From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/ShipSolid.h | 128 +++++++++++++++++++++++++++++++--------------------- 1 file changed, 76 insertions(+), 52 deletions(-) (limited to 'Stars45/ShipSolid.h') diff --git a/Stars45/ShipSolid.h b/Stars45/ShipSolid.h index 7ac5c2f..be99068 100644 --- a/Stars45/ShipSolid.h +++ b/Stars45/ShipSolid.h @@ -1,52 +1,76 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: ShipSolid.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - 3D Solid (Polygon) Object -*/ - -#ifndef ShipSolid_h -#define ShipSolid_h - -#include "Solid.h" - -// +--------------------------------------------------------------------+ - -class Ship; -class Skin; - -// +--------------------------------------------------------------------+ - -class ShipSolid : public Solid -{ -public: - static const char* TYPENAME() { return "ShipSolid"; } - - ShipSolid(Ship* s); - virtual ~ShipSolid(); - - virtual void Render(Video* video, DWORD flags); - virtual void TranslateBy(const Point& ref); - - const Skin* GetSkin() const { return skin; } - void SetSkin(const Skin* s) { skin = s; } - -protected: - Ship* ship; - const Skin* skin; - Point true_eye_point; - Point fog_loc; - bool in_soup; -}; - -// +--------------------------------------------------------------------+ - -#endif ShipSolid_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: ShipSolid.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + 3D Solid (Polygon) Object +*/ + +#ifndef ShipSolid_h +#define ShipSolid_h + +#include "Solid.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class Skin; + +// +--------------------------------------------------------------------+ + +class ShipSolid : public Solid +{ +public: + static const char* TYPENAME() { return "ShipSolid"; } + + ShipSolid(Ship* s); + virtual ~ShipSolid(); + + virtual void Render(Video* video, DWORD flags); + virtual void TranslateBy(const Point& ref); + + const Skin* GetSkin() const { return skin; } + void SetSkin(const Skin* s) { skin = s; } + +protected: + Ship* ship; + const Skin* skin; + Point true_eye_point; + Point fog_loc; + bool in_soup; +}; + +// +--------------------------------------------------------------------+ + +#endif ShipSolid_h + -- cgit v1.1