From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/Types.h | 65 --------------------------------------------------------- 1 file changed, 65 deletions(-) delete mode 100644 Stars45/Types.h (limited to 'Stars45/Types.h') diff --git a/Stars45/Types.h b/Stars45/Types.h deleted file mode 100644 index edd47ba..0000000 --- a/Stars45/Types.h +++ /dev/null @@ -1,65 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Basic Type Definitions -*/ - -#ifndef Types_h -#define Types_h - -// +--------------------------------------------------------------------+ - -#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers -#define STRICT 1 - -// Works with Windows 2000 and later and Windows 98 or later -#undef _WIN32_IE -#undef WINVER -#undef _WIN32_WINDOWS -#undef _WIN32_WINNT -#define WINVER 0x0500 -#define _WIN32_WINDOWS 0x0410 -#define _WIN32_WINNT 0x0500 - -//#if !defined(HMONITOR_DECLARED) -// #define HMONITOR_DECLARED -// DECLARE_HANDLE(HMONITOR); -//#endif - -#include -#include -#include -#include -#include -#include -#include -#include - - -// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. -// This makes D3D objects work well in the debugger watch window, but slows down -// performance slightly. -#if defined(DEBUG) | defined(_DEBUG) -#define D3D_DEBUG_INFO -#endif - -// Direct3D includes -#include -#include - -// DirectSound includes -#include -#include -#include - -// +--------------------------------------------------------------------+ - -#endif // Types_h - -- cgit v1.1