From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/SteerAI.h | 146 +++++++++++++++++++++++++++--------------------------- 1 file changed, 73 insertions(+), 73 deletions(-) (limited to 'Stars45/SteerAI.h') diff --git a/Stars45/SteerAI.h b/Stars45/SteerAI.h index 7a107d5..d982cd3 100644 --- a/Stars45/SteerAI.h +++ b/Stars45/SteerAI.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: SteerAI.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: SteerAI.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Steering (low-level) Artifical Intelligence class + OVERVIEW + ======== + Steering (low-level) Artifical Intelligence class */ #ifndef SteerAI_h @@ -28,27 +28,27 @@ class System; struct Steer { - Steer() : yaw(0), pitch(0), roll(0), brake(0), stop(0) { } - Steer(double y, double p, double r, double b=0) : yaw(y), pitch(p), roll(r), brake(b), stop(0) { } - Steer(const Steer& s) : yaw(s.yaw), pitch(s.pitch), roll(s.roll), brake(s.brake), stop(s.stop) { } - - Steer& operator = (const Steer& s) { yaw=s.yaw; pitch=s.pitch; roll=s.roll; brake = s.brake; stop = s.stop; return *this; } - - Steer operator+(const Steer& s) const; - Steer operator-(const Steer& s) const; - Steer operator*(double f) const; - Steer operator/(double f) const; - - Steer& operator+=(const Steer& s); - Steer& operator-=(const Steer& s); - - double Magnitude() const; - - void Clear() { yaw=0; pitch=0; roll=0; brake=0; stop=0; } - - double yaw, pitch, roll; - double brake; - int stop; + Steer() : yaw(0), pitch(0), roll(0), brake(0), stop(0) { } + Steer(double y, double p, double r, double b=0) : yaw(y), pitch(p), roll(r), brake(b), stop(0) { } + Steer(const Steer& s) : yaw(s.yaw), pitch(s.pitch), roll(s.roll), brake(s.brake), stop(s.stop) { } + + Steer& operator = (const Steer& s) { yaw=s.yaw; pitch=s.pitch; roll=s.roll; brake = s.brake; stop = s.stop; return *this; } + + Steer operator+(const Steer& s) const; + Steer operator-(const Steer& s) const; + Steer operator*(double f) const; + Steer operator/(double f) const; + + Steer& operator+=(const Steer& s); + Steer& operator-=(const Steer& s); + + double Magnitude() const; + + void Clear() { yaw=0; pitch=0; roll=0; brake=0; stop=0; } + + double yaw, pitch, roll; + double brake; + int stop; }; // +--------------------------------------------------------------------+ @@ -56,66 +56,66 @@ struct Steer class SteerAI : public Director, public SimObserver { public: - enum Type { SEEKER = 1000, FIGHTER, STARSHIP, GROUND }; + enum Type { SEEKER = 1000, FIGHTER, STARSHIP, GROUND }; - SteerAI(SimObject* self); - virtual ~SteerAI(); + SteerAI(SimObject* self); + virtual ~SteerAI(); - static Director* Create(SimObject*, int type); + static Director* Create(SimObject*, int type); - virtual void SetTarget(SimObject* targ, System* sub=0); - virtual SimObject* GetTarget() const { return target; } - virtual System* GetSubTarget() const { return subtarget; } - virtual void DropTarget(double drop_time=1.5); - virtual int Type() const { return ai_type; } + virtual void SetTarget(SimObject* targ, System* sub=0); + virtual SimObject* GetTarget() const { return target; } + virtual System* GetSubTarget() const { return subtarget; } + virtual void DropTarget(double drop_time=1.5); + virtual int Type() const { return ai_type; } - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; - // debug: - virtual Point GetObjective() const { return obj_w; } - virtual SimObject* GetOther() const { return other; } + // debug: + virtual Point GetObjective() const { return obj_w; } + virtual SimObject* GetOther() const { return other; } protected: - // accumulate behaviors: - virtual void Navigator(); - virtual int Accumulate(const Steer& steer); + // accumulate behaviors: + virtual void Navigator(); + virtual int Accumulate(const Steer& steer); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer Flee(const Point& point); + virtual Steer Avoid(const Point& point, float radius); + virtual Steer Evade(const Point& point, const Point& vel); + + // compute the goal point based on target stats: + virtual void FindObjective(); + virtual Point ClosingVelocity(); - // steering functions: - virtual Steer Seek(const Point& point); - virtual Steer Flee(const Point& point); - virtual Steer Avoid(const Point& point, float radius); - virtual Steer Evade(const Point& point, const Point& vel); + virtual Point Transform(const Point& pt); + virtual Point AimTransform(const Point& pt); - // compute the goal point based on target stats: - virtual void FindObjective(); - virtual Point ClosingVelocity(); + int seeking; - virtual Point Transform(const Point& pt); - virtual Point AimTransform(const Point& pt); + SimObject* self; + SimObject* target; + System* subtarget; + SimObject* other; - int seeking; + Point obj_w; + Point objective; - SimObject* self; - SimObject* target; - System* subtarget; - SimObject* other; + double distance; + double az[3], el[3]; - Point obj_w; - Point objective; + Steer accumulator; + double magnitude; + DWORD evade_time; - double distance; - double az[3], el[3]; - - Steer accumulator; - double magnitude; - DWORD evade_time; + double seek_gain; + double seek_damp; - double seek_gain; - double seek_damp; - - int ai_type; + int ai_type; }; -- cgit v1.1