From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/ShieldRep.h | 47 ----------------------------------------------- 1 file changed, 47 deletions(-) delete mode 100644 Stars45/ShieldRep.h (limited to 'Stars45/ShieldRep.h') diff --git a/Stars45/ShieldRep.h b/Stars45/ShieldRep.h deleted file mode 100644 index b034c0d..0000000 --- a/Stars45/ShieldRep.h +++ /dev/null @@ -1,47 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - ShieldRep Solid class -*/ - -#ifndef ShieldRep_h -#define ShieldRep_h - -#include "Types.h" -#include "Solid.h" - -// +--------------------------------------------------------------------+ - -struct ShieldHit; -class Shot; - -class ShieldRep : public Solid -{ -public: - ShieldRep(); - virtual ~ShieldRep(); - - // operations - virtual void Render(Video* video, DWORD flags); - virtual void Energize(double seconds, bool bubble=false); - int ActiveHits() const { return nhits; } - virtual void Hit(Vec3 impact, Shot* shot, double damage=0); - virtual void TranslateBy(const Point& ref); - virtual void Illuminate(); - -protected: - int nhits; - ShieldHit* hits; - Point true_eye_point; - bool bubble; -}; - -#endif // ShieldRep_h - -- cgit v1.1