From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/StarshipAI.h | 72 ++++++++++++++++++++++++++-------------------------- 1 file changed, 36 insertions(+), 36 deletions(-) (limited to 'Stars45/StarshipAI.h') diff --git a/Stars45/StarshipAI.h b/Stars45/StarshipAI.h index 1a20ec0..4f22a52 100644 --- a/Stars45/StarshipAI.h +++ b/Stars45/StarshipAI.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: FighterAI.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: FighterAI.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Starship (low-level) Artifical Intelligence class + OVERVIEW + ======== + Starship (low-level) Artifical Intelligence class */ #ifndef StarshipAI_h @@ -23,37 +23,37 @@ class StarshipAI : public ShipAI { public: - StarshipAI(SimObject* s); - virtual ~StarshipAI(); + StarshipAI(SimObject* s); + virtual ~StarshipAI(); - // convert the goal point from world to local coords: - virtual void FindObjective(); + // convert the goal point from world to local coords: + virtual void FindObjective(); protected: - // accumulate behaviors: - virtual void Navigator(); - virtual Steer SeekTarget(); - virtual Steer AvoidCollision(); - - // steering functions: - virtual Steer Seek(const Point& point); - virtual Steer Flee(const Point& point); - virtual Steer Avoid(const Point& point, float radius); - - virtual Point Transform(const Point& pt); - - // fire on target if appropriate: - virtual void FireControl(); - virtual void HelmControl(); - virtual void ThrottleControl(); - - System* SelectSubtarget(); - bool AssessTargetPointDefense(); - - DWORD sub_select_time; - DWORD point_defense_time; - System* subtarget; - bool tgt_point_defense; + // accumulate behaviors: + virtual void Navigator(); + virtual Steer SeekTarget(); + virtual Steer AvoidCollision(); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer Flee(const Point& point); + virtual Steer Avoid(const Point& point, float radius); + + virtual Point Transform(const Point& pt); + + // fire on target if appropriate: + virtual void FireControl(); + virtual void HelmControl(); + virtual void ThrottleControl(); + + System* SelectSubtarget(); + bool AssessTargetPointDefense(); + + DWORD sub_select_time; + DWORD point_defense_time; + System* subtarget; + bool tgt_point_defense; }; // +--------------------------------------------------------------------+ -- cgit v1.1