From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/TerrainClouds.h | 152 ++++++++++++++++++++++++++++-------------------- 1 file changed, 88 insertions(+), 64 deletions(-) (limited to 'Stars45/TerrainClouds.h') diff --git a/Stars45/TerrainClouds.h b/Stars45/TerrainClouds.h index 9ea4e79..6349c1f 100644 --- a/Stars45/TerrainClouds.h +++ b/Stars45/TerrainClouds.h @@ -1,64 +1,88 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2005. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: TerrainClouds.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - A Single Edge Section of a Terrain Object -*/ - -#ifndef TerrainClouds_h -#define TerrainClouds_h - -#include "Types.h" -#include "Graphic.h" -#include "Geometry.h" -#include "Polygon.h" - -// +--------------------------------------------------------------------+ - -class Terrain; -class TerrainRegion; - -// +--------------------------------------------------------------------+ - -class TerrainClouds : public Graphic -{ -public: - TerrainClouds(Terrain* terr, int type); - virtual ~TerrainClouds(); - - virtual void Render(Video* video, DWORD flags); - virtual void Update(); - - // accessors: - virtual int CollidesWith(Graphic& o) { return 0; } - virtual bool Luminous() const { return true; } - virtual bool Translucent() const { return true; } - - void Illuminate(Color ambient, List& lights); - -protected: - void BuildClouds(); - - Terrain* terrain; - Vec3* mverts; - VertexSet* verts; - Poly* polys; - Material mtl_cloud; - Material mtl_shade; - - int type; - int nbanks; - int nverts; - int npolys; -}; - - -#endif TerrainClouds_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: TerrainClouds.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A Single Edge Section of a Terrain Object +*/ + +#ifndef TerrainClouds_h +#define TerrainClouds_h + +#include "Types.h" +#include "Graphic.h" +#include "Geometry.h" +#include "Polygon.h" + +// +--------------------------------------------------------------------+ + +class Terrain; +class TerrainRegion; + +// +--------------------------------------------------------------------+ + +class TerrainClouds : public Graphic +{ +public: + TerrainClouds(Terrain* terr, int type); + virtual ~TerrainClouds(); + + virtual void Render(Video* video, DWORD flags); + virtual void Update(); + + // accessors: + virtual int CollidesWith(Graphic& o) { return 0; } + virtual bool Luminous() const { return true; } + virtual bool Translucent() const { return true; } + + void Illuminate(Color ambient, List& lights); + +protected: + void BuildClouds(); + + Terrain* terrain; + Vec3* mverts; + VertexSet* verts; + Poly* polys; + Material mtl_cloud; + Material mtl_shade; + + int type; + int nbanks; + int nverts; + int npolys; +}; + + +#endif TerrainClouds_h + -- cgit v1.1