From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/TacticalAI.h | 206 ++++++++++++++++++++++++++++----------------------- 1 file changed, 115 insertions(+), 91 deletions(-) (limited to 'Stars45/TacticalAI.h') diff --git a/Stars45/TacticalAI.h b/Stars45/TacticalAI.h index 8bc802e..5a54f69 100644 --- a/Stars45/TacticalAI.h +++ b/Stars45/TacticalAI.h @@ -1,91 +1,115 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: TacticalAI.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Common base class and interface for mid-level (tactical) AI -*/ - -#ifndef TacticalAI_h -#define TacticalAI_h - -#include "Types.h" -#include "Director.h" - -// +--------------------------------------------------------------------+ - -class Ship; -class ShipAI; -class Instruction; -class CarrierAI; - -// +--------------------------------------------------------------------+ - -class TacticalAI : public Director -{ -public: - TacticalAI(ShipAI* ai); - virtual ~TacticalAI(); - - enum ROE { - NONE, - SELF_DEFENSIVE, - DEFENSIVE, - DIRECTED, - FLEXIBLE, - AGRESSIVE - }; - - virtual void ExecFrame(double seconds); - - virtual ROE RulesOfEngagement() const { return roe; } - virtual double ThreatLevel() const { return threat_level; } - virtual double SupportLevel() const { return support_level; } - -protected: - // pick the best target if we don't have one yet: - virtual void CheckOrders(); - virtual bool CheckShipOrders(); - virtual bool ProcessOrders(); - virtual bool CheckFlightPlan(); - virtual bool CheckObjectives(); - - virtual void SelectTarget(); - virtual void SelectTargetDirected(Ship* tgt=0); - virtual void SelectTargetOpportunity(); - virtual void CheckTarget(); - virtual void FindThreat(); - virtual void FindSupport(); - virtual void FindFormationSlot(int formation); - - virtual bool CanTarget(Ship* tgt); - virtual void ClearRadioOrders(); - - Ship* ship; - ShipAI* ship_ai; - CarrierAI* carrier_ai; - - Instruction* navpt; - Instruction* orders; - - double agression; - ROE roe; - int element_index; - int action; - int exec_time; - int directed_tgtid; - - double threat_level; - double support_level; -}; - -// +--------------------------------------------------------------------+ - -#endif TacticalAI_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: TacticalAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Common base class and interface for mid-level (tactical) AI +*/ + +#ifndef TacticalAI_h +#define TacticalAI_h + +#include "Types.h" +#include "Director.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class ShipAI; +class Instruction; +class CarrierAI; + +// +--------------------------------------------------------------------+ + +class TacticalAI : public Director +{ +public: + TacticalAI(ShipAI* ai); + virtual ~TacticalAI(); + + enum ROE { + NONE, + SELF_DEFENSIVE, + DEFENSIVE, + DIRECTED, + FLEXIBLE, + AGRESSIVE + }; + + virtual void ExecFrame(double seconds); + + virtual ROE RulesOfEngagement() const { return roe; } + virtual double ThreatLevel() const { return threat_level; } + virtual double SupportLevel() const { return support_level; } + +protected: + // pick the best target if we don't have one yet: + virtual void CheckOrders(); + virtual bool CheckShipOrders(); + virtual bool ProcessOrders(); + virtual bool CheckFlightPlan(); + virtual bool CheckObjectives(); + + virtual void SelectTarget(); + virtual void SelectTargetDirected(Ship* tgt=0); + virtual void SelectTargetOpportunity(); + virtual void CheckTarget(); + virtual void FindThreat(); + virtual void FindSupport(); + virtual void FindFormationSlot(int formation); + + virtual bool CanTarget(Ship* tgt); + virtual void ClearRadioOrders(); + + Ship* ship; + ShipAI* ship_ai; + CarrierAI* carrier_ai; + + Instruction* navpt; + Instruction* orders; + + double agression; + ROE roe; + int element_index; + int action; + int exec_time; + int directed_tgtid; + + double threat_level; + double support_level; +}; + +// +--------------------------------------------------------------------+ + +#endif TacticalAI_h + -- cgit v1.1