From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/TacRefDlg.h | 118 ++++++++++++++++++++++++++-------------------------- 1 file changed, 59 insertions(+), 59 deletions(-) (limited to 'Stars45/TacRefDlg.h') diff --git a/Stars45/TacRefDlg.h b/Stars45/TacRefDlg.h index a0be975..ce9c4cc 100644 --- a/Stars45/TacRefDlg.h +++ b/Stars45/TacRefDlg.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: TacRefDlg.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: TacRefDlg.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Mission Briefing Dialog Active Window class + OVERVIEW + ======== + Mission Briefing Dialog Active Window class */ #ifndef TacRefDlg_h @@ -39,62 +39,62 @@ class WeaponDesign; class TacRefDlg : public FormWindow { public: - enum MODES { MODE_NONE, MODE_SHIPS, MODE_WEAPONS }; + enum MODES { MODE_NONE, MODE_SHIPS, MODE_WEAPONS }; - TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr); - virtual ~TacRefDlg(); + TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr); + virtual ~TacRefDlg(); - virtual void RegisterControls(); - virtual void ExecFrame(); - virtual void Show(); + virtual void RegisterControls(); + virtual void ExecFrame(); + virtual void Show(); - // Operations: - virtual void OnClose(AWEvent* event); - virtual void OnMode(AWEvent* event); - virtual void OnSelect(AWEvent* event); - virtual void OnCamRButtonDown(AWEvent* event); - virtual void OnCamRButtonUp(AWEvent* event); - virtual void OnCamMove(AWEvent* event); - virtual void OnCamZoom(AWEvent* event); + // Operations: + virtual void OnClose(AWEvent* event); + virtual void OnMode(AWEvent* event); + virtual void OnSelect(AWEvent* event); + virtual void OnCamRButtonDown(AWEvent* event); + virtual void OnCamRButtonUp(AWEvent* event); + virtual void OnCamMove(AWEvent* event); + virtual void OnCamZoom(AWEvent* event); protected: - virtual void SelectShip(const ShipDesign* dsn); - virtual void SelectWeapon(const WeaponDesign* dsn); - - virtual void UpdateZoom(double r); - virtual void UpdateAzimuth(double a); - virtual void UpdateElevation(double e); - virtual void UpdateCamera(); - virtual bool SetCaptureBeauty(); - virtual bool ReleaseCaptureBeauty(); - - MenuScreen* manager; - ActiveWindow* beauty; - ListBox* lst_designs; - ActiveWindow* txt_caption; - RichTextBox* txt_stats; - RichTextBox* txt_description; - Button* btn_ships; - Button* btn_weaps; - Button* btn_close; - - ImgView* imgview; - CameraView* camview; - Scene scene; - Camera cam; - - int mode; - double radius; - double cam_zoom; - double cam_az; - double cam_el; - int mouse_x; - int mouse_y; - bool update_scene; - bool captured; - - int ship_index; - int weap_index; + virtual void SelectShip(const ShipDesign* dsn); + virtual void SelectWeapon(const WeaponDesign* dsn); + + virtual void UpdateZoom(double r); + virtual void UpdateAzimuth(double a); + virtual void UpdateElevation(double e); + virtual void UpdateCamera(); + virtual bool SetCaptureBeauty(); + virtual bool ReleaseCaptureBeauty(); + + MenuScreen* manager; + ActiveWindow* beauty; + ListBox* lst_designs; + ActiveWindow* txt_caption; + RichTextBox* txt_stats; + RichTextBox* txt_description; + Button* btn_ships; + Button* btn_weaps; + Button* btn_close; + + ImgView* imgview; + CameraView* camview; + Scene scene; + Camera cam; + + int mode; + double radius; + double cam_zoom; + double cam_az; + double cam_el; + int mouse_x; + int mouse_y; + bool update_scene; + bool captured; + + int ship_index; + int weap_index; }; #endif TacRefDlg_h -- cgit v1.1