From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/ShipDesign.cpp | 3700 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3700 insertions(+) create mode 100644 Stars45/ShipDesign.cpp (limited to 'Stars45/ShipDesign.cpp') diff --git a/Stars45/ShipDesign.cpp b/Stars45/ShipDesign.cpp new file mode 100644 index 0000000..8c1da09 --- /dev/null +++ b/Stars45/ShipDesign.cpp @@ -0,0 +1,3700 @@ +/* Project Starshatter 5.0 + Destroyer Studios LLC + Copyright © 1997-2007. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: ShipDesign.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Starship Design parameters class +*/ + +#include "MemDebug.h" +#include "ShipDesign.h" +#include "Ship.h" +#include "Shot.h" +#include "Power.h" +#include "HardPoint.h" +#include "Weapon.h" +#include "WeaponDesign.h" +#include "Shield.h" +#include "Sensor.h" +#include "NavLight.h" +#include "NavSystem.h" +#include "Drive.h" +#include "QuantumDrive.h" +#include "Farcaster.h" +#include "Thruster.h" +#include "FlightDeck.h" +#include "LandingGear.h" +#include "Computer.h" +#include "SystemDesign.h" +#include "Component.h" + +#include "Game.h" +#include "Solid.h" +#include "Skin.h" +#include "Sprite.h" +#include "Light.h" +#include "Bitmap.h" +#include "Sound.h" +#include "DataLoader.h" +#include "ParseUtil.h" + +// +--------------------------------------------------------------------+ + +const char* ship_design_class_name[32] = { + "Drone", "Fighter", + "Attack", "LCA", + "Courier", "Cargo", + "Corvette", "Freighter", + + "Frigate", "Destroyer", + "Cruiser", "Battleship", + "Carrier", "Dreadnaught", + + "Station", "Farcaster", + + "Mine", "DEFSAT", + "COMSAT", "SWACS", + + "Building", "Factory", + "SAM", "EWR", + "C3I", "Starbase", + + "0x04000000", "0x08000000", + "0x10000000", "0x20000000", + "0x40000000", "0x80000000" +}; + +// +--------------------------------------------------------------------+ + +static const int NAMELEN = 64; +static bool degrees = false; + +struct ShipCatalogEntry { + static const char* TYPENAME() { return "ShipCatalogEntry"; } + + ShipCatalogEntry() : hide(false), design(0) {} + + ShipCatalogEntry(const char* n, const char* t, const char* p, const char* f, bool h=false) : + name(n), type(t), path(p), file(f), hide(h), design(0) {} + + ~ShipCatalogEntry() { delete design; } + + Text name; + Text type; + Text path; + Text file; + bool hide; + + ShipDesign* design; +}; + +static List catalog; +static List mod_catalog; + +// +--------------------------------------------------------------------+ + +#define GET_DEF_BOOL(n) if (defname==(#n)) GetDefBool((n), def, filename) +#define GET_DEF_TEXT(n) if (defname==(#n)) GetDefText((n), def, filename) +#define GET_DEF_NUM(n) if (defname==(#n)) GetDefNumber((n), def, filename) +#define GET_DEF_VEC(n) if (defname==(#n)) GetDefVec((n), def, filename) + +static char cockpit_name[80]; +static List detail[4]; +static List offset[4]; + +static char errmsg[256]; + +// +--------------------------------------------------------------------+ + +ShipLoad::ShipLoad() +{ + ZeroMemory(name, sizeof(name)); + ZeroMemory(load, sizeof(load)); + mass = 0; +} + +ShipSquadron::ShipSquadron() +{ + name[0] = 0; + design = 0; + count = 4; + avail = 4; +} + +static void PrepareModel(Model& model) +{ + bool uses_bumps = false; + + ListIter iter = model.GetMaterials(); + while (++iter && !uses_bumps) { + Material* mtl = iter.value(); + if (mtl->tex_bumpmap != 0 && mtl->bump != 0) + uses_bumps = true; + } + + if (uses_bumps) + model.ComputeTangents(); +} + +// +--------------------------------------------------------------------+ + +ShipDesign::ShipDesign() + : sensor(0), navsys(0), shield(0), type(0), decoy(0), + probe(0), gear(0), valid(false), secret(false), auto_roll(1), cockpit_model(0), + bolt_hit_sound_resource(0), beam_hit_sound_resource(0), lod_levels(0) +{ + ZeroMemory(filename, sizeof(filename)); + ZeroMemory(path_name, sizeof(path_name)); + ZeroMemory(name, sizeof(name)); + ZeroMemory(display_name, sizeof(display_name)); + ZeroMemory(abrv, sizeof(abrv)); + + for (int i = 0; i < 4; i++) + feature_size[i] = 0.0f; +} + +// +--------------------------------------------------------------------+ + +ShipDesign::ShipDesign(const char* n, const char* p, const char* fname, bool s) + : sensor(0), navsys(0), shield(0), type(0), + quantum_drive(0), farcaster(0), thruster(0), shield_model(0), decoy(0), + probe(0), gear(0), valid(false), secret(s), auto_roll(1), cockpit_model(0), + bolt_hit_sound_resource(0), beam_hit_sound_resource(0), lod_levels(0) +{ + ZeroMemory(filename, sizeof(filename)); + ZeroMemory(path_name, sizeof(path_name)); + ZeroMemory(name, sizeof(name)); + ZeroMemory(display_name, sizeof(display_name)); + ZeroMemory(abrv, sizeof(abrv)); + + strcpy(name, n); + + if (!strstr(fname, ".def")) + sprintf(filename, "%s.def", fname); + else + strcpy(filename, fname); + + for (int i = 0; i < 4; i++) + feature_size[i] = 0.0f; + + scale = 1.0f; + + agility = 2e2f; + air_factor = 0.1f; + vlimit = 8e3f; + drag = 2.5e-5f; + arcade_drag = 1.0f; + roll_drag = 5.0f; + pitch_drag = 5.0f; + yaw_drag = 5.0f; + + roll_rate = 0.0f; + pitch_rate = 0.0f; + yaw_rate = 0.0f; + + trans_x = 0.0f; + trans_y = 0.0f; + trans_z = 0.0f; + + turn_bank = (float) (PI/8); + + CL = 0.0f; + CD = 0.0f; + stall = 0.0f; + + prep_time = 30.0f; + avoid_time = 0.0f; + avoid_fighter = 0.0f; + avoid_strike = 0.0f; + avoid_target = 0.0f; + commit_range = 0.0f; + + splash_radius = -1.0f; + scuttle = 5e3f; + repair_speed = 1.0f; + repair_teams = 2; + repair_auto = true; + repair_screen = true; + wep_screen = true; + + chase_vec = Vec3(0, -100, 20); + bridge_vec = Vec3(0, 0, 0); + beauty_cam = Vec3(0, 0, 0); + cockpit_scale = 1.0f; + + radius = 1.0f; + integrity = 500.0f; + + primary = 0; + secondary = 1; + main_drive = -1; + + pcs = 3.0f; + acs = 1.0f; + detet = 250.0e3f; + e_factor[0] = 0.1f; + e_factor[1] = 0.3f; + e_factor[2] = 1.0f; + + explosion_scale = 0.0f; + death_spiral_time = 3.0f; + + if (!secret) + Print("Loading ShipDesign '%s'\n", name); + + strcpy(path_name, p); + if (path_name[strlen(path_name)-1] != '/') + strcat(path_name, "/"); + + // Load Design File: + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath(path_name); + + BYTE* block; + int blocklen = loader->LoadBuffer(filename, block, true); + + // file not found: + if (blocklen <= 4) { + valid = false; + return; + } + + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'\n", filename); + valid = false; + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "SHIP") { + Print("ERROR: invalid ship design file '%s'\n", filename); + valid = false; + return; + } + } + + cockpit_name[0] = 0; + valid = true; + degrees = false; + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + ParseShip(def); + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + for (i = 0; i < 4; i++) { + int n = 0; + ListIter iter = detail[i]; + while (++iter) { + const char* model_name = iter.value()->data(); + + Model* model = new(__FILE__,__LINE__) Model; + if (!model->Load(model_name, scale)) { + Print("ERROR: Could not load detail %d, model '%s'\n", i, model_name); + delete model; + model = 0; + valid = false; + } + + else { + lod_levels = i+1; + + if (model->Radius() > radius) + radius = (float) model->Radius(); + + models[i].append(model); + PrepareModel(*model); + + if (offset[i].size()) { + *offset[i].at(n) *= scale; + offsets[i].append(offset[i].at(n)); // transfer ownership + } + else + offsets[i].append(new(__FILE__,__LINE__) Point); + + n++; + } + } + + detail[i].destroy(); + } + + if (!secret) + Print(" Ship Design Radius = %f\n", radius); + + if (cockpit_name[0]) { + const char* model_name = cockpit_name; + + cockpit_model = new(__FILE__,__LINE__) Model; + if (!cockpit_model->Load(model_name, cockpit_scale)) { + Print("ERROR: Could not load cockpit model '%s'\n", model_name); + delete cockpit_model; + cockpit_model = 0; + } + else { + if (!secret) + Print(" Loaded cockpit model '%s', preparing tangents\n", model_name); + PrepareModel(*cockpit_model); + } + } + + if (beauty.Width() < 1 && loader->FindFile("beauty.pcx")) + loader->LoadBitmap("beauty.pcx", beauty); + + if (hud_icon.Width() < 1 && loader->FindFile("hud_icon.pcx")) + loader->LoadBitmap("hud_icon.pcx", hud_icon); + + loader->ReleaseBuffer(block); + loader->SetDataPath(0); + + if (abrv[0] == 0) { + switch (type) { + case Ship::DRONE: strcpy(abrv, "DR"); break; + case Ship::FIGHTER: strcpy(abrv, "F"); break; + case Ship::ATTACK: strcpy(abrv, "F/A"); break; + case Ship::LCA: strcpy(abrv, "LCA"); break; + case Ship::CORVETTE: strcpy(abrv, "FC"); break; + case Ship::COURIER: + case Ship::CARGO: + case Ship::FREIGHTER: strcpy(abrv, "MV"); break; + case Ship::FRIGATE: strcpy(abrv, "FF"); break; + case Ship::DESTROYER: strcpy(abrv, "DD"); break; + case Ship::CRUISER: strcpy(abrv, "CA"); break; + case Ship::BATTLESHIP: strcpy(abrv, "BB"); break; + case Ship::CARRIER: strcpy(abrv, "CV"); break; + case Ship::DREADNAUGHT: strcpy(abrv, "DN"); break; + case Ship::MINE: strcpy(abrv, "MINE"); break; + case Ship::COMSAT: strcpy(abrv, "COMS"); break; + case Ship::DEFSAT: strcpy(abrv, "DEFS"); break; + case Ship::SWACS: strcpy(abrv, "SWAC"); break; + default: break; + } + } + + if (scuttle < 1) + scuttle = 1; + + if (splash_radius < 0) + splash_radius = radius * 12.0f; + + if (repair_speed <= 1e-6) + repair_speed = 1.0e-6f; + + if (commit_range <= 0) { + if (type <= Ship::LCA) + commit_range = 80.0e3f; + else + commit_range = 200.0e3f; + } + + // calc standard loadout weights: + ListIter sl = loadouts; + while (++sl) { + for (int i = 0; i < hard_points.size(); i++) { + HardPoint* hp = hard_points[i]; + sl->mass += hp->GetCarryMass(sl->load[i]); + } + } +} + +// +--------------------------------------------------------------------+ + +ShipDesign::~ShipDesign() +{ + delete bolt_hit_sound_resource; + delete beam_hit_sound_resource; + delete cockpit_model; + delete navsys; + delete sensor; + delete shield; + delete thruster; + delete farcaster; + delete quantum_drive; + delete decoy; + delete probe; + delete gear; + + navlights.destroy(); + flight_decks.destroy(); + hard_points.destroy(); + computers.destroy(); + weapons.destroy(); + drives.destroy(); + reactors.destroy(); + loadouts.destroy(); + map_sprites.destroy(); + + delete shield_model; + for (int i = 0; i < 4; i++) { + models[i].destroy(); + offsets[i].destroy(); + } + + spin_rates.destroy(); + + for (i = 0; i < 10; i++) { + delete debris[i].model; + } +} + +const char* +ShipDesign::DisplayName() const +{ + if (display_name[0]) + return display_name; + + return name; +} + +// +--------------------------------------------------------------------+ + +void AddModCatalogEntry(const char* design_name, const char* design_path) +{ + if (!design_name || !*design_name) + return; + + ShipCatalogEntry* entry = 0; + + for (int i = 0; i < catalog.size(); i++) { + ShipCatalogEntry* e = catalog[i]; + if (e->name == design_name) { + if (design_path && *design_path && e->path != design_path) + continue; + entry = e; + return; + } + } + + for (i = 0; i < mod_catalog.size(); i++) { + ShipCatalogEntry* e = mod_catalog[i]; + if (e->name == design_name) { + if (design_path && *design_path) { + Text full_path = "Mods/Ships/"; + full_path += design_path; + + if (e->path != full_path) + continue; + } + + entry = e; + return; + } + } + + // still here? not found yet: + Text file = Text(design_name) + ".def"; + Text path = Text("Mods/Ships/"); + Text name; + Text type; + bool valid = false; + + if (design_path && *design_path) + path += design_path; + else + path += design_name; + + path += "/"; + + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath(path); + + BYTE* block; + int blocklen = loader->LoadBuffer(file, block, true); + + // file not found: + if (blocklen <= 4) { + return; + } + + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'\n", file); + delete block; + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "SHIP") { + Print("ERROR: invalid ship design file '%s'\n", file); + delete block; + return; + } + } + + valid = true; + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + Text defname = def->name()->value(); + defname.setSensitive(false); + + if (defname == "class") { + if (!GetDefText(type, def, file)) { + Print("WARNING: invalid or missing ship class in '%s'\n", file); + valid = false; + } + } + + else if (defname == "name") { + if (!GetDefText(name, def, file)) { + Print("WARNING: invalid or missing ship name in '%s'\n", file); + valid = false; + } + } + } + else { + Print("WARNING: term ignored in '%s'\n", file); + term->print(); + } + } + } + while (term && valid && (name.length() < 1 || type.length() < 1)); + + delete block; + + if (valid && name.length() && type.length()) { + Print("Add Mod Catalog Entry '%s' Class '%s'\n", name.data(), type.data()); + + ShipCatalogEntry* entry = new(__FILE__,__LINE__) ShipCatalogEntry(name, type, path, file); + mod_catalog.append(entry); + } +} + +void +ShipDesign::Initialize() +{ + if (catalog.size()) return; + + LoadCatalog("Ships/", "catalog.def"); + LoadSkins("Mods/Skins/"); + + List mod_designs; + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Mods/Ships/"); + loader->ListFiles("*.def", mod_designs, true); + + for (int i = 0; i < mod_designs.size(); i++) { + Text full_name = *mod_designs[i]; + full_name.setSensitive(false); + + if (full_name.contains('/') && !full_name.contains("catalog")) { + char path[1024]; + strcpy(path, full_name.data()); + + char* name = path + full_name.length(); + while (*name != '/') + name--; + + *name++ = 0; + + char* p = strrchr(name, '.'); + if (p && strlen(p) > 3) { + if ((p[1] == 'd' || p[1] == 'D') && + (p[2] == 'e' || p[2] == 'E') && + (p[3] == 'f' || p[3] == 'F')) { + + *p = 0; + } + } + + // Just do a quick parse of the def file and add the + // info to the catalog. DON'T preload all of the models, + // textures, and weapons at this time. That takes way + // too long with some of the larger user mods. + + AddModCatalogEntry(name, path); + } + } + + mod_designs.destroy(); + loader->SetDataPath(0); +} + +void +ShipDesign::Close() +{ + mod_catalog.destroy(); + catalog.destroy(); +} + +// +--------------------------------------------------------------------+ + +int +ShipDesign::LoadCatalog(const char* path, const char* fname, bool mod) +{ + int result = 0; + + // Load Design Catalog File: + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath(path); + + char filename[NAMELEN]; + ZeroMemory(filename, NAMELEN); + strncpy(filename, fname, NAMELEN-1); + + Print("Loading ship design catalog: %s%s\n", path, filename); + + BYTE* block; + int blocklen = loader->LoadBuffer(filename, block, true); + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'\n", filename); + loader->ReleaseBuffer(block); + loader->SetDataPath(0); + return result; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "SHIPCATALOG") { + Print("ERROR: invalid ship catalog file '%s'\n", filename); + loader->ReleaseBuffer(block); + loader->SetDataPath(0); + return result; + } + } + + do { + delete term; + + term = parser.ParseTerm(); + + Text name, type, fname, path; + bool hide = false; + + if (term) { + TermDef* def = term->isDef(); + if (def && def->term() && def->term()->isStruct()) { + TermStruct* val = def->term()->isStruct(); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "name") { + if (!GetDefText(name, pdef, filename)) + Print("WARNING: invalid or missing ship name in '%s'\n", filename); + } + else if (defname == "type") { + if (!GetDefText(type, pdef, filename)) + Print("WARNING: invalid or missing ship type in '%s'\n", filename); + } + else if (defname == "path") { + if (!GetDefText(path, pdef, filename)) + Print("WARNING: invalid or missing ship path in '%s'\n", filename); + } + else if (defname == "file") { + if (!GetDefText(fname, pdef, filename)) + Print("WARNING: invalid or missing ship file in '%s'\n", filename); + } + else if (defname == "hide" || defname == "secret") { + GetDefBool(hide, pdef, filename); + } + } + } + + ShipCatalogEntry* entry = new(__FILE__,__LINE__) ShipCatalogEntry(name, type, path, fname, hide); + + if (mod) mod_catalog.append(entry); + else catalog.append(entry); + + result++; + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + loader->ReleaseBuffer(block); + loader->SetDataPath(0); + + return result; +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::LoadSkins(const char* path, const char* archive) +{ + // Load MOD Skin Files: + List list; + DataLoader* loader = DataLoader::GetLoader(); + bool oldfs = loader->IsFileSystemEnabled(); + + loader->UseFileSystem(true); + loader->SetDataPath(path); + loader->ListArchiveFiles(archive, "*.def", list); + + ListIter iter = list; + while (++iter) { + Text filename = *iter.value(); + BYTE* block; + int blocklen = loader->LoadBuffer(filename, block, true); + + // file not found: + if (blocklen <= 4) { + continue; + } + + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + ShipDesign* design = 0; + + if (!term) { + Print("ERROR: could not parse '%s'\n", filename); + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "SKIN") { + Print("ERROR: invalid skin file '%s'\n", filename); + return; + } + } + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + Text defname = def->name()->value(); + defname.setSensitive(false); + + if (defname == "name") { + Text name; + GetDefText(name, def, filename); + design = Get(name); + } + + else if (defname == "skin" && design != 0) { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: skin struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + Skin* skin = design->ParseSkin(val); + + if (skin) + skin->SetPath(archive); + } + } + } + } + } + while (term); + } + + loader->UseFileSystem(oldfs); +} + +// +--------------------------------------------------------------------+ + +int +ShipDesign::StandardCatalogSize() +{ + return catalog.size(); +} + +void +ShipDesign::PreloadCatalog(int index) +{ + if (index >= 0 && index < catalog.size()) { + ShipCatalogEntry* entry = catalog[index]; + + if (entry->hide) + return; + + int ship_class = ClassForName(entry->type); + if (ship_class > Ship::STARSHIPS) + return; + + if (!entry->path.contains("Alliance_")) + return; + + if (!entry->design) { + entry->design = new(__FILE__,__LINE__) ShipDesign(entry->name, + entry->path, + entry->file, + entry->hide); + } + } + + else { + ListIter iter = catalog; + while (++iter) { + ShipCatalogEntry* entry = iter.value(); + + if (!entry->design) { + entry->design = new(__FILE__,__LINE__) ShipDesign(entry->name, + entry->path, + entry->file, + entry->hide); + } + } + } +} + +// +--------------------------------------------------------------------+ + +bool +ShipDesign::CheckName(const char* design_name) +{ + ShipCatalogEntry* entry = 0; + + for (int i = 0; i < catalog.size(); i++) { + if (catalog.at(i)->name == design_name) { + entry = catalog.at(i); + break; + } + } + + if (!entry) { + for (int i = 0; i < mod_catalog.size(); i++) { + if (mod_catalog.at(i)->name == design_name) { + entry = mod_catalog.at(i); + break; + } + } + } + + return entry != 0; +} + +// +--------------------------------------------------------------------+ + +ShipDesign* +ShipDesign::Get(const char* design_name, const char* design_path) +{ + if (!design_name || !*design_name) + return 0; + + ShipCatalogEntry* entry = 0; + + for (int i = 0; i < catalog.size(); i++) { + ShipCatalogEntry* e = catalog[i]; + if (e->name == design_name) { + if (design_path && *design_path && e->path != design_path) + continue; + entry = e; + break; + } + } + + if (!entry) { + for (int i = 0; i < mod_catalog.size(); i++) { + ShipCatalogEntry* e = mod_catalog[i]; + if (e->name == design_name) { + if (design_path && *design_path) { + Text full_path = "Mods/Ships/"; + full_path += design_path; + + if (e->path != full_path) + continue; + } + + entry = e; + break; + } + } + } + + if (entry) { + if (!entry->design) { + entry->design = new(__FILE__,__LINE__) ShipDesign(entry->name, + entry->path, + entry->file, + entry->hide); + } + return entry->design; + } + else { + Print("ShipDesign: no catalog entry for design '%s', checking mods...\n", design_name); + return ShipDesign::FindModDesign(design_name, design_path); + } +} + +ShipDesign* +ShipDesign::FindModDesign(const char* design_name, const char* design_path) +{ + Text file = Text(design_name) + ".def"; + Text path = Text("Mods/Ships/"); + + if (design_path && *design_path) + path += design_path; + else + path += design_name; + + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath(path); + + ShipDesign* design = new(__FILE__,__LINE__) ShipDesign(design_name, path, file); + + if (design->valid) { + Print("ShipDesign: found mod design '%s'\n", design->name); + + ShipCatalogEntry* entry = new(__FILE__,__LINE__) ShipCatalogEntry(design->name, + ClassName(design->type), + path, + file); + mod_catalog.append(entry); + entry->design = design; + return entry->design; + } + else { + delete design; + } + + return 0; +} + +void +ShipDesign::ClearModCatalog() +{ + mod_catalog.destroy(); + + for (int i = 0; i < catalog.size(); i++) { + ShipCatalogEntry* e = catalog[i]; + + if (e && e->design) { + ListIter iter = e->design->skins; + + while (++iter) { + Skin* skin = iter.value(); + if (*skin->Path()) + iter.removeItem(); + } + } + } +} + +// +--------------------------------------------------------------------+ + +int +ShipDesign::GetDesignList(int type, List& designs) +{ + designs.clear(); + + for (int i = 0; i < catalog.size(); i++) { + ShipCatalogEntry* e = catalog[i]; + + int etype = ClassForName(e->type); + if (etype & type) { + if (!e->design) + e->design = new(__FILE__,__LINE__) ShipDesign(e->name, + e->path, + e->file, + e->hide); + + if (e->hide || !e->design || !e->design->valid || e->design->secret) + continue; + + designs.append(&e->name); + } + } + + for (i = 0; i < mod_catalog.size(); i++) { + ShipCatalogEntry* e = mod_catalog[i]; + + int etype = ClassForName(e->type); + if (etype & type) { + designs.append(&e->name); + } + } + + return designs.size(); +} + +// +--------------------------------------------------------------------+ + +int +ShipDesign::ClassForName(const char* name) +{ + if (!name || !name[0]) + return 0; + + for (int i = 0; i < 32; i++) { + if (!stricmp(name, ship_design_class_name[i])) { + return 1 << i; + } + } + + return 0; +} + +const char* +ShipDesign::ClassName(int type) +{ + if (type != 0) { + int index = 0; + + while (!(type & 1)) { + type >>= 1; + index++; + } + + if (index >= 0 && index < 32) + return ship_design_class_name[index]; + } + + return "Unknown"; +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseShip(TermDef* def) +{ + char detail_name[NAMELEN]; + Vec3 off_loc; + Vec3 spin; + Text defname = def->name()->value(); + + defname.setSensitive(false); + + if (defname == "cockpit_model") { + if (!GetDefText(cockpit_name, def, filename)) + Print("WARNING: invalid or missing cockpit_model in '%s'\n", filename); + } + + else if (defname == "model" || defname == "detail_0") { + if (!GetDefText(detail_name, def, filename)) + Print("WARNING: invalid or missing model in '%s'\n", filename); + + detail[0].append(new(__FILE__,__LINE__) Text(detail_name)); + } + + else if (defname == "detail_1") { + if (!GetDefText(detail_name, def, filename)) + Print("WARNING: invalid or missing detail_1 in '%s'\n", filename); + + detail[1].append(new(__FILE__,__LINE__) Text(detail_name)); + } + + else if (defname == "detail_2") { + if (!GetDefText(detail_name, def, filename)) + Print("WARNING: invalid or missing detail_2 in '%s'\n", filename); + + detail[2].append(new(__FILE__,__LINE__) Text(detail_name)); + } + + else if (defname == "detail_3") { + if (!GetDefText(detail_name, def, filename)) + Print("WARNING: invalid or missing detail_3 in '%s'\n", filename); + + detail[3].append(new(__FILE__,__LINE__) Text(detail_name)); + } + + else if (defname == "spin") { + if (!GetDefVec(spin, def, filename)) + Print("WARNING: invalid or missing spin in '%s'\n", filename); + + spin_rates.append(new(__FILE__,__LINE__) Point(spin)); + } + + else if (defname == "offset_0") { + if (!GetDefVec(off_loc, def, filename)) + Print("WARNING: invalid or missing offset_0 in '%s'\n", filename); + + offset[0].append(new(__FILE__,__LINE__) Point(off_loc)); + } + + else if (defname == "offset_1") { + if (!GetDefVec(off_loc, def, filename)) + Print("WARNING: invalid or missing offset_1 in '%s'\n", filename); + + offset[1].append(new(__FILE__,__LINE__) Point(off_loc)); + } + + else if (defname == "offset_2") { + if (!GetDefVec(off_loc, def, filename)) + Print("WARNING: invalid or missing offset_2 in '%s'\n", filename); + + offset[2].append(new(__FILE__,__LINE__) Point(off_loc)); + } + + else if (defname == "offset_3") { + if (!GetDefVec(off_loc, def, filename)) + Print("WARNING: invalid or missing offset_3 in '%s'\n", filename); + + offset[3].append(new(__FILE__,__LINE__) Point(off_loc)); + } + + else if (defname == "beauty") { + if (def->term() && def->term()->isArray()) { + GetDefVec(beauty_cam, def, filename); + + if (degrees) { + beauty_cam.x *= (float) DEGREES; + beauty_cam.y *= (float) DEGREES; + } + } + + else { + char beauty_name[64]; + if (!GetDefText(beauty_name, def, filename)) + Print("WARNING: invalid or missing beauty in '%s'\n", filename); + + DataLoader* loader = DataLoader::GetLoader(); + loader->LoadBitmap(beauty_name, beauty); + } + } + + else if (defname == "hud_icon") { + char hud_icon_name[64]; + if (!GetDefText(hud_icon_name, def, filename)) + Print("WARNING: invalid or missing hud_icon in '%s'\n", filename); + + DataLoader* loader = DataLoader::GetLoader(); + loader->LoadBitmap(hud_icon_name, hud_icon); + } + + else if (defname == "feature_0") { + if (!GetDefNumber(feature_size[0], def, filename)) + Print("WARNING: invalid or missing feature_0 in '%s'\n", filename); + } + + else if (defname == "feature_1") { + if (!GetDefNumber(feature_size[1], def, filename)) + Print("WARNING: invalid or missing feature_1 in '%s'\n", filename); + } + + else if (defname == "feature_2") { + if (!GetDefNumber(feature_size[2], def, filename)) + Print("WARNING: invalid or missing feature_2 in '%s'\n", filename); + } + + else if (defname == "feature_3") { + if (!GetDefNumber(feature_size[3], def, filename)) + Print("WARNING: invalid or missing feature_3 in '%s'\n", filename); + } + + + else if (defname == "class") { + char typestr[64]; + if (!GetDefText(typestr, def, filename)) + Print("WARNING: invalid or missing ship class in '%s'\n", filename); + + type = ClassForName(typestr); + + if (type <= Ship::LCA) { + repair_auto = false; + repair_screen = false; + wep_screen = false; + } + } + + else GET_DEF_TEXT(name); + else GET_DEF_TEXT(description); + else GET_DEF_TEXT(display_name); + else GET_DEF_TEXT(abrv); + else GET_DEF_NUM(pcs); + else GET_DEF_NUM(acs); + else GET_DEF_NUM(detet); + else GET_DEF_NUM(scale); + else GET_DEF_NUM(explosion_scale); + else GET_DEF_NUM(mass); + else GET_DEF_NUM(vlimit); + else GET_DEF_NUM(agility); + else GET_DEF_NUM(air_factor); + else GET_DEF_NUM(roll_rate); + else GET_DEF_NUM(pitch_rate); + else GET_DEF_NUM(yaw_rate); + else GET_DEF_NUM(integrity); + else GET_DEF_NUM(drag); + else GET_DEF_NUM(arcade_drag); + else GET_DEF_NUM(roll_drag); + else GET_DEF_NUM(pitch_drag); + else GET_DEF_NUM(yaw_drag); + else GET_DEF_NUM(trans_x); + else GET_DEF_NUM(trans_y); + else GET_DEF_NUM(trans_z); + else GET_DEF_NUM(turn_bank); + else GET_DEF_NUM(cockpit_scale); + else GET_DEF_NUM(auto_roll); + + else GET_DEF_NUM(CL); + else GET_DEF_NUM(CD); + else GET_DEF_NUM(stall); + + else GET_DEF_NUM(prep_time); + else GET_DEF_NUM(avoid_time); + else GET_DEF_NUM(avoid_fighter); + else GET_DEF_NUM(avoid_strike); + else GET_DEF_NUM(avoid_target); + else GET_DEF_NUM(commit_range); + + else GET_DEF_NUM(splash_radius); + else GET_DEF_NUM(scuttle); + else GET_DEF_NUM(repair_speed); + else GET_DEF_NUM(repair_teams); + else GET_DEF_BOOL(secret); + else GET_DEF_BOOL(repair_auto); + else GET_DEF_BOOL(repair_screen); + else GET_DEF_BOOL(wep_screen); + else GET_DEF_BOOL(degrees); + + else if (defname == "emcon_1") { + GetDefNumber(e_factor[0], def, filename); + } + + else if (defname == "emcon_2") { + GetDefNumber(e_factor[1], def, filename); + } + + else if (defname == "emcon_3") { + GetDefNumber(e_factor[2], def, filename); + } + + else if (defname == "chase") { + if (!GetDefVec(chase_vec, def, filename)) + Print("WARNING: invalid or missing chase cam loc in '%s'\n", filename); + + chase_vec *= (float) scale; + } + + else if (defname == "bridge") { + if (!GetDefVec(bridge_vec, def, filename)) + Print("WARNING: invalid or missing bridge cam loc in '%s'\n", filename); + + bridge_vec *= (float) scale; + } + + else if (defname == "power") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: power source struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParsePower(val); + } + } + + else if (defname == "main_drive" || defname == "drive") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: main drive struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseDrive(val); + } + } + + else if (defname == "quantum" || defname == "quantum_drive") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: quantum_drive struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseQuantumDrive(val); + } + } + + else if (defname == "sender" || defname == "farcaster") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: farcaster struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseFarcaster(val); + } + } + + else if (defname == "thruster") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: thruster struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseThruster(val); + } + } + + else if (defname == "navlight") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: navlight struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseNavlight(val); + } + } + + else if (defname == "flightdeck") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: flightdeck struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseFlightDeck(val); + } + } + + else if (defname == "gear") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: gear struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseLandingGear(val); + } + } + + else if (defname == "weapon") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: weapon struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseWeapon(val); + } + } + + else if (defname == "hardpoint") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: hardpoint struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseHardPoint(val); + } + } + + else if (defname == "loadout") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: loadout struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseLoadout(val); + } + } + + else if (defname == "decoy") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: decoy struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseWeapon(val); + } + } + + else if (defname == "probe") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: probe struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseWeapon(val); + } + } + + else if (defname == "sensor") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: sensor struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseSensor(val); + } + } + + else if (defname == "nav") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: nav struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseNavsys(val); + } + } + + else if (defname == "computer") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: computer struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseComputer(val); + } + } + + else if (defname == "shield") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: shield struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseShield(val); + } + } + + else if (defname == "death_spiral") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: death spiral struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseDeathSpiral(val); + } + } + + else if (defname == "map") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: map struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseMap(val); + } + } + + else if (defname == "squadron") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: squadron struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseSquadron(val); + } + } + + else if (defname == "skin") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: skin struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseSkin(val); + } + } + + else { + Print("WARNING: unknown parameter '%s' in '%s'\n", + defname.data(), filename); + } + + if (description.length()) + description = Game::GetText(description); +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParsePower(TermStruct* val) +{ + int stype = 0; + float output = 1000.0f; + float fuel = 0.0f; + Vec3 loc(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + Text design_name; + Text pname; + Text pabrv; + int etype = 0; + int emcon_1 = -1; + int emcon_2 = -1; + int emcon_3 = -1; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "type") { + TermText* tname = pdef->term()->isText(); + + if (tname) { + if (tname->value()[0] == 'B') stype = PowerSource::BATTERY; + else if (tname->value()[0] == 'A') stype = PowerSource::AUX; + else if (tname->value()[0] == 'F') stype = PowerSource::FUSION; + else Print("WARNING: unknown power source type '%s' in '%s'\n", tname->value().data(), filename); + } + } + + else if (defname == "name") { + GetDefText(pname, pdef, filename); + } + + else if (defname == "abrv") { + GetDefText(pabrv, pdef, filename); + } + + else if (defname == "design") { + GetDefText(design_name, pdef, filename); + } + + else if (defname == "max_output") { + GetDefNumber(output, pdef, filename); + } + else if (defname == "fuel_range") { + GetDefNumber(fuel, pdef, filename); + } + + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + GetDefNumber(size, pdef, filename); + size *= (float) scale; + } + else if (defname == "hull_factor") { + GetDefNumber(hull, pdef, filename); + } + + else if (defname == "explosion") { + GetDefNumber(etype, pdef, filename); + } + + else if (defname == "emcon_1") { + GetDefNumber(emcon_1, pdef, filename); + } + + else if (defname == "emcon_2") { + GetDefNumber(emcon_2, pdef, filename); + } + + else if (defname == "emcon_3") { + GetDefNumber(emcon_3, pdef, filename); + } + } + } + + PowerSource* source = new(__FILE__,__LINE__) PowerSource((PowerSource::SUBTYPE) stype, output); + if (pname.length()) source->SetName(pname); + if (pabrv.length()) source->SetName(pabrv); + source->SetFuelRange(fuel); + source->Mount(loc, size, hull); + source->SetExplosionType(etype); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + source->SetDesign(sd); + } + + if (emcon_1 >= 0 && emcon_1 <= 100) + source->SetEMCONPower(1, emcon_1); + + if (emcon_2 >= 0 && emcon_2 <= 100) + source->SetEMCONPower(1, emcon_2); + + if (emcon_3 >= 0 && emcon_3 <= 100) + source->SetEMCONPower(1, emcon_3); + + reactors.append(source); +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseDrive(TermStruct* val) +{ + Text dname; + Text dabrv; + int dtype = 0; + int etype = 0; + float dthrust = 1.0f; + float daug = 0.0f; + float dscale = 1.0f; + Vec3 loc(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + Text design_name; + int emcon_1 = -1; + int emcon_2 = -1; + int emcon_3 = -1; + bool trail = true; + Drive* drive = 0; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "type") { + TermText* tname = pdef->term()->isText(); + + if (tname) { + Text tval = tname->value(); + tval.setSensitive(false); + + if (tval == "Plasma") dtype = Drive::PLASMA; + else if (tval == "Fusion") dtype = Drive::FUSION; + else if (tval == "Alien") dtype = Drive::GREEN; + else if (tval == "Green") dtype = Drive::GREEN; + else if (tval == "Red") dtype = Drive::RED; + else if (tval == "Blue") dtype = Drive::BLUE; + else if (tval == "Yellow") dtype = Drive::YELLOW; + else if (tval == "Stealth") dtype = Drive::STEALTH; + + else Print("WARNING: unknown drive type '%s' in '%s'\n", tname->value().data(), filename); + } + } + else if (defname == "name") { + if (!GetDefText(dname, pdef, filename)) + Print("WARNING: invalid or missing name for drive in '%s'\n", filename); + } + + else if (defname == "abrv") { + if (!GetDefText(dabrv, pdef, filename)) + Print("WARNING: invalid or missing abrv for drive in '%s'\n", filename); + } + + else if (defname == "design") { + if (!GetDefText(design_name, pdef, filename)) + Print("WARNING: invalid or missing design for drive in '%s'\n", filename); + } + + else if (defname == "thrust") { + if (!GetDefNumber(dthrust, pdef, filename)) + Print("WARNING: invalid or missing thrust for drive in '%s'\n", filename); + } + + else if (defname == "augmenter") { + if (!GetDefNumber(daug, pdef, filename)) + Print("WARNING: invalid or missing augmenter for drive in '%s'\n", filename); + } + + else if (defname == "scale") { + if (!GetDefNumber(dscale, pdef, filename)) + Print("WARNING: invalid or missing scale for drive in '%s'\n", filename); + } + + else if (defname == "port") { + Vec3 port; + float flare_scale = 0; + + if (pdef->term()->isArray()) { + GetDefVec(port, pdef, filename); + port *= scale; + flare_scale = dscale; + } + + else if (pdef->term()->isStruct()) { + TermStruct* val = pdef->term()->isStruct(); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef2 = val->elements()->at(i)->isDef(); + if (pdef2) { + if (pdef2->name()->value() == "loc") { + GetDefVec(port, pdef2, filename); + port *= scale; + } + + else if (pdef2->name()->value() == "scale") { + GetDefNumber(flare_scale, pdef2, filename); + } + } + } + + if (flare_scale <= 0) + flare_scale = dscale; + } + + if (!drive) + drive = new(__FILE__,__LINE__) Drive((Drive::SUBTYPE) dtype, dthrust, daug, trail); + + drive->AddPort(port, flare_scale); + } + + else if (defname == "loc") { + if (!GetDefVec(loc, pdef, filename)) + Print("WARNING: invalid or missing loc for drive in '%s'\n", filename); + loc *= (float) scale; + } + + else if (defname == "size") { + if (!GetDefNumber(size, pdef, filename)) + Print("WARNING: invalid or missing size for drive in '%s'\n", filename); + size *= (float) scale; + } + + else if (defname == "hull_factor") { + if (!GetDefNumber(hull, pdef, filename)) + Print("WARNING: invalid or missing hull_factor for drive in '%s'\n", filename); + } + + else if (defname == "explosion") { + if (!GetDefNumber(etype, pdef, filename)) + Print("WARNING: invalid or missing explosion for drive in '%s'\n", filename); + } + + else if (defname == "emcon_1") { + GetDefNumber(emcon_1, pdef, filename); + } + + else if (defname == "emcon_2") { + GetDefNumber(emcon_2, pdef, filename); + } + + else if (defname == "emcon_3") { + GetDefNumber(emcon_3, pdef, filename); + } + + else if (defname == "trail" || defname == "show_trail") { + GetDefBool(trail, pdef, filename); + } + } + } + + if (!drive) + drive = new(__FILE__,__LINE__) Drive((Drive::SUBTYPE) dtype, dthrust, daug, trail); + + drive->SetSourceIndex(reactors.size()-1); + drive->Mount(loc, size, hull); + if (dname.length()) drive->SetName(dname); + if (dabrv.length()) drive->SetAbbreviation(dabrv); + drive->SetExplosionType(etype); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + drive->SetDesign(sd); + } + + if (emcon_1 >= 0 && emcon_1 <= 100) + drive->SetEMCONPower(1, emcon_1); + + if (emcon_2 >= 0 && emcon_2 <= 100) + drive->SetEMCONPower(1, emcon_2); + + if (emcon_3 >= 0 && emcon_3 <= 100) + drive->SetEMCONPower(1, emcon_3); + + main_drive = drives.size(); + drives.append(drive); +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseQuantumDrive(TermStruct* val) +{ + double capacity = 250e3; + double consumption = 1e3; + Vec3 loc(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + float countdown = 5.0f; + Text design_name; + Text type_name; + Text abrv; + int subtype = QuantumDrive::QUANTUM; + int emcon_1 = -1; + int emcon_2 = -1; + int emcon_3 = -1; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "design") { + GetDefText(design_name, pdef, filename); + } + else if (defname == "abrv") { + GetDefText(abrv, pdef, filename); + } + else if (defname == "type") { + GetDefText(type_name, pdef, filename); + type_name.setSensitive(false); + + if (type_name.contains("hyper")) { + subtype = QuantumDrive::HYPER; + } + } + else if (defname == "capacity") { + GetDefNumber(capacity, pdef, filename); + } + else if (defname == "consumption") { + GetDefNumber(consumption, pdef, filename); + } + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + GetDefNumber(size, pdef, filename); + size *= (float) scale; + } + else if (defname == "hull_factor") { + GetDefNumber(hull, pdef, filename); + } + else if (defname == "jump_time") { + GetDefNumber(countdown, pdef, filename); + } + else if (defname == "countdown") { + GetDefNumber(countdown, pdef, filename); + } + + else if (defname == "emcon_1") { + GetDefNumber(emcon_1, pdef, filename); + } + + else if (defname == "emcon_2") { + GetDefNumber(emcon_2, pdef, filename); + } + + else if (defname == "emcon_3") { + GetDefNumber(emcon_3, pdef, filename); + } + } + } + + QuantumDrive* drive = new(__FILE__,__LINE__) QuantumDrive((QuantumDrive::SUBTYPE) subtype, capacity, consumption); + drive->SetSourceIndex(reactors.size()-1); + drive->Mount(loc, size, hull); + drive->SetCountdown(countdown); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + drive->SetDesign(sd); + } + + if (abrv.length()) + drive->SetAbbreviation(abrv); + + if (emcon_1 >= 0 && emcon_1 <= 100) + drive->SetEMCONPower(1, emcon_1); + + if (emcon_2 >= 0 && emcon_2 <= 100) + drive->SetEMCONPower(1, emcon_2); + + if (emcon_3 >= 0 && emcon_3 <= 100) + drive->SetEMCONPower(1, emcon_3); + + quantum_drive = drive; +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseFarcaster(TermStruct* val) +{ + Text design_name; + double capacity = 300e3; + double consumption = 15e3; // twenty second recharge + int napproach = 0; + Vec3 approach[Farcaster::NUM_APPROACH_PTS]; + Vec3 loc(0.0f, 0.0f, 0.0f); + Vec3 start(0.0f, 0.0f, 0.0f); + Vec3 end(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + int emcon_1 = -1; + int emcon_2 = -1; + int emcon_3 = -1; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "design") { + GetDefText(design_name, pdef, filename); + } + else if (defname == "capacity") { + GetDefNumber(capacity, pdef, filename); + } + else if (defname == "consumption") { + GetDefNumber(consumption, pdef, filename); + } + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + GetDefNumber(size, pdef, filename); + size *= (float) scale; + } + else if (defname == "hull_factor") { + GetDefNumber(hull, pdef, filename); + } + + else if (defname == "start") { + GetDefVec(start, pdef, filename); + start *= (float) scale; + } + else if (defname == "end") { + GetDefVec(end, pdef, filename); + end *= (float) scale; + } + else if (defname == "approach") { + if (napproach < Farcaster::NUM_APPROACH_PTS) { + GetDefVec(approach[napproach], pdef, filename); + approach[napproach++] *= (float) scale; + } + else { + Print("WARNING: farcaster approach point ignored in '%s' (max=%d)\n", + filename, Farcaster::NUM_APPROACH_PTS); + } + } + + else if (defname == "emcon_1") { + GetDefNumber(emcon_1, pdef, filename); + } + + else if (defname == "emcon_2") { + GetDefNumber(emcon_2, pdef, filename); + } + + else if (defname == "emcon_3") { + GetDefNumber(emcon_3, pdef, filename); + } + } + } + + Farcaster* caster = new(__FILE__,__LINE__) Farcaster(capacity, consumption); + caster->SetSourceIndex(reactors.size()-1); + caster->Mount(loc, size, hull); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + caster->SetDesign(sd); + } + + caster->SetStartPoint(start); + caster->SetEndPoint(end); + + for (i = 0; i < napproach; i++) + caster->SetApproachPoint(i, approach[i]); + + if (emcon_1 >= 0 && emcon_1 <= 100) + caster->SetEMCONPower(1, emcon_1); + + if (emcon_2 >= 0 && emcon_2 <= 100) + caster->SetEMCONPower(1, emcon_2); + + if (emcon_3 >= 0 && emcon_3 <= 100) + caster->SetEMCONPower(1, emcon_3); + + farcaster = caster; +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseThruster(TermStruct* val) +{ + if (thruster) { + Print("WARNING: additional thruster ignored in '%s'\n", filename); + return; + } + + double thrust = 100; + + Vec3 loc(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + Text design_name; + float tscale = 1.0f; + int emcon_1 = -1; + int emcon_2 = -1; + int emcon_3 = -1; + int dtype = 0; + + Thruster* drive = 0; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + + if (defname == "type") { + TermText* tname = pdef->term()->isText(); + + if (tname) { + Text tval = tname->value(); + tval.setSensitive(false); + + if (tval == "Plasma") dtype = Drive::PLASMA; + else if (tval == "Fusion") dtype = Drive::FUSION; + else if (tval == "Alien") dtype = Drive::GREEN; + else if (tval == "Green") dtype = Drive::GREEN; + else if (tval == "Red") dtype = Drive::RED; + else if (tval == "Blue") dtype = Drive::BLUE; + else if (tval == "Yellow") dtype = Drive::YELLOW; + else if (tval == "Stealth") dtype = Drive::STEALTH; + + else Print("WARNING: unknown thruster type '%s' in '%s'\n", tname->value().data(), filename); + } + } + + else if (defname == "thrust") { + GetDefNumber(thrust, pdef, filename); + } + + else if (defname == "design") { + GetDefText(design_name, pdef, filename); + } + + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + GetDefNumber(size, pdef, filename); + size *= (float) scale; + } + else if (defname == "hull_factor") { + GetDefNumber(hull, pdef, filename); + } + else if (defname == "scale") { + GetDefNumber(tscale, pdef, filename); + } + else if (defname.contains("port") && pdef->term()) { + Vec3 port; + float port_scale = 0; + DWORD fire = 0; + + if (pdef->term()->isArray()) { + GetDefVec(port, pdef, filename); + port *= scale; + port_scale = tscale; + } + + else if (pdef->term()->isStruct()) { + TermStruct* val = pdef->term()->isStruct(); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef2 = val->elements()->at(i)->isDef(); + if (pdef2) { + if (pdef2->name()->value() == "loc") { + GetDefVec(port, pdef2, filename); + port *= scale; + } + + else if (pdef2->name()->value() == "fire") { + GetDefNumber(fire, pdef2, filename); + } + + else if (pdef2->name()->value() == "scale") { + GetDefNumber(port_scale, pdef2, filename); + } + } + } + + if (port_scale <= 0) + port_scale = tscale; + } + + if (!drive) + drive = new(__FILE__,__LINE__) Thruster(dtype, thrust, tscale); + + if (defname == "port" || defname == "port_bottom") + drive->AddPort(Thruster::BOTTOM, port, fire, port_scale); + + else if (defname == "port_top") + drive->AddPort(Thruster::TOP, port, fire, port_scale); + + else if (defname == "port_left") + drive->AddPort(Thruster::LEFT, port, fire, port_scale); + + else if (defname == "port_right") + drive->AddPort(Thruster::RIGHT, port, fire, port_scale); + + else if (defname == "port_fore") + drive->AddPort(Thruster::FORE, port, fire, port_scale); + + else if (defname == "port_aft") + drive->AddPort(Thruster::AFT, port, fire, port_scale); + } + + else if (defname == "emcon_1") { + GetDefNumber(emcon_1, pdef, filename); + } + + else if (defname == "emcon_2") { + GetDefNumber(emcon_2, pdef, filename); + } + + else if (defname == "emcon_3") { + GetDefNumber(emcon_3, pdef, filename); + } + } + } + + if (!drive) + drive = new(__FILE__,__LINE__) Thruster(dtype, thrust, tscale); + drive->SetSourceIndex(reactors.size()-1); + drive->Mount(loc, size, hull); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + drive->SetDesign(sd); + } + + if (emcon_1 >= 0 && emcon_1 <= 100) + drive->SetEMCONPower(1, emcon_1); + + if (emcon_2 >= 0 && emcon_2 <= 100) + drive->SetEMCONPower(1, emcon_2); + + if (emcon_3 >= 0 && emcon_3 <= 100) + drive->SetEMCONPower(1, emcon_3); + + thruster = drive; +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseNavlight(TermStruct* val) +{ + Text dname; + Text dabrv; + Text design_name; + int nlights = 0; + float dscale = 1.0f; + float period = 10.0f; + Vec3 bloc[NavLight::MAX_LIGHTS]; + int btype[NavLight::MAX_LIGHTS]; + DWORD pattern[NavLight::MAX_LIGHTS]; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "name") + GetDefText(dname, pdef, filename); + else if (defname == "abrv") + GetDefText(dabrv, pdef, filename); + + else if (defname == "design") { + GetDefText(design_name, pdef, filename); + } + + else if (defname == "scale") { + GetDefNumber(dscale, pdef, filename); + } + else if (defname == "period") { + GetDefNumber(period, pdef, filename); + } + else if (defname == "light") { + if (!pdef->term() || !pdef->term()->isStruct()) { + Print("WARNING: light struct missing for ship '%s' in '%s'\n", name, filename); + } + else { + TermStruct* val = pdef->term()->isStruct(); + + Vec3 loc; + int t = 0; + DWORD ptn = 0; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "type") { + GetDefNumber(t, pdef, filename); + } + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + } + else if (defname == "pattern") { + GetDefNumber(ptn, pdef, filename); + } + } + } + + if (t < 1 || t > 4) + t = 1; + + if (nlights < NavLight::MAX_LIGHTS) { + bloc[nlights] = loc * scale; + btype[nlights] = t-1; + pattern[nlights] = ptn; + nlights++; + } + else { + Print("WARNING: Too many lights ship '%s' in '%s'\n", name, filename); + } + } + } + } + } + + NavLight* nav = new(__FILE__,__LINE__) NavLight(period, dscale); + if (dname.length()) nav->SetName(dname); + if (dabrv.length()) nav->SetAbbreviation(dabrv); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + nav->SetDesign(sd); + } + + for (i = 0; i < nlights; i++) + nav->AddBeacon(bloc[i], pattern[i], btype[i]); + + navlights.append(nav); +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseFlightDeck(TermStruct* val) +{ + Text dname; + Text dabrv; + Text design_name; + float dscale = 1.0f; + float az = 0.0f; + int etype = 0; + + bool launch = false; + bool recovery = false; + int nslots = 0; + int napproach = 0; + int nrunway = 0; + DWORD filters[10]; + Vec3 spots[10]; + Vec3 approach[FlightDeck::NUM_APPROACH_PTS]; + Vec3 runway[2]; + Vec3 loc(0,0,0); + Vec3 start(0,0,0); + Vec3 end(0,0,0); + Vec3 cam(0,0,0); + Vec3 box(0,0,0); + float cycle_time = 0.0f; + float size = 0.0f; + float hull = 0.5f; + + float light = 0.0f; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "name") + GetDefText(dname, pdef, filename); + else if (defname == "abrv") + GetDefText(dabrv, pdef, filename); + else if (defname == "design") + GetDefText(design_name, pdef, filename); + + else if (defname == "start") { + GetDefVec(start, pdef, filename); + start *= (float) scale; + } + else if (defname == "end") { + GetDefVec(end, pdef, filename); + end *= (float) scale; + } + else if (defname == "cam") { + GetDefVec(cam, pdef, filename); + cam *= (float) scale; + } + else if (defname == "box" || defname == "bounding_box") { + GetDefVec(box, pdef, filename); + box *= (float) scale; + } + else if (defname == "approach") { + if (napproach < FlightDeck::NUM_APPROACH_PTS) { + GetDefVec(approach[napproach], pdef, filename); + approach[napproach++] *= (float) scale; + } + else { + Print("WARNING: flight deck approach point ignored in '%s' (max=%d)\n", + filename, FlightDeck::NUM_APPROACH_PTS); + } + } + else if (defname == "runway") { + GetDefVec(runway[nrunway], pdef, filename); + runway[nrunway++] *= (float) scale; + } + else if (defname == "spot") { + if (pdef->term()->isStruct()) { + TermStruct* s = pdef->term()->isStruct(); + for (int i = 0; i < s->elements()->size(); i++) { + TermDef* d = s->elements()->at(i)->isDef(); + if (d) { + if (d->name()->value() == "loc") { + GetDefVec(spots[nslots], d, filename); + spots[nslots] *= (float) scale; + } + else if (d->name()->value() == "filter") { + GetDefNumber(filters[nslots], d, filename); + } + } + } + + nslots++; + } + + else if (pdef->term()->isArray()) { + GetDefVec(spots[nslots], pdef, filename); + spots[nslots] *= (float) scale; + filters[nslots++] = 0xf; + } + } + + else if (defname == "light") { + GetDefNumber(light, pdef, filename); + } + + else if (defname == "cycle_time") { + GetDefNumber(cycle_time, pdef, filename); + } + + else if (defname == "launch") { + GetDefBool(launch, pdef, filename); + } + + else if (defname == "recovery") { + GetDefBool(recovery, pdef, filename); + } + + else if (defname == "azimuth") { + GetDefNumber(az, pdef, filename); + if (degrees) az *= (float) DEGREES; + } + + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + GetDefNumber(size, pdef, filename); + size *= (float) scale; + } + else if (defname == "hull_factor") { + GetDefNumber(hull, pdef, filename); + } + else if (defname == "explosion") { + GetDefNumber(etype, pdef, filename); + } + } + } + + FlightDeck* deck = new(__FILE__,__LINE__) FlightDeck(); + deck->Mount(loc, size, hull); + if (dname.length()) deck->SetName(dname); + if (dabrv.length()) deck->SetAbbreviation(dabrv); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + deck->SetDesign(sd); + } + + if (launch) + deck->SetLaunchDeck(); + else if (recovery) + deck->SetRecoveryDeck(); + + deck->SetAzimuth(az); + deck->SetBoundingBox(box); + deck->SetStartPoint(start); + deck->SetEndPoint(end); + deck->SetCamLoc(cam); + deck->SetExplosionType(etype); + + if (light > 0) + deck->SetLight(light); + + for (i = 0; i < napproach; i++) + deck->SetApproachPoint(i, approach[i]); + + for (i = 0; i < nrunway; i++) + deck->SetRunwayPoint(i, runway[i]); + + for (i = 0; i < nslots; i++) + deck->AddSlot(spots[i], filters[i]); + + if (cycle_time > 0) + deck->SetCycleTime(cycle_time); + + flight_decks.append(deck); +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseLandingGear(TermStruct* val) +{ + Text dname; + Text dabrv; + Text design_name; + int ngear = 0; + Vec3 start[LandingGear::MAX_GEAR]; + Vec3 end[LandingGear::MAX_GEAR]; + Model* model[LandingGear::MAX_GEAR]; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "name") + GetDefText(dname, pdef, filename); + else if (defname == "abrv") + GetDefText(dabrv, pdef, filename); + + else if (defname == "design") { + GetDefText(design_name, pdef, filename); + } + + else if (defname == "gear") { + if (!pdef->term() || !pdef->term()->isStruct()) { + Print("WARNING: gear struct missing for ship '%s' in '%s'\n", name, filename); + } + else { + TermStruct* val = pdef->term()->isStruct(); + + Vec3 v1, v2; + char mod_name[256]; + + ZeroMemory(mod_name, sizeof(mod_name)); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "model") { + GetDefText(mod_name, pdef, filename); + } + else if (defname == "start") { + GetDefVec(v1, pdef, filename); + } + else if (defname == "end") { + GetDefVec(v2, pdef, filename); + } + } + } + + if (ngear < LandingGear::MAX_GEAR) { + Model* m = new(__FILE__,__LINE__) Model; + if (!m->Load(mod_name, scale)) { + Print("WARNING: Could not load landing gear model '%s'\n", mod_name); + delete m; + m = 0; + } + else { + model[ngear] = m; + start[ngear] = v1 * scale; + end[ngear] = v2 * scale; + ngear++; + } + } + else { + Print("WARNING: Too many landing gear ship '%s' in '%s'\n", name, filename); + } + } + } + } + } + + gear = new(__FILE__,__LINE__) LandingGear(); + if (dname.length()) gear->SetName(dname); + if (dabrv.length()) gear->SetAbbreviation(dabrv); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + gear->SetDesign(sd); + } + + for (i = 0; i < ngear; i++) + gear->AddGear(model[i], start[i], end[i]); +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseWeapon(TermStruct* val) +{ + Text wtype; + Text wname; + Text wabrv; + Text design_name; + Text group_name; + int nmuz = 0; + Vec3 muzzles[Weapon::MAX_BARRELS]; + Vec3 loc(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + float az = 0.0f; + float el = 0.0f; + float az_max = 1e6f; + float az_min = 1e6f; + float el_max = 1e6f; + float el_min = 1e6f; + float az_rest = 1e6f; + float el_rest = 1e6f; + int etype = 0; + int emcon_1 = -1; + int emcon_2 = -1; + int emcon_3 = -1; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "type") + GetDefText(wtype, pdef, filename); + else if (defname == "name") + GetDefText(wname, pdef, filename); + else if (defname == "abrv") + GetDefText(wabrv, pdef, filename); + else if (defname == "design") + GetDefText(design_name, pdef, filename); + else if (defname == "group") + GetDefText(group_name, pdef, filename); + + else if (defname == "muzzle") { + if (nmuz < Weapon::MAX_BARRELS) { + GetDefVec(muzzles[nmuz], pdef, filename); + nmuz++; + } + else { + Print("WARNING: too many muzzles (max=%d) for weapon in '%s'\n", filename, Weapon::MAX_BARRELS); + } + } + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + GetDefNumber(size, pdef, filename); + size *= (float) scale; + } + else if (defname == "hull_factor") { + GetDefNumber(hull, pdef, filename); + } + else if (defname == "azimuth") { + GetDefNumber(az, pdef, filename); + if (degrees) az *= (float) DEGREES; + } + else if (defname == "elevation") { + GetDefNumber(el, pdef, filename); + if (degrees) el *= (float) DEGREES; + } + + else if (defname==("aim_az_max")) { + GetDefNumber(az_max,pdef,filename); + if (degrees) az_max *= (float) DEGREES; + az_min = 0.0f - az_max; + } + + else if (defname==("aim_el_max")) { + GetDefNumber(el_max,pdef,filename); + if (degrees) el_max *= (float) DEGREES; + el_min = 0.0f - el_max; + } + + else if (defname==("aim_az_min")) { + GetDefNumber(az_min,pdef,filename); + if (degrees) az_min *= (float) DEGREES; + } + + else if (defname==("aim_el_min")) { + GetDefNumber(el_min,pdef,filename); + if (degrees) el_min *= (float) DEGREES; + } + + else if (defname==("aim_az_rest")) { + GetDefNumber(az_rest,pdef,filename); + if (degrees) az_rest *= (float) DEGREES; + } + + else if (defname==("aim_el_rest")) { + GetDefNumber(el_rest,pdef,filename); + if (degrees) el_rest *= (float) DEGREES; + } + + else if (defname == "rest_azimuth") { + GetDefNumber(az_rest, pdef, filename); + if (degrees) az_rest *= (float) DEGREES; + } + else if (defname == "rest_elevation") { + GetDefNumber(el_rest, pdef, filename); + if (degrees) el_rest *= (float) DEGREES; + } + else if (defname == "explosion") { + GetDefNumber(etype, pdef, filename); + } + + else if (defname == "emcon_1") { + GetDefNumber(emcon_1, pdef, filename); + } + + else if (defname == "emcon_2") { + GetDefNumber(emcon_2, pdef, filename); + } + + else if (defname == "emcon_3") { + GetDefNumber(emcon_3, pdef, filename); + } + else { + Print("WARNING: unknown weapon parameter '%s' in '%s'\n", + defname.data(), filename); + } + } + } + + WeaponDesign* meta = WeaponDesign::Find(wtype); + if (!meta) { + Print("WARNING: unusual weapon name '%s' in '%s'\n", (const char*) wtype, filename); + } + else { + // non-turret weapon muzzles are relative to ship scale: + if (meta->turret_model == 0) { + for (int i = 0; i < nmuz; i++) + muzzles[i] *= (float) scale; + } + + // turret weapon muzzles are relative to weapon scale: + else { + for (int i = 0; i < nmuz; i++) + muzzles[i] *= (float) meta->scale; + } + + Weapon* gun = new(__FILE__,__LINE__) Weapon(meta, nmuz, muzzles, az, el); + gun->SetSourceIndex(reactors.size()-1); + gun->Mount(loc, size, hull); + + if (az_max < 1e6) gun->SetAzimuthMax(az_max); + if (az_min < 1e6) gun->SetAzimuthMin(az_min); + if (az_rest < 1e6) gun->SetRestAzimuth(az_rest); + + if (el_max < 1e6) gun->SetElevationMax(el_max); + if (el_min < 1e6) gun->SetElevationMin(el_min); + if (el_rest < 1e6) gun->SetRestElevation(el_rest); + + if (emcon_1 >= 0 && emcon_1 <= 100) + gun->SetEMCONPower(1, emcon_1); + + if (emcon_2 >= 0 && emcon_2 <= 100) + gun->SetEMCONPower(1, emcon_2); + + if (emcon_3 >= 0 && emcon_3 <= 100) + gun->SetEMCONPower(1, emcon_3); + + if (wname.length()) gun->SetName(wname); + if (wabrv.length()) gun->SetAbbreviation(wabrv); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + gun->SetDesign(sd); + } + + if (group_name.length()) { + gun->SetGroup(group_name); + } + + gun->SetExplosionType(etype); + + if (meta->decoy_type && !decoy) + decoy = gun; + else if (meta->probe && !probe) + probe = gun; + else + weapons.append(gun); + } + + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath(path_name); +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseHardPoint(TermStruct* val) +{ + Text wtypes[8]; + Text wname; + Text wabrv; + Text design; + Vec3 muzzle; + Vec3 loc(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + float az = 0.0f; + float el = 0.0f; + int ntypes = 0; + int emcon_1 = -1; + int emcon_2 = -1; + int emcon_3 = -1; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "type") + GetDefText(wtypes[ntypes++], pdef, filename); + else if (defname == "name") + GetDefText(wname, pdef, filename); + else if (defname == "abrv") + GetDefText(wabrv, pdef, filename); + else if (defname == "design") + GetDefText(design, pdef, filename); + + else if (defname == "muzzle") { + GetDefVec(muzzle, pdef, filename); + muzzle *= (float) scale; + } + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + GetDefNumber(size, pdef, filename); + size *= (float) scale; + } + else if (defname == "hull_factor") { + GetDefNumber(hull, pdef, filename); + } + else if (defname == "azimuth") { + GetDefNumber(az, pdef, filename); + if (degrees) az *= (float) DEGREES; + } + else if (defname == "elevation") { + GetDefNumber(el, pdef, filename); + if (degrees) el *= (float) DEGREES; + } + + else if (defname == "emcon_1") { + GetDefNumber(emcon_1, pdef, filename); + } + + else if (defname == "emcon_2") { + GetDefNumber(emcon_2, pdef, filename); + } + + else if (defname == "emcon_3") { + GetDefNumber(emcon_3, pdef, filename); + } + else { + Print("WARNING: unknown weapon parameter '%s' in '%s'\n", + defname.data(), filename); + } + } + } + + HardPoint* hp = new(__FILE__,__LINE__) HardPoint(muzzle, az, el); + if (hp) { + for (int i = 0; i < ntypes; i++) { + WeaponDesign* meta = WeaponDesign::Find(wtypes[i]); + if (!meta) { + Print("WARNING: unusual weapon name '%s' in '%s'\n", (const char*) wtypes[i], filename); + } + else { + hp->AddDesign(meta); + } + } + + hp->Mount(loc, size, hull); + if (wname.length()) hp->SetName(wname); + if (wabrv.length()) hp->SetAbbreviation(wabrv); + if (design.length()) hp->SetDesign(design); + + hard_points.append(hp); + } + + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath(path_name); +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseLoadout(TermStruct* val) +{ + ShipLoad* load = new(__FILE__,__LINE__) ShipLoad; + + if (!load) return; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "name") + GetDefText(load->name, pdef, filename); + + else if (defname == "stations") + GetDefArray(load->load, 16, pdef, filename); + + else + Print("WARNING: unknown loadout parameter '%s' in '%s'\n", + defname.data(), filename); + } + } + + loadouts.append(load); +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseSensor(TermStruct* val) +{ + Text design_name; + Vec3 loc(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + int nranges = 0; + float ranges[8]; + int emcon_1 = -1; + int emcon_2 = -1; + int emcon_3 = -1; + + ZeroMemory(ranges, sizeof(ranges)); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "range") { + GetDefNumber(ranges[nranges++], pdef, filename); + } + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + size *= (float) scale; + GetDefNumber(size, pdef, filename); + } + else if (defname == "hull_factor") { + GetDefNumber(hull, pdef, filename); + } + else if (defname == "design") { + GetDefText(design_name, pdef, filename); + } + else if (defname == "emcon_1") { + GetDefNumber(emcon_1, pdef, filename); + } + + else if (defname == "emcon_2") { + GetDefNumber(emcon_2, pdef, filename); + } + + else if (defname == "emcon_3") { + GetDefNumber(emcon_3, pdef, filename); + } + } + } + + if (!sensor) { + sensor = new(__FILE__,__LINE__) Sensor(); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + sensor->SetDesign(sd); + } + + for (int i = 0; i < nranges; i++) + sensor->AddRange(ranges[i]); + + if (emcon_1 >= 0 && emcon_1 <= 100) + sensor->SetEMCONPower(1, emcon_1); + + if (emcon_2 >= 0 && emcon_2 <= 100) + sensor->SetEMCONPower(1, emcon_2); + + if (emcon_3 >= 0 && emcon_3 <= 100) + sensor->SetEMCONPower(1, emcon_3); + + sensor->Mount(loc, size, hull); + sensor->SetSourceIndex(reactors.size()-1); + } + else { + Print("WARNING: additional sensor ignored in '%s'\n", filename); + } +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseNavsys(TermStruct* val) +{ + Text design_name; + Vec3 loc(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + size *= (float) scale; + GetDefNumber(size, pdef, filename); + } + else if (defname == "hull_factor") { + GetDefNumber(hull, pdef, filename); + } + else if (defname == "design") + GetDefText(design_name, pdef, filename); + } + } + + if (!navsys) { + navsys = new(__FILE__,__LINE__) NavSystem; + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + navsys->SetDesign(sd); + } + + navsys->Mount(loc, size, hull); + navsys->SetSourceIndex(reactors.size()-1); + } + else { + Print("WARNING: additional nav system ignored in '%s'\n", filename); + } +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseComputer(TermStruct* val) +{ + Text comp_name("Computer"); + Text comp_abrv("Comp"); + Text design_name; + int comp_type = 1; + Vec3 loc(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "name") { + GetDefText(comp_name, pdef, filename); + } + else if (defname == "abrv") { + GetDefText(comp_abrv, pdef, filename); + } + else if (defname == "design") { + GetDefText(design_name, pdef, filename); + } + else if (defname == "type") { + GetDefNumber(comp_type, pdef, filename); + } + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + size *= (float) scale; + GetDefNumber(size, pdef, filename); + } + else if (defname == "hull_factor") { + GetDefNumber(hull, pdef, filename); + } + } + } + + Computer* comp = new(__FILE__,__LINE__) Computer(comp_type, comp_name); + comp->Mount(loc, size, hull); + comp->SetAbbreviation(comp_abrv); + comp->SetSourceIndex(reactors.size()-1); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + comp->SetDesign(sd); + } + + computers.append(comp); +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseShield(TermStruct* val) +{ + Text dname; + Text dabrv; + Text design_name; + Text model_name; + double factor = 0; + double capacity = 0; + double consumption = 0; + double cutoff = 0; + double curve = 0; + double def_cost = 1; + int shield_type = 0; + Vec3 loc(0.0f, 0.0f, 0.0f); + float size = 0.0f; + float hull = 0.5f; + int etype = 0; + bool shield_capacitor = false; + bool shield_bubble = false; + int emcon_1 = -1; + int emcon_2 = -1; + int emcon_3 = -1; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "type") { + GetDefNumber(shield_type, pdef, filename); + } + else if (defname == "name") + GetDefText(dname, pdef, filename); + else if (defname == "abrv") + GetDefText(dabrv, pdef, filename); + else if (defname == "design") + GetDefText(design_name, pdef, filename); + else if (defname == "model") + GetDefText(model_name, pdef, filename); + + else if (defname == "loc") { + GetDefVec(loc, pdef, filename); + loc *= (float) scale; + } + else if (defname == "size") { + GetDefNumber(size, pdef, filename); + size *= (float) scale; + } + else if (defname == "hull_factor") + GetDefNumber(hull, pdef, filename); + + else if (defname.contains("factor")) + GetDefNumber(factor, pdef, filename); + else if (defname.contains("cutoff")) + GetDefNumber(cutoff, pdef, filename); + else if (defname.contains("curve")) + GetDefNumber(curve, pdef, filename); + else if (defname.contains("capacitor")) + GetDefBool(shield_capacitor, pdef, filename); + else if (defname.contains("bubble")) + GetDefBool(shield_bubble, pdef, filename); + else if (defname == "capacity") + GetDefNumber(capacity, pdef, filename); + else if (defname == "consumption") + GetDefNumber(consumption, pdef, filename); + else if (defname == "deflection_cost") + GetDefNumber(def_cost, pdef, filename); + else if (defname == "explosion") + GetDefNumber(etype, pdef, filename); + + else if (defname == "emcon_1") { + GetDefNumber(emcon_1, pdef, filename); + } + + else if (defname == "emcon_2") { + GetDefNumber(emcon_2, pdef, filename); + } + + else if (defname == "emcon_3") { + GetDefNumber(emcon_3, pdef, filename); + } + + else if (defname == "bolt_hit_sound") { + GetDefText(bolt_hit_sound, pdef, filename); + } + + else if (defname == "beam_hit_sound") { + GetDefText(beam_hit_sound, pdef, filename); + } + } + } + + if (!shield) { + if (shield_type) { + shield = new(__FILE__,__LINE__) Shield((Shield::SUBTYPE) shield_type); + shield->SetSourceIndex(reactors.size()-1); + shield->Mount(loc, size, hull); + if (dname.length()) shield->SetName(dname); + if (dabrv.length()) shield->SetAbbreviation(dabrv); + + if (design_name.length()) { + SystemDesign* sd = SystemDesign::Find(design_name); + if (sd) + shield->SetDesign(sd); + } + + shield->SetExplosionType(etype); + shield->SetShieldCapacitor(shield_capacitor); + shield->SetShieldBubble(shield_bubble); + + if (factor > 0) shield->SetShieldFactor(factor); + if (capacity > 0) shield->SetCapacity(capacity); + if (cutoff > 0) shield->SetShieldCutoff(cutoff); + if (consumption > 0) shield->SetConsumption(consumption); + if (def_cost > 0) shield->SetDeflectionCost(def_cost); + if (curve > 0) shield->SetShieldCurve(curve); + + if (emcon_1 >= 0 && emcon_1 <= 100) + shield->SetEMCONPower(1, emcon_1); + + if (emcon_2 >= 0 && emcon_2 <= 100) + shield->SetEMCONPower(1, emcon_2); + + if (emcon_3 >= 0 && emcon_3 <= 100) + shield->SetEMCONPower(1, emcon_3); + + if (model_name.length()) { + shield_model = new(__FILE__,__LINE__) Model; + if (!shield_model->Load(model_name, scale)) { + Print("ERROR: Could not load shield model '%s'\n", model_name); + delete shield_model; + shield_model = 0; + valid = false; + } + else { + shield_model->SetDynamic(true); + shield_model->SetLuminous(true); + } + } + + DataLoader* loader = DataLoader::GetLoader(); + DWORD SOUND_FLAGS = Sound::LOCALIZED | Sound::LOC_3D; + + if (bolt_hit_sound.length()) { + if (!loader->LoadSound(bolt_hit_sound, bolt_hit_sound_resource, SOUND_FLAGS, true)) { + loader->SetDataPath("Sounds/"); + loader->LoadSound(bolt_hit_sound, bolt_hit_sound_resource, SOUND_FLAGS); + loader->SetDataPath(path_name); + } + } + + if (beam_hit_sound.length()) { + if (!loader->LoadSound(beam_hit_sound, beam_hit_sound_resource, SOUND_FLAGS, true)) { + loader->SetDataPath("Sounds/"); + loader->LoadSound(beam_hit_sound, beam_hit_sound_resource, SOUND_FLAGS); + loader->SetDataPath(path_name); + } + } + } + else { + Print("WARNING: invalid shield type in '%s'\n", filename); + } + } + else { + Print("WARNING: additional shield ignored in '%s'\n", filename); + } +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseDeathSpiral(TermStruct* val) +{ + int exp_index = -1; + int debris_index = -1; + int fire_index = -1; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* def = val->elements()->at(i)->isDef(); + if (def) { + Text defname = def->name()->value(); + defname.setSensitive(false); + + if (defname == "time") { + GetDefNumber(death_spiral_time, def, filename); + } + + else if (defname == "explosion") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: explosion struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseExplosion(val, ++exp_index); + } + } + + // BACKWARD COMPATIBILITY: + else if (defname == "explosion_type") { + GetDefNumber(explosion[++exp_index].type, def, filename); + } + + else if (defname == "explosion_time") { + GetDefNumber(explosion[exp_index].time, def, filename); + } + + else if (defname == "explosion_loc") { + GetDefVec(explosion[exp_index].loc, def, filename); + explosion[exp_index].loc *= (float) scale; + } + + else if (defname == "final_type") { + GetDefNumber(explosion[++exp_index].type, def, filename); + explosion[exp_index].final = true; + } + + else if (defname == "final_loc") { + GetDefVec(explosion[exp_index].loc, def, filename); + explosion[exp_index].loc *= (float) scale; + } + + + else if (defname == "debris") { + if (def->term() && def->term()->isText()) { + Text model_name; + GetDefText(model_name, def, filename); + Model* model = new(__FILE__,__LINE__) Model; + if (!model->Load(model_name, scale)) { + Print("Could not load debris model '%s'\n", model_name); + delete model; + return; + } + + PrepareModel(*model); + debris[++debris_index].model = model; + fire_index = -1; + } + else if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: debris struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseDebris(val, ++debris_index); + } + } + + else if (defname == "debris_mass") { + GetDefNumber(debris[debris_index].mass, def, filename); + } + + else if (defname == "debris_speed") { + GetDefNumber(debris[debris_index].speed, def, filename); + } + + else if (defname == "debris_drag") { + GetDefNumber(debris[debris_index].drag, def, filename); + } + + else if (defname == "debris_loc") { + GetDefVec(debris[debris_index].loc, def, filename); + debris[debris_index].loc *= (float) scale; + } + + else if (defname == "debris_count") { + GetDefNumber(debris[debris_index].count, def, filename); + } + + else if (defname == "debris_life") { + GetDefNumber(debris[debris_index].life, def, filename); + } + + else if (defname == "debris_fire") { + if (++fire_index < 5) { + GetDefVec(debris[debris_index].fire_loc[fire_index], def, filename); + debris[debris_index].fire_loc[fire_index] *= (float) scale; + } + } + + else if (defname == "debris_fire_type") { + GetDefNumber(debris[debris_index].fire_type, def, filename); + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseExplosion(TermStruct* val, int index) +{ + ShipExplosion* exp = &explosion[index]; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* def = val->elements()->at(i)->isDef(); + if (def) { + Text defname = def->name()->value(); + defname.setSensitive(false); + + if (defname == "time") { + GetDefNumber(exp->time, def, filename); + } + + else if (defname == "type") { + GetDefNumber(exp->type, def, filename); + } + + else if (defname == "loc") { + GetDefVec(exp->loc, def, filename); + exp->loc *= (float) scale; + } + + else if (defname == "final") { + GetDefBool(exp->final, def, filename); + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseDebris(TermStruct* val, int index) +{ + char model_name[NAMELEN]; + int fire_index = 0; + ShipDebris* deb = &debris[index]; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* def = val->elements()->at(i)->isDef(); + if (def) { + Text defname = def->name()->value(); + + if (defname == "model") { + GetDefText(model_name, def, filename); + Model* model = new(__FILE__,__LINE__) Model; + if (!model->Load(model_name, scale)) { + Print("Could not load debris model '%s'\n", model_name); + delete model; + return; + } + + PrepareModel(*model); + deb->model = model; + } + + else if (defname == "mass") { + GetDefNumber(deb->mass, def, filename); + } + + else if (defname == "speed") { + GetDefNumber(deb->speed, def, filename); + } + + else if (defname == "drag") { + GetDefNumber(deb->drag, def, filename); + } + + else if (defname == "loc") { + GetDefVec(deb->loc, def, filename); + deb->loc *= (float) scale; + } + + else if (defname == "count") { + GetDefNumber(deb->count, def, filename); + } + + else if (defname == "life") { + GetDefNumber(deb->life, def, filename); + } + + else if (defname == "fire") { + if (fire_index < 5) { + GetDefVec(deb->fire_loc[fire_index], def, filename); + deb->fire_loc[fire_index] *= (float) scale; + fire_index++; + } + } + + else if (defname == "fire_type") { + GetDefNumber(deb->fire_type, def, filename); + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseMap(TermStruct* val) +{ + char sprite_name[NAMELEN]; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "sprite") { + GetDefText(sprite_name, pdef, filename); + + Bitmap* sprite = new(__FILE__,__LINE__) Bitmap(); + DataLoader* loader = DataLoader::GetLoader(); + loader->LoadBitmap(sprite_name, *sprite, Bitmap::BMP_TRANSLUCENT); + + map_sprites.append(sprite); + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +ShipDesign::ParseSquadron(TermStruct* val) +{ + char name[NAMELEN]; + char design[NAMELEN]; + int count = 4; + int avail = 4; + + name[0] = 0; + design[0] = 0; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + Text defname = pdef->name()->value(); + defname.setSensitive(false); + + if (defname == "name") { + GetDefText(name, pdef, filename); + } + else if (defname == "design") { + GetDefText(design, pdef, filename); + } + else if (defname == "count") { + GetDefNumber(count, pdef, filename); + } + else if (defname == "avail") { + GetDefNumber(avail, pdef, filename); + } + } + } + + ShipSquadron* s = new(__FILE__,__LINE__) ShipSquadron; + strcpy(s->name, name); + + s->design = Get(design); + s->count = count; + s->avail = avail; + + squadrons.append(s); +} + +// +--------------------------------------------------------------------+ + +Skin* +ShipDesign::ParseSkin(TermStruct* val) +{ + Skin* skin = 0; + char name[NAMELEN]; + + name[0] = 0; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* def = val->elements()->at(i)->isDef(); + if (def) { + Text defname = def->name()->value(); + defname.setSensitive(false); + + if (defname == "name") { + GetDefText(name, def, filename); + + skin = new(__FILE__,__LINE__) Skin(name); + } + else if (defname == "material" || defname == "mtl") { + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: skin struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseSkinMtl(val, skin); + } + } + } + } + + if (skin && skin->NumCells()) { + skins.append(skin); + } + + else if (skin) { + delete skin; + skin = 0; + } + + return skin; +} + +void +ShipDesign::ParseSkinMtl(TermStruct* val, Skin* skin) +{ + Material* mtl = new(__FILE__,__LINE__) Material; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* def = val->elements()->at(i)->isDef(); + if (def) { + Text defname = def->name()->value(); + defname.setSensitive(false); + + if (defname == "name") { + GetDefText(mtl->name, def, filename); + } + else if (defname == "Ka") { + GetDefColor(mtl->Ka, def, filename); + } + else if (defname == "Kd") { + GetDefColor(mtl->Kd, def, filename); + } + else if (defname == "Ks") { + GetDefColor(mtl->Ks, def, filename); + } + else if (defname == "Ke") { + GetDefColor(mtl->Ke, def, filename); + } + else if (defname == "Ns" || defname == "power") { + GetDefNumber(mtl->power, def, filename); + } + else if (defname == "bump") { + GetDefNumber(mtl->bump, def, filename); + } + else if (defname == "luminous") { + GetDefBool(mtl->luminous, def, filename); + } + + else if (defname == "blend") { + if (def->term() && def->term()->isNumber()) + GetDefNumber(mtl->blend, def, filename); + + else if (def->term() && def->term()->isText()) { + Text val; + GetDefText(val, def, filename); + val.setSensitive(false); + + if (val == "alpha" || val == "translucent") + mtl->blend = Material::MTL_TRANSLUCENT; + + else if (val == "additive") + mtl->blend = Material::MTL_ADDITIVE; + + else + mtl->blend = Material::MTL_SOLID; + } + } + + else if (defname.indexOf("tex_d") == 0) { + char tex_name[64]; + if (!GetDefText(tex_name, def, filename)) + Print("WARNING: invalid or missing tex_diffuse in '%s'\n", filename); + + DataLoader* loader = DataLoader::GetLoader(); + loader->LoadTexture(tex_name, mtl->tex_diffuse); + } + + else if (defname.indexOf("tex_s") == 0) { + char tex_name[64]; + if (!GetDefText(tex_name, def, filename)) + Print("WARNING: invalid or missing tex_specular in '%s'\n", filename); + + DataLoader* loader = DataLoader::GetLoader(); + loader->LoadTexture(tex_name, mtl->tex_specular); + } + + else if (defname.indexOf("tex_b") == 0) { + char tex_name[64]; + if (!GetDefText(tex_name, def, filename)) + Print("WARNING: invalid or missing tex_bumpmap in '%s'\n", filename); + + DataLoader* loader = DataLoader::GetLoader(); + loader->LoadTexture(tex_name, mtl->tex_bumpmap); + } + + else if (defname.indexOf("tex_e") == 0) { + char tex_name[64]; + if (!GetDefText(tex_name, def, filename)) + Print("WARNING: invalid or missing tex_emissive in '%s'\n", filename); + + DataLoader* loader = DataLoader::GetLoader(); + loader->LoadTexture(tex_name, mtl->tex_emissive); + } + } + } + + if (skin && mtl) + skin->AddMaterial(mtl); +} + +const Skin* +ShipDesign::FindSkin(const char* skin_name) const +{ + int n = skins.size(); + + for (int i = 0; i < n; i++) { + Skin* s = skins[n-1-i]; + + if (!strcmp(s->Name(), skin_name)) + return s; + } + + return 0; +} -- cgit v1.1