From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/Trail.cpp | 200 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 200 insertions(+) create mode 100644 Stars45/Trail.cpp (limited to 'Stars45/Trail.cpp') diff --git a/Stars45/Trail.cpp b/Stars45/Trail.cpp new file mode 100644 index 0000000..ab9c7a7 --- /dev/null +++ b/Stars45/Trail.cpp @@ -0,0 +1,200 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: Trail.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Missile Trail representation class +*/ + +#include "MemDebug.h" +#include "Trail.h" +#include "Weapon.h" +#include "Sim.h" + +#include "Game.h" +#include "Light.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Sound.h" + +// +--------------------------------------------------------------------+ + +Trail::Trail(Bitmap* tex, int n) + : ntrail(0), length0(0), length1(0), texture(tex), maxtrail(n), dim(1) +{ + trans = true; + luminous = true; + + mtl.Kd = Color::White; + mtl.tex_diffuse = texture; + mtl.tex_emissive = texture; + mtl.blend = Video::BLEND_ADDITIVE; + mtl.luminous = true; + + if (maxtrail < 4) maxtrail = 512; + trail = new(__FILE__,__LINE__) Point[maxtrail]; + verts = new(__FILE__,__LINE__) VertexSet(maxtrail*2); + verts->Clear(); + verts->nverts = 0; + + for (int i = 0; i < maxtrail*2; i++) { + verts->diffuse[i] = D3DCOLOR_RGBA(255,255,255,255); + verts->specular[i] = D3DCOLOR_RGBA( 0, 0, 0,255); + verts->tu[i] = 0.0f; + verts->tv[i] = (i & 1) ? 1.0f : 0.0f; + } + + polys = new(__FILE__,__LINE__) Poly[maxtrail]; + + for (i = 0; i < maxtrail; i++) { + polys[i].vertex_set = verts; + polys[i].nverts = 4; + polys[i].material = &mtl; + } + + npolys = 0; + nverts = 0; + width = 6; + length = 0; + dim = 3; + + last_point_time = 0; +} + +Trail::~Trail() +{ + delete [] trail; + delete [] polys; + delete verts; +} + +void +Trail::UpdateVerts(const Point& cam_pos) +{ + if (ntrail < 2) return; + + int bright = 255 - dim*ntrail; + + Point head = trail[1] + loc; + Point tail = trail[0] + loc; + Point vcam = cam_pos - head; + Point vtmp = vcam.cross(head-tail); + vtmp.Normalize(); + Point vlat = vtmp * (width + (0.1 * width * ntrail)); + + verts->loc[0] = tail - vlat; + verts->loc[1] = tail + vlat; + verts->diffuse[0] = 0; + verts->diffuse[1] = 0; + + for (int i = 0; i < ntrail-1; i++) { + bright+=dim; + Point head = trail[i+1] + loc; + Point tail = trail[i] + loc; + Point vcam = cam_pos - head; + Point vtmp = vcam.cross(head-tail); + vtmp.Normalize(); + + float trail_width = (float) (width + (ntrail-i) * width * 0.1); + if (i == ntrail-2) trail_width = (float) (width * 0.7); + Point vlat = vtmp * trail_width; + + verts->loc[2*i+2] = head - vlat; + verts->loc[2*i+3] = head + vlat; + + if (bright <= 0) { + verts->diffuse[2*i+2] = 0; + verts->diffuse[2*i+3] = 0; + } + else { + verts->diffuse[2*i+2] = D3DCOLOR_RGBA(bright,bright,bright,bright); + verts->diffuse[2*i+3] = D3DCOLOR_RGBA(bright,bright,bright,bright); + } + } +} + +void +Trail::Render(Video* video, DWORD flags) +{ + if (!npolys) return; + + if ((flags & RENDER_ADDITIVE) == 0) + return; + + if (video && life) { + const Camera* cam = video->GetCamera(); + + if (cam) + UpdateVerts(cam->Pos()); + + video->DrawPolys(npolys, polys); + } +} + +void +Trail::AddPoint(const Point& v) +{ + if (ntrail >= maxtrail-1) return; + + double real_time = Game::RealTime() / 1000.0; + + if (ntrail == 0) { + radius = 1000; + } + else { + radius = (float) Point(v-loc).length(); + } + + // just adjust the last point: + if (ntrail > 1 && real_time - last_point_time < 0.05) { + trail[ntrail-1] = v; + } + + // add a new point: + else { + last_point_time = real_time; + trail[ntrail++] = v; + + nverts += 2; + verts->nverts = nverts; + + if (ntrail > 1) { + length0 = length1; + length1 = length0 + (trail[ntrail-1]-trail[ntrail-2]).length(); + + polys[npolys].vertex_set = verts; + polys[npolys].nverts = 4; + + polys[npolys].verts[0] = nverts-4; + polys[npolys].verts[1] = nverts-2; + polys[npolys].verts[2] = nverts-1; + polys[npolys].verts[3] = nverts-3; + + float tu1 = (float) length1 / 250.0f; + + verts->tu[2*ntrail-1] = tu1; + verts->tu[2*ntrail-2] = tu1; + + npolys++; + } + } +} + +double +Trail::AverageLength() +{ + double avg = 0; + + for (int i = 0; i < ntrail-1; i++) + avg += (trail[i+1]-trail[i]).length(); + avg /= ntrail; + + return avg; +} + -- cgit v1.1