From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/TerrainPatch.h | 94 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 Stars45/TerrainPatch.h (limited to 'Stars45/TerrainPatch.h') diff --git a/Stars45/TerrainPatch.h b/Stars45/TerrainPatch.h new file mode 100644 index 0000000..553cf78 --- /dev/null +++ b/Stars45/TerrainPatch.h @@ -0,0 +1,94 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2005. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: TerrainPatch.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A Single Multi-LOD Section of a Terrain Object +*/ + +#ifndef TerrainPatch_h +#define TerrainPatch_h + +#include "Types.h" +#include "Solid.h" +#include "Geometry.h" +#include "Polygon.h" + +// +--------------------------------------------------------------------+ + +class Projector; +class Terrain; +class Water; + +// +--------------------------------------------------------------------+ + +class TerrainPatch : public Solid +{ +public: + TerrainPatch(Terrain* terrain, + const Bitmap* patch, const Rect& rect, + const Point& p1, const Point& p2); + TerrainPatch(Terrain* terrain, const Rect& rect, + const Point& p1, const Point& p2, + double sea_level); + virtual ~TerrainPatch(); + + virtual void SelectDetail(Projector* projector); + virtual void Render(Video* video, DWORD flags); + + virtual int CollidesWith(Graphic& o); + + // accessors: + double Scale() const { return scale; } + double MountainScale() const { return mtnscale; } + double SeaLevel() const { return base; } + double MinHeight() const { return min_height; } + double MaxHeight() const { return max_height; } + bool IsWater() const { return water != 0; } + + void UpdateSurfaceWaves(Vec3& eyePos); + + void SetScales(double scale, double mtnscale, double base); + void SetDetailLevel(int nd); + + virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, + bool treat_translucent_polys_as_solid=true); + + double Height(double x, double y) const; + DWORD BlendValue(double y); + int CalcLayer(Poly* p); + void Illuminate(Color ambient, List& lights); + +protected: + virtual bool BuildDetailLevel(int level); + + enum { MAX_LOD=8 }; + + Terrain* terrain; + int patch_size; + int ndetail; + int max_detail; + int terrain_width; + + Rect rect; + float* heights; + Model* detail_levels[MAX_LOD]; + List materials; + Water* water; + + double scale; + double mtnscale; + double base; + double size; + float min_height; + float max_height; +}; + +#endif TerrainPatch_h + -- cgit v1.1