From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/SteerAI.h | 125 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 Stars45/SteerAI.h (limited to 'Stars45/SteerAI.h') diff --git a/Stars45/SteerAI.h b/Stars45/SteerAI.h new file mode 100644 index 0000000..7a107d5 --- /dev/null +++ b/Stars45/SteerAI.h @@ -0,0 +1,125 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: SteerAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Steering (low-level) Artifical Intelligence class +*/ + +#ifndef SteerAI_h +#define SteerAI_h + +#include "Types.h" +#include "SimObject.h" +#include "Director.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class System; + +// +--------------------------------------------------------------------+ + +struct Steer +{ + Steer() : yaw(0), pitch(0), roll(0), brake(0), stop(0) { } + Steer(double y, double p, double r, double b=0) : yaw(y), pitch(p), roll(r), brake(b), stop(0) { } + Steer(const Steer& s) : yaw(s.yaw), pitch(s.pitch), roll(s.roll), brake(s.brake), stop(s.stop) { } + + Steer& operator = (const Steer& s) { yaw=s.yaw; pitch=s.pitch; roll=s.roll; brake = s.brake; stop = s.stop; return *this; } + + Steer operator+(const Steer& s) const; + Steer operator-(const Steer& s) const; + Steer operator*(double f) const; + Steer operator/(double f) const; + + Steer& operator+=(const Steer& s); + Steer& operator-=(const Steer& s); + + double Magnitude() const; + + void Clear() { yaw=0; pitch=0; roll=0; brake=0; stop=0; } + + double yaw, pitch, roll; + double brake; + int stop; +}; + +// +--------------------------------------------------------------------+ + +class SteerAI : public Director, public SimObserver +{ +public: + enum Type { SEEKER = 1000, FIGHTER, STARSHIP, GROUND }; + + SteerAI(SimObject* self); + virtual ~SteerAI(); + + static Director* Create(SimObject*, int type); + + virtual void SetTarget(SimObject* targ, System* sub=0); + virtual SimObject* GetTarget() const { return target; } + virtual System* GetSubTarget() const { return subtarget; } + virtual void DropTarget(double drop_time=1.5); + virtual int Type() const { return ai_type; } + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + // debug: + virtual Point GetObjective() const { return obj_w; } + virtual SimObject* GetOther() const { return other; } + +protected: + + // accumulate behaviors: + virtual void Navigator(); + virtual int Accumulate(const Steer& steer); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer Flee(const Point& point); + virtual Steer Avoid(const Point& point, float radius); + virtual Steer Evade(const Point& point, const Point& vel); + + // compute the goal point based on target stats: + virtual void FindObjective(); + virtual Point ClosingVelocity(); + + virtual Point Transform(const Point& pt); + virtual Point AimTransform(const Point& pt); + + int seeking; + + SimObject* self; + SimObject* target; + System* subtarget; + SimObject* other; + + Point obj_w; + Point objective; + + double distance; + double az[3], el[3]; + + Steer accumulator; + double magnitude; + DWORD evade_time; + + double seek_gain; + double seek_damp; + + int ai_type; +}; + + +// +--------------------------------------------------------------------+ + +#endif SteerAI_h + -- cgit v1.1