From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/SimEvent.cpp | 262 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 262 insertions(+) create mode 100644 Stars45/SimEvent.cpp (limited to 'Stars45/SimEvent.cpp') diff --git a/Stars45/SimEvent.cpp b/Stars45/SimEvent.cpp new file mode 100644 index 0000000..1cec64e --- /dev/null +++ b/Stars45/SimEvent.cpp @@ -0,0 +1,262 @@ +/* Project Starshatter 5.0 + Destroyer Studios LLC + Copyright © 1997-2007. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: SimEvent.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Simulation Events for mission summary +*/ + +#include "MemDebug.h" +#include "SimEvent.h" +#include "Sim.h" +#include "Game.h" + +// +====================================================================+ + +List records; + +// +====================================================================+ + +SimEvent::SimEvent(int e, const char* t, const char* i) + : event(e), count(0) +{ + Sim* sim = Sim::GetSim(); + if (sim) { + time = (int) sim->MissionClock(); + } + else { + time = (int) (Game::GameTime()/1000); + } + + SetTarget(t); + SetInfo(i); +} + +SimEvent::~SimEvent() +{ +} + +// +--------------------------------------------------------------------+ + +void +SimEvent::SetTime(int t) +{ + time = t; +} + +void +SimEvent::SetTarget(const char* t) +{ + if (t && t[0]) + target = t; +} + +void +SimEvent::SetInfo(const char* i) +{ + if (i && i[0]) + info = i; +} + +void +SimEvent::SetCount(int c) +{ + count = c; +} + +Text +SimEvent::GetEventDesc() const +{ + switch (event) { + case LAUNCH: return Game::GetText("sim.event.Launch"); + case DOCK: return Game::GetText("sim.event.Dock"); + case LAND: return Game::GetText("sim.event.Land"); + case EJECT: return Game::GetText("sim.event.Eject"); + case CRASH: return Game::GetText("sim.event.Crash"); + case COLLIDE: return Game::GetText("sim.event.Collision With"); + case DESTROYED: return Game::GetText("sim.event.Destroyed By"); + case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit"); + case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit"); + case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump"); + case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship"); + case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship"); + case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns"); + case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile"); + case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy"); + case GUNS_KILL: return Game::GetText("sim.event.Guns Kill"); + case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill"); + case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe"); + case SCAN_TARGET: return Game::GetText("sim.event.Scan Target"); + default: return Game::GetText("sim.event.no event"); + } +} + +// +====================================================================+ + +ShipStats::ShipStats(const char* n, int i) + : name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0), + cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0), + combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1) +{ + if (!n || !n[0]) + name = Game::GetText("[unknown]"); +} + +ShipStats::~ShipStats() +{ + events.destroy(); +} + +// +--------------------------------------------------------------------+ + +void +ShipStats::SetType(const char* t) +{ + if (t && t[0]) + type = t; +} + +void +ShipStats::SetRole(const char* r) +{ + if (r && r[0]) + role = r; +} + +void +ShipStats::SetRegion(const char* r) +{ + if (r && r[0]) + region = r; +} + +void +ShipStats::SetCombatGroup(CombatGroup* g) +{ + combat_group = g; +} + +void +ShipStats::SetCombatUnit(CombatUnit* u) +{ + combat_unit = u; +} + +void +ShipStats::SetElementIndex(int n) +{ + elem_index = n; +} + +void +ShipStats::SetPlayer(bool p) +{ + player = p; +} + +// +--------------------------------------------------------------------+ + +void +ShipStats::Summarize() +{ + kill1 = 0; + kill2 = 0; + lost = 0; + coll = 0; + + ListIter iter = events; + while (++iter) { + SimEvent* event = iter.value(); + int code = event->GetEvent(); + + if (code == SimEvent::GUNS_KILL) + kill1++; + + else if (code == SimEvent::MISSILE_KILL) + kill2++; + + else if (code == SimEvent::DESTROYED) + lost++; + + else if (code == SimEvent::CRASH) + coll++; + + else if (code == SimEvent::COLLIDE) + coll++; + } +} + +// +--------------------------------------------------------------------+ + +SimEvent* +ShipStats::AddEvent(SimEvent* e) +{ + events.append(e); + return e; +} + +SimEvent* +ShipStats::AddEvent(int event, const char* tgt, const char* info) +{ + SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info); + events.append(e); + return e; +} + +bool +ShipStats::HasEvent(int event) +{ + for (int i = 0; i < events.size(); i++) + if (events[i]->GetEvent() == event) + return true; + + return false; +} + +// +--------------------------------------------------------------------+ + +void ShipStats::Initialize() { records.destroy(); } +void ShipStats::Close() { records.destroy(); } + +// +--------------------------------------------------------------------+ + +int +ShipStats::NumStats() +{ + return records.size(); +} + +ShipStats* +ShipStats::GetStats(int i) +{ + if (i >= 0 && i < records.size()) + return records.at(i); + + return 0; +} + +ShipStats* +ShipStats::Find(const char* name) +{ + if (name && name[0]) { + ListIter iter = records; + while (++iter) { + ShipStats* stats = iter.value(); + if (!strcmp(stats->GetName(), name)) + return stats; + } + + ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name); + records.append(stats); + return stats; + } + + return 0; +} + -- cgit v1.1