From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/StarshipAI.h | 148 ++++++++++++++++++++++++++++++--------------------- 1 file changed, 86 insertions(+), 62 deletions(-) (limited to 'Stars45/StarshipAI.h') diff --git a/Stars45/StarshipAI.h b/Stars45/StarshipAI.h index 4f22a52..a7eedf0 100644 --- a/Stars45/StarshipAI.h +++ b/Stars45/StarshipAI.h @@ -1,62 +1,86 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: FighterAI.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Starship (low-level) Artifical Intelligence class -*/ - -#ifndef StarshipAI_h -#define StarshipAI_h - -#include "Types.h" -#include "ShipAI.h" - -// +--------------------------------------------------------------------+ - -class StarshipAI : public ShipAI -{ -public: - StarshipAI(SimObject* s); - virtual ~StarshipAI(); - - // convert the goal point from world to local coords: - virtual void FindObjective(); - -protected: - // accumulate behaviors: - virtual void Navigator(); - virtual Steer SeekTarget(); - virtual Steer AvoidCollision(); - - // steering functions: - virtual Steer Seek(const Point& point); - virtual Steer Flee(const Point& point); - virtual Steer Avoid(const Point& point, float radius); - - virtual Point Transform(const Point& pt); - - // fire on target if appropriate: - virtual void FireControl(); - virtual void HelmControl(); - virtual void ThrottleControl(); - - System* SelectSubtarget(); - bool AssessTargetPointDefense(); - - DWORD sub_select_time; - DWORD point_defense_time; - System* subtarget; - bool tgt_point_defense; -}; - -// +--------------------------------------------------------------------+ - -#endif StarshipAI_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: FighterAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Starship (low-level) Artifical Intelligence class +*/ + +#ifndef StarshipAI_h +#define StarshipAI_h + +#include "Types.h" +#include "ShipAI.h" + +// +--------------------------------------------------------------------+ + +class StarshipAI : public ShipAI +{ +public: + StarshipAI(SimObject* s); + virtual ~StarshipAI(); + + // convert the goal point from world to local coords: + virtual void FindObjective(); + +protected: + // accumulate behaviors: + virtual void Navigator(); + virtual Steer SeekTarget(); + virtual Steer AvoidCollision(); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer Flee(const Point& point); + virtual Steer Avoid(const Point& point, float radius); + + virtual Point Transform(const Point& pt); + + // fire on target if appropriate: + virtual void FireControl(); + virtual void HelmControl(); + virtual void ThrottleControl(); + + System* SelectSubtarget(); + bool AssessTargetPointDefense(); + + DWORD sub_select_time; + DWORD point_defense_time; + System* subtarget; + bool tgt_point_defense; +}; + +// +--------------------------------------------------------------------+ + +#endif StarshipAI_h + -- cgit v1.1