From 51657e10769faa2617d546a06c42e4c62a19bb50 Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 30 Jan 2022 17:41:24 +0100 Subject: Removed trailing whitespace all over the place --- Stars45/SoundD3D.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'Stars45/SoundD3D.cpp') diff --git a/Stars45/SoundD3D.cpp b/Stars45/SoundD3D.cpp index a148e69..66e4733 100644 --- a/Stars45/SoundD3D.cpp +++ b/Stars45/SoundD3D.cpp @@ -77,7 +77,7 @@ SoundCardD3D::SoundCardD3D(HWND hwnd) #ifdef DIRECT_SOUND_3D CoInitialize(NULL); - err = CoCreateInstance(CLSID_A3d, NULL, CLSCTX_INPROC_SERVER, + err = CoCreateInstance(CLSID_A3d, NULL, CLSCTX_INPROC_SERVER, IID_IDirectSound, (VOID **)&soundcard); if (SUCCEEDED(err)) { @@ -87,7 +87,7 @@ SoundCardD3D::SoundCardD3D(HWND hwnd) else { SoundD3DError("Could not initialize Aureal3D Sound", err); SoundD3DError("Proceding with standard DirectSoundCreate", 0); -#endif +#endif err = DirectSoundCreate(0, &soundcard, 0); if (FAILED(err)) { @@ -534,7 +534,7 @@ SoundD3D::Update() // into the streaming buffer: if (flags & STREAMED) { buffer->GetCurrentPosition(&r, 0); - + DWORD data_left; if (w > r) data_left = w - r; @@ -706,7 +706,7 @@ SoundD3D::Localize() } // Compute pan and volume from scratch: - + if ((flags & LOC_3D) && creator) { Vec3 loc = location; @@ -714,7 +714,7 @@ SoundD3D::Localize() Camera& listener = ears->listener; Vec3 ear_loc = listener.Pos(); ear_loc.SwapYZ(); Vec3 direction = loc - ear_loc; - + loc.x = direction * listener.vrt(); loc.y = direction * listener.vup(); loc.z = direction * listener.vpn(); @@ -761,16 +761,16 @@ SoundD3D::Localize() sprintf_s(warn, "Warning: could not set volume on buffer to %f", vol); SoundD3DError(warn, hr); } - + // if not too far to hear... if ((flags & DOPPLER) && (d2 < maxd2)) { // COMPUTE DOPPLER SHIFT: const float c = 10000.0f; - + direction.Normalize(); float v_L = ears->velocity * direction; float v_S = velocity * direction; - + DWORD f_shift = wfex.nSamplesPerSec; if (v_L != v_S) { @@ -786,10 +786,10 @@ SoundD3D::Localize() DWORD roll_off = (DWORD) (80 * dist/max_dist); f_shift -= roll_off; - + if (f_shift < 100) f_shift = 100; if (f_shift > 100000) f_shift = 100000; - + hr = buffer->SetFrequency(f_shift); if (!SUCCEEDED(hr)) { char warn[512]; @@ -1022,7 +1022,7 @@ SoundD3D::AllocateBuffer(DWORD bytes) if (soundcard) { hr = soundcard->CreateSoundBuffer(&dsbd, &buffer, NULL); - + if (FAILED(hr)) { SoundD3DError("AllocateBuffer: could not create buffer", hr); -- cgit v1.1