From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Terrain.h | 262 +++++++++++++++++++++++++++++------------------------- 1 file changed, 143 insertions(+), 119 deletions(-) (limited to 'Stars45/Terrain.h') diff --git a/Stars45/Terrain.h b/Stars45/Terrain.h index 2b30da2..f591d80 100644 --- a/Stars45/Terrain.h +++ b/Stars45/Terrain.h @@ -1,119 +1,143 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2005. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Terrain.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Test pseudo-random terrain heightfield, based on Solid -*/ - -#ifndef Terrain_h -#define Terrain_h - -#include "Types.h" -#include "Graphic.h" -#include "Geometry.h" -#include "Bitmap.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class Projector; -class Scene; -class TerrainApron; -class TerrainClouds; -class TerrainLayer; -class TerrainPatch; -class TerrainRegion; -class Water; - -// +--------------------------------------------------------------------+ - -struct Vec3B -{ - Vec3B() { } - Vec3B(BYTE a, BYTE b, BYTE c) : x(a), y(b), z(c) { } - - BYTE x, y, z; -}; - -// +--------------------------------------------------------------------+ - -class Terrain -{ -public: - Terrain(TerrainRegion* region); - virtual ~Terrain(); - - virtual void Activate(Scene& scene); - virtual void Deactivate(Scene& scene); - - virtual void SelectDetail(Projector* proj); - virtual void BuildTerrain(); - virtual void BuildNormals(); - - virtual void ExecFrame(double seconds); - - double Height(double x, double y) const; - - const Vec3B* Normals() const { return terrain_normals; } - TerrainRegion* GetRegion() { return region; } - double FogFade() const { return fog_fade; } - - Bitmap* Texture() { return terrain_texture; } - Bitmap* ApronTexture() { return apron_texture; } - Bitmap* WaterTexture() { return water_texture; } - Bitmap** EnvironmentTexture() { return env_texture; } - Bitmap* TileTexture(int n) { return tiles[n]; } - Bitmap* CloudTexture(int n) { return cloud_texture[n]; } - Bitmap* ShadeTexture(int n) { return shade_texture[n]; } - Bitmap* DetailTexture(int n) { return noise_texture[n]; } - Water* GetWater(int level) { return water[level]; } - List& GetLayers() { return layers; } - - bool IsFirstPatch(TerrainPatch* p) const; - - static int DetailLevel() { return detail_level; } - static void SetDetailLevel(int detail); - -protected: - TerrainRegion* region; - TerrainPatch** patches; - TerrainPatch** water_patches; - Water** water; - TerrainApron** aprons; - TerrainClouds** clouds; - int nclouds; - - Bitmap terrain_patch; - Bitmap terrain_apron; - Bitmap* terrain_texture; - Bitmap* apron_texture; - Bitmap* water_texture; - Bitmap* env_texture[6]; - Bitmap* tiles[256]; - Bitmap* cloud_texture[2]; - Bitmap* shade_texture[2]; - Bitmap* noise_texture[2]; - - Vec3B* terrain_normals; - List layers; - - Text datapath; - double scale; - double mtnscale; - int subdivisions; - int patch_size; - DWORD detail_frame; - double fog_fade; - - static int detail_level; -}; - -#endif Terrain_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Terrain.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Test pseudo-random terrain heightfield, based on Solid +*/ + +#ifndef Terrain_h +#define Terrain_h + +#include "Types.h" +#include "Graphic.h" +#include "Geometry.h" +#include "Bitmap.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Projector; +class Scene; +class TerrainApron; +class TerrainClouds; +class TerrainLayer; +class TerrainPatch; +class TerrainRegion; +class Water; + +// +--------------------------------------------------------------------+ + +struct Vec3B +{ + Vec3B() { } + Vec3B(BYTE a, BYTE b, BYTE c) : x(a), y(b), z(c) { } + + BYTE x, y, z; +}; + +// +--------------------------------------------------------------------+ + +class Terrain +{ +public: + Terrain(TerrainRegion* region); + virtual ~Terrain(); + + virtual void Activate(Scene& scene); + virtual void Deactivate(Scene& scene); + + virtual void SelectDetail(Projector* proj); + virtual void BuildTerrain(); + virtual void BuildNormals(); + + virtual void ExecFrame(double seconds); + + double Height(double x, double y) const; + + const Vec3B* Normals() const { return terrain_normals; } + TerrainRegion* GetRegion() { return region; } + double FogFade() const { return fog_fade; } + + Bitmap* Texture() { return terrain_texture; } + Bitmap* ApronTexture() { return apron_texture; } + Bitmap* WaterTexture() { return water_texture; } + Bitmap** EnvironmentTexture() { return env_texture; } + Bitmap* TileTexture(int n) { return tiles[n]; } + Bitmap* CloudTexture(int n) { return cloud_texture[n]; } + Bitmap* ShadeTexture(int n) { return shade_texture[n]; } + Bitmap* DetailTexture(int n) { return noise_texture[n]; } + Water* GetWater(int level) { return water[level]; } + List& GetLayers() { return layers; } + + bool IsFirstPatch(TerrainPatch* p) const; + + static int DetailLevel() { return detail_level; } + static void SetDetailLevel(int detail); + +protected: + TerrainRegion* region; + TerrainPatch** patches; + TerrainPatch** water_patches; + Water** water; + TerrainApron** aprons; + TerrainClouds** clouds; + int nclouds; + + Bitmap terrain_patch; + Bitmap terrain_apron; + Bitmap* terrain_texture; + Bitmap* apron_texture; + Bitmap* water_texture; + Bitmap* env_texture[6]; + Bitmap* tiles[256]; + Bitmap* cloud_texture[2]; + Bitmap* shade_texture[2]; + Bitmap* noise_texture[2]; + + Vec3B* terrain_normals; + List layers; + + Text datapath; + double scale; + double mtnscale; + int subdivisions; + int patch_size; + DWORD detail_frame; + double fog_fade; + + static int detail_level; +}; + +#endif Terrain_h + -- cgit v1.1