From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/TacticalView.h | 150 ++++++++++++++++++++++++------------------------- 1 file changed, 75 insertions(+), 75 deletions(-) (limited to 'Stars45/TacticalView.h') diff --git a/Stars45/TacticalView.h b/Stars45/TacticalView.h index 7b09a32..3ac5c44 100644 --- a/Stars45/TacticalView.h +++ b/Stars45/TacticalView.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: TacticalView.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: TacticalView.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - View class for Radio Communications HUD Overlay + OVERVIEW + ======== + View class for Radio Communications HUD Overlay */ #ifndef TacticalView_h @@ -37,83 +37,83 @@ class GameScreen; // +--------------------------------------------------------------------+ class TacticalView : public View, - public SimObserver +public SimObserver { public: - TacticalView(Window* c, GameScreen* parent); - virtual ~TacticalView(); + TacticalView(Window* c, GameScreen* parent); + virtual ~TacticalView(); - // Operations: - virtual void Refresh(); - virtual void OnWindowMove(); - virtual void ExecFrame(); - virtual void UseProjector(Projector* p); + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void ExecFrame(); + virtual void UseProjector(Projector* p); - virtual void DoMouseFrame(); + virtual void DoMouseFrame(); - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; - static void SetColor(Color c); + static void SetColor(Color c); - static void Initialize(); - static void Close(); + static void Initialize(); + static void Close(); - static TacticalView* GetInstance() { return tac_view; } + static TacticalView* GetInstance() { return tac_view; } protected: - virtual bool SelectAt(int x, int y); - virtual bool SelectRect(const Rect& r); - virtual Ship* WillSelectAt(int x, int y); - virtual void SetHelm(bool approach); - - virtual void DrawMouseRect(); - virtual void DrawSelection(Ship* seln); - virtual void DrawSelectionInfo(Ship* seln); - virtual void DrawSelectionList(ListIter seln); - - virtual void BuildMenu(); - virtual void DrawMenu(); - virtual void ProcessMenuItem(int action); - - virtual void DrawMove(); - virtual void SendMove(); - virtual bool GetMouseLoc3D(); - - virtual void DrawAction(); - virtual void SendAction(); - - GameScreen* gamescreen; - CameraView* camview; - Projector* projector; - - int width, height; - double xcenter, ycenter; - - int shift_down; - int mouse_down; - int right_down; - int show_move; - int show_action; - - Point move_loc; - double base_alt; - double move_alt; - - POINT mouse_action; - POINT mouse_start; - Rect mouse_rect; - - Font* font; - Sim* sim; - Ship* ship; - Ship* msg_ship; - Text current_sector; - - Menu* active_menu; - MenuView* menu_view; - - static TacticalView* tac_view; + virtual bool SelectAt(int x, int y); + virtual bool SelectRect(const Rect& r); + virtual Ship* WillSelectAt(int x, int y); + virtual void SetHelm(bool approach); + + virtual void DrawMouseRect(); + virtual void DrawSelection(Ship* seln); + virtual void DrawSelectionInfo(Ship* seln); + virtual void DrawSelectionList(ListIter seln); + + virtual void BuildMenu(); + virtual void DrawMenu(); + virtual void ProcessMenuItem(int action); + + virtual void DrawMove(); + virtual void SendMove(); + virtual bool GetMouseLoc3D(); + + virtual void DrawAction(); + virtual void SendAction(); + + GameScreen* gamescreen; + CameraView* camview; + Projector* projector; + + int width, height; + double xcenter, ycenter; + + int shift_down; + int mouse_down; + int right_down; + int show_move; + int show_action; + + Point move_loc; + double base_alt; + double move_alt; + + POINT mouse_action; + POINT mouse_start; + Rect mouse_rect; + + Font* font; + Sim* sim; + Ship* ship; + Ship* msg_ship; + Text current_sector; + + Menu* active_menu; + MenuView* menu_view; + + static TacticalView* tac_view; }; #endif TacticalView_h -- cgit v1.1