From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/Starshatter.h | 219 -------------------------------------------------- 1 file changed, 219 deletions(-) delete mode 100644 Stars45/Starshatter.h (limited to 'Stars45/Starshatter.h') diff --git a/Stars45/Starshatter.h b/Stars45/Starshatter.h deleted file mode 100644 index f18967d..0000000 --- a/Stars45/Starshatter.h +++ /dev/null @@ -1,219 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - -*/ - -#ifndef Starshatter_h -#define Starshatter_h - -#include "Types.h" -#include "GameWinDX9.h" -#include "Bitmap.h" -#include "KeyMap.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class Campaign; -class MenuScreen; -class CmpnScreen; -class PlanScreen; -class LoadScreen; -class GameScreen; -class Ship; -class Sim; -class FadeView; -class CameraDirector; -class MultiController; -class MouseController; -class MusicDirector; -class DataLoader; -class Font; -class TrackIR; -class Mission; - -class NetServer; -class NetLobby; - -// +--------------------------------------------------------------------+ - -class Starshatter : public GameWinDX9 -{ -public: - Starshatter(); - virtual ~Starshatter(); - - virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); - virtual bool InitGame(); - virtual bool ChangeVideo(); - virtual void GameState(); - virtual void Exit(); - virtual bool OnHelp(); - - enum MODE { MENU_MODE, // main menu - CLOD_MODE, // loading campaign - CMPN_MODE, // operational command for dynamic campaign - PREP_MODE, // loading mission info for planning - PLAN_MODE, // mission briefing - LOAD_MODE, // loading mission into simulator - PLAY_MODE, // active simulation - EXIT_MODE // shutting down - }; - - enum LOBBY { NET_LOBBY_CLIENT, - NET_LOBBY_SERVER - }; - - int GetGameMode() { return game_mode; } - void SetGameMode(int mode); - void RequestChangeVideo(); - void LoadVideoConfig(const char* filename); - void SaveVideoConfig(const char* filename); - void SetupSplash(); - void SetupMenuScreen(); - void SetupCmpnScreen(); - void SetupPlanScreen(); - void SetupLoadScreen(); - void SetupGameScreen(); - void OpenTacticalReference(); - void CreateWorld(); - int KeyDown(int action) const; - - void PlayerCam(int mode); - void ViewSelection(); - - void MapKeys(); - static void MapKeys(KeyMap* mapping, int nkeys); - static void MapKey(int act, int key, int alt=0); - - void SetTestMode(int t) { test_mode = t; } - - static Starshatter* GetInstance() { return instance; } - - // graphic options: - int LensFlare() { return lens_flare; } - int Corona() { return corona; } - int Nebula() { return nebula; } - int Dust() { return dust; } - - KeyMap& GetKeyMap() { return keycfg; } - - int GetLoadProgress() { return load_progress; } - const char* GetLoadActivity() { return load_activity; } - - int GetChatMode() const { return chat_mode; } - void SetChatMode(int c); - const char* GetChatText() const { return chat_text.data(); } - - void StopNetGame(); - - int GetLobbyMode(); - void SetLobbyMode(int mode = NET_LOBBY_CLIENT); - void StartLobby(); - void StopLobby(); - - void ExecCutscene(const char* msn_file, const char* path); - void BeginCutscene(); - void EndCutscene(); - bool InCutscene() const { return cutscene > 0; } - Mission* GetCutsceneMission() const; - const char* GetSubtitles() const; - void EndMission(); - - void StartOrResumeGame(); - - static bool UseFileSystem(); - -protected: - virtual void DoMenuScreenFrame(); - virtual void DoCmpnScreenFrame(); - virtual void DoPlanScreenFrame(); - virtual void DoLoadScreenFrame(); - virtual void DoGameScreenFrame(); - virtual void DoMouseFrame(); - - virtual void DoChatMode(); - virtual void DoGameKeys(); - - virtual bool GameLoop(); - virtual void UpdateWorld(); - virtual void InstantiateMission(); - virtual bool ResizeVideo(); - virtual void InitMouse(); - - static Starshatter* instance; - Window* gamewin; - MenuScreen* menuscreen; - LoadScreen* loadscreen; - PlanScreen* planscreen; - GameScreen* gamescreen; - CmpnScreen* cmpnscreen; - - FadeView* splash; - int splash_index; - Bitmap splash_image; - MultiController* input; - MouseController* mouse_input; - TrackIR* head_tracker; - DataLoader* loader; - - Ship* player_ship; - CameraDirector* cam_dir; - MusicDirector* music_dir; - - Font* HUDfont; - Font* GUIfont; - Font* GUI_small_font; - Font* terminal; - Font* verdana; - Font* title_font; - Font* limerick18; - Font* limerick12; - Font* ocrb; - - DWORD time_mark; - DWORD minutes; - - double field_of_view; - double orig_fov; - - static int keymap[256]; - static int keyalt[256]; - KeyMap keycfg; - - bool tactical; - bool spinning; - int mouse_x; - int mouse_y; - int mouse_dx; - int mouse_dy; - - int game_mode; - int test_mode; - int req_change_video; - int video_changed; - - int lens_flare; - int corona; - int nebula; - int dust; - - double exit_time; - - int load_step; - int load_progress; - Text load_activity; - int catalog_index; - - int cutscene; - int lobby_mode; - NetLobby* net_lobby; - int chat_mode; - Text chat_text; -}; - -#endif // Starshatter_h -- cgit v1.1