From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/VidDlg.cpp | 686 ++++++++++++++++++++++++++--------------------------- 1 file changed, 343 insertions(+), 343 deletions(-) (limited to 'Stars45/VidDlg.cpp') diff --git a/Stars45/VidDlg.cpp b/Stars45/VidDlg.cpp index 4dea6b7..489d439 100644 --- a/Stars45/VidDlg.cpp +++ b/Stars45/VidDlg.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: VidDlg.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: VidDlg.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Main Menu Dialog Active Window class + OVERVIEW + ======== + Main Menu Dialog Active Window class */ #include "MemDebug.h" @@ -48,18 +48,18 @@ DEF_MAP_CLIENT(VidDlg, OnMod); // +--------------------------------------------------------------------+ VidDlg::VidDlg(Screen* s, FormDef& def, BaseScreen* mgr) - : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), - selected_mode(0), selected_detail(0), orig_gamma(128), - selected_card(0), selected_tex_size(0), selected_render(0), selected_texture(0), - mode(0), tex_size(0), detail(0), texture(0), gamma(0), shadows(0), spec_maps(0), - bump_maps(0), lens_flare(0), corona(0), nebula(0), dust(0), - apply(0), cancel(0), vid_btn(0), aud_btn(0), ctl_btn(0), opt_btn(0), mod_btn(0), - closed(true) +: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), +selected_mode(0), selected_detail(0), orig_gamma(128), +selected_card(0), selected_tex_size(0), selected_render(0), selected_texture(0), +mode(0), tex_size(0), detail(0), texture(0), gamma(0), shadows(0), spec_maps(0), +bump_maps(0), lens_flare(0), corona(0), nebula(0), dust(0), +apply(0), cancel(0), vid_btn(0), aud_btn(0), ctl_btn(0), opt_btn(0), mod_btn(0), +closed(true) { - stars = Starshatter::GetInstance(); + stars = Starshatter::GetInstance(); - Init(def); - orig_gamma = Game::GammaLevel(); + Init(def); + orig_gamma = Game::GammaLevel(); } VidDlg::~VidDlg() @@ -71,60 +71,60 @@ VidDlg::~VidDlg() void VidDlg::RegisterControls() { - if (apply) - return; + if (apply) + return; - mode = (ComboBox*) FindControl(203); - REGISTER_CLIENT(EID_SELECT, mode, VidDlg, OnMode); + mode = (ComboBox*) FindControl(203); + REGISTER_CLIENT(EID_SELECT, mode, VidDlg, OnMode); - tex_size = (ComboBox*) FindControl(204); - REGISTER_CLIENT(EID_SELECT, tex_size, VidDlg, OnTexSize); + tex_size = (ComboBox*) FindControl(204); + REGISTER_CLIENT(EID_SELECT, tex_size, VidDlg, OnTexSize); - detail = (ComboBox*) FindControl(205); - REGISTER_CLIENT(EID_SELECT, detail, VidDlg, OnDetail); + detail = (ComboBox*) FindControl(205); + REGISTER_CLIENT(EID_SELECT, detail, VidDlg, OnDetail); - texture = (ComboBox*) FindControl(206); - REGISTER_CLIENT(EID_SELECT, texture, VidDlg, OnTexture); + texture = (ComboBox*) FindControl(206); + REGISTER_CLIENT(EID_SELECT, texture, VidDlg, OnTexture); - gamma = (Slider*) FindControl(215); + gamma = (Slider*) FindControl(215); - if (gamma) { - gamma->SetRangeMin(32); - gamma->SetRangeMax(224); - gamma->SetStepSize(16); + if (gamma) { + gamma->SetRangeMin(32); + gamma->SetRangeMax(224); + gamma->SetStepSize(16); - REGISTER_CLIENT(EID_CLICK, gamma, VidDlg, OnGamma); - } - - lens_flare = (ComboBox*) FindControl(211); - corona = (ComboBox*) FindControl(212); - nebula = (ComboBox*) FindControl(213); - dust = (ComboBox*) FindControl(214); - shadows = (ComboBox*) FindControl(222); - spec_maps = (ComboBox*) FindControl(223); - bump_maps = (ComboBox*) FindControl(224); + REGISTER_CLIENT(EID_CLICK, gamma, VidDlg, OnGamma); + } - apply = (Button*) FindControl(1); - REGISTER_CLIENT(EID_CLICK, apply, VidDlg, OnApply); + lens_flare = (ComboBox*) FindControl(211); + corona = (ComboBox*) FindControl(212); + nebula = (ComboBox*) FindControl(213); + dust = (ComboBox*) FindControl(214); + shadows = (ComboBox*) FindControl(222); + spec_maps = (ComboBox*) FindControl(223); + bump_maps = (ComboBox*) FindControl(224); - cancel = (Button*) FindControl(2); - REGISTER_CLIENT(EID_CLICK, cancel, VidDlg, OnCancel); + apply = (Button*) FindControl(1); + REGISTER_CLIENT(EID_CLICK, apply, VidDlg, OnApply); - vid_btn = (Button*) FindControl(901); - REGISTER_CLIENT(EID_CLICK, vid_btn, VidDlg, OnVideo); + cancel = (Button*) FindControl(2); + REGISTER_CLIENT(EID_CLICK, cancel, VidDlg, OnCancel); - aud_btn = (Button*) FindControl(902); - REGISTER_CLIENT(EID_CLICK, aud_btn, VidDlg, OnAudio); + vid_btn = (Button*) FindControl(901); + REGISTER_CLIENT(EID_CLICK, vid_btn, VidDlg, OnVideo); - ctl_btn = (Button*) FindControl(903); - REGISTER_CLIENT(EID_CLICK, ctl_btn, VidDlg, OnControls); + aud_btn = (Button*) FindControl(902); + REGISTER_CLIENT(EID_CLICK, aud_btn, VidDlg, OnAudio); - opt_btn = (Button*) FindControl(904); - REGISTER_CLIENT(EID_CLICK, opt_btn, VidDlg, OnOptions); + ctl_btn = (Button*) FindControl(903); + REGISTER_CLIENT(EID_CLICK, ctl_btn, VidDlg, OnControls); - mod_btn = (Button*) FindControl(905); - if (mod_btn) - REGISTER_CLIENT(EID_CLICK, mod_btn, VidDlg, OnMod); + opt_btn = (Button*) FindControl(904); + REGISTER_CLIENT(EID_CLICK, opt_btn, VidDlg, OnOptions); + + mod_btn = (Button*) FindControl(905); + if (mod_btn) + REGISTER_CLIENT(EID_CLICK, mod_btn, VidDlg, OnMod); } // +--------------------------------------------------------------------+ @@ -132,84 +132,84 @@ VidDlg::RegisterControls() void VidDlg::Show() { - FormWindow::Show(); + FormWindow::Show(); - if (closed) { - bool fullscreen = true; + if (closed) { + bool fullscreen = true; - if (stars) { - selected_render = 9; - selected_card = 0; + if (stars) { + selected_render = 9; + selected_card = 0; - int n = stars->MaxTexSize(); + int n = stars->MaxTexSize(); - for (int i = 0; i < 7; i++) { - if (n <= pow(2.0f, i+6)) { - selected_tex_size = i; - break; - } - } + for (int i = 0; i < 7; i++) { + if (n <= pow(2.0f, i+6)) { + selected_tex_size = i; + break; + } + } - Video* video = Game::GetVideo(); + Video* video = Game::GetVideo(); - if (video) { - if (shadows) - shadows->SetSelection(video->IsShadowEnabled()); + if (video) { + if (shadows) + shadows->SetSelection(video->IsShadowEnabled()); - if (spec_maps) - spec_maps->SetSelection(video->IsSpecMapEnabled()); + if (spec_maps) + spec_maps->SetSelection(video->IsSpecMapEnabled()); - if (bump_maps) - bump_maps->SetSelection(video->IsBumpMapEnabled()); + if (bump_maps) + bump_maps->SetSelection(video->IsBumpMapEnabled()); - fullscreen = video->IsFullScreen(); - } + fullscreen = video->IsFullScreen(); + } - if (lens_flare) - lens_flare->SetSelection(stars->LensFlare()); + if (lens_flare) + lens_flare->SetSelection(stars->LensFlare()); - if (corona) - corona->SetSelection(stars->Corona()); + if (corona) + corona->SetSelection(stars->Corona()); - if (nebula) - nebula->SetSelection(stars->Nebula()); + if (nebula) + nebula->SetSelection(stars->Nebula()); - if (dust) - dust->SetSelection(stars->Dust()); - } + if (dust) + dust->SetSelection(stars->Dust()); + } - selected_detail = Terrain::DetailLevel() - 2; - selected_texture = true; + selected_detail = Terrain::DetailLevel() - 2; + selected_texture = true; - if (mode) { - BuildModeList(); - mode->SetSelection(selected_mode); - mode->SetEnabled(fullscreen); - } + if (mode) { + BuildModeList(); + mode->SetSelection(selected_mode); + mode->SetEnabled(fullscreen); + } - if (tex_size) - tex_size->SetSelection(selected_tex_size); + if (tex_size) + tex_size->SetSelection(selected_tex_size); - if (detail) - detail->SetSelection(selected_detail); + if (detail) + detail->SetSelection(selected_detail); - if (texture) - texture->SetSelection(selected_texture); + if (texture) + texture->SetSelection(selected_texture); - if (gamma) { - orig_gamma = Game::GammaLevel(); - gamma->SetValue(orig_gamma); - } - } + if (gamma) { + orig_gamma = Game::GammaLevel(); + gamma->SetValue(orig_gamma); + } + } - if (vid_btn) vid_btn->SetButtonState(1); - if (aud_btn) aud_btn->SetButtonState(0); - if (ctl_btn) ctl_btn->SetButtonState(0); - if (opt_btn) opt_btn->SetButtonState(0); - if (mod_btn) mod_btn->SetButtonState(0); + if (vid_btn) vid_btn->SetButtonState(1); + if (aud_btn) aud_btn->SetButtonState(0); + if (ctl_btn) ctl_btn->SetButtonState(0); + if (opt_btn) opt_btn->SetButtonState(0); + if (mod_btn) mod_btn->SetButtonState(0); - closed = false; + closed = false; } // +--------------------------------------------------------------------+ @@ -217,9 +217,9 @@ VidDlg::Show() void VidDlg::ExecFrame() { - if (Keyboard::KeyDown(VK_RETURN)) { - OnApply(0); - } + if (Keyboard::KeyDown(VK_RETURN)) { + OnApply(0); + } } // +--------------------------------------------------------------------+ @@ -227,35 +227,35 @@ VidDlg::ExecFrame() void VidDlg::OnMode(AWEvent* event) { - selected_mode = mode->GetSelectedIndex(); + selected_mode = mode->GetSelectedIndex(); } void VidDlg::OnTexSize(AWEvent* event) { - selected_tex_size = tex_size->GetSelectedIndex(); + selected_tex_size = tex_size->GetSelectedIndex(); } void VidDlg::OnDetail(AWEvent* event) { - selected_detail = detail->GetSelectedIndex(); + selected_detail = detail->GetSelectedIndex(); } void VidDlg::OnTexture(AWEvent* event) { - selected_texture = texture->GetSelectedIndex(); + selected_texture = texture->GetSelectedIndex(); } void VidDlg::OnGamma(AWEvent* event) { - int g = gamma->GetValue(); + int g = gamma->GetValue(); - if (g >= 0 && g <= 255) { - Game::SetGammaLevel(g); - } + if (g >= 0 && g <= 255) { + Game::SetGammaLevel(g); + } } // +--------------------------------------------------------------------+ @@ -271,13 +271,13 @@ void VidDlg::OnMod(AWEvent* event) { manager->ShowModDlg(); } void VidDlg::OnApply(AWEvent* event) { - manager->ApplyOptions(); + manager->ApplyOptions(); } void VidDlg::OnCancel(AWEvent* event) { - manager->CancelOptions(); + manager->CancelOptions(); } // +--------------------------------------------------------------------+ @@ -285,154 +285,154 @@ VidDlg::OnCancel(AWEvent* event) void VidDlg::Apply() { - if (closed) return; - - int w = 800; - int h = 600; - int d = 32; - int a = 1; - int g = 128; - int t = 2048; - float bias = 0; - - const char* mode_desc = mode->GetSelectedItem(); - - if (strstr(mode_desc, "800 x 600")) { - w = 800; - h = 600; - } - else if (strstr(mode_desc, "1024 x 768")) { - w = 1024; - h = 768; - } - else if (strstr(mode_desc, "1152 x 864")) { - w = 1152; - h = 864; - } - else if (strstr(mode_desc, "1280 x 800")) { - w = 1280; - h = 800; - } - else if (strstr(mode_desc, "1280 x 960")) { - w = 1280; - h = 960; - } - else if (strstr(mode_desc, "1280 x 1024")) { - w = 1280; - h = 1024; - } - else if (strstr(mode_desc, "1440 x 900")) { - w = 1440; - h = 900; - } - else if (strstr(mode_desc, "1600 x 900")) { - w = 1600; - h = 900; - } - else if (strstr(mode_desc, "1600 x 1200")) { - w = 1600; - h = 1200; - } - - if (strstr(mode_desc, "x 16")) - d = 16; - else if (strstr(mode_desc, "x 32")) - d = 32; - - if (selected_tex_size) - t = (int) pow(2.0f, selected_tex_size + 6); - - bool video_change = false; - - Video* video = Game::GetVideo(); - if (video) { - const VideoSettings* vs = video->GetVideoSettings(); - - if (vs) - bias = vs->depth_bias; - - if (video->IsFullScreen()) { - if (video->Width() != w) - video_change = true; - - if (video->Height() != h) - video_change = true; - - if (video->Depth() != d) - video_change = true; - } - else if (vs) { - w = vs->fullscreen_mode.width; - h = vs->fullscreen_mode.height; - - if (vs->fullscreen_mode.format == VideoMode::FMT_R5G6B5 || - vs->fullscreen_mode.format == VideoMode::FMT_R5G5B5) - d = 16; - else - d = 32; - } - - if (Game::MaxTexSize() != t) - video_change = true; - } - - FILE* f = 0; - - if (video_change) - f = fopen("video2.cfg", "w"); - else - f = fopen("video.cfg", "w"); - - if (gamma) { - g = gamma->GetValue(); - } - - if (f) { - fprintf(f, "VIDEO\n\n"); - fprintf(f, "width: %4d\n", w); - fprintf(f, "height: %4d\n", h); - fprintf(f, "depth: %4d\n", d); - fprintf(f, "\n"); - fprintf(f, "max_tex: %d\n", (int) pow(2.0f, 6 + selected_tex_size)); - fprintf(f, "primary3D: %s\n", (a>0)?"true":"false"); - fprintf(f, "gamma: %4d\n", g); - fprintf(f, "\n"); - fprintf(f, "terrain_detail_level: %d\n", selected_detail + 2); - fprintf(f, "terrain_texture_enable: %s\n", selected_texture ? "true" : "false"); - fprintf(f, "\n"); - fprintf(f, "shadows: %s\n", shadows->GetSelectedIndex() ? "true" : "false"); - fprintf(f, "spec_maps: %s\n", spec_maps->GetSelectedIndex() ? "true" : "false"); - fprintf(f, "bump_maps: %s\n", bump_maps->GetSelectedIndex() ? "true" : "false"); - fprintf(f, "bias: %f\n", bias); - fprintf(f, "\n"); - fprintf(f, "flare: %s\n", lens_flare->GetSelectedIndex() ? "true" : "false"); - fprintf(f, "corona: %s\n", corona->GetSelectedIndex() ? "true" : "false"); - fprintf(f, "nebula: %s\n", nebula->GetSelectedIndex() ? "true" : "false"); - fprintf(f, "dust: %d\n", dust->GetSelectedIndex()); - - if (CameraDirector::GetRangeLimit() != 300e3) - fprintf(f, " cam_range_max: %f,\n", CameraDirector::GetRangeLimit()); - - fclose(f); - } - - Starshatter* stars = Starshatter::GetInstance(); - - if (stars) { - if (video_change) - stars->RequestChangeVideo(); - else - stars->LoadVideoConfig("video.cfg"); - } - - closed = true; + if (closed) return; + + int w = 800; + int h = 600; + int d = 32; + int a = 1; + int g = 128; + int t = 2048; + float bias = 0; + + const char* mode_desc = mode->GetSelectedItem(); + + if (strstr(mode_desc, "800 x 600")) { + w = 800; + h = 600; + } + else if (strstr(mode_desc, "1024 x 768")) { + w = 1024; + h = 768; + } + else if (strstr(mode_desc, "1152 x 864")) { + w = 1152; + h = 864; + } + else if (strstr(mode_desc, "1280 x 800")) { + w = 1280; + h = 800; + } + else if (strstr(mode_desc, "1280 x 960")) { + w = 1280; + h = 960; + } + else if (strstr(mode_desc, "1280 x 1024")) { + w = 1280; + h = 1024; + } + else if (strstr(mode_desc, "1440 x 900")) { + w = 1440; + h = 900; + } + else if (strstr(mode_desc, "1600 x 900")) { + w = 1600; + h = 900; + } + else if (strstr(mode_desc, "1600 x 1200")) { + w = 1600; + h = 1200; + } + + if (strstr(mode_desc, "x 16")) + d = 16; + else if (strstr(mode_desc, "x 32")) + d = 32; + + if (selected_tex_size) + t = (int) pow(2.0f, selected_tex_size + 6); + + bool video_change = false; + + Video* video = Game::GetVideo(); + if (video) { + const VideoSettings* vs = video->GetVideoSettings(); + + if (vs) + bias = vs->depth_bias; + + if (video->IsFullScreen()) { + if (video->Width() != w) + video_change = true; + + if (video->Height() != h) + video_change = true; + + if (video->Depth() != d) + video_change = true; + } + else if (vs) { + w = vs->fullscreen_mode.width; + h = vs->fullscreen_mode.height; + + if (vs->fullscreen_mode.format == VideoMode::FMT_R5G6B5 || + vs->fullscreen_mode.format == VideoMode::FMT_R5G5B5) + d = 16; + else + d = 32; + } + + if (Game::MaxTexSize() != t) + video_change = true; + } + + FILE* f = 0; + + if (video_change) + f = fopen("video2.cfg", "w"); + else + f = fopen("video.cfg", "w"); + + if (gamma) { + g = gamma->GetValue(); + } + + if (f) { + fprintf(f, "VIDEO\n\n"); + fprintf(f, "width: %4d\n", w); + fprintf(f, "height: %4d\n", h); + fprintf(f, "depth: %4d\n", d); + fprintf(f, "\n"); + fprintf(f, "max_tex: %d\n", (int) pow(2.0f, 6 + selected_tex_size)); + fprintf(f, "primary3D: %s\n", (a>0)?"true":"false"); + fprintf(f, "gamma: %4d\n", g); + fprintf(f, "\n"); + fprintf(f, "terrain_detail_level: %d\n", selected_detail + 2); + fprintf(f, "terrain_texture_enable: %s\n", selected_texture ? "true" : "false"); + fprintf(f, "\n"); + fprintf(f, "shadows: %s\n", shadows->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "spec_maps: %s\n", spec_maps->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "bump_maps: %s\n", bump_maps->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "bias: %f\n", bias); + fprintf(f, "\n"); + fprintf(f, "flare: %s\n", lens_flare->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "corona: %s\n", corona->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "nebula: %s\n", nebula->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "dust: %d\n", dust->GetSelectedIndex()); + + if (CameraDirector::GetRangeLimit() != 300e3) + fprintf(f, " cam_range_max: %f,\n", CameraDirector::GetRangeLimit()); + + fclose(f); + } + + Starshatter* stars = Starshatter::GetInstance(); + + if (stars) { + if (video_change) + stars->RequestChangeVideo(); + else + stars->LoadVideoConfig("video.cfg"); + } + + closed = true; } void VidDlg::Cancel() { - Game::SetGammaLevel(orig_gamma); - closed = true; + Game::SetGammaLevel(orig_gamma); + closed = true; } // +--------------------------------------------------------------------+ @@ -440,77 +440,77 @@ VidDlg::Cancel() void VidDlg::BuildModeList() { - char mode_desc[32]; - Starshatter* stars = Starshatter::GetInstance(); - - mode->ClearItems(); - selected_mode = 0; - - if (Game::DisplayModeSupported( 800, 600, 16)) mode->AddItem("800 x 600 x 16"); - if (Game::DisplayModeSupported( 800, 600, 32)) mode->AddItem("800 x 600 x 32"); - - if (Game::DisplayModeSupported(1024, 768, 16)) mode->AddItem("1024 x 768 x 16"); - if (Game::DisplayModeSupported(1024, 768, 32)) mode->AddItem("1024 x 768 x 32"); - - if (Game::DisplayModeSupported(1152, 864, 16)) mode->AddItem("1152 x 864 x 16"); - if (Game::DisplayModeSupported(1152, 864, 32)) mode->AddItem("1152 x 864 x 32"); - - if (Game::DisplayModeSupported(1280, 800, 16)) mode->AddItem("1280 x 800 x 16"); - if (Game::DisplayModeSupported(1280, 800, 32)) mode->AddItem("1280 x 800 x 32"); - - if (Game::DisplayModeSupported(1280, 960, 16)) mode->AddItem("1280 x 960 x 16"); - if (Game::DisplayModeSupported(1280, 960, 32)) mode->AddItem("1280 x 960 x 32"); - - if (Game::DisplayModeSupported(1280,1024, 16)) mode->AddItem("1280 x 1024 x 16"); - if (Game::DisplayModeSupported(1280,1024, 32)) mode->AddItem("1280 x 1024 x 32"); - - if (Game::DisplayModeSupported(1440, 900, 16)) mode->AddItem("1440 x 900 x 16"); - if (Game::DisplayModeSupported(1440, 900, 32)) mode->AddItem("1440 x 900 x 32"); - - if (Game::DisplayModeSupported(1600, 900, 16)) mode->AddItem("1600 x 900 x 16"); - if (Game::DisplayModeSupported(1600, 900, 32)) mode->AddItem("1600 x 900 x 32"); - - if (Game::DisplayModeSupported(1600,1200, 16)) mode->AddItem("1600 x 1200 x 16"); - if (Game::DisplayModeSupported(1600,1200, 32)) mode->AddItem("1600 x 1200 x 32"); - - if (Game::DisplayModeSupported(1680,1050, 16)) mode->AddItem("1680 x 1050 x 16"); - if (Game::DisplayModeSupported(1680,1050, 32)) mode->AddItem("1680 x 1050 x 32"); - - Video* video = Game::GetVideo(); - - if (stars && video) { - switch (video->Width()) { - case 800: strcpy(mode_desc, "800 x 600 x "); break; - default: - case 1024: strcpy(mode_desc, "1024 x 768 x "); break; - case 1152: strcpy(mode_desc, "1152 x 864 x "); break; - case 1280: - if (video->Height() < 900) - strcpy(mode_desc, "1280 x 800 x "); - if (video->Height() < 1000) - strcpy(mode_desc, "1280 x 960 x "); - else - strcpy(mode_desc, "1280 x 1024 x "); - break; - case 1440: strcpy(mode_desc, "1440 x 900 x "); break; - case 1600: - if (video->Height() < 1000) - strcpy(mode_desc, "1600 x 900 x "); - else - strcpy(mode_desc, "1600 x 1200 x "); - break; - } - - switch (video->Depth()) { - default: - case 8: strcat(mode_desc, "8"); break; - case 16: strcat(mode_desc, "16"); break; - case 32: strcat(mode_desc, "32"); break; - } - - for (int i = 0; i < mode->GetCount(); i++) { - if (!strcmp(mode->GetItem(i), mode_desc)) - selected_mode = i; - } - } + char mode_desc[32]; + Starshatter* stars = Starshatter::GetInstance(); + + mode->ClearItems(); + selected_mode = 0; + + if (Game::DisplayModeSupported( 800, 600, 16)) mode->AddItem("800 x 600 x 16"); + if (Game::DisplayModeSupported( 800, 600, 32)) mode->AddItem("800 x 600 x 32"); + + if (Game::DisplayModeSupported(1024, 768, 16)) mode->AddItem("1024 x 768 x 16"); + if (Game::DisplayModeSupported(1024, 768, 32)) mode->AddItem("1024 x 768 x 32"); + + if (Game::DisplayModeSupported(1152, 864, 16)) mode->AddItem("1152 x 864 x 16"); + if (Game::DisplayModeSupported(1152, 864, 32)) mode->AddItem("1152 x 864 x 32"); + + if (Game::DisplayModeSupported(1280, 800, 16)) mode->AddItem("1280 x 800 x 16"); + if (Game::DisplayModeSupported(1280, 800, 32)) mode->AddItem("1280 x 800 x 32"); + + if (Game::DisplayModeSupported(1280, 960, 16)) mode->AddItem("1280 x 960 x 16"); + if (Game::DisplayModeSupported(1280, 960, 32)) mode->AddItem("1280 x 960 x 32"); + + if (Game::DisplayModeSupported(1280,1024, 16)) mode->AddItem("1280 x 1024 x 16"); + if (Game::DisplayModeSupported(1280,1024, 32)) mode->AddItem("1280 x 1024 x 32"); + + if (Game::DisplayModeSupported(1440, 900, 16)) mode->AddItem("1440 x 900 x 16"); + if (Game::DisplayModeSupported(1440, 900, 32)) mode->AddItem("1440 x 900 x 32"); + + if (Game::DisplayModeSupported(1600, 900, 16)) mode->AddItem("1600 x 900 x 16"); + if (Game::DisplayModeSupported(1600, 900, 32)) mode->AddItem("1600 x 900 x 32"); + + if (Game::DisplayModeSupported(1600,1200, 16)) mode->AddItem("1600 x 1200 x 16"); + if (Game::DisplayModeSupported(1600,1200, 32)) mode->AddItem("1600 x 1200 x 32"); + + if (Game::DisplayModeSupported(1680,1050, 16)) mode->AddItem("1680 x 1050 x 16"); + if (Game::DisplayModeSupported(1680,1050, 32)) mode->AddItem("1680 x 1050 x 32"); + + Video* video = Game::GetVideo(); + + if (stars && video) { + switch (video->Width()) { + case 800: strcpy(mode_desc, "800 x 600 x "); break; + default: + case 1024: strcpy(mode_desc, "1024 x 768 x "); break; + case 1152: strcpy(mode_desc, "1152 x 864 x "); break; + case 1280: + if (video->Height() < 900) + strcpy(mode_desc, "1280 x 800 x "); + if (video->Height() < 1000) + strcpy(mode_desc, "1280 x 960 x "); + else + strcpy(mode_desc, "1280 x 1024 x "); + break; + case 1440: strcpy(mode_desc, "1440 x 900 x "); break; + case 1600: + if (video->Height() < 1000) + strcpy(mode_desc, "1600 x 900 x "); + else + strcpy(mode_desc, "1600 x 1200 x "); + break; + } + + switch (video->Depth()) { + default: + case 8: strcat(mode_desc, "8"); break; + case 16: strcat(mode_desc, "16"); break; + case 32: strcat(mode_desc, "32"); break; + } + + for (int i = 0; i < mode->GetCount(); i++) { + if (!strcmp(mode->GetItem(i), mode_desc)) + selected_mode = i; + } + } } -- cgit v1.1