From 51657e10769faa2617d546a06c42e4c62a19bb50 Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 30 Jan 2022 17:41:24 +0100 Subject: Removed trailing whitespace all over the place --- Stars45/Sim.cpp | 58 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 29 insertions(+), 29 deletions(-) (limited to 'Stars45/Sim.cpp') diff --git a/Stars45/Sim.cpp b/Stars45/Sim.cpp index 01fbe16..aa7f4b6 100644 --- a/Stars45/Sim.cpp +++ b/Stars45/Sim.cpp @@ -232,7 +232,7 @@ Sim::CommitMission() Player* p = Player::GetCurrentPlayer(); p->ProcessStats(s, start_time); - if (mission && mission->Type() == Mission::TRAINING && + if (mission && mission->Type() == Mission::TRAINING && s->GetDeaths() == 0 && s->GetColls() == 0) p->SetTrained(mission->Identity()); @@ -455,7 +455,7 @@ Sim::CreateRegions() } } } - + ListIter rgn = planet->Regions(); while (++rgn) { SimRegion* sim_region = new(__FILE__,__LINE__) SimRegion(this, rgn.value()); @@ -465,7 +465,7 @@ Sim::CreateRegions() } } } - + ListIter rgn = star->Regions(); while (++rgn) { SimRegion* sim_region = new(__FILE__,__LINE__) SimRegion(this, rgn.value()); @@ -587,7 +587,7 @@ Sim::CreateElements() ActivateRegion(rgn); } - // if element belongs to a squadron, + // if element belongs to a squadron, // find the carrier, squadron, flight deck, etc.: if (msn_elem->Squadron().length() > 0) { MissionElement* squadron_elem = mission->FindElement(msn_elem->Squadron()); @@ -792,8 +792,8 @@ Sim::CreateElements() element->SetLoadout(loadout); - Ship* ship = CreateShip(sname, rnum, - (ShipDesign*) msn_elem->GetDesign(), + Ship* ship = CreateShip(sname, rnum, + (ShipDesign*) msn_elem->GetDesign(), rgn_name, l2, msn_elem->GetIFF(), msn_elem->CommandAI(), @@ -1434,7 +1434,7 @@ Sim::FindNearestRegion(SimObject* object, int type) } } } - + return result; } @@ -1459,7 +1459,7 @@ Sim::FindNearestSpaceRegion(Orbital* body) } } } - + return result; } @@ -1757,7 +1757,7 @@ Sim::ResolveHyperList() } jumplist.destroy(); - + if (pship && pship->GetRegion()) { if (active_region != pship->GetRegion()) { pship->GetRegion()->SetPlayerShip(pship); @@ -2288,7 +2288,7 @@ SimRegion::SimRegion(Sim* s, OrbitalRegion* r) Point init_loc((rand()-16384.0f) * 30, (rand()-16384.0f) * 3, (rand()-16384.0f) * 30); - sim->CreateAsteroid(init_loc, i, Random(1e7, 1e8), this); + sim->CreateAsteroid(init_loc, i, Random(1e7, 1e8), this); } } } @@ -2436,7 +2436,7 @@ SimRegion::ClearSelection() void SimRegion::AddSelection(Ship* newsel) { - if (!newsel || + if (!newsel || newsel->GetFlightPhase() < Ship::ACTIVE || newsel->GetFlightPhase() >= Ship::RECOVERY) return; @@ -2637,7 +2637,7 @@ SimRegion::UpdateShips(double seconds) while (++ship_iter) { ship = ship_iter.value(); - + if (ship_index == ai_index || ship == player_ship) ship->SetAIMode(2); else @@ -2668,7 +2668,7 @@ SimRegion::UpdateShots(double seconds) sim->CreateSplashDamage(shot); } } - + if (shot->Life() < 0.01) { // died of old age NetUtil::SendWepDestroy(shot); @@ -2757,12 +2757,12 @@ SimRegion::DamageShips() if (ship_destroyed) { NetUtil::SendObjKill(ship, owner, shot->IsMissile() ? NetObjKill::KILL_SECONDARY : NetObjKill::KILL_PRIMARY); Director* director; - + Print(" %s Killed %s (%s)\n", owner_name, ship->Name(), FormatGameTime()); if (owner) director = owner->GetDirector(); - + // alert the killer if (director && director->Type() > SteerAI::SEEKER && director->Type() < SteerAI::GROUND) { ShipAI* shipAI = (ShipAI*) director; @@ -2883,7 +2883,7 @@ SimRegion::DamageShips() if (shot->IsDrone()) drones.remove((Drone*) shot); - + shot_iter.removeItem(); delete shot; shot = 0; @@ -2916,7 +2916,7 @@ SimRegion::DamageShips() NetUtil::SendWepDestroy(shot); if (shot->IsDrone()) drones.remove((Drone*) shot); - + shot_iter.removeItem(); delete shot; shot = 0; @@ -2934,7 +2934,7 @@ SimRegion::DamageShips() if (!shot->IsBeam()) { if (shot->IsDrone()) drones.remove((Drone*) shot); - + shot_iter.removeItem(); delete shot; shot = 0; @@ -2959,8 +2959,8 @@ SimRegion::CollideShips() ListIter ship_iter = ships; while (++ship_iter) { Ship* ship = ship_iter.value(); - - if (ship->InTransition() || + + if (ship->InTransition() || ship->GetFlightPhase() < Ship::ACTIVE || ship->MissionClock() < 10000 || ship->IsNetObserver()) @@ -2975,7 +2975,7 @@ SimRegion::CollideShips() if (targ == ship) continue; - if (targ->InTransition() || + if (targ->InTransition() || targ->GetFlightPhase() < Ship::ACTIVE || targ->MissionClock() < 10000 || targ->IsNetObserver()) @@ -3143,8 +3143,8 @@ SimRegion::CrashShips() while (++ship_iter) { Ship* ship = ship_iter.value(); - if (!ship->IsGroundUnit() && - !ship->InTransition() && + if (!ship->IsGroundUnit() && + !ship->InTransition() && ship->Class() != Ship::LCA && ship->AltitudeAGL() < ship->Radius()/2) { if (ship->GetFlightPhase() == Ship::ACTIVE || ship->GetFlightPhase() == Ship::APPROACH) { @@ -3255,7 +3255,7 @@ SimRegion::DestroyShip(Ship* ship) if (sim->netgame && respawn) sim->netgame->Respawn(ship->GetObjID(), spawn); - int n = strlen(ship_name); + int n = strlen(ship_name); if (n > 2) { if (ship_name[n-2] == ' ' && isdigit(ship_name[n-1])) ship_name[n-2] = 0; @@ -3445,7 +3445,7 @@ SimRegion::InsertObject(Ship* ship) TranslateObject(ship); ship->SetRegion(this); - + if (active) ship->Activate(sim->scene); } @@ -3468,7 +3468,7 @@ SimRegion::InsertObject(Shot* shot) TranslateObject(shot); shot->SetRegion(this); - + if (active) shot->Activate(sim->scene); } @@ -3488,7 +3488,7 @@ SimRegion::InsertObject(Explosion* exp) explosions.append(exp); TranslateObject(exp); exp->SetRegion(this); - + if (active) exp->Activate(sim->scene); } @@ -3508,7 +3508,7 @@ SimRegion::InsertObject(Debris* d) debris.append(d); TranslateObject(d); d->SetRegion(this); - + if (active) d->Activate(sim->scene); } @@ -3528,7 +3528,7 @@ SimRegion::InsertObject(Asteroid* a) asteroids.append(a); TranslateObject(a); a->SetRegion(this); - + if (active) a->Activate(sim->scene); } -- cgit v1.1