From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/SimEvent.cpp | 218 +++++++++++++++++++++++++-------------------------- 1 file changed, 109 insertions(+), 109 deletions(-) (limited to 'Stars45/SimEvent.cpp') diff --git a/Stars45/SimEvent.cpp b/Stars45/SimEvent.cpp index 1cec64e..4128d00 100644 --- a/Stars45/SimEvent.cpp +++ b/Stars45/SimEvent.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 5.0 - Destroyer Studios LLC - Copyright © 1997-2007. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2007. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: SimEvent.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: SimEvent.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Simulation Events for mission summary + OVERVIEW + ======== + Simulation Events for mission summary */ #include "MemDebug.h" @@ -24,18 +24,18 @@ List records; // +====================================================================+ SimEvent::SimEvent(int e, const char* t, const char* i) - : event(e), count(0) +: event(e), count(0) { - Sim* sim = Sim::GetSim(); - if (sim) { - time = (int) sim->MissionClock(); - } - else { - time = (int) (Game::GameTime()/1000); - } - - SetTarget(t); - SetInfo(i); + Sim* sim = Sim::GetSim(); + if (sim) { + time = (int) sim->MissionClock(); + } + else { + time = (int) (Game::GameTime()/1000); + } + + SetTarget(t); + SetInfo(i); } SimEvent::~SimEvent() @@ -47,70 +47,70 @@ SimEvent::~SimEvent() void SimEvent::SetTime(int t) { - time = t; + time = t; } void SimEvent::SetTarget(const char* t) { - if (t && t[0]) - target = t; + if (t && t[0]) + target = t; } void SimEvent::SetInfo(const char* i) { - if (i && i[0]) - info = i; + if (i && i[0]) + info = i; } void SimEvent::SetCount(int c) { - count = c; + count = c; } Text SimEvent::GetEventDesc() const { - switch (event) { - case LAUNCH: return Game::GetText("sim.event.Launch"); - case DOCK: return Game::GetText("sim.event.Dock"); - case LAND: return Game::GetText("sim.event.Land"); - case EJECT: return Game::GetText("sim.event.Eject"); - case CRASH: return Game::GetText("sim.event.Crash"); - case COLLIDE: return Game::GetText("sim.event.Collision With"); - case DESTROYED: return Game::GetText("sim.event.Destroyed By"); - case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit"); - case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit"); - case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump"); - case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship"); - case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship"); - case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns"); - case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile"); - case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy"); - case GUNS_KILL: return Game::GetText("sim.event.Guns Kill"); - case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill"); - case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe"); - case SCAN_TARGET: return Game::GetText("sim.event.Scan Target"); - default: return Game::GetText("sim.event.no event"); - } + switch (event) { + case LAUNCH: return Game::GetText("sim.event.Launch"); + case DOCK: return Game::GetText("sim.event.Dock"); + case LAND: return Game::GetText("sim.event.Land"); + case EJECT: return Game::GetText("sim.event.Eject"); + case CRASH: return Game::GetText("sim.event.Crash"); + case COLLIDE: return Game::GetText("sim.event.Collision With"); + case DESTROYED: return Game::GetText("sim.event.Destroyed By"); + case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit"); + case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit"); + case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump"); + case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship"); + case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship"); + case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns"); + case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile"); + case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy"); + case GUNS_KILL: return Game::GetText("sim.event.Guns Kill"); + case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill"); + case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe"); + case SCAN_TARGET: return Game::GetText("sim.event.Scan Target"); + default: return Game::GetText("sim.event.no event"); + } } // +====================================================================+ ShipStats::ShipStats(const char* n, int i) - : name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0), - cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0), - combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1) +: name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0), +cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0), +combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1) { - if (!n || !n[0]) - name = Game::GetText("[unknown]"); + if (!n || !n[0]) + name = Game::GetText("[unknown]"); } ShipStats::~ShipStats() { - events.destroy(); + events.destroy(); } // +--------------------------------------------------------------------+ @@ -118,46 +118,46 @@ ShipStats::~ShipStats() void ShipStats::SetType(const char* t) { - if (t && t[0]) - type = t; + if (t && t[0]) + type = t; } void ShipStats::SetRole(const char* r) { - if (r && r[0]) - role = r; + if (r && r[0]) + role = r; } void ShipStats::SetRegion(const char* r) { - if (r && r[0]) - region = r; + if (r && r[0]) + region = r; } void ShipStats::SetCombatGroup(CombatGroup* g) { - combat_group = g; + combat_group = g; } void ShipStats::SetCombatUnit(CombatUnit* u) { - combat_unit = u; + combat_unit = u; } void ShipStats::SetElementIndex(int n) { - elem_index = n; + elem_index = n; } void ShipStats::SetPlayer(bool p) { - player = p; + player = p; } // +--------------------------------------------------------------------+ @@ -165,31 +165,31 @@ ShipStats::SetPlayer(bool p) void ShipStats::Summarize() { - kill1 = 0; - kill2 = 0; - lost = 0; - coll = 0; + kill1 = 0; + kill2 = 0; + lost = 0; + coll = 0; - ListIter iter = events; - while (++iter) { - SimEvent* event = iter.value(); - int code = event->GetEvent(); + ListIter iter = events; + while (++iter) { + SimEvent* event = iter.value(); + int code = event->GetEvent(); - if (code == SimEvent::GUNS_KILL) - kill1++; + if (code == SimEvent::GUNS_KILL) + kill1++; - else if (code == SimEvent::MISSILE_KILL) - kill2++; + else if (code == SimEvent::MISSILE_KILL) + kill2++; - else if (code == SimEvent::DESTROYED) - lost++; + else if (code == SimEvent::DESTROYED) + lost++; - else if (code == SimEvent::CRASH) - coll++; + else if (code == SimEvent::CRASH) + coll++; - else if (code == SimEvent::COLLIDE) - coll++; - } + else if (code == SimEvent::COLLIDE) + coll++; + } } // +--------------------------------------------------------------------+ @@ -197,26 +197,26 @@ ShipStats::Summarize() SimEvent* ShipStats::AddEvent(SimEvent* e) { - events.append(e); - return e; + events.append(e); + return e; } SimEvent* ShipStats::AddEvent(int event, const char* tgt, const char* info) { - SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info); - events.append(e); - return e; + SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info); + events.append(e); + return e; } bool ShipStats::HasEvent(int event) { - for (int i = 0; i < events.size(); i++) - if (events[i]->GetEvent() == event) - return true; + for (int i = 0; i < events.size(); i++) + if (events[i]->GetEvent() == event) + return true; - return false; + return false; } // +--------------------------------------------------------------------+ @@ -229,34 +229,34 @@ void ShipStats::Close() { records.destroy(); } int ShipStats::NumStats() { - return records.size(); + return records.size(); } ShipStats* ShipStats::GetStats(int i) { - if (i >= 0 && i < records.size()) - return records.at(i); + if (i >= 0 && i < records.size()) + return records.at(i); - return 0; + return 0; } ShipStats* ShipStats::Find(const char* name) { - if (name && name[0]) { - ListIter iter = records; - while (++iter) { - ShipStats* stats = iter.value(); - if (!strcmp(stats->GetName(), name)) - return stats; - } - - ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name); - records.append(stats); - return stats; - } - - return 0; + if (name && name[0]) { + ListIter iter = records; + while (++iter) { + ShipStats* stats = iter.value(); + if (!strcmp(stats->GetName(), name)) + return stats; + } + + ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name); + records.append(stats); + return stats; + } + + return 0; } -- cgit v1.1