From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/StarSystem.h | 462 +++++++++++++++++++++++++-------------------------- 1 file changed, 231 insertions(+), 231 deletions(-) (limited to 'Stars45/StarSystem.h') diff --git a/Stars45/StarSystem.h b/Stars45/StarSystem.h index ab22c28..2369208 100644 --- a/Stars45/StarSystem.h +++ b/Stars45/StarSystem.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: StarSystem.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: StarSystem.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Various heavenly bodies + OVERVIEW + ======== + Various heavenly bodies */ #ifndef StarSystem_h @@ -40,106 +40,106 @@ class Scene; class StarSystem { public: - static const char* TYPENAME() { return "StarSystem"; } - - StarSystem(const char* name, Point loc, int iff=0, int s=4); - virtual ~StarSystem(); - - int operator == (const StarSystem& s) const { return name == s.name; } - - // operations: - virtual void Load(); - virtual void Create(); - virtual void Destroy(); - - virtual void Activate(Scene& scene); - virtual void Deactivate(); - - virtual void ExecFrame(); - - // accessors: - const char* Name() const { return name; } - const char* Govt() const { return govt; } - const char* Description() const { return description; } - int Affiliation() const { return affiliation; } - int Sequence() const { return seq; } - Point Location() const { return loc; } - int NumStars() const { return sky_stars; } - int NumDust() const { return sky_dust; } - Color Ambient() const; - - List& Bodies() { return bodies; } - List& Regions() { return regions; } - List& AllRegions() { return all_regions; } - OrbitalRegion* ActiveRegion() { return active_region; } - - Orbital* FindOrbital(const char* name); - OrbitalRegion* FindRegion(const char* name); - - void SetActiveRegion(OrbitalRegion* rgn); - - static void SetBaseTime(double t, bool absolute=false); - static double GetBaseTime(); - static double Stardate() { return stardate; } - static void CalcStardate(); - double Radius() const { return radius; } - - void SetSunlight(Color color, double brightness=1); - void SetBacklight(Color color, double brightness=1); - void RestoreTrueSunColor(); - bool HasLinkTo(StarSystem* s) const; - const Text& GetDataPath() const { return datapath; } + static const char* TYPENAME() { return "StarSystem"; } + + StarSystem(const char* name, Point loc, int iff=0, int s=4); + virtual ~StarSystem(); + + int operator == (const StarSystem& s) const { return name == s.name; } + + // operations: + virtual void Load(); + virtual void Create(); + virtual void Destroy(); + + virtual void Activate(Scene& scene); + virtual void Deactivate(); + + virtual void ExecFrame(); + + // accessors: + const char* Name() const { return name; } + const char* Govt() const { return govt; } + const char* Description() const { return description; } + int Affiliation() const { return affiliation; } + int Sequence() const { return seq; } + Point Location() const { return loc; } + int NumStars() const { return sky_stars; } + int NumDust() const { return sky_dust; } + Color Ambient() const; + + List& Bodies() { return bodies; } + List& Regions() { return regions; } + List& AllRegions() { return all_regions; } + OrbitalRegion* ActiveRegion() { return active_region; } + + Orbital* FindOrbital(const char* name); + OrbitalRegion* FindRegion(const char* name); + + void SetActiveRegion(OrbitalRegion* rgn); + + static void SetBaseTime(double t, bool absolute=false); + static double GetBaseTime(); + static double Stardate() { return stardate; } + static void CalcStardate(); + double Radius() const { return radius; } + + void SetSunlight(Color color, double brightness=1); + void SetBacklight(Color color, double brightness=1); + void RestoreTrueSunColor(); + bool HasLinkTo(StarSystem* s) const; + const Text& GetDataPath() const { return datapath; } protected: - void ParseStar(TermStruct* val); - void ParsePlanet(TermStruct* val); - void ParseMoon(TermStruct* val); - void ParseRegion(TermStruct* val); - void ParseTerrain(TermStruct* val); - void ParseLayer(TerrainRegion* rgn, TermStruct* val); - - void CreateBody(OrbitalBody& body); - Point TerrainTransform(const Point& loc); - - char filename[64]; - Text name; - Text govt; - Text description; - Text datapath; - int affiliation; - int seq; - Point loc; - static double stardate; - double radius; - bool instantiated; - - int sky_stars; - int sky_dust; - Text sky_poly_stars; - Text sky_nebula; - Text sky_haze; - double sky_uscale; - double sky_vscale; - Color ambient; - Color sun_color; - double sun_brightness; - double sun_scale; - List sun_lights; - List back_lights; - - Graphic* point_stars; - Solid* poly_stars; - Solid* nebula; - Solid* haze; - - List bodies; - List regions; - List all_regions; - - Orbital* center; - OrbitalRegion* active_region; - - Point tvpn, tvup, tvrt; + void ParseStar(TermStruct* val); + void ParsePlanet(TermStruct* val); + void ParseMoon(TermStruct* val); + void ParseRegion(TermStruct* val); + void ParseTerrain(TermStruct* val); + void ParseLayer(TerrainRegion* rgn, TermStruct* val); + + void CreateBody(OrbitalBody& body); + Point TerrainTransform(const Point& loc); + + char filename[64]; + Text name; + Text govt; + Text description; + Text datapath; + int affiliation; + int seq; + Point loc; + static double stardate; + double radius; + bool instantiated; + + int sky_stars; + int sky_dust; + Text sky_poly_stars; + Text sky_nebula; + Text sky_haze; + double sky_uscale; + double sky_vscale; + Color ambient; + Color sun_color; + double sun_brightness; + double sun_scale; + List sun_lights; + List back_lights; + + Graphic* point_stars; + Solid* poly_stars; + Solid* nebula; + Solid* haze; + + List bodies; + List regions; + List all_regions; + + Orbital* center; + OrbitalRegion* active_region; + + Point tvpn, tvup, tvrt; }; // +--------------------------------------------------------------------+ @@ -147,175 +147,175 @@ protected: class Star { public: - static const char* TYPENAME() { return "Star"; } + static const char* TYPENAME() { return "Star"; } - Star(const char* n, const Point& l, int s) : name(n), loc(l), seq(s) { } - virtual ~Star() { } + Star(const char* n, const Point& l, int s) : name(n), loc(l), seq(s) { } + virtual ~Star() { } - enum SPECTRAL_CLASS { BLACK_HOLE, WHITE_DWARF, RED_GIANT, - O, B, A, F, G, K, M }; + enum SPECTRAL_CLASS { BLACK_HOLE, WHITE_DWARF, RED_GIANT, + O, B, A, F, G, K, M }; - int operator == (const Star& s) const { return name == s.name; } + int operator == (const Star& s) const { return name == s.name; } - // accessors: - const char* Name() const { return name; } - const Point& Location() const { return loc; } - int Sequence() const { return seq; } - Color GetColor() const; - int GetSize() const; + // accessors: + const char* Name() const { return name; } + const Point& Location() const { return loc; } + int Sequence() const { return seq; } + Color GetColor() const; + int GetSize() const; - static Color GetColor(int spectral_class); - static int GetSize(int spectral_class); + static Color GetColor(int spectral_class); + static int GetSize(int spectral_class); protected: - Text name; - Point loc; - int seq; + Text name; + Point loc; + int seq; }; // +--------------------------------------------------------------------+ class Orbital { - friend class StarSystem; + friend class StarSystem; public: - static const char* TYPENAME() { return "Orbital"; } - - enum OrbitalType { NOTHING, STAR, PLANET, MOON, REGION, TERRAIN }; - - Orbital(StarSystem* sys, const char* n, OrbitalType t, double m, double r, double o, Orbital* p=0); - virtual ~Orbital(); - - int operator == (const Orbital& o) const { return type == o.type && name == o.name && system == o.system; } - int operator < (const Orbital& o) const { return loc.length() < o.loc.length(); } - int operator <= (const Orbital& o) const { return loc.length() <= o.loc.length(); } - - // operations: - virtual void Update(); - Point PredictLocation(double delta_t); - - // accessors: - const char* Name() const { return name; } - OrbitalType Type() const { return type; } - int SubType() const { return subtype; } - - const char* Description() const { return description; } - double Mass() const { return mass; } - double Radius() const { return radius; } - double Rotation() const { return rotation; } - double RotationPhase()const { return theta; } - double Orbit() const { return orbit; } - bool Retrograde() const { return retro; } - double Phase() const { return phase; } - double Period() const { return period; } - Point Location() const { return loc; } - Graphic* Rep() const { return rep; } - - const Bitmap& GetMapIcon() const { return map_icon; } + static const char* TYPENAME() { return "Orbital"; } + + enum OrbitalType { NOTHING, STAR, PLANET, MOON, REGION, TERRAIN }; + + Orbital(StarSystem* sys, const char* n, OrbitalType t, double m, double r, double o, Orbital* p=0); + virtual ~Orbital(); + + int operator == (const Orbital& o) const { return type == o.type && name == o.name && system == o.system; } + int operator < (const Orbital& o) const { return loc.length() < o.loc.length(); } + int operator <= (const Orbital& o) const { return loc.length() <= o.loc.length(); } + + // operations: + virtual void Update(); + Point PredictLocation(double delta_t); + + // accessors: + const char* Name() const { return name; } + OrbitalType Type() const { return type; } + int SubType() const { return subtype; } + + const char* Description() const { return description; } + double Mass() const { return mass; } + double Radius() const { return radius; } + double Rotation() const { return rotation; } + double RotationPhase()const { return theta; } + double Orbit() const { return orbit; } + bool Retrograde() const { return retro; } + double Phase() const { return phase; } + double Period() const { return period; } + Point Location() const { return loc; } + Graphic* Rep() const { return rep; } + + const Bitmap& GetMapIcon() const { return map_icon; } void SetMapIcon(const Bitmap& img); - StarSystem* System() const { return system; } - Orbital* Primary() const { return primary; } - ListIter Regions() { return regions; } + StarSystem* System() const { return system; } + Orbital* Primary() const { return primary; } + ListIter Regions() { return regions; } protected: - Text name; - OrbitalType type; - int subtype; - - Text description; - double mass; - double radius; - double rotation; - double theta; - double orbit; - double phase; - double period; - double velocity; - Point loc; - bool retro; - Graphic* rep; - Bitmap map_icon; - - StarSystem* system; - Orbital* primary; - - List regions; + Text name; + OrbitalType type; + int subtype; + + Text description; + double mass; + double radius; + double rotation; + double theta; + double orbit; + double phase; + double period; + double velocity; + Point loc; + bool retro; + Graphic* rep; + Bitmap map_icon; + + StarSystem* system; + Orbital* primary; + + List regions; }; // +--------------------------------------------------------------------+ class OrbitalBody : public Orbital { - friend class StarSystem; + friend class StarSystem; public: - static const char* TYPENAME() { return "OrbitalBody"; } + static const char* TYPENAME() { return "OrbitalBody"; } + + OrbitalBody(StarSystem* sys, const char* n, OrbitalType t, double m, double r, double o, Orbital* prime=0); + virtual ~OrbitalBody(); - OrbitalBody(StarSystem* sys, const char* n, OrbitalType t, double m, double r, double o, Orbital* prime=0); - virtual ~OrbitalBody(); + // operations: + virtual void Update(); - // operations: - virtual void Update(); + // accessors: + ListIter Satellites() { return satellites; } - // accessors: - ListIter Satellites() { return satellites; } - - double Tilt() const { return tilt; } - double RingMin() const { return ring_min; } - double RingMax() const { return ring_max; } + double Tilt() const { return tilt; } + double RingMin() const { return ring_min; } + double RingMax() const { return ring_max; } - double LightIntensity() const { return light; } - Color LightColor() const { return color; } - bool Luminous() const { return luminous; } + double LightIntensity() const { return light; } + Color LightColor() const { return color; } + bool Luminous() const { return luminous; } protected: - Text map_name; - Text tex_name; - Text tex_high_res; - Text tex_ring; - Text tex_glow; - Text tex_glow_high_res; - Text tex_gloss; - - double tscale; - double light; - double ring_min; - double ring_max; - double tilt; - Light* light_rep; - Light* back_light; - Color color; - Color back; - Color atmosphere; - bool luminous; - - List satellites; + Text map_name; + Text tex_name; + Text tex_high_res; + Text tex_ring; + Text tex_glow; + Text tex_glow_high_res; + Text tex_gloss; + + double tscale; + double light; + double ring_min; + double ring_max; + double tilt; + Light* light_rep; + Light* back_light; + Color color; + Color back; + Color atmosphere; + bool luminous; + + List satellites; }; // +--------------------------------------------------------------------+ class OrbitalRegion : public Orbital { - friend class StarSystem; + friend class StarSystem; public: - static const char* TYPENAME() { return "OrbitalRegion"; } + static const char* TYPENAME() { return "OrbitalRegion"; } + + OrbitalRegion(StarSystem* sys, const char* n, double m, double r, double o, Orbital* prime=0); + virtual ~OrbitalRegion(); - OrbitalRegion(StarSystem* sys, const char* n, double m, double r, double o, Orbital* prime=0); - virtual ~OrbitalRegion(); - - double GridSpace() const { return grid; } - double Inclination() const { return inclination; } - int Asteroids() const { return asteroids; } - List& Links() { return links; } + double GridSpace() const { return grid; } + double Inclination() const { return inclination; } + int Asteroids() const { return asteroids; } + List& Links() { return links; } protected: - double grid; - double inclination; - int asteroids; - List links; + double grid; + double inclination; + int asteroids; + List links; }; #endif StarSystem_h -- cgit v1.1