From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/SoundCard.h | 76 ----------------------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 Stars45/SoundCard.h (limited to 'Stars45/SoundCard.h') diff --git a/Stars45/SoundCard.h b/Stars45/SoundCard.h deleted file mode 100644 index a791c81..0000000 --- a/Stars45/SoundCard.h +++ /dev/null @@ -1,76 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Abstract Audio Output class (hides details of DirectSound) -*/ - -#ifndef SoundCard_h -#define SoundCard_h - -#include - -#include "Types.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Sound; -class Camera; -struct Vec3; - -// +--------------------------------------------------------------------+ - -class SoundCard -{ -public: - static const char* TYPENAME() { return "SoundCard"; } - - SoundCard(); - virtual ~SoundCard(); - - enum SoundStatus { SC_UNINITIALIZED, - SC_OK, - SC_ERROR, - SC_BAD_PARAM }; - SoundStatus Status() const { return status; } - - // Format of the sound card's primary buffer: - virtual bool GetFormat(LPWAVEFORMATEX format) { return false; } - virtual bool SetFormat(LPWAVEFORMATEX format) { return false; } - virtual bool SetFormat(int bits, int channels, int hertz) { return false; } - virtual bool Pause() { return false; } - virtual bool Resume() { return false; } - virtual bool StopSoundEffects() { return false; } - - // Get a blank, writable sound buffer: - virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; } - - // Create a sound resource: - virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format, - DWORD len, LPBYTE data) { return 0; } - - // once per frame: - virtual void Update(); - - virtual void SetListener(const Camera& cam, const Vec3& vel) { } - virtual DWORD UpdateThread(); - virtual void AddSound(Sound* s); - -protected: - - bool shutdown; - HANDLE hthread; - SoundStatus status; - List sounds; - std::mutex sync; -}; - -#endif // SoundCard_h - -- cgit v1.1