From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/Shield.h | 77 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 Stars45/Shield.h (limited to 'Stars45/Shield.h') diff --git a/Stars45/Shield.h b/Stars45/Shield.h new file mode 100644 index 0000000..0fa16c3 --- /dev/null +++ b/Stars45/Shield.h @@ -0,0 +1,77 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: Shield.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Conventional Shield (system) class +*/ + +#ifndef Shield_h +#define Shield_h + +#include "Types.h" +#include "System.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class Shot; +class Sound; + +// +--------------------------------------------------------------------+ + +class Shield : public System +{ +public: + enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD }; + + Shield(SUBTYPE s); + Shield(const Shield& rhs); + virtual ~Shield(); + + virtual void ExecFrame(double seconds); + double DeflectDamage(Shot* shot, double shot_damage); + + double ShieldLevel() const { return shield_level * 100; } + double ShieldFactor() const { return shield_factor; } + double ShieldCurve() const { return shield_curve; } + void SetShieldFactor(double f) { shield_factor = (float) f; } + void SetShieldCurve(double c) { shield_curve = (float) c; } + double ShieldCutoff() const { return shield_cutoff; } + void SetShieldCutoff(double f) { shield_cutoff = (float) f; } + double Capacity() const { return capacity; } + double Consumption() const { return sink_rate; } + void SetConsumption(double r) { sink_rate = (float)r; } + bool ShieldCapacitor() const { return shield_capacitor; } + void SetShieldCapacitor(bool c); + bool ShieldBubble() const { return shield_bubble; } + void SetShieldBubble(bool b) { shield_bubble = b; } + double DeflectionCost() const { return deflection_cost; } + void SetDeflectionCost(double c) { deflection_cost = (float) c; } + + // override from System: + virtual void SetPowerLevel(double level); + virtual void SetNetShieldLevel(int level); + + virtual void Distribute(double delivered_energy, double seconds); + virtual void DoEMCON(int emcon); + +protected: + bool shield_capacitor; + bool shield_bubble; + float shield_factor; + float shield_level; + float shield_curve; + float shield_cutoff; + float requested_power_level; + float deflection_cost; +}; + +#endif Shield_h + -- cgit v1.1