From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/TerrainHaze.cpp | 204 +++++++++++++++++++++++++++--------------------- 1 file changed, 114 insertions(+), 90 deletions(-) (limited to 'Stars45/TerrainHaze.cpp') diff --git a/Stars45/TerrainHaze.cpp b/Stars45/TerrainHaze.cpp index 2733a94..cab4fce 100644 --- a/Stars45/TerrainHaze.cpp +++ b/Stars45/TerrainHaze.cpp @@ -1,90 +1,114 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2005. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: TerrainHaze.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== -*/ - -#include "MemDebug.h" -#include "Terrain.h" -#include "TerrainHaze.h" -#include "TerrainRegion.h" - -#include "Light.h" -#include "CameraView.h" -#include "Bitmap.h" -#include "DataLoader.h" -#include "Game.h" - -// +====================================================================+ - -static Bitmap terrain_texture; - -// +--------------------------------------------------------------------+ - -TerrainHaze::TerrainHaze() -: tregion(0) -{ -} - -// +--------------------------------------------------------------------+ - -TerrainHaze::~TerrainHaze() -{ -} - -// +--------------------------------------------------------------------+ - -void -TerrainHaze::Render(Video* video, DWORD flags) -{ - if (flags & RENDER_ADDITIVE) - return; - - if (model) { - if (!Luminous()) { - SetLuminous(true); - model->SetDynamic(true); - } - - Surface* surface = model->GetSurfaces().first(); - - if (!surface) return; - - int i; - DWORD sky = 0; - DWORD fog = 0; - - if (tregion) { - sky = tregion->SkyColor().Value(); - fog = tregion->FogColor().Value(); - } - - // clear the solid lights to ambient: - VertexSet* vset = surface->GetVertexSet(); - - for (i = 0; i < vset->nverts; i++) { - if (vset->loc[i].y > 0) - vset->diffuse[i] = sky; - else - vset->diffuse[i] = fog; - } - - InvalidateSurfaceData(); - Solid::Render(video, flags); - } -} - -// +--------------------------------------------------------------------+ - -int -TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas) -{ - return 0; -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: TerrainHaze.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== +*/ + +#include "MemDebug.h" +#include "Terrain.h" +#include "TerrainHaze.h" +#include "TerrainRegion.h" + +#include "Light.h" +#include "CameraView.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Game.h" + +// +====================================================================+ + +static Bitmap terrain_texture; + +// +--------------------------------------------------------------------+ + +TerrainHaze::TerrainHaze() +: tregion(0) +{ +} + +// +--------------------------------------------------------------------+ + +TerrainHaze::~TerrainHaze() +{ +} + +// +--------------------------------------------------------------------+ + +void +TerrainHaze::Render(Video* video, DWORD flags) +{ + if (flags & RENDER_ADDITIVE) + return; + + if (model) { + if (!Luminous()) { + SetLuminous(true); + model->SetDynamic(true); + } + + Surface* surface = model->GetSurfaces().first(); + + if (!surface) return; + + int i; + DWORD sky = 0; + DWORD fog = 0; + + if (tregion) { + sky = tregion->SkyColor().Value(); + fog = tregion->FogColor().Value(); + } + + // clear the solid lights to ambient: + VertexSet* vset = surface->GetVertexSet(); + + for (i = 0; i < vset->nverts; i++) { + if (vset->loc[i].y > 0) + vset->diffuse[i] = sky; + else + vset->diffuse[i] = fog; + } + + InvalidateSurfaceData(); + Solid::Render(video, flags); + } +} + +// +--------------------------------------------------------------------+ + +int +TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas) +{ + return 0; +} -- cgit v1.1