From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/SimObject.h | 90 ++++++++++++++++++++++++++--------------------------- 1 file changed, 45 insertions(+), 45 deletions(-) (limited to 'Stars45/SimObject.h') diff --git a/Stars45/SimObject.h b/Stars45/SimObject.h index 1d3e645..558901d 100644 --- a/Stars45/SimObject.h +++ b/Stars45/SimObject.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: SimObject.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: SimObject.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Simulation Object and Observer classes + OVERVIEW + ======== + Simulation Object and Observer classes */ #ifndef SimObject_h @@ -31,46 +31,46 @@ class Scene; class SimObject : public Physical { - friend class SimRegion; + friend class SimRegion; public: - static const char* TYPENAME() { return "SimObject"; } + static const char* TYPENAME() { return "SimObject"; } - enum TYPES { - SIM_SHIP=100, - SIM_SHOT, - SIM_DRONE, - SIM_EXPLOSION, - SIM_DEBRIS, - SIM_ASTEROID - }; + enum TYPES { + SIM_SHIP=100, + SIM_SHOT, + SIM_DRONE, + SIM_EXPLOSION, + SIM_DEBRIS, + SIM_ASTEROID + }; - SimObject() : region(0), objid(0), active(0), notifying(0) { } - SimObject(const char* n, int t=0) : Physical(n,t), region(0), objid(0), active(0), notifying(0) { } - virtual ~SimObject(); + SimObject() : region(0), objid(0), active(0), notifying(0) { } + SimObject(const char* n, int t=0) : Physical(n,t), region(0), objid(0), active(0), notifying(0) { } + virtual ~SimObject(); - virtual SimRegion* GetRegion() const { return region; } - virtual void SetRegion(SimRegion* rgn) { region = rgn; } + virtual SimRegion* GetRegion() const { return region; } + virtual void SetRegion(SimRegion* rgn) { region = rgn; } - virtual void Notify(); - virtual void Register(SimObserver* obs); - virtual void Unregister(SimObserver* obs); + virtual void Notify(); + virtual void Register(SimObserver* obs); + virtual void Unregister(SimObserver* obs); - virtual void Activate(Scene& scene); - virtual void Deactivate(Scene& scene); + virtual void Activate(Scene& scene); + virtual void Deactivate(Scene& scene); - virtual DWORD GetObjID() const { return objid; } - virtual void SetObjID(DWORD id) { objid = id; } + virtual DWORD GetObjID() const { return objid; } + virtual void SetObjID(DWORD id) { objid = id; } - virtual bool IsHostileTo(const SimObject* o) - const { return false; } + virtual bool IsHostileTo(const SimObject* o) + const { return false; } protected: - SimRegion* region; - List observers; - DWORD objid; - bool active; - bool notifying; + SimRegion* region; + List observers; + DWORD objid; + bool active; + bool notifying; }; // +--------------------------------------------------------------------+ @@ -78,21 +78,21 @@ protected: class SimObserver { public: - static const char* TYPENAME() { return "SimObserver"; } + static const char* TYPENAME() { return "SimObserver"; } - virtual ~SimObserver(); + virtual ~SimObserver(); - int operator == (const SimObserver& o) const { return this == &o; } + int operator == (const SimObserver& o) const { return this == &o; } - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; - virtual void Observe(SimObject* obj); - virtual void Ignore(SimObject* obj); + virtual void Observe(SimObject* obj); + virtual void Ignore(SimObject* obj); protected: - List observe_list; + List observe_list; }; #endif SimObject_h -- cgit v1.1