From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/TerrainLayer.h | 63 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 Stars45/TerrainLayer.h (limited to 'Stars45/TerrainLayer.h') diff --git a/Stars45/TerrainLayer.h b/Stars45/TerrainLayer.h new file mode 100644 index 0000000..aff6718 --- /dev/null +++ b/Stars45/TerrainLayer.h @@ -0,0 +1,63 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2005. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: TerrainLayer.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A blended detail texture applied to a terrain patch + through a specific range of altitudes +*/ + +#ifndef TerrainLayer_h +#define TerrainLayer_h + +#include "Types.h" +#include "Bitmap.h" + +// +--------------------------------------------------------------------+ + +class Terrain; +class TerrainRegion; + +// +--------------------------------------------------------------------+ + +class TerrainLayer +{ + friend class Terrain; + friend class TerrainRegion; + +public: + static const char* TYPENAME() { return "TerrainLayer"; } + + TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { } + ~TerrainLayer() { } + + int operator < (const TerrainLayer& t) const { return min_height < t.min_height; } + int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; } + int operator == (const TerrainLayer& t) const { return min_height == t.min_height; } + + // accessors: + const char* GetTileName() const { return tile_name; } + const char* GetDetailName() const { return detail_name; } + Bitmap* GetTileTexture() const { return tile_texture; } + Bitmap* GetDetailTexture() const { return detail_texture; } + double GetMinHeight() const { return min_height; } + double GetMaxHeight() const { return max_height; } + +private: + Text tile_name; + Text detail_name; + Bitmap* tile_texture; + Bitmap* detail_texture; + double min_height; + double max_height; +}; + + +#endif TerrainLayer_h + -- cgit v1.1