From 51657e10769faa2617d546a06c42e4c62a19bb50 Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 30 Jan 2022 17:41:24 +0100 Subject: Removed trailing whitespace all over the place --- Stars45/TacRefDlg.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Stars45/TacRefDlg.cpp') diff --git a/Stars45/TacRefDlg.cpp b/Stars45/TacRefDlg.cpp index 88c6eba..28b0343 100644 --- a/Stars45/TacRefDlg.cpp +++ b/Stars45/TacRefDlg.cpp @@ -71,7 +71,7 @@ DEF_MAP_CLIENT(TacRefDlg, OnCamZoom); TacRefDlg::TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr) : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), -beauty(0), camview(0), imgview(0), +beauty(0), camview(0), imgview(0), txt_caption(0), txt_stats(0), txt_description(0), lst_designs(0), btn_close(0), btn_ships(0), btn_weaps(0), mode(MODE_NONE), radius(100), mouse_x(0), mouse_y(0), @@ -420,7 +420,7 @@ TacRefDlg::SelectWeapon(const WeaponDesign* design) } desc += "\n"; - + if (!design->primary && design->damage > 0) { desc += Game::GetText("tacref.kill-radius"); desc += "\t"; -- cgit v1.1