From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/SystemDesign.cpp | 166 ----------------------------------------------- 1 file changed, 166 deletions(-) delete mode 100644 Stars45/SystemDesign.cpp (limited to 'Stars45/SystemDesign.cpp') diff --git a/Stars45/SystemDesign.cpp b/Stars45/SystemDesign.cpp deleted file mode 100644 index 97b65a3..0000000 --- a/Stars45/SystemDesign.cpp +++ /dev/null @@ -1,166 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Weapon Design parameters class -*/ - -#include "SystemDesign.h" -#include "Component.h" - -#include "Game.h" -#include "Bitmap.h" -#include "DataLoader.h" -#include "ParseUtil.h" - -// +--------------------------------------------------------------------+ - -List SystemDesign::catalog; - -#define GET_DEF_TEXT(p,d,x) if(p->name()->value()==(#x))GetDefText(d->x,p,filename) -#define GET_DEF_NUM(p,d,x) if(p->name()->value()==(#x))GetDefNumber(d->x,p,filename) - -// +--------------------------------------------------------------------+ - -SystemDesign::SystemDesign() -{ } - -SystemDesign::~SystemDesign() -{ - components.destroy(); -} - -// +--------------------------------------------------------------------+ - -void -SystemDesign::Initialize(const char* filename) -{ - Print("Loading System Designs '%s'\n", filename); - - // Load Design File: - DataLoader* loader = DataLoader::GetLoader(); - BYTE* block; - - int blocklen = loader->LoadBuffer(filename, block, true); - Parser parser(new BlockReader((const char*) block, blocklen)); - Term* term = parser.ParseTerm(); - - if (!term) { - Print("ERROR: could not parse '%s'\n", filename); - exit(-3); - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "SYSTEM") { - Print("ERROR: invalid system design file '%s'\n", filename); - exit(-4); - } - } - - int type = 1; - - do { - delete term; - - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "system") { - - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: system structure missing in '%s'\n", filename); - } - else { - TermStruct* val = def->term()->isStruct(); - SystemDesign* design = new SystemDesign; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - GET_DEF_TEXT(pdef, design, name); - - else if (pdef->name()->value()==("component")) { - if (!pdef->term() || !pdef->term()->isStruct()) { - Print("WARNING: component structure missing in system '%s' in '%s'\n", (const char*) design->name, filename); - } - else { - TermStruct* val2 = pdef->term()->isStruct(); - ComponentDesign* comp_design = new ComponentDesign; - - for (int i = 0; i < val2->elements()->size(); i++) { - TermDef* pdef2 = val2->elements()->at(i)->isDef(); - if (pdef2) { - GET_DEF_TEXT(pdef2, comp_design, name); - else GET_DEF_TEXT(pdef2, comp_design, abrv); - else GET_DEF_NUM (pdef2, comp_design, repair_time); - else GET_DEF_NUM (pdef2, comp_design, replace_time); - else GET_DEF_NUM (pdef2, comp_design, spares); - else GET_DEF_NUM (pdef2, comp_design, affects); - - else { - Print("WARNING: parameter '%s' ignored in '%s'\n", - pdef2->name()->value().data(), filename); - } - } - } - - design->components.append(comp_design); - } - } - - else { - Print("WARNING: parameter '%s' ignored in '%s'\n", - pdef->name()->value().data(), filename); - } - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - val->elements()->at(i)->print(); - } - } - - catalog.append(design); - } - } - - else - Print("WARNING: unknown definition '%s' in '%s'\n", - def->name()->value().data(), filename); - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - term->print(); - } - } - } - while (term); - - loader->ReleaseBuffer(block); -} - -// +--------------------------------------------------------------------+ - -void -SystemDesign::Close() -{ - catalog.destroy(); -} - -// +--------------------------------------------------------------------+ - -SystemDesign* -SystemDesign::Find(const char* name) -{ - SystemDesign test; - test.name = name; - return catalog.find(&test); -} - -- cgit v1.1