From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/SimEvent.h | 240 ++++++++++++++++++++++++++--------------------------- 1 file changed, 120 insertions(+), 120 deletions(-) (limited to 'Stars45/SimEvent.h') diff --git a/Stars45/SimEvent.h b/Stars45/SimEvent.h index 779fe00..031ac48 100644 --- a/Stars45/SimEvent.h +++ b/Stars45/SimEvent.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: SimEvent.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: SimEvent.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Simulation Universe and Region classes + OVERVIEW + ======== + Simulation Universe and Region classes */ #ifndef SimEvent_h @@ -34,37 +34,37 @@ class CombatUnit; class SimEvent { public: - static const char* TYPENAME() { return "SimEvent"; } - - enum EVENT { LAUNCH=1, DOCK, LAND, EJECT, CRASH, COLLIDE, DESTROYED, - MAKE_ORBIT, BREAK_ORBIT, QUANTUM_JUMP, - LAUNCH_SHIP, RECOVER_SHIP, - FIRE_GUNS, FIRE_MISSILE, DROP_DECOY, - GUNS_KILL, MISSILE_KILL, - LAUNCH_PROBE, SCAN_TARGET - }; - - SimEvent(int event, const char* tgt=0, const char* info=0); - ~SimEvent(); - - int GetEvent() const { return event; } - int GetTime() const { return time; } - Text GetEventDesc() const; - const char* GetTarget() const { return target; } - const char* GetInfo() const { return info; } - int GetCount() const { return count; } - - void SetTarget(const char* tgt); - void SetInfo(const char* info); - void SetCount(int count); - void SetTime(int time); + static const char* TYPENAME() { return "SimEvent"; } + + enum EVENT { LAUNCH=1, DOCK, LAND, EJECT, CRASH, COLLIDE, DESTROYED, + MAKE_ORBIT, BREAK_ORBIT, QUANTUM_JUMP, + LAUNCH_SHIP, RECOVER_SHIP, + FIRE_GUNS, FIRE_MISSILE, DROP_DECOY, + GUNS_KILL, MISSILE_KILL, + LAUNCH_PROBE, SCAN_TARGET + }; + + SimEvent(int event, const char* tgt=0, const char* info=0); + ~SimEvent(); + + int GetEvent() const { return event; } + int GetTime() const { return time; } + Text GetEventDesc() const; + const char* GetTarget() const { return target; } + const char* GetInfo() const { return info; } + int GetCount() const { return count; } + + void SetTarget(const char* tgt); + void SetInfo(const char* info); + void SetCount(int count); + void SetTime(int time); private: - int event; - int time; - Text target; - Text info; - int count; + int event; + int time; + Text target; + Text info; + int count; }; // +--------------------------------------------------------------------+ @@ -72,91 +72,91 @@ private: class ShipStats { public: - static const char* TYPENAME() { return "ShipStats"; } - - ShipStats(const char* name, int iff=0); - ~ShipStats(); - - static void Initialize(); - static void Close(); - static ShipStats* Find(const char* name); - static int NumStats(); - static ShipStats* GetStats(int i); - - void Summarize(); - - const char* GetName() const { return name; } - const char* GetType() const { return type; } - const char* GetRole() const { return role; } - const char* GetRegion() const { return region; } - CombatGroup* GetCombatGroup() const { return combat_group; } - CombatUnit* GetCombatUnit() const { return combat_unit; } - int GetElementIndex() const { return elem_index; } - int GetShipClass() const { return ship_class; } - int GetIFF() const { return iff; } - int GetGunKills() const { return kill1; } - int GetMissileKills() const { return kill2; } - int GetDeaths() const { return lost; } - int GetColls() const { return coll; } - int GetPoints() const { return points; } - int GetCommandPoints()const { return cmd_points; } - - int GetGunShots() const { return gun_shots; } - int GetGunHits() const { return gun_hits; } - int GetMissileShots() const { return missile_shots; } - int GetMissileHits() const { return missile_hits; } - - bool IsPlayer() const { return player; } - - List& - GetEvents() { return events; } - SimEvent* AddEvent(SimEvent* e); - SimEvent* AddEvent(int event, const char* tgt=0, const char* info=0); - bool HasEvent(int event); - - void SetShipClass(int c) { ship_class = c; } - void SetIFF(int i) { iff = i; } - void SetType(const char* t); - void SetRole(const char* r); - void SetRegion(const char* r); - void SetCombatGroup(CombatGroup* g); - void SetCombatUnit(CombatUnit* u); - void SetElementIndex(int n); - void SetPlayer(bool p); - - void AddGunShot() { gun_shots++; } - void AddGunHit() { gun_hits++; } - void AddMissileShot() { missile_shots++; } - void AddMissileHit() { missile_hits++; } - void AddPoints(int p) { points += p; } - void AddCommandPoints(int p) { cmd_points += p; } + static const char* TYPENAME() { return "ShipStats"; } + + ShipStats(const char* name, int iff=0); + ~ShipStats(); + + static void Initialize(); + static void Close(); + static ShipStats* Find(const char* name); + static int NumStats(); + static ShipStats* GetStats(int i); + + void Summarize(); + + const char* GetName() const { return name; } + const char* GetType() const { return type; } + const char* GetRole() const { return role; } + const char* GetRegion() const { return region; } + CombatGroup* GetCombatGroup() const { return combat_group; } + CombatUnit* GetCombatUnit() const { return combat_unit; } + int GetElementIndex() const { return elem_index; } + int GetShipClass() const { return ship_class; } + int GetIFF() const { return iff; } + int GetGunKills() const { return kill1; } + int GetMissileKills() const { return kill2; } + int GetDeaths() const { return lost; } + int GetColls() const { return coll; } + int GetPoints() const { return points; } + int GetCommandPoints()const { return cmd_points; } + + int GetGunShots() const { return gun_shots; } + int GetGunHits() const { return gun_hits; } + int GetMissileShots() const { return missile_shots; } + int GetMissileHits() const { return missile_hits; } + + bool IsPlayer() const { return player; } + + List& + GetEvents() { return events; } + SimEvent* AddEvent(SimEvent* e); + SimEvent* AddEvent(int event, const char* tgt=0, const char* info=0); + bool HasEvent(int event); + + void SetShipClass(int c) { ship_class = c; } + void SetIFF(int i) { iff = i; } + void SetType(const char* t); + void SetRole(const char* r); + void SetRegion(const char* r); + void SetCombatGroup(CombatGroup* g); + void SetCombatUnit(CombatUnit* u); + void SetElementIndex(int n); + void SetPlayer(bool p); + + void AddGunShot() { gun_shots++; } + void AddGunHit() { gun_hits++; } + void AddMissileShot() { missile_shots++; } + void AddMissileHit() { missile_hits++; } + void AddPoints(int p) { points += p; } + void AddCommandPoints(int p) { cmd_points += p; } private: - Text name; - Text type; - Text role; - Text region; - CombatGroup* combat_group; - CombatUnit* combat_unit; - bool player; - int elem_index; - int ship_class; - int iff; - int kill1; - int kill2; - int lost; - int coll; - - int gun_shots; - int gun_hits; - - int missile_shots; - int missile_hits; - - int points; - int cmd_points; - - List events; + Text name; + Text type; + Text role; + Text region; + CombatGroup* combat_group; + CombatUnit* combat_unit; + bool player; + int elem_index; + int ship_class; + int iff; + int kill1; + int kill2; + int lost; + int coll; + + int gun_shots; + int gun_hits; + + int missile_shots; + int missile_hits; + + int points; + int cmd_points; + + List events; }; #endif SimEvent_h -- cgit v1.1