From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Sky.h | 106 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 53 insertions(+), 53 deletions(-) (limited to 'Stars45/Sky.h') diff --git a/Stars45/Sky.h b/Stars45/Sky.h index 92f731b..54ec651 100644 --- a/Stars45/Sky.h +++ b/Stars45/Sky.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Sky.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Sky.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Celestial sphere, stars, planets, space dust... + OVERVIEW + ======== + Celestial sphere, stars, planets, space dust... */ #ifndef Sky_h @@ -29,15 +29,15 @@ class StarSystem; class Stars : public Graphic { public: - Stars(int nstars); - virtual ~Stars(); + Stars(int nstars); + virtual ~Stars(); - virtual void Illuminate(double scale); - virtual void Render(Video* video, DWORD flags); + virtual void Illuminate(double scale); + virtual void Render(Video* video, DWORD flags); protected: - VertexSet* vset; - Color* colors; + VertexSet* vset; + Color* colors; }; // +--------------------------------------------------------------------+ @@ -45,20 +45,20 @@ protected: class Dust : public Graphic { public: - Dust(int ndust, bool bright=false); - virtual ~Dust(); - - virtual void Render(Video* video, DWORD flags); - virtual void Reset(const Point& ref); - virtual void ExecFrame(double factor, const Point& ref); + Dust(int ndust, bool bright=false); + virtual ~Dust(); - virtual void Hide(); - virtual void Show(); + virtual void Render(Video* video, DWORD flags); + virtual void Reset(const Point& ref); + virtual void ExecFrame(double factor, const Point& ref); + + virtual void Hide(); + virtual void Show(); protected: - bool really_hidden; - bool bright; - VertexSet* vset; + bool really_hidden; + bool bright; + VertexSet* vset; }; // +--------------------------------------------------------------------+ @@ -66,39 +66,39 @@ protected: class PlanetRep : public Solid { public: - PlanetRep(const char* img_west, const char* img_glow, - double rad, const Vec3& pos, double tscale = 1, - const char* rngname=0, double minrad = 0, double maxrad = 0, - Color atmos = Color::Black, const char* img_gloss=0); - virtual ~PlanetRep(); + PlanetRep(const char* img_west, const char* img_glow, + double rad, const Vec3& pos, double tscale = 1, + const char* rngname=0, double minrad = 0, double maxrad = 0, + Color atmos = Color::Black, const char* img_gloss=0); + virtual ~PlanetRep(); - virtual Color Atmosphere() const { return atmosphere; } - virtual void SetAtmosphere(Color a) { atmosphere = a; } - virtual void SetDaytime(bool d); - virtual void SetStarSystem(StarSystem* system); + virtual Color Atmosphere() const { return atmosphere; } + virtual void SetAtmosphere(Color a) { atmosphere = a; } + virtual void SetDaytime(bool d); + virtual void SetStarSystem(StarSystem* system); - virtual void Render(Video* video, DWORD flags); + virtual void Render(Video* video, DWORD flags); - virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, - bool treat_translucent_polys_as_solid=true); + virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, + bool treat_translucent_polys_as_solid=true); protected: - void CreateSphere(double radius, int nrings, int nsections, - double minrad, double maxrad, int rsections, - double tscale); - - Material* mtl_surf; - Material* mtl_limb; - Material* mtl_ring; - int has_ring; - int ring_verts; - int ring_polys; - double ring_rad; - double body_rad; - Color atmosphere; - bool daytime; - - StarSystem* star_system; + void CreateSphere(double radius, int nrings, int nsections, + double minrad, double maxrad, int rsections, + double tscale); + + Material* mtl_surf; + Material* mtl_limb; + Material* mtl_ring; + int has_ring; + int ring_verts; + int ring_polys; + double ring_rad; + double body_rad; + Color atmosphere; + bool daytime; + + StarSystem* star_system; }; #endif Sky_h -- cgit v1.1