From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/Sky.h | 105 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 Stars45/Sky.h (limited to 'Stars45/Sky.h') diff --git a/Stars45/Sky.h b/Stars45/Sky.h new file mode 100644 index 0000000..92f731b --- /dev/null +++ b/Stars45/Sky.h @@ -0,0 +1,105 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: Sky.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Celestial sphere, stars, planets, space dust... +*/ + +#ifndef Sky_h +#define Sky_h + +#include "Types.h" +#include "Solid.h" +#include "Bitmap.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class StarSystem; + +// +--------------------------------------------------------------------+ + +class Stars : public Graphic +{ +public: + Stars(int nstars); + virtual ~Stars(); + + virtual void Illuminate(double scale); + virtual void Render(Video* video, DWORD flags); + +protected: + VertexSet* vset; + Color* colors; +}; + +// +--------------------------------------------------------------------+ + +class Dust : public Graphic +{ +public: + Dust(int ndust, bool bright=false); + virtual ~Dust(); + + virtual void Render(Video* video, DWORD flags); + virtual void Reset(const Point& ref); + virtual void ExecFrame(double factor, const Point& ref); + + virtual void Hide(); + virtual void Show(); + +protected: + bool really_hidden; + bool bright; + VertexSet* vset; +}; + +// +--------------------------------------------------------------------+ + +class PlanetRep : public Solid +{ +public: + PlanetRep(const char* img_west, const char* img_glow, + double rad, const Vec3& pos, double tscale = 1, + const char* rngname=0, double minrad = 0, double maxrad = 0, + Color atmos = Color::Black, const char* img_gloss=0); + virtual ~PlanetRep(); + + virtual Color Atmosphere() const { return atmosphere; } + virtual void SetAtmosphere(Color a) { atmosphere = a; } + virtual void SetDaytime(bool d); + virtual void SetStarSystem(StarSystem* system); + + virtual void Render(Video* video, DWORD flags); + + virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, + bool treat_translucent_polys_as_solid=true); + +protected: + void CreateSphere(double radius, int nrings, int nsections, + double minrad, double maxrad, int rsections, + double tscale); + + Material* mtl_surf; + Material* mtl_limb; + Material* mtl_ring; + int has_ring; + int ring_verts; + int ring_polys; + double ring_rad; + double body_rad; + Color atmosphere; + bool daytime; + + StarSystem* star_system; +}; + +#endif Sky_h + -- cgit v1.1