From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/SimEvent.cpp | 548 +++++++++++++++++++++++++++------------------------ 1 file changed, 286 insertions(+), 262 deletions(-) (limited to 'Stars45/SimEvent.cpp') diff --git a/Stars45/SimEvent.cpp b/Stars45/SimEvent.cpp index 4128d00..b955513 100644 --- a/Stars45/SimEvent.cpp +++ b/Stars45/SimEvent.cpp @@ -1,262 +1,286 @@ -/* Project Starshatter 5.0 - Destroyer Studios LLC - Copyright © 1997-2007. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: SimEvent.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Simulation Events for mission summary -*/ - -#include "MemDebug.h" -#include "SimEvent.h" -#include "Sim.h" -#include "Game.h" - -// +====================================================================+ - -List records; - -// +====================================================================+ - -SimEvent::SimEvent(int e, const char* t, const char* i) -: event(e), count(0) -{ - Sim* sim = Sim::GetSim(); - if (sim) { - time = (int) sim->MissionClock(); - } - else { - time = (int) (Game::GameTime()/1000); - } - - SetTarget(t); - SetInfo(i); -} - -SimEvent::~SimEvent() -{ -} - -// +--------------------------------------------------------------------+ - -void -SimEvent::SetTime(int t) -{ - time = t; -} - -void -SimEvent::SetTarget(const char* t) -{ - if (t && t[0]) - target = t; -} - -void -SimEvent::SetInfo(const char* i) -{ - if (i && i[0]) - info = i; -} - -void -SimEvent::SetCount(int c) -{ - count = c; -} - -Text -SimEvent::GetEventDesc() const -{ - switch (event) { - case LAUNCH: return Game::GetText("sim.event.Launch"); - case DOCK: return Game::GetText("sim.event.Dock"); - case LAND: return Game::GetText("sim.event.Land"); - case EJECT: return Game::GetText("sim.event.Eject"); - case CRASH: return Game::GetText("sim.event.Crash"); - case COLLIDE: return Game::GetText("sim.event.Collision With"); - case DESTROYED: return Game::GetText("sim.event.Destroyed By"); - case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit"); - case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit"); - case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump"); - case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship"); - case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship"); - case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns"); - case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile"); - case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy"); - case GUNS_KILL: return Game::GetText("sim.event.Guns Kill"); - case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill"); - case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe"); - case SCAN_TARGET: return Game::GetText("sim.event.Scan Target"); - default: return Game::GetText("sim.event.no event"); - } -} - -// +====================================================================+ - -ShipStats::ShipStats(const char* n, int i) -: name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0), -cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0), -combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1) -{ - if (!n || !n[0]) - name = Game::GetText("[unknown]"); -} - -ShipStats::~ShipStats() -{ - events.destroy(); -} - -// +--------------------------------------------------------------------+ - -void -ShipStats::SetType(const char* t) -{ - if (t && t[0]) - type = t; -} - -void -ShipStats::SetRole(const char* r) -{ - if (r && r[0]) - role = r; -} - -void -ShipStats::SetRegion(const char* r) -{ - if (r && r[0]) - region = r; -} - -void -ShipStats::SetCombatGroup(CombatGroup* g) -{ - combat_group = g; -} - -void -ShipStats::SetCombatUnit(CombatUnit* u) -{ - combat_unit = u; -} - -void -ShipStats::SetElementIndex(int n) -{ - elem_index = n; -} - -void -ShipStats::SetPlayer(bool p) -{ - player = p; -} - -// +--------------------------------------------------------------------+ - -void -ShipStats::Summarize() -{ - kill1 = 0; - kill2 = 0; - lost = 0; - coll = 0; - - ListIter iter = events; - while (++iter) { - SimEvent* event = iter.value(); - int code = event->GetEvent(); - - if (code == SimEvent::GUNS_KILL) - kill1++; - - else if (code == SimEvent::MISSILE_KILL) - kill2++; - - else if (code == SimEvent::DESTROYED) - lost++; - - else if (code == SimEvent::CRASH) - coll++; - - else if (code == SimEvent::COLLIDE) - coll++; - } -} - -// +--------------------------------------------------------------------+ - -SimEvent* -ShipStats::AddEvent(SimEvent* e) -{ - events.append(e); - return e; -} - -SimEvent* -ShipStats::AddEvent(int event, const char* tgt, const char* info) -{ - SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info); - events.append(e); - return e; -} - -bool -ShipStats::HasEvent(int event) -{ - for (int i = 0; i < events.size(); i++) - if (events[i]->GetEvent() == event) - return true; - - return false; -} - -// +--------------------------------------------------------------------+ - -void ShipStats::Initialize() { records.destroy(); } -void ShipStats::Close() { records.destroy(); } - -// +--------------------------------------------------------------------+ - -int -ShipStats::NumStats() -{ - return records.size(); -} - -ShipStats* -ShipStats::GetStats(int i) -{ - if (i >= 0 && i < records.size()) - return records.at(i); - - return 0; -} - -ShipStats* -ShipStats::Find(const char* name) -{ - if (name && name[0]) { - ListIter iter = records; - while (++iter) { - ShipStats* stats = iter.value(); - if (!strcmp(stats->GetName(), name)) - return stats; - } - - ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name); - records.append(stats); - return stats; - } - - return 0; -} - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: SimEvent.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Simulation Events for mission summary +*/ + +#include "MemDebug.h" +#include "SimEvent.h" +#include "Sim.h" +#include "Game.h" + +// +====================================================================+ + +List records; + +// +====================================================================+ + +SimEvent::SimEvent(int e, const char* t, const char* i) +: event(e), count(0) +{ + Sim* sim = Sim::GetSim(); + if (sim) { + time = (int) sim->MissionClock(); + } + else { + time = (int) (Game::GameTime()/1000); + } + + SetTarget(t); + SetInfo(i); +} + +SimEvent::~SimEvent() +{ +} + +// +--------------------------------------------------------------------+ + +void +SimEvent::SetTime(int t) +{ + time = t; +} + +void +SimEvent::SetTarget(const char* t) +{ + if (t && t[0]) + target = t; +} + +void +SimEvent::SetInfo(const char* i) +{ + if (i && i[0]) + info = i; +} + +void +SimEvent::SetCount(int c) +{ + count = c; +} + +Text +SimEvent::GetEventDesc() const +{ + switch (event) { + case LAUNCH: return Game::GetText("sim.event.Launch"); + case DOCK: return Game::GetText("sim.event.Dock"); + case LAND: return Game::GetText("sim.event.Land"); + case EJECT: return Game::GetText("sim.event.Eject"); + case CRASH: return Game::GetText("sim.event.Crash"); + case COLLIDE: return Game::GetText("sim.event.Collision With"); + case DESTROYED: return Game::GetText("sim.event.Destroyed By"); + case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit"); + case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit"); + case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump"); + case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship"); + case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship"); + case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns"); + case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile"); + case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy"); + case GUNS_KILL: return Game::GetText("sim.event.Guns Kill"); + case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill"); + case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe"); + case SCAN_TARGET: return Game::GetText("sim.event.Scan Target"); + default: return Game::GetText("sim.event.no event"); + } +} + +// +====================================================================+ + +ShipStats::ShipStats(const char* n, int i) +: name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0), +cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0), +combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1) +{ + if (!n || !n[0]) + name = Game::GetText("[unknown]"); +} + +ShipStats::~ShipStats() +{ + events.destroy(); +} + +// +--------------------------------------------------------------------+ + +void +ShipStats::SetType(const char* t) +{ + if (t && t[0]) + type = t; +} + +void +ShipStats::SetRole(const char* r) +{ + if (r && r[0]) + role = r; +} + +void +ShipStats::SetRegion(const char* r) +{ + if (r && r[0]) + region = r; +} + +void +ShipStats::SetCombatGroup(CombatGroup* g) +{ + combat_group = g; +} + +void +ShipStats::SetCombatUnit(CombatUnit* u) +{ + combat_unit = u; +} + +void +ShipStats::SetElementIndex(int n) +{ + elem_index = n; +} + +void +ShipStats::SetPlayer(bool p) +{ + player = p; +} + +// +--------------------------------------------------------------------+ + +void +ShipStats::Summarize() +{ + kill1 = 0; + kill2 = 0; + lost = 0; + coll = 0; + + ListIter iter = events; + while (++iter) { + SimEvent* event = iter.value(); + int code = event->GetEvent(); + + if (code == SimEvent::GUNS_KILL) + kill1++; + + else if (code == SimEvent::MISSILE_KILL) + kill2++; + + else if (code == SimEvent::DESTROYED) + lost++; + + else if (code == SimEvent::CRASH) + coll++; + + else if (code == SimEvent::COLLIDE) + coll++; + } +} + +// +--------------------------------------------------------------------+ + +SimEvent* +ShipStats::AddEvent(SimEvent* e) +{ + events.append(e); + return e; +} + +SimEvent* +ShipStats::AddEvent(int event, const char* tgt, const char* info) +{ + SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info); + events.append(e); + return e; +} + +bool +ShipStats::HasEvent(int event) +{ + for (int i = 0; i < events.size(); i++) + if (events[i]->GetEvent() == event) + return true; + + return false; +} + +// +--------------------------------------------------------------------+ + +void ShipStats::Initialize() { records.destroy(); } +void ShipStats::Close() { records.destroy(); } + +// +--------------------------------------------------------------------+ + +int +ShipStats::NumStats() +{ + return records.size(); +} + +ShipStats* +ShipStats::GetStats(int i) +{ + if (i >= 0 && i < records.size()) + return records.at(i); + + return 0; +} + +ShipStats* +ShipStats::Find(const char* name) +{ + if (name && name[0]) { + ListIter iter = records; + while (++iter) { + ShipStats* stats = iter.value(); + if (!strcmp(stats->GetName(), name)) + return stats; + } + + ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name); + records.append(stats); + return stats; + } + + return 0; +} + -- cgit v1.1