From 861995c88ef312beb4bc1b7920d612bd52590303 Mon Sep 17 00:00:00 2001 From: Aki Date: Tue, 8 Mar 2022 23:31:50 +0100 Subject: Removed legacy functions that acted as wrappers for time compression --- Stars45/Starshatter.cpp | 44 +++++++++++++++++++++----------------------- 1 file changed, 21 insertions(+), 23 deletions(-) (limited to 'Stars45/Starshatter.cpp') diff --git a/Stars45/Starshatter.cpp b/Stars45/Starshatter.cpp index 6c48e32..19cbb64 100644 --- a/Stars45/Starshatter.cpp +++ b/Stars45/Starshatter.cpp @@ -638,7 +638,7 @@ Starshatter::SetGameMode(int m) HUDView::ClearMessages(); RadioView::ClearMessages(); - SetTimeCompression(1); + clock.SetTimeCompression(1.0); Pause(false); Print(" Stardate: %.1f\n", StarSystem::GetBaseTime()); @@ -1254,22 +1254,18 @@ Starshatter::DoCmpnScreenFrame() else if (KeyDown(KEY_TIME_COMPRESS)) { time_til_change = 1; - - switch (TimeCompression()) { - case 1: SetTimeCompression(2); break; - case 2: SetTimeCompression(4); break; - case 4: SetTimeCompression(8); break; - } + double compression = clock.TimeCompression() * 2; + if (compression > 8.0) + compression = 8.0; + clock.SetTimeCompression(compression); } else if (KeyDown(KEY_TIME_EXPAND)) { time_til_change = 1; - - switch (TimeCompression()) { - case 8: SetTimeCompression( 4); break; - case 4: SetTimeCompression( 2); break; - default: SetTimeCompression( 1); break; - } + double compression = clock.TimeCompression() / 2; + if (compression < 0.5) + compression = 0.5; + clock.SetTimeCompression(compression); } } } @@ -1658,11 +1654,12 @@ Starshatter::DoGameKeys() else if (KeyDown(KEY_TIME_COMPRESS)) { time_til_change = 0.5; if (NetGame::IsNetGame()) - SetTimeCompression(1); - else - switch (TimeCompression()) { - case 1: SetTimeCompression(2); break; - default: SetTimeCompression(4); break; + clock.SetTimeCompression(1.0); + else { + double compression = clock.TimeCompression() * 2; + if (compression > 4.0) + compression = 4.0; + clock.SetTimeCompression(compression); } } @@ -1670,11 +1667,12 @@ Starshatter::DoGameKeys() time_til_change = 0.5; if (NetGame::IsNetGame()) - SetTimeCompression(1); - else - switch (TimeCompression()) { - case 4: SetTimeCompression( 2); break; - default: SetTimeCompression( 1); break; + clock.SetTimeCompression(1.0); + else { + double compression = clock.TimeCompression() / 2; + if (compression < 0.5) + compression = 0.5; + clock.SetTimeCompression(compression); } } -- cgit v1.1