From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/TacticalView.cpp | 2344 +++++++++++++++++++++++----------------------- 1 file changed, 1172 insertions(+), 1172 deletions(-) (limited to 'Stars45/TacticalView.cpp') diff --git a/Stars45/TacticalView.cpp b/Stars45/TacticalView.cpp index e27c8f1..f1d5106 100644 --- a/Stars45/TacticalView.cpp +++ b/Stars45/TacticalView.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 5.0 - Destroyer Studios LLC - Copyright © 1997-2007. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2007. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: TacticalView.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: TacticalView.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - View class for Tactical Data Readout HUD Overlay + OVERVIEW + ======== + View class for Tactical Data Readout HUD Overlay */ #include "MemDebug.h" @@ -59,46 +59,46 @@ TacticalView* TacticalView::tac_view = 0; // +--------------------------------------------------------------------+ TacticalView::TacticalView(Window* c, GameScreen* parent) - : View(c), gamescreen(parent), ship(0), camview(0), projector(0), - mouse_down(0), right_down(0), shift_down(0), - show_move(0), show_action(0), active_menu(0), menu_view(0), - msg_ship(0), base_alt(0), move_alt(0) +: View(c), gamescreen(parent), ship(0), camview(0), projector(0), +mouse_down(0), right_down(0), shift_down(0), +show_move(0), show_action(0), active_menu(0), menu_view(0), +msg_ship(0), base_alt(0), move_alt(0) { - tac_view = this; - sim = Sim::GetSim(); + tac_view = this; + sim = Sim::GetSim(); - width = window->Width(); - height = window->Height(); - xcenter = (width / 2.0) - 0.5; - ycenter = (height / 2.0) + 0.5; - font = FontMgr::Find("HUD"); + width = window->Width(); + height = window->Height(); + xcenter = (width / 2.0) - 0.5; + ycenter = (height / 2.0) + 0.5; + font = FontMgr::Find("HUD"); - SetColor(Color::White); + SetColor(Color::White); - mouse_start.x = 0; - mouse_start.y = 0; - mouse_action.x = 0; - mouse_action.y = 0; + mouse_start.x = 0; + mouse_start.y = 0; + mouse_action.x = 0; + mouse_action.y = 0; - menu_view = new(__FILE__,__LINE__) MenuView(window); + menu_view = new(__FILE__,__LINE__) MenuView(window); } TacticalView::~TacticalView() { - delete menu_view; - tac_view = 0; + delete menu_view; + tac_view = 0; } void TacticalView::OnWindowMove() { - width = window->Width(); - height = window->Height(); - xcenter = (width / 2.0) - 0.5; - ycenter = (height / 2.0) + 0.5; + width = window->Width(); + height = window->Height(); + xcenter = (width / 2.0) - 0.5; + ycenter = (height / 2.0) + 0.5; - if (menu_view) - menu_view->OnWindowMove(); + if (menu_view) + menu_view->OnWindowMove(); } // +--------------------------------------------------------------------+ @@ -106,27 +106,27 @@ TacticalView::OnWindowMove() bool TacticalView::Update(SimObject* obj) { - if (obj == ship) { - ship = 0; - } + if (obj == ship) { + ship = 0; + } - if (obj == msg_ship) { - msg_ship = 0; - } + if (obj == msg_ship) { + msg_ship = 0; + } - return SimObserver::Update(obj); + return SimObserver::Update(obj); } const char* TacticalView::GetObserverName() const { - return "TacticalView"; + return "TacticalView"; } void TacticalView::UseProjector(Projector* p) { - projector = p; + projector = p; } // +--------------------------------------------------------------------+ @@ -134,80 +134,80 @@ TacticalView::UseProjector(Projector* p) void TacticalView::Refresh() { - sim = Sim::GetSim(); - - if (sim) { - bool rebuild = false; - - if (ship != sim->GetPlayerShip()) { - ship = sim->GetPlayerShip(); - - if (ship) { - if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) { - ship = 0; - } - else { - Observe(ship); - } - } - - rebuild = true; - } - - if (ship) { - if (current_sector != ship->GetRegion()->Name()) - rebuild = true; - - if (rebuild) { - BuildMenu(); - current_sector = ship->GetRegion()->Name(); - } - } - } - - if (!ship || ship->InTransition()) - return; - - DrawMouseRect(); - - if (sim) { - ListIter sel = sim->GetSelection(); - - if (sel.size()) { - while (++sel) { - Ship* selection = sel.value(); - - // draw selection rect on selected ship: - if (selection && selection->Rep()) - DrawSelection(selection); - } - - RadioView* rv = RadioView::GetInstance(); - QuantumView* qv = QuantumView::GetInstance(); - - if ((!rv || !rv->IsMenuShown()) && (!qv || !qv->IsMenuShown())) { - sel.reset(); - - if (sel.size() == 1) { - DrawSelectionInfo(sel.next()); - } - else { - DrawSelectionList(sel); - } - } - } - } - - DrawMenu(); - - if (show_move) { - Mouse::Show(false); - DrawMove(); - } - else if (show_action) { - Mouse::Show(false); - DrawAction(); - } + sim = Sim::GetSim(); + + if (sim) { + bool rebuild = false; + + if (ship != sim->GetPlayerShip()) { + ship = sim->GetPlayerShip(); + + if (ship) { + if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) { + ship = 0; + } + else { + Observe(ship); + } + } + + rebuild = true; + } + + if (ship) { + if (current_sector != ship->GetRegion()->Name()) + rebuild = true; + + if (rebuild) { + BuildMenu(); + current_sector = ship->GetRegion()->Name(); + } + } + } + + if (!ship || ship->InTransition()) + return; + + DrawMouseRect(); + + if (sim) { + ListIter sel = sim->GetSelection(); + + if (sel.size()) { + while (++sel) { + Ship* selection = sel.value(); + + // draw selection rect on selected ship: + if (selection && selection->Rep()) + DrawSelection(selection); + } + + RadioView* rv = RadioView::GetInstance(); + QuantumView* qv = QuantumView::GetInstance(); + + if ((!rv || !rv->IsMenuShown()) && (!qv || !qv->IsMenuShown())) { + sel.reset(); + + if (sel.size() == 1) { + DrawSelectionInfo(sel.next()); + } + else { + DrawSelectionList(sel); + } + } + } + } + + DrawMenu(); + + if (show_move) { + Mouse::Show(false); + DrawMove(); + } + else if (show_action) { + Mouse::Show(false); + DrawAction(); + } } // +--------------------------------------------------------------------+ @@ -215,13 +215,13 @@ TacticalView::Refresh() void TacticalView::ExecFrame() { - HUDView* hud = HUDView::GetInstance(); - if (hud) { - if (hud_color != hud->GetTextColor()) { - hud_color = hud->GetTextColor(); - SetColor(hud_color); - } - } + HUDView* hud = HUDView::GetInstance(); + if (hud) { + if (hud_color != hud->GetTextColor()) { + hud_color = hud->GetTextColor(); + SetColor(hud_color); + } + } } // +--------------------------------------------------------------------+ @@ -229,16 +229,16 @@ TacticalView::ExecFrame() void TacticalView::SetColor(Color c) { - HUDView* hud = HUDView::GetInstance(); - - if (hud) { - hud_color = hud->GetHUDColor(); - txt_color = hud->GetTextColor(); - } - else { - hud_color = c; - txt_color = c; - } + HUDView* hud = HUDView::GetInstance(); + + if (hud) { + hud_color = hud->GetHUDColor(); + txt_color = hud->GetTextColor(); + } + else { + hud_color = c; + txt_color = c; + } } // +--------------------------------------------------------------------+ @@ -246,14 +246,14 @@ TacticalView::SetColor(Color c) void TacticalView::DrawMouseRect() { - if (mouse_rect.w > 0 && mouse_rect.h > 0) { - Color c = hud_color * 0.66; + if (mouse_rect.w > 0 && mouse_rect.h > 0) { + Color c = hud_color * 0.66; - if (shift_down) - c = Color::Orange; + if (shift_down) + c = Color::Orange; - window->DrawRect(mouse_rect, c); - } + window->DrawRect(mouse_rect, c); + } } // +--------------------------------------------------------------------+ @@ -261,55 +261,55 @@ TacticalView::DrawMouseRect() void TacticalView::DrawSelection(Ship* seln) { - Graphic* g = seln->Rep(); - Rect r = g->ScreenRect(); + Graphic* g = seln->Rep(); + Rect r = g->ScreenRect(); - Point mark_pt; + Point mark_pt; - if (seln) - mark_pt = seln->Location(); + if (seln) + mark_pt = seln->Location(); - projector->Transform(mark_pt); + projector->Transform(mark_pt); - // clip: - if (mark_pt.z > 1.0) { - projector->Project(mark_pt); + // clip: + if (mark_pt.z > 1.0) { + projector->Project(mark_pt); - int x = (int) mark_pt.x; - int y = r.y; + int x = (int) mark_pt.x; + int y = r.y; - if (y >= 2000) - y = (int) mark_pt.y; + if (y >= 2000) + y = (int) mark_pt.y; - if (x > 4 && x < width-4 && - y > 4 && y < height-4) { + if (x > 4 && x < width-4 && + y > 4 && y < height-4) { - const int BAR_LENGTH = 40; + const int BAR_LENGTH = 40; - // life bars: - int sx = x - BAR_LENGTH/2; - int sy = y - 8; + // life bars: + int sx = x - BAR_LENGTH/2; + int sy = y - 8; - double hull_strength = seln->HullStrength() / 100.0; + double hull_strength = seln->HullStrength() / 100.0; - int hw = (int) (BAR_LENGTH * hull_strength); - int sw = (int) (BAR_LENGTH * (seln->ShieldStrength() / 100.0)); + int hw = (int) (BAR_LENGTH * hull_strength); + int sw = (int) (BAR_LENGTH * (seln->ShieldStrength() / 100.0)); - if (hw < 0) hw = 0; - if (sw < 0) sw = 0; + if (hw < 0) hw = 0; + if (sw < 0) sw = 0; - System::STATUS s = System::NOMINAL; + System::STATUS s = System::NOMINAL; - if (hull_strength < 0.30) s = System::CRITICAL; - else if (hull_strength < 0.60) s = System::DEGRADED; + if (hull_strength < 0.30) s = System::CRITICAL; + else if (hull_strength < 0.60) s = System::DEGRADED; - Color hc = HUDView::GetStatusColor(s); - Color sc = hud_color; + Color hc = HUDView::GetStatusColor(s); + Color sc = hud_color; - window->FillRect(sx, sy, sx+hw, sy+1, hc); - window->FillRect(sx, sy+3, sx+sw, sy+4, sc); - } - } + window->FillRect(sx, sy, sx+hw, sy+1, hc); + window->FillRect(sx, sy+3, sx+sw, sy+4, sc); + } + } } // +--------------------------------------------------------------------+ @@ -317,186 +317,186 @@ TacticalView::DrawSelection(Ship* seln) void TacticalView::DrawSelectionInfo(Ship* seln) { - if (!ship || !seln) return; - - Rect label_rect(width-140, 10, 90, 12); - Rect info_rect(width-100, 10, 90, 12); - - if (width >= 800) { - label_rect.x -= 20; - info_rect.x -= 20; - info_rect.w += 20; - } - - static char name[64]; - static char design[64]; - static char shield[32]; - static char hull[32]; - static char range[32]; - static char heading[32]; - static char speed[32]; - static char orders[64]; - static char psv[32]; - static char act[32]; - - int show_labels = width > 640; - int full_info = true; - int shield_val = seln->ShieldStrength(); - int hull_val = seln->HullStrength(); - - if (shield_val < 0) shield_val = 0; - if (hull_val < 0) hull_val = 0; - - sprintf(name, "%s", seln->Name()); - - if (show_labels) { - sprintf(shield, "%s %03d", Game::GetText("HUDView.symbol.shield").data(), shield_val); - sprintf(hull, "%s %03d", Game::GetText("HUDView.symbol.hull").data(), hull_val); - } - else { - sprintf(shield, "%03d", shield_val); - sprintf(hull, "%03d", hull_val); - } - - FormatNumberExp(range, Point(seln->Location()-ship->Location()).length()/1000); - strcat(range, " km"); - sprintf(heading, "%03d %s", (int) (seln->CompassHeading() / DEGREES), Game::GetText("HUDView.symbol.degrees").data()); - - double ss = seln->Velocity().length(); - if (seln->Velocity() * seln->Heading() < 0) - ss = -ss; - - FormatNumberExp(speed, ss); - strcat(speed, " m/s"); - - Contact* contact = 0; - - // always recognize ownside: - if (seln->GetIFF() != ship->GetIFF()) { - ListIter c = ship->ContactList(); - while (++c) { - if (c->GetShip() == seln) { - contact = c.value(); - if (c->GetIFF(ship) > seln->GetIFF()) { - sprintf(name, "%s %04d", Game::GetText("TacView.contact").data(), seln->GetContactID()); - full_info = false; - } - - break; - } - } - } - - if (show_labels) { - font->SetColor(txt_color); - font->SetAlpha(1); - - font->DrawText(Game::GetText("TacView.name"), 5, label_rect, DT_LEFT); - label_rect.y += 10; - font->DrawText(Game::GetText("TacView.type"), 5, label_rect, DT_LEFT); - label_rect.y += 10; - - if (full_info) { - font->DrawText(Game::GetText("TacView.shield"), 5, label_rect, DT_LEFT); - label_rect.y += 10; - font->DrawText(Game::GetText("TacView.hull"), 5, label_rect, DT_LEFT); - label_rect.y += 10; - } - - font->DrawText(Game::GetText("TacView.range"), 4, label_rect, DT_LEFT); - label_rect.y += 10; - - if (full_info) { - font->DrawText(Game::GetText("TacView.speed"), 4, label_rect, DT_LEFT); - label_rect.y += 10; - font->DrawText(Game::GetText("TacView.heading"), 4, label_rect, DT_LEFT); - label_rect.y += 10; - } - else { - font->DrawText(Game::GetText("TacView.passive"), 4, label_rect, DT_LEFT); - label_rect.y += 10; - font->DrawText(Game::GetText("TacView.active"), 4, label_rect, DT_LEFT); - label_rect.y += 10; - } - } - - font->DrawText(name, 0, info_rect, DT_LEFT); - info_rect.y += 10; - - if (full_info) { - sprintf(design, "%s %s", seln->Abbreviation(), seln->Design()->display_name); - font->DrawText(design, 0, info_rect, DT_LEFT); - info_rect.y += 10; - } - else { - if (seln->IsStarship()) - font->DrawText(Game::GetText("TacView.starship"), 8, info_rect, DT_LEFT); - else - font->DrawText(Game::GetText("TacView.fighter"), 7, info_rect, DT_LEFT); - - info_rect.y += 10; - } - - if (full_info) { - font->DrawText(shield, 0, info_rect, DT_LEFT); - info_rect.y += 10; - - font->DrawText(hull, 0, info_rect, DT_LEFT); - info_rect.y += 10; - } - - font->DrawText(range, 0, info_rect, DT_LEFT); - info_rect.y += 10; - - if (full_info) { - font->DrawText(speed, 0, info_rect, DT_LEFT); - info_rect.y += 10; - - font->DrawText(heading, 0, info_rect, DT_LEFT); - info_rect.y += 10; - - if (seln->GetIFF() == ship->GetIFF()) { - Instruction* instr = seln->GetRadioOrders(); - if (instr && instr->Action()) { - strcpy(orders, RadioMessage::ActionName(instr->Action())); - - if (instr->Action() == RadioMessage::QUANTUM_TO) { - strcat(orders, " "); - strcat(orders, instr->RegionName()); - } - } - else { - *orders = 0; - } - - if (*orders) { - if (show_labels) { - font->DrawText(Game::GetText("TacView.orders"), 5, label_rect, DT_LEFT); - label_rect.y += 10; - } - - font->DrawText(orders, 0, info_rect, DT_LEFT); - info_rect.y += 10; - } - } - } - else { - sprintf(psv, "%03d", (int) (contact->PasReturn() * 100.0)); - sprintf(act, "%03d", (int) (contact->ActReturn() * 100.0)); - - if (contact->Threat(ship)) - strcat(psv, " !"); - - font->DrawText(psv, 0, info_rect, DT_LEFT); - info_rect.y += 10; - font->DrawText(act, 0, info_rect, DT_LEFT); - info_rect.y += 10; - } - - /*** XXX DEBUG - font->DrawText(seln->GetDirectorInfo(), 0, info_rect, DT_LEFT); - info_rect.y += 10; - /***/ + if (!ship || !seln) return; + + Rect label_rect(width-140, 10, 90, 12); + Rect info_rect(width-100, 10, 90, 12); + + if (width >= 800) { + label_rect.x -= 20; + info_rect.x -= 20; + info_rect.w += 20; + } + + static char name[64]; + static char design[64]; + static char shield[32]; + static char hull[32]; + static char range[32]; + static char heading[32]; + static char speed[32]; + static char orders[64]; + static char psv[32]; + static char act[32]; + + int show_labels = width > 640; + int full_info = true; + int shield_val = seln->ShieldStrength(); + int hull_val = seln->HullStrength(); + + if (shield_val < 0) shield_val = 0; + if (hull_val < 0) hull_val = 0; + + sprintf(name, "%s", seln->Name()); + + if (show_labels) { + sprintf(shield, "%s %03d", Game::GetText("HUDView.symbol.shield").data(), shield_val); + sprintf(hull, "%s %03d", Game::GetText("HUDView.symbol.hull").data(), hull_val); + } + else { + sprintf(shield, "%03d", shield_val); + sprintf(hull, "%03d", hull_val); + } + + FormatNumberExp(range, Point(seln->Location()-ship->Location()).length()/1000); + strcat(range, " km"); + sprintf(heading, "%03d %s", (int) (seln->CompassHeading() / DEGREES), Game::GetText("HUDView.symbol.degrees").data()); + + double ss = seln->Velocity().length(); + if (seln->Velocity() * seln->Heading() < 0) + ss = -ss; + + FormatNumberExp(speed, ss); + strcat(speed, " m/s"); + + Contact* contact = 0; + + // always recognize ownside: + if (seln->GetIFF() != ship->GetIFF()) { + ListIter c = ship->ContactList(); + while (++c) { + if (c->GetShip() == seln) { + contact = c.value(); + if (c->GetIFF(ship) > seln->GetIFF()) { + sprintf(name, "%s %04d", Game::GetText("TacView.contact").data(), seln->GetContactID()); + full_info = false; + } + + break; + } + } + } + + if (show_labels) { + font->SetColor(txt_color); + font->SetAlpha(1); + + font->DrawText(Game::GetText("TacView.name"), 5, label_rect, DT_LEFT); + label_rect.y += 10; + font->DrawText(Game::GetText("TacView.type"), 5, label_rect, DT_LEFT); + label_rect.y += 10; + + if (full_info) { + font->DrawText(Game::GetText("TacView.shield"), 5, label_rect, DT_LEFT); + label_rect.y += 10; + font->DrawText(Game::GetText("TacView.hull"), 5, label_rect, DT_LEFT); + label_rect.y += 10; + } + + font->DrawText(Game::GetText("TacView.range"), 4, label_rect, DT_LEFT); + label_rect.y += 10; + + if (full_info) { + font->DrawText(Game::GetText("TacView.speed"), 4, label_rect, DT_LEFT); + label_rect.y += 10; + font->DrawText(Game::GetText("TacView.heading"), 4, label_rect, DT_LEFT); + label_rect.y += 10; + } + else { + font->DrawText(Game::GetText("TacView.passive"), 4, label_rect, DT_LEFT); + label_rect.y += 10; + font->DrawText(Game::GetText("TacView.active"), 4, label_rect, DT_LEFT); + label_rect.y += 10; + } + } + + font->DrawText(name, 0, info_rect, DT_LEFT); + info_rect.y += 10; + + if (full_info) { + sprintf(design, "%s %s", seln->Abbreviation(), seln->Design()->display_name); + font->DrawText(design, 0, info_rect, DT_LEFT); + info_rect.y += 10; + } + else { + if (seln->IsStarship()) + font->DrawText(Game::GetText("TacView.starship"), 8, info_rect, DT_LEFT); + else + font->DrawText(Game::GetText("TacView.fighter"), 7, info_rect, DT_LEFT); + + info_rect.y += 10; + } + + if (full_info) { + font->DrawText(shield, 0, info_rect, DT_LEFT); + info_rect.y += 10; + + font->DrawText(hull, 0, info_rect, DT_LEFT); + info_rect.y += 10; + } + + font->DrawText(range, 0, info_rect, DT_LEFT); + info_rect.y += 10; + + if (full_info) { + font->DrawText(speed, 0, info_rect, DT_LEFT); + info_rect.y += 10; + + font->DrawText(heading, 0, info_rect, DT_LEFT); + info_rect.y += 10; + + if (seln->GetIFF() == ship->GetIFF()) { + Instruction* instr = seln->GetRadioOrders(); + if (instr && instr->Action()) { + strcpy(orders, RadioMessage::ActionName(instr->Action())); + + if (instr->Action() == RadioMessage::QUANTUM_TO) { + strcat(orders, " "); + strcat(orders, instr->RegionName()); + } + } + else { + *orders = 0; + } + + if (*orders) { + if (show_labels) { + font->DrawText(Game::GetText("TacView.orders"), 5, label_rect, DT_LEFT); + label_rect.y += 10; + } + + font->DrawText(orders, 0, info_rect, DT_LEFT); + info_rect.y += 10; + } + } + } + else { + sprintf(psv, "%03d", (int) (contact->PasReturn() * 100.0)); + sprintf(act, "%03d", (int) (contact->ActReturn() * 100.0)); + + if (contact->Threat(ship)) + strcat(psv, " !"); + + font->DrawText(psv, 0, info_rect, DT_LEFT); + info_rect.y += 10; + font->DrawText(act, 0, info_rect, DT_LEFT); + info_rect.y += 10; + } + + /*** XXX DEBUG +font->DrawText(seln->GetDirectorInfo(), 0, info_rect, DT_LEFT); +info_rect.y += 10; +/***/ } // +--------------------------------------------------------------------+ @@ -504,34 +504,34 @@ TacticalView::DrawSelectionInfo(Ship* seln) void TacticalView::DrawSelectionList(ListIter seln) { - int index = 0; - Rect info_rect(width-100, 10, 90, 12); - - while (++seln) { - char name[64]; - sprintf(name, "%s", seln->Name()); - - // always recognize ownside: - if (seln->GetIFF() != ship->GetIFF()) { - ListIter c = ship->ContactList(); - while (++c) { - if (c->GetShip() == seln.value()) { - if (c->GetIFF(ship) > seln->GetIFF()) { - sprintf(name, "%s %04d", Game::GetText("TacView.contact").data(), seln->GetContactID()); - } - - break; - } - } - } - - font->DrawText(name, 0, info_rect, DT_LEFT); - info_rect.y += 10; - index++; - - if (index >= 10) - break; - } + int index = 0; + Rect info_rect(width-100, 10, 90, 12); + + while (++seln) { + char name[64]; + sprintf(name, "%s", seln->Name()); + + // always recognize ownside: + if (seln->GetIFF() != ship->GetIFF()) { + ListIter c = ship->ContactList(); + while (++c) { + if (c->GetShip() == seln.value()) { + if (c->GetIFF(ship) > seln->GetIFF()) { + sprintf(name, "%s %04d", Game::GetText("TacView.contact").data(), seln->GetContactID()); + } + + break; + } + } + } + + font->DrawText(name, 0, info_rect, DT_LEFT); + info_rect.y += 10; + index++; + + if (index >= 10) + break; + } } // +--------------------------------------------------------------------+ @@ -539,141 +539,141 @@ TacticalView::DrawSelectionList(ListIter seln) void TacticalView::DoMouseFrame() { - static DWORD rbutton_latch = 0; - - Starshatter* stars = Starshatter::GetInstance(); - - if (stars->InCutscene()) - return; - - if (Mouse::RButton()) { - MouseController* mouse_con = MouseController::GetInstance(); - if (!right_down && (!mouse_con || !mouse_con->Active())) { - rbutton_latch = Game::RealTime(); - right_down = true; - } - } - else { - if (sim && right_down && (Game::RealTime() - rbutton_latch < 250)) { - Ship* seln = WillSelectAt(Mouse::X(), Mouse::Y()); - - if (seln && sim->IsSelected(seln) && - seln->GetIFF() == ship->GetIFF() && - ship->GetElement()->CanCommand(seln->GetElement())) { - - msg_ship = seln; - Observe(msg_ship); - } - - else if (ship && seln == ship && - (!ship->GetDirector() || - ship->GetDirector()->Type() != ShipCtrl::DIR_TYPE)) { - - msg_ship = seln; - } - - else { - msg_ship = 0; - } - } - - right_down = false; - } - - if (menu_view) - menu_view->DoMouseFrame(); - - MouseController* mouse_con = MouseController::GetInstance(); - - if (!mouse_con || !mouse_con->Active()) { - if (Mouse::LButton()) { - if (!mouse_down) { - mouse_start.x = Mouse::X(); - mouse_start.y = Mouse::Y(); - - shift_down = Keyboard::KeyDown(VK_SHIFT); - } - - else { - if (Mouse::X() < mouse_start.x) { - mouse_rect.x = Mouse::X(); - mouse_rect.w = mouse_start.x - Mouse::X(); - } - else { - mouse_rect.x = mouse_start.x; - mouse_rect.w = Mouse::X() - mouse_start.x; - } - - if (Mouse::Y() < mouse_start.y) { - mouse_rect.y = Mouse::Y(); - mouse_rect.h = mouse_start.y - Mouse::Y(); - } - else { - mouse_rect.y = mouse_start.y; - mouse_rect.h = Mouse::Y() - mouse_start.y; - } - - // don't draw seln rectangle while zooming: - if (Mouse::RButton() || show_move || show_action) { - mouse_rect.w = 0; - mouse_rect.h = 0; - } - - else { - SelectRect(mouse_rect); - } - } - - mouse_down = true; - } - - else { - if (mouse_down) { - int mouse_x = Mouse::X(); - int mouse_y = Mouse::Y(); - - if (menu_view && menu_view->GetAction()) { - ProcessMenuItem(menu_view->GetAction()); - Mouse::Show(true); - } - else if (show_move) { - SendMove(); - show_move = false; - Mouse::Show(true); - } - else if (show_action) { - SendAction(); - show_action = false; - Mouse::Show(true); - } - else { - if (!HUDView::IsMouseLatched() && !WepView::IsMouseLatched()) { - int dx = (int) fabs((double) (mouse_x - mouse_start.x)); - int dy = (int) fabs((double) (mouse_y - mouse_start.y)); - - static DWORD click_time = 0; - - if (dx < 3 && dy < 3) { - bool hit = SelectAt(mouse_x, mouse_y); - - if (ship->IsStarship() && Game::RealTime() - click_time < 350) - SetHelm(hit); - - click_time = Game::RealTime(); - } - } - } - - mouse_rect = Rect(); - mouse_down = false; - } - } - } - - if (show_action && !mouse_down && !right_down) { - mouse_action.x = Mouse::X(); - mouse_action.y = Mouse::Y(); - } + static DWORD rbutton_latch = 0; + + Starshatter* stars = Starshatter::GetInstance(); + + if (stars->InCutscene()) + return; + + if (Mouse::RButton()) { + MouseController* mouse_con = MouseController::GetInstance(); + if (!right_down && (!mouse_con || !mouse_con->Active())) { + rbutton_latch = Game::RealTime(); + right_down = true; + } + } + else { + if (sim && right_down && (Game::RealTime() - rbutton_latch < 250)) { + Ship* seln = WillSelectAt(Mouse::X(), Mouse::Y()); + + if (seln && sim->IsSelected(seln) && + seln->GetIFF() == ship->GetIFF() && + ship->GetElement()->CanCommand(seln->GetElement())) { + + msg_ship = seln; + Observe(msg_ship); + } + + else if (ship && seln == ship && + (!ship->GetDirector() || + ship->GetDirector()->Type() != ShipCtrl::DIR_TYPE)) { + + msg_ship = seln; + } + + else { + msg_ship = 0; + } + } + + right_down = false; + } + + if (menu_view) + menu_view->DoMouseFrame(); + + MouseController* mouse_con = MouseController::GetInstance(); + + if (!mouse_con || !mouse_con->Active()) { + if (Mouse::LButton()) { + if (!mouse_down) { + mouse_start.x = Mouse::X(); + mouse_start.y = Mouse::Y(); + + shift_down = Keyboard::KeyDown(VK_SHIFT); + } + + else { + if (Mouse::X() < mouse_start.x) { + mouse_rect.x = Mouse::X(); + mouse_rect.w = mouse_start.x - Mouse::X(); + } + else { + mouse_rect.x = mouse_start.x; + mouse_rect.w = Mouse::X() - mouse_start.x; + } + + if (Mouse::Y() < mouse_start.y) { + mouse_rect.y = Mouse::Y(); + mouse_rect.h = mouse_start.y - Mouse::Y(); + } + else { + mouse_rect.y = mouse_start.y; + mouse_rect.h = Mouse::Y() - mouse_start.y; + } + + // don't draw seln rectangle while zooming: + if (Mouse::RButton() || show_move || show_action) { + mouse_rect.w = 0; + mouse_rect.h = 0; + } + + else { + SelectRect(mouse_rect); + } + } + + mouse_down = true; + } + + else { + if (mouse_down) { + int mouse_x = Mouse::X(); + int mouse_y = Mouse::Y(); + + if (menu_view && menu_view->GetAction()) { + ProcessMenuItem(menu_view->GetAction()); + Mouse::Show(true); + } + else if (show_move) { + SendMove(); + show_move = false; + Mouse::Show(true); + } + else if (show_action) { + SendAction(); + show_action = false; + Mouse::Show(true); + } + else { + if (!HUDView::IsMouseLatched() && !WepView::IsMouseLatched()) { + int dx = (int) fabs((double) (mouse_x - mouse_start.x)); + int dy = (int) fabs((double) (mouse_y - mouse_start.y)); + + static DWORD click_time = 0; + + if (dx < 3 && dy < 3) { + bool hit = SelectAt(mouse_x, mouse_y); + + if (ship->IsStarship() && Game::RealTime() - click_time < 350) + SetHelm(hit); + + click_time = Game::RealTime(); + } + } + } + + mouse_rect = Rect(); + mouse_down = false; + } + } + } + + if (show_action && !mouse_down && !right_down) { + mouse_action.x = Mouse::X(); + mouse_action.y = Mouse::Y(); + } } // +--------------------------------------------------------------------+ @@ -681,17 +681,17 @@ TacticalView::DoMouseFrame() bool TacticalView::SelectAt(int x, int y) { - if (!ship) return false; + if (!ship) return false; - Ship* selection = WillSelectAt(x,y); + Ship* selection = WillSelectAt(x,y); - if (selection && shift_down) - ship->SetTarget(selection); + if (selection && shift_down) + ship->SetTarget(selection); - else if (sim && selection) - sim->SetSelection(selection); + else if (sim && selection) + sim->SetSelection(selection); - return selection != 0; + return selection != 0; } // +--------------------------------------------------------------------+ @@ -699,61 +699,61 @@ TacticalView::SelectAt(int x, int y) bool TacticalView::SelectRect(const Rect& rect) { - bool result = false; + bool result = false; - if (!ship || !sim) return result; + if (!ship || !sim) return result; - if (rect.w > 8 || rect.h > 8) - sim->ClearSelection(); + if (rect.w > 8 || rect.h > 8) + sim->ClearSelection(); - // check distance to each contact: - List& contact_list = ship->ContactList(); + // check distance to each contact: + List& contact_list = ship->ContactList(); - for (int i = 0; i < ship->NumContacts(); i++) { - Ship* test = contact_list[i]->GetShip(); + for (int i = 0; i < ship->NumContacts(); i++) { + Ship* test = contact_list[i]->GetShip(); - if (test && test != ship) { + if (test && test != ship) { - Point test_loc = test->Location(); - projector->Transform(test_loc); + Point test_loc = test->Location(); + projector->Transform(test_loc); - if (test_loc.z > 1) { - projector->Project(test_loc); + if (test_loc.z > 1) { + projector->Project(test_loc); - if (rect.Contains((int) test_loc.x, (int) test_loc.y)) { - // shift-select targets: - if (shift_down) { - if (test->GetIFF() == 0 || test->GetIFF() == ship->GetIFF()) - continue; + if (rect.Contains((int) test_loc.x, (int) test_loc.y)) { + // shift-select targets: + if (shift_down) { + if (test->GetIFF() == 0 || test->GetIFF() == ship->GetIFF()) + continue; - ship->SetTarget(test); - result = true; - } - else { - sim->AddSelection(test); - result = true; - } - } - } - } - } + ship->SetTarget(test); + result = true; + } + else { + sim->AddSelection(test); + result = true; + } + } + } + } + } - // select self only in orbit cam - if (!shift_down && CameraDirector::GetCameraMode() == CameraDirector::MODE_ORBIT) { - Point test_loc = ship->Location(); - projector->Transform(test_loc); + // select self only in orbit cam + if (!shift_down && CameraDirector::GetCameraMode() == CameraDirector::MODE_ORBIT) { + Point test_loc = ship->Location(); + projector->Transform(test_loc); - if (test_loc.z > 1) { - projector->Project(test_loc); + if (test_loc.z > 1) { + projector->Project(test_loc); - if (rect.Contains((int) test_loc.x, (int) test_loc.y)) { - sim->AddSelection(ship); - result = true; - } - } - } + if (rect.Contains((int) test_loc.x, (int) test_loc.y)) { + sim->AddSelection(ship); + result = true; + } + } + } - return result; + return result; } // +--------------------------------------------------------------------+ @@ -761,66 +761,66 @@ TacticalView::SelectRect(const Rect& rect) Ship* TacticalView::WillSelectAt(int x, int y) { - Ship* selection = 0; - - if (ship) { - // check distance to each contact: - List& contact_list = ship->ContactList(); - - for (int i = 0; i < ship->NumContacts(); i++) { - Ship* test = contact_list[i]->GetShip(); - - if (test) { - // shift-select targets: - if (shift_down) { - if (test->GetIFF() == 0 || test->GetIFF() == ship->GetIFF()) - continue; - } - - Graphic* g = test->Rep(); - if (g) { - Rect r = g->ScreenRect(); - - if (r.x == 2000 && r.y == 2000 && r.w == 0 && r.h == 0) { - if (projector) { - Point loc = test->Location(); - projector->Transform(loc); - projector->Project(loc); - - r.x = (int) loc.x; - r.y = (int) loc.y; - } - } - - if (r.w < 20 || r.h < 20) - r.Inflate(20,20); - else - r.Inflate(10,10); - - if (r.Contains(x,y)) { - selection = test; - break; - } - } - } - } - - if (!selection && !shift_down) { - Graphic* g = ship->Rep(); - if (g) { - Rect r = g->ScreenRect(); - - if (r.Contains(x,y)) { - selection = ship; - } - } - } - } - - if (selection == ship && CameraDirector::GetCameraMode() != CameraDirector::MODE_ORBIT) - selection = 0; - - return selection; + Ship* selection = 0; + + if (ship) { + // check distance to each contact: + List& contact_list = ship->ContactList(); + + for (int i = 0; i < ship->NumContacts(); i++) { + Ship* test = contact_list[i]->GetShip(); + + if (test) { + // shift-select targets: + if (shift_down) { + if (test->GetIFF() == 0 || test->GetIFF() == ship->GetIFF()) + continue; + } + + Graphic* g = test->Rep(); + if (g) { + Rect r = g->ScreenRect(); + + if (r.x == 2000 && r.y == 2000 && r.w == 0 && r.h == 0) { + if (projector) { + Point loc = test->Location(); + projector->Transform(loc); + projector->Project(loc); + + r.x = (int) loc.x; + r.y = (int) loc.y; + } + } + + if (r.w < 20 || r.h < 20) + r.Inflate(20,20); + else + r.Inflate(10,10); + + if (r.Contains(x,y)) { + selection = test; + break; + } + } + } + } + + if (!selection && !shift_down) { + Graphic* g = ship->Rep(); + if (g) { + Rect r = g->ScreenRect(); + + if (r.Contains(x,y)) { + selection = ship; + } + } + } + } + + if (selection == ship && CameraDirector::GetCameraMode() != CameraDirector::MODE_ORBIT) + selection = 0; + + return selection; } // +--------------------------------------------------------------------+ @@ -828,53 +828,53 @@ TacticalView::WillSelectAt(int x, int y) void TacticalView::SetHelm(bool approach) { - Point delta; + Point delta; - // double-click on ship: set helm to approach - if (sim && approach) { - ListIter iter = sim->GetSelection(); - ++iter; - Ship* selection = iter.value(); + // double-click on ship: set helm to approach + if (sim && approach) { + ListIter iter = sim->GetSelection(); + ++iter; + Ship* selection = iter.value(); - if (selection != ship) { - delta = selection->Location() - ship->Location(); - delta.Normalize(); - } - } + if (selection != ship) { + delta = selection->Location() - ship->Location(); + delta.Normalize(); + } + } - // double-click on space: set helm in direction - if (delta.length() < 1) { - int mx = Mouse::X(); - int my = Mouse::Y(); + // double-click on space: set helm in direction + if (delta.length() < 1) { + int mx = Mouse::X(); + int my = Mouse::Y(); - if (projector) { - double focal_dist = width / tan(projector->XAngle()); + if (projector) { + double focal_dist = width / tan(projector->XAngle()); - delta = projector->vpn() * focal_dist + - projector->vup() * -1 * (my-height/2) + - projector->vrt() * (mx-width/2); + delta = projector->vpn() * focal_dist + + projector->vup() * -1 * (my-height/2) + + projector->vrt() * (mx-width/2); - delta.Normalize(); - } + delta.Normalize(); + } - else { - return; - } - } + else { + return; + } + } - double az = atan2(fabs(delta.x), delta.z); - double el = asin(delta.y); + double az = atan2(fabs(delta.x), delta.z); + double el = asin(delta.y); - if (delta.x < 0) - az *= -1; + if (delta.x < 0) + az *= -1; - az += PI; + az += PI; - if (az >= 2*PI) - az -= 2*PI; + if (az >= 2*PI) + az -= 2*PI; - ship->SetHelmHeading(az); - ship->SetHelmPitch(el); + ship->SetHelmHeading(az); + ship->SetHelmPitch(el); } // +====================================================================+ @@ -897,16 +897,16 @@ static Menu* farcast_menu = 0; static Element* dst_elem = 0; enum VIEW_MENU { - VIEW_FORWARD = 1000, - VIEW_CHASE, - VIEW_PADLOCK, - VIEW_ORBIT, - VIEW_NAV, - VIEW_WEP, - VIEW_ENG, - VIEW_FLT, - VIEW_INS, - VIEW_CMD + VIEW_FORWARD = 1000, + VIEW_CHASE, + VIEW_PADLOCK, + VIEW_ORBIT, + VIEW_NAV, + VIEW_WEP, + VIEW_ENG, + VIEW_FLT, + VIEW_INS, + VIEW_CMD }; const int QUANTUM = 2000; @@ -915,77 +915,77 @@ const int FARCAST = 2001; void TacticalView::Initialize() { - static int initialized = 0; - if (initialized) return; - - view_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.view")); - view_menu->AddItem(Game::GetText("TacView.item.forward"), VIEW_FORWARD); - view_menu->AddItem(Game::GetText("TacView.item.chase"), VIEW_CHASE); - view_menu->AddItem(Game::GetText("TacView.item.orbit"), VIEW_ORBIT); - view_menu->AddItem(Game::GetText("TacView.item.padlock"), VIEW_PADLOCK); - - emcon_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.emcon")); - - quantum_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.quantum")); - farcast_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.farcast")); - - main_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.main")); - - action_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.action")); - action_menu->AddItem(Game::GetText("TacView.item.engage"), RadioMessage::ATTACK); - action_menu->AddItem(Game::GetText("TacView.item.bracket"), RadioMessage::BRACKET); - action_menu->AddItem(Game::GetText("TacView.item.escort"), RadioMessage::ESCORT); - action_menu->AddItem(Game::GetText("TacView.item.identify"), RadioMessage::IDENTIFY); - action_menu->AddItem(Game::GetText("TacView.item.hold"), RadioMessage::WEP_HOLD); - - formation_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.formation")); - formation_menu->AddItem(Game::GetText("TacView.item.diamond"), RadioMessage::GO_DIAMOND); - formation_menu->AddItem(Game::GetText("TacView.item.spread"), RadioMessage::GO_SPREAD); - formation_menu->AddItem(Game::GetText("TacView.item.box"), RadioMessage::GO_BOX); - formation_menu->AddItem(Game::GetText("TacView.item.trail"), RadioMessage::GO_TRAIL); - - sensors_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.emcon")); - sensors_menu->AddItem(Game::GetText("TacView.item.emcon-1"), RadioMessage::GO_EMCON1); - sensors_menu->AddItem(Game::GetText("TacView.item.emcon-2"), RadioMessage::GO_EMCON2); - sensors_menu->AddItem(Game::GetText("TacView.item.emcon-3"), RadioMessage::GO_EMCON3); - sensors_menu->AddItem(Game::GetText("TacView.item.probe"), RadioMessage::LAUNCH_PROBE); - - fighter_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.context")); - fighter_menu->AddMenu(Game::GetText("TacView.item.action"), action_menu); - fighter_menu->AddMenu(Game::GetText("TacView.item.formation"), formation_menu); - fighter_menu->AddMenu(Game::GetText("TacView.item.sensors"), sensors_menu); - fighter_menu->AddItem(Game::GetText("TacView.item.patrol"), RadioMessage::MOVE_PATROL); - fighter_menu->AddItem(Game::GetText("TacView.item.cancel"), RadioMessage::RESUME_MISSION); - fighter_menu->AddItem("", 0); - fighter_menu->AddItem(Game::GetText("TacView.item.rtb"), RadioMessage::RTB); - fighter_menu->AddItem(Game::GetText("TacView.item.dock"), RadioMessage::DOCK_WITH); - fighter_menu->AddMenu(Game::GetText("TacView.item.farcast"), farcast_menu); - - starship_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.context")); - starship_menu->AddMenu(Game::GetText("TacView.item.action"), action_menu); - starship_menu->AddMenu(Game::GetText("TacView.item.sensors"), sensors_menu); - starship_menu->AddItem(Game::GetText("TacView.item.patrol"), RadioMessage::MOVE_PATROL); - starship_menu->AddItem(Game::GetText("TacView.item.cancel"), RadioMessage::RESUME_MISSION); - starship_menu->AddItem("", 0); - starship_menu->AddMenu(Game::GetText("TacView.item.quantum"), quantum_menu); - starship_menu->AddMenu(Game::GetText("TacView.item.farcast"), farcast_menu); - - initialized = 1; + static int initialized = 0; + if (initialized) return; + + view_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.view")); + view_menu->AddItem(Game::GetText("TacView.item.forward"), VIEW_FORWARD); + view_menu->AddItem(Game::GetText("TacView.item.chase"), VIEW_CHASE); + view_menu->AddItem(Game::GetText("TacView.item.orbit"), VIEW_ORBIT); + view_menu->AddItem(Game::GetText("TacView.item.padlock"), VIEW_PADLOCK); + + emcon_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.emcon")); + + quantum_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.quantum")); + farcast_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.farcast")); + + main_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.main")); + + action_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.action")); + action_menu->AddItem(Game::GetText("TacView.item.engage"), RadioMessage::ATTACK); + action_menu->AddItem(Game::GetText("TacView.item.bracket"), RadioMessage::BRACKET); + action_menu->AddItem(Game::GetText("TacView.item.escort"), RadioMessage::ESCORT); + action_menu->AddItem(Game::GetText("TacView.item.identify"), RadioMessage::IDENTIFY); + action_menu->AddItem(Game::GetText("TacView.item.hold"), RadioMessage::WEP_HOLD); + + formation_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.formation")); + formation_menu->AddItem(Game::GetText("TacView.item.diamond"), RadioMessage::GO_DIAMOND); + formation_menu->AddItem(Game::GetText("TacView.item.spread"), RadioMessage::GO_SPREAD); + formation_menu->AddItem(Game::GetText("TacView.item.box"), RadioMessage::GO_BOX); + formation_menu->AddItem(Game::GetText("TacView.item.trail"), RadioMessage::GO_TRAIL); + + sensors_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.emcon")); + sensors_menu->AddItem(Game::GetText("TacView.item.emcon-1"), RadioMessage::GO_EMCON1); + sensors_menu->AddItem(Game::GetText("TacView.item.emcon-2"), RadioMessage::GO_EMCON2); + sensors_menu->AddItem(Game::GetText("TacView.item.emcon-3"), RadioMessage::GO_EMCON3); + sensors_menu->AddItem(Game::GetText("TacView.item.probe"), RadioMessage::LAUNCH_PROBE); + + fighter_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.context")); + fighter_menu->AddMenu(Game::GetText("TacView.item.action"), action_menu); + fighter_menu->AddMenu(Game::GetText("TacView.item.formation"), formation_menu); + fighter_menu->AddMenu(Game::GetText("TacView.item.sensors"), sensors_menu); + fighter_menu->AddItem(Game::GetText("TacView.item.patrol"), RadioMessage::MOVE_PATROL); + fighter_menu->AddItem(Game::GetText("TacView.item.cancel"), RadioMessage::RESUME_MISSION); + fighter_menu->AddItem("", 0); + fighter_menu->AddItem(Game::GetText("TacView.item.rtb"), RadioMessage::RTB); + fighter_menu->AddItem(Game::GetText("TacView.item.dock"), RadioMessage::DOCK_WITH); + fighter_menu->AddMenu(Game::GetText("TacView.item.farcast"), farcast_menu); + + starship_menu = new(__FILE__,__LINE__) Menu(Game::GetText("TacView.menu.context")); + starship_menu->AddMenu(Game::GetText("TacView.item.action"), action_menu); + starship_menu->AddMenu(Game::GetText("TacView.item.sensors"), sensors_menu); + starship_menu->AddItem(Game::GetText("TacView.item.patrol"), RadioMessage::MOVE_PATROL); + starship_menu->AddItem(Game::GetText("TacView.item.cancel"), RadioMessage::RESUME_MISSION); + starship_menu->AddItem("", 0); + starship_menu->AddMenu(Game::GetText("TacView.item.quantum"), quantum_menu); + starship_menu->AddMenu(Game::GetText("TacView.item.farcast"), farcast_menu); + + initialized = 1; } void TacticalView::Close() { - delete view_menu; - delete emcon_menu; - delete main_menu; - delete fighter_menu; - delete starship_menu; - delete action_menu; - delete formation_menu; - delete sensors_menu; - delete quantum_menu; - delete farcast_menu; + delete view_menu; + delete emcon_menu; + delete main_menu; + delete fighter_menu; + delete starship_menu; + delete action_menu; + delete formation_menu; + delete sensors_menu; + delete quantum_menu; + delete farcast_menu; } // +--------------------------------------------------------------------+ @@ -993,122 +993,122 @@ TacticalView::Close() void TacticalView::ProcessMenuItem(int action) { - Starshatter* stars = Starshatter::GetInstance(); - - switch (action) { - case RadioMessage::MOVE_PATROL: - show_move = true; - base_alt = 0; - move_alt = 0; - - if (msg_ship) base_alt = msg_ship->Location().y; - break; - - case RadioMessage::ATTACK: - case RadioMessage::BRACKET: - case RadioMessage::ESCORT: - case RadioMessage::IDENTIFY: - case RadioMessage::DOCK_WITH: - show_action = action; - break; - - case RadioMessage::WEP_HOLD: - case RadioMessage::RESUME_MISSION: - case RadioMessage::RTB: - case RadioMessage::GO_DIAMOND: - case RadioMessage::GO_SPREAD: - case RadioMessage::GO_BOX: - case RadioMessage::GO_TRAIL: - case RadioMessage::GO_EMCON1: - case RadioMessage::GO_EMCON2: - case RadioMessage::GO_EMCON3: - case RadioMessage::LAUNCH_PROBE: - if (msg_ship) { - Element* elem = msg_ship->GetElement(); - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, action); - if (msg) - RadioTraffic::Transmit(msg); - } - else if (ship) { - if (action == RadioMessage::GO_EMCON1) - ship->SetEMCON(1); - else if (action == RadioMessage::GO_EMCON2) - ship->SetEMCON(2); - else if (action == RadioMessage::GO_EMCON3) - ship->SetEMCON(3); - else if (action == RadioMessage::LAUNCH_PROBE) - ship->LaunchProbe(); - } - break; - - case VIEW_FORWARD: stars->PlayerCam(CameraDirector::MODE_COCKPIT); break; - case VIEW_CHASE: stars->PlayerCam(CameraDirector::MODE_CHASE); break; - case VIEW_PADLOCK: stars->PlayerCam(CameraDirector::MODE_TARGET); break; - case VIEW_ORBIT: stars->PlayerCam(CameraDirector::MODE_ORBIT); break; - - case VIEW_NAV: gamescreen->ShowNavDlg(); break; - case VIEW_WEP: gamescreen->ShowWeaponsOverlay(); break; - case VIEW_ENG: gamescreen->ShowEngDlg(); break; - case VIEW_INS: HUDView::GetInstance()->CycleHUDInst(); break; - case VIEW_FLT: gamescreen->ShowFltDlg(); break; - - case VIEW_CMD: if (ship && ship->IsStarship()) { - ship->CommandMode(); - } - break; - - case QUANTUM: if (sim) { - Ship* s = msg_ship; - - if (!s) - s = ship; - - if (s && s->GetQuantumDrive()) { - QuantumDrive* quantum = s->GetQuantumDrive(); - if (quantum) { - MenuItem* menu_item = menu_view->GetMenuItem(); - Text rgn_name = menu_item->GetText(); - SimRegion* rgn = sim->FindRegion(rgn_name); - - if (rgn) { - if (s == ship) { - quantum->SetDestination(rgn, Point(0,0,0)); - quantum->Engage(); - } - - else { - Element* elem = msg_ship->GetElement(); - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, RadioMessage::QUANTUM_TO); - if (msg) { - msg->SetInfo(rgn_name); - RadioTraffic::Transmit(msg); - } - } - } - } - } - } - break; - - case FARCAST: if (sim && msg_ship) { - MenuItem* menu_item = menu_view->GetMenuItem(); - Text rgn_name = menu_item->GetText(); - SimRegion* rgn = sim->FindRegion(rgn_name); - - if (rgn) { - Element* elem = msg_ship->GetElement(); - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, RadioMessage::FARCAST_TO); - if (msg) { - msg->SetInfo(rgn_name); - RadioTraffic::Transmit(msg); - } - } - } - break; - - default: - break; - } + Starshatter* stars = Starshatter::GetInstance(); + + switch (action) { + case RadioMessage::MOVE_PATROL: + show_move = true; + base_alt = 0; + move_alt = 0; + + if (msg_ship) base_alt = msg_ship->Location().y; + break; + + case RadioMessage::ATTACK: + case RadioMessage::BRACKET: + case RadioMessage::ESCORT: + case RadioMessage::IDENTIFY: + case RadioMessage::DOCK_WITH: + show_action = action; + break; + + case RadioMessage::WEP_HOLD: + case RadioMessage::RESUME_MISSION: + case RadioMessage::RTB: + case RadioMessage::GO_DIAMOND: + case RadioMessage::GO_SPREAD: + case RadioMessage::GO_BOX: + case RadioMessage::GO_TRAIL: + case RadioMessage::GO_EMCON1: + case RadioMessage::GO_EMCON2: + case RadioMessage::GO_EMCON3: + case RadioMessage::LAUNCH_PROBE: + if (msg_ship) { + Element* elem = msg_ship->GetElement(); + RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, action); + if (msg) + RadioTraffic::Transmit(msg); + } + else if (ship) { + if (action == RadioMessage::GO_EMCON1) + ship->SetEMCON(1); + else if (action == RadioMessage::GO_EMCON2) + ship->SetEMCON(2); + else if (action == RadioMessage::GO_EMCON3) + ship->SetEMCON(3); + else if (action == RadioMessage::LAUNCH_PROBE) + ship->LaunchProbe(); + } + break; + + case VIEW_FORWARD: stars->PlayerCam(CameraDirector::MODE_COCKPIT); break; + case VIEW_CHASE: stars->PlayerCam(CameraDirector::MODE_CHASE); break; + case VIEW_PADLOCK: stars->PlayerCam(CameraDirector::MODE_TARGET); break; + case VIEW_ORBIT: stars->PlayerCam(CameraDirector::MODE_ORBIT); break; + + case VIEW_NAV: gamescreen->ShowNavDlg(); break; + case VIEW_WEP: gamescreen->ShowWeaponsOverlay(); break; + case VIEW_ENG: gamescreen->ShowEngDlg(); break; + case VIEW_INS: HUDView::GetInstance()->CycleHUDInst(); break; + case VIEW_FLT: gamescreen->ShowFltDlg(); break; + + case VIEW_CMD: if (ship && ship->IsStarship()) { + ship->CommandMode(); + } + break; + + case QUANTUM: if (sim) { + Ship* s = msg_ship; + + if (!s) + s = ship; + + if (s && s->GetQuantumDrive()) { + QuantumDrive* quantum = s->GetQuantumDrive(); + if (quantum) { + MenuItem* menu_item = menu_view->GetMenuItem(); + Text rgn_name = menu_item->GetText(); + SimRegion* rgn = sim->FindRegion(rgn_name); + + if (rgn) { + if (s == ship) { + quantum->SetDestination(rgn, Point(0,0,0)); + quantum->Engage(); + } + + else { + Element* elem = msg_ship->GetElement(); + RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, RadioMessage::QUANTUM_TO); + if (msg) { + msg->SetInfo(rgn_name); + RadioTraffic::Transmit(msg); + } + } + } + } + } + } + break; + + case FARCAST: if (sim && msg_ship) { + MenuItem* menu_item = menu_view->GetMenuItem(); + Text rgn_name = menu_item->GetText(); + SimRegion* rgn = sim->FindRegion(rgn_name); + + if (rgn) { + Element* elem = msg_ship->GetElement(); + RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, RadioMessage::FARCAST_TO); + if (msg) { + msg->SetInfo(rgn_name); + RadioTraffic::Transmit(msg); + } + } + } + break; + + default: + break; + } } // +--------------------------------------------------------------------+ @@ -1116,78 +1116,78 @@ TacticalView::ProcessMenuItem(int action) void TacticalView::BuildMenu() { - main_menu->ClearItems(); - quantum_menu->ClearItems(); - farcast_menu->ClearItems(); - emcon_menu->ClearItems(); - - if (!ship) - return; - - // prepare quantum and farcast menus: - ListIter iter = sim->GetRegions(); - while (++iter) { - SimRegion* rgn = iter.value(); - if (rgn != ship->GetRegion() && rgn->Type() != SimRegion::AIR_SPACE) - quantum_menu->AddItem(rgn->Name(), QUANTUM); - } - - if (ship->GetRegion()) { - ListIter iter = ship->GetRegion()->Ships(); - while (++iter) { - Ship* s = iter.value(); - - if (s && s->GetFarcaster()) { - Farcaster* farcaster = s->GetFarcaster(); - - // ensure that the farcaster is connected: - farcaster->ExecFrame(0); - - // now find the destination - const Ship* dest = farcaster->GetDest(); - - if (dest && dest->GetRegion()) { - SimRegion* rgn = dest->GetRegion(); - farcast_menu->AddItem(rgn->Name(), FARCAST); - } - } - } - } - - // build the main menu: - main_menu->AddMenu(Game::GetText("TacView.item.camera"), view_menu); - main_menu->AddItem("", 0); - main_menu->AddItem(Game::GetText("TacView.item.instructions"), VIEW_INS); - main_menu->AddItem(Game::GetText("TacView.item.navigation"), VIEW_NAV); - - if (ship->Design()->repair_screen) - main_menu->AddItem(Game::GetText("TacView.item.engineering"), VIEW_ENG); - - if (ship->Design()->wep_screen) - main_menu->AddItem(Game::GetText("TacView.item.weapons"), VIEW_WEP); - - if (ship->NumFlightDecks() > 0) - main_menu->AddItem(Game::GetText("TacView.item.flight"), VIEW_FLT); - - emcon_menu->AddItem(Game::GetText("TacView.item.emcon-1"), RadioMessage::GO_EMCON1); - emcon_menu->AddItem(Game::GetText("TacView.item.emcon-2"), RadioMessage::GO_EMCON2); - emcon_menu->AddItem(Game::GetText("TacView.item.emcon-3"), RadioMessage::GO_EMCON3); - - if (ship->GetProbeLauncher()) - emcon_menu->AddItem(Game::GetText("TacView.item.probe"), RadioMessage::LAUNCH_PROBE); - - main_menu->AddItem("", 0); - main_menu->AddMenu(Game::GetText("TacView.item.sensors"), emcon_menu); - - if (sim && ship->GetQuantumDrive()) { - main_menu->AddItem("", 0); - main_menu->AddMenu(Game::GetText("TacView.item.quantum"), quantum_menu); - } - - if (ship->IsStarship()) { - main_menu->AddItem("", 0); - main_menu->AddItem(Game::GetText("TacView.item.command"), VIEW_CMD); - } + main_menu->ClearItems(); + quantum_menu->ClearItems(); + farcast_menu->ClearItems(); + emcon_menu->ClearItems(); + + if (!ship) + return; + + // prepare quantum and farcast menus: + ListIter iter = sim->GetRegions(); + while (++iter) { + SimRegion* rgn = iter.value(); + if (rgn != ship->GetRegion() && rgn->Type() != SimRegion::AIR_SPACE) + quantum_menu->AddItem(rgn->Name(), QUANTUM); + } + + if (ship->GetRegion()) { + ListIter iter = ship->GetRegion()->Ships(); + while (++iter) { + Ship* s = iter.value(); + + if (s && s->GetFarcaster()) { + Farcaster* farcaster = s->GetFarcaster(); + + // ensure that the farcaster is connected: + farcaster->ExecFrame(0); + + // now find the destination + const Ship* dest = farcaster->GetDest(); + + if (dest && dest->GetRegion()) { + SimRegion* rgn = dest->GetRegion(); + farcast_menu->AddItem(rgn->Name(), FARCAST); + } + } + } + } + + // build the main menu: + main_menu->AddMenu(Game::GetText("TacView.item.camera"), view_menu); + main_menu->AddItem("", 0); + main_menu->AddItem(Game::GetText("TacView.item.instructions"), VIEW_INS); + main_menu->AddItem(Game::GetText("TacView.item.navigation"), VIEW_NAV); + + if (ship->Design()->repair_screen) + main_menu->AddItem(Game::GetText("TacView.item.engineering"), VIEW_ENG); + + if (ship->Design()->wep_screen) + main_menu->AddItem(Game::GetText("TacView.item.weapons"), VIEW_WEP); + + if (ship->NumFlightDecks() > 0) + main_menu->AddItem(Game::GetText("TacView.item.flight"), VIEW_FLT); + + emcon_menu->AddItem(Game::GetText("TacView.item.emcon-1"), RadioMessage::GO_EMCON1); + emcon_menu->AddItem(Game::GetText("TacView.item.emcon-2"), RadioMessage::GO_EMCON2); + emcon_menu->AddItem(Game::GetText("TacView.item.emcon-3"), RadioMessage::GO_EMCON3); + + if (ship->GetProbeLauncher()) + emcon_menu->AddItem(Game::GetText("TacView.item.probe"), RadioMessage::LAUNCH_PROBE); + + main_menu->AddItem("", 0); + main_menu->AddMenu(Game::GetText("TacView.item.sensors"), emcon_menu); + + if (sim && ship->GetQuantumDrive()) { + main_menu->AddItem("", 0); + main_menu->AddMenu(Game::GetText("TacView.item.quantum"), quantum_menu); + } + + if (ship->IsStarship()) { + main_menu->AddItem("", 0); + main_menu->AddItem(Game::GetText("TacView.item.command"), VIEW_CMD); + } } // +--------------------------------------------------------------------+ @@ -1195,24 +1195,24 @@ TacticalView::BuildMenu() void TacticalView::DrawMenu() { - active_menu = 0; - - if (ship) - active_menu = main_menu; - - if (msg_ship) { - if (msg_ship->IsStarship()) - active_menu = starship_menu; - else if (msg_ship->IsDropship()) - active_menu = fighter_menu; - } - - if (menu_view) { - menu_view->SetBackColor(hud_color); - menu_view->SetTextColor(txt_color); - menu_view->SetMenu(active_menu); - menu_view->Refresh(); - } + active_menu = 0; + + if (ship) + active_menu = main_menu; + + if (msg_ship) { + if (msg_ship->IsStarship()) + active_menu = starship_menu; + else if (msg_ship->IsDropship()) + active_menu = fighter_menu; + } + + if (menu_view) { + menu_view->SetBackColor(hud_color); + menu_view->SetTextColor(txt_color); + menu_view->SetMenu(active_menu); + menu_view->Refresh(); + } } // +--------------------------------------------------------------------+ @@ -1220,153 +1220,153 @@ TacticalView::DrawMenu() bool TacticalView::GetMouseLoc3D() { - int mx = Mouse::X(); - int my = Mouse::Y(); - - if (projector) { - double focal_dist = width / tan(projector->XAngle()); - Point focal_vect = projector->vpn() * focal_dist + - projector->vup() * -1 * (my-height/2) + - projector->vrt() * (mx-width/2); - - focal_vect.Normalize(); - - if (Keyboard::KeyDown(VK_SHIFT)) { - if (Mouse::RButton()) - return true; - - if (fabs(focal_vect.x) > fabs(focal_vect.z)) { - double dx = move_loc.x - projector->Pos().x; - double t = -1 * ((projector->Pos().x - dx) / focal_vect.x); - - if (t > 0) { - Point p = projector->Pos() + focal_vect * t; - move_alt = p.y - base_alt; - } - } - else { - double dz = move_loc.z - projector->Pos().z; - double t = -1 * ((projector->Pos().z - dz) / focal_vect.z); - Point p = projector->Pos() + focal_vect * t; - - if (t > 0) { - Point p = projector->Pos() + focal_vect * t; - move_alt = p.y - base_alt; - } - } - - if (move_alt > 25e3) - move_alt = 25e3; - else if (move_alt < -25e3) - move_alt = -25e3; - - return true; - } - else { - if (fabs(focal_vect.y) > 1e-5) { - if (Mouse::RButton()) - return true; - - bool clamp = false; - double t = -1 * ((projector->Pos().y - base_alt) / focal_vect.y); - - while (t <= 0 && my < height-1) { - my++; - clamp = true; - - focal_vect = projector->vpn() * focal_dist + - projector->vup() * -1 * (my-height/2) + - projector->vrt() * (mx-width/2); - - focal_vect.Normalize(); - t = -1 * ((projector->Pos().y - base_alt) / focal_vect.y); - } - - if (t > 0) { - if (clamp) - Mouse::SetCursorPos(mx, my); - - move_loc = projector->Pos() + focal_vect * t; - } - - return true; - } - } - } - - return false; + int mx = Mouse::X(); + int my = Mouse::Y(); + + if (projector) { + double focal_dist = width / tan(projector->XAngle()); + Point focal_vect = projector->vpn() * focal_dist + + projector->vup() * -1 * (my-height/2) + + projector->vrt() * (mx-width/2); + + focal_vect.Normalize(); + + if (Keyboard::KeyDown(VK_SHIFT)) { + if (Mouse::RButton()) + return true; + + if (fabs(focal_vect.x) > fabs(focal_vect.z)) { + double dx = move_loc.x - projector->Pos().x; + double t = -1 * ((projector->Pos().x - dx) / focal_vect.x); + + if (t > 0) { + Point p = projector->Pos() + focal_vect * t; + move_alt = p.y - base_alt; + } + } + else { + double dz = move_loc.z - projector->Pos().z; + double t = -1 * ((projector->Pos().z - dz) / focal_vect.z); + Point p = projector->Pos() + focal_vect * t; + + if (t > 0) { + Point p = projector->Pos() + focal_vect * t; + move_alt = p.y - base_alt; + } + } + + if (move_alt > 25e3) + move_alt = 25e3; + else if (move_alt < -25e3) + move_alt = -25e3; + + return true; + } + else { + if (fabs(focal_vect.y) > 1e-5) { + if (Mouse::RButton()) + return true; + + bool clamp = false; + double t = -1 * ((projector->Pos().y - base_alt) / focal_vect.y); + + while (t <= 0 && my < height-1) { + my++; + clamp = true; + + focal_vect = projector->vpn() * focal_dist + + projector->vup() * -1 * (my-height/2) + + projector->vrt() * (mx-width/2); + + focal_vect.Normalize(); + t = -1 * ((projector->Pos().y - base_alt) / focal_vect.y); + } + + if (t > 0) { + if (clamp) + Mouse::SetCursorPos(mx, my); + + move_loc = projector->Pos() + focal_vect * t; + } + + return true; + } + } + } + + return false; } void TacticalView::DrawMove() { - if (!projector || !show_move || !msg_ship) return; + if (!projector || !show_move || !msg_ship) return; - Point origin = msg_ship->Location(); + Point origin = msg_ship->Location(); - if (GetMouseLoc3D()) { - Point dest = move_loc; + if (GetMouseLoc3D()) { + Point dest = move_loc; - double distance = (dest - origin).length(); + double distance = (dest - origin).length(); - projector->Transform(origin); - projector->Project(origin); + projector->Transform(origin); + projector->Project(origin); - int x0 = (int) origin.x; - int y0 = (int) origin.y; + int x0 = (int) origin.x; + int y0 = (int) origin.y; - projector->Transform(dest); - projector->Project(dest); + projector->Transform(dest); + projector->Project(dest); - int x = (int) dest.x; - int y = (int) dest.y; + int x = (int) dest.x; + int y = (int) dest.y; - window->DrawEllipse(x-10, y-10, x+10, y+10, Color::White); - window->DrawLine(x0, y0, x, y, Color::White); + window->DrawEllipse(x-10, y-10, x+10, y+10, Color::White); + window->DrawLine(x0, y0, x, y, Color::White); - char range[32]; - Rect range_rect(x+12, y-8, 120, 20); + char range[32]; + Rect range_rect(x+12, y-8, 120, 20); - if (fabs(move_alt) > 1) { - dest = move_loc; - dest.y += move_alt; - distance = (dest - msg_ship->Location()).length(); + if (fabs(move_alt) > 1) { + dest = move_loc; + dest.y += move_alt; + distance = (dest - msg_ship->Location()).length(); - projector->Transform(dest); - projector->Project(dest); + projector->Transform(dest); + projector->Project(dest); - int x1 = (int) dest.x; - int y1 = (int) dest.y; + int x1 = (int) dest.x; + int y1 = (int) dest.y; - window->DrawEllipse(x1-10, y1-10, x1+10, y1+10, Color::White); - window->DrawLine(x0, y0, x1, y1, Color::White); - window->DrawLine(x1, y1, x, y, Color::White); + window->DrawEllipse(x1-10, y1-10, x1+10, y1+10, Color::White); + window->DrawLine(x0, y0, x1, y1, Color::White); + window->DrawLine(x1, y1, x, y, Color::White); - range_rect.x = x1+12; - range_rect.y = y1-8; - } + range_rect.x = x1+12; + range_rect.y = y1-8; + } - FormatNumber(range, distance); - font->SetColor(Color::White); - font->DrawText(range, 0, range_rect, DT_LEFT | DT_SINGLELINE); - font->SetColor(txt_color); - } + FormatNumber(range, distance); + font->SetColor(Color::White); + font->DrawText(range, 0, range_rect, DT_LEFT | DT_SINGLELINE); + font->SetColor(txt_color); + } } void TacticalView::SendMove() { - if (!projector || !show_move || !msg_ship) return; - - if (GetMouseLoc3D()) { - Element* elem = msg_ship->GetElement(); - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, RadioMessage::MOVE_PATROL); - Point dest = move_loc; - dest.y += move_alt; - msg->SetLocation(dest); - RadioTraffic::Transmit(msg); - HUDSounds::PlaySound(HUDSounds::SND_TAC_ACCEPT); - } + if (!projector || !show_move || !msg_ship) return; + + if (GetMouseLoc3D()) { + Element* elem = msg_ship->GetElement(); + RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, RadioMessage::MOVE_PATROL); + Point dest = move_loc; + dest.y += move_alt; + msg->SetLocation(dest); + RadioTraffic::Transmit(msg); + HUDSounds::PlaySound(HUDSounds::SND_TAC_ACCEPT); + } } // +--------------------------------------------------------------------+ @@ -1376,120 +1376,120 @@ static int invalid_action = false; void TacticalView::DrawAction() { - if (!projector || !show_action || !msg_ship) return; - - Point origin = msg_ship->Location(); - projector->Transform(origin); - projector->Project(origin); - - int x0 = (int) origin.x; - int y0 = (int) origin.y; - - int mx = mouse_action.x; - int my = mouse_action.y; - int r = 10; - - int enemy = 2; - if (ship->GetIFF() > 1) - enemy = 1; - - Ship* tgt = WillSelectAt(mx, my); - int tgt_iff = 0; - - if (tgt) - tgt_iff = tgt->GetIFF(); - - Color c = Color::White; - - switch (show_action) { - case RadioMessage::ATTACK: - case RadioMessage::BRACKET: - c = Ship::IFFColor(enemy); - if (tgt) { - if (tgt_iff == ship->GetIFF() || tgt_iff == 0) - r = 0; - } - break; - - case RadioMessage::ESCORT: - case RadioMessage::DOCK_WITH: - c = ship->MarkerColor(); - if (tgt) { - if (tgt_iff == enemy) - r = 0; - - // must have a hangar to dock with... - if (show_action == RadioMessage::DOCK_WITH && tgt->GetHangar() == 0) - r = 0; - } - break; - - default: - if (tgt) { - if (tgt_iff == ship->GetIFF()) - r = 0; - } - break; - } - - if (tgt && r) { - if ((Game::RealTime()/200) & 1) - r = 20; - else - r = 15; - } - - if (r) { - invalid_action = false; - window->DrawEllipse(mx-r, my-r, mx+r, my+r, c); - } - - else { - invalid_action = true; - window->DrawLine(mx-10, my-10, mx+10, my+10, c); - window->DrawLine(mx+10, my-10, mx-10, my+10, c); - } - - window->DrawLine(x0, y0, mx, my, c); + if (!projector || !show_action || !msg_ship) return; + + Point origin = msg_ship->Location(); + projector->Transform(origin); + projector->Project(origin); + + int x0 = (int) origin.x; + int y0 = (int) origin.y; + + int mx = mouse_action.x; + int my = mouse_action.y; + int r = 10; + + int enemy = 2; + if (ship->GetIFF() > 1) + enemy = 1; + + Ship* tgt = WillSelectAt(mx, my); + int tgt_iff = 0; + + if (tgt) + tgt_iff = tgt->GetIFF(); + + Color c = Color::White; + + switch (show_action) { + case RadioMessage::ATTACK: + case RadioMessage::BRACKET: + c = Ship::IFFColor(enemy); + if (tgt) { + if (tgt_iff == ship->GetIFF() || tgt_iff == 0) + r = 0; + } + break; + + case RadioMessage::ESCORT: + case RadioMessage::DOCK_WITH: + c = ship->MarkerColor(); + if (tgt) { + if (tgt_iff == enemy) + r = 0; + + // must have a hangar to dock with... + if (show_action == RadioMessage::DOCK_WITH && tgt->GetHangar() == 0) + r = 0; + } + break; + + default: + if (tgt) { + if (tgt_iff == ship->GetIFF()) + r = 0; + } + break; + } + + if (tgt && r) { + if ((Game::RealTime()/200) & 1) + r = 20; + else + r = 15; + } + + if (r) { + invalid_action = false; + window->DrawEllipse(mx-r, my-r, mx+r, my+r, c); + } + + else { + invalid_action = true; + window->DrawLine(mx-10, my-10, mx+10, my+10, c); + window->DrawLine(mx+10, my-10, mx-10, my+10, c); + } + + window->DrawLine(x0, y0, mx, my, c); } void TacticalView::SendAction() { - if (!show_action || !msg_ship || invalid_action) { - HUDSounds::PlaySound(HUDSounds::SND_TAC_REJECT); - return; - } - - int mx = mouse_action.x; - int my = mouse_action.y; - - Ship* tgt = WillSelectAt(mx, my); - - if (tgt) { - Element* elem = msg_ship->GetElement(); - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, show_action); - - /*** - Element* tgt_elem = tgt->GetElement(); - - if (tgt_elem) { - for (int i = 1; i <= tgt_elem->NumShips(); i++) - msg->AddTarget(tgt_elem->GetShip(i)); - } - else { - msg->AddTarget(tgt); - } - ***/ - - msg->AddTarget(tgt); - - RadioTraffic::Transmit(msg); - HUDSounds::PlaySound(HUDSounds::SND_TAC_ACCEPT); - } - else { - HUDSounds::PlaySound(HUDSounds::SND_TAC_REJECT); - } + if (!show_action || !msg_ship || invalid_action) { + HUDSounds::PlaySound(HUDSounds::SND_TAC_REJECT); + return; + } + + int mx = mouse_action.x; + int my = mouse_action.y; + + Ship* tgt = WillSelectAt(mx, my); + + if (tgt) { + Element* elem = msg_ship->GetElement(); + RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, show_action); + + /*** + Element* tgt_elem = tgt->GetElement(); + + if (tgt_elem) { + for (int i = 1; i <= tgt_elem->NumShips(); i++) + msg->AddTarget(tgt_elem->GetShip(i)); + } + else { + msg->AddTarget(tgt); + } + ***/ + + msg->AddTarget(tgt); + + RadioTraffic::Transmit(msg); + HUDSounds::PlaySound(HUDSounds::SND_TAC_ACCEPT); + } + else { + HUDSounds::PlaySound(HUDSounds::SND_TAC_REJECT); + } } -- cgit v1.1