From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/StarshipAI.h | 62 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 Stars45/StarshipAI.h (limited to 'Stars45/StarshipAI.h') diff --git a/Stars45/StarshipAI.h b/Stars45/StarshipAI.h new file mode 100644 index 0000000..1a20ec0 --- /dev/null +++ b/Stars45/StarshipAI.h @@ -0,0 +1,62 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: FighterAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Starship (low-level) Artifical Intelligence class +*/ + +#ifndef StarshipAI_h +#define StarshipAI_h + +#include "Types.h" +#include "ShipAI.h" + +// +--------------------------------------------------------------------+ + +class StarshipAI : public ShipAI +{ +public: + StarshipAI(SimObject* s); + virtual ~StarshipAI(); + + // convert the goal point from world to local coords: + virtual void FindObjective(); + +protected: + // accumulate behaviors: + virtual void Navigator(); + virtual Steer SeekTarget(); + virtual Steer AvoidCollision(); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer Flee(const Point& point); + virtual Steer Avoid(const Point& point, float radius); + + virtual Point Transform(const Point& pt); + + // fire on target if appropriate: + virtual void FireControl(); + virtual void HelmControl(); + virtual void ThrottleControl(); + + System* SelectSubtarget(); + bool AssessTargetPointDefense(); + + DWORD sub_select_time; + DWORD point_defense_time; + System* subtarget; + bool tgt_point_defense; +}; + +// +--------------------------------------------------------------------+ + +#endif StarshipAI_h + -- cgit v1.1