From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Shield.h | 178 +++++++++++++++++++++++++++++++------------------------ 1 file changed, 101 insertions(+), 77 deletions(-) (limited to 'Stars45/Shield.h') diff --git a/Stars45/Shield.h b/Stars45/Shield.h index 1e25394..ac618e5 100644 --- a/Stars45/Shield.h +++ b/Stars45/Shield.h @@ -1,77 +1,101 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Shield.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Conventional Shield (system) class -*/ - -#ifndef Shield_h -#define Shield_h - -#include "Types.h" -#include "System.h" -#include "Geometry.h" - -// +--------------------------------------------------------------------+ - -class Shot; -class Sound; - -// +--------------------------------------------------------------------+ - -class Shield : public System -{ -public: - enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD }; - - Shield(SUBTYPE s); - Shield(const Shield& rhs); - virtual ~Shield(); - - virtual void ExecFrame(double seconds); - double DeflectDamage(Shot* shot, double shot_damage); - - double ShieldLevel() const { return shield_level * 100; } - double ShieldFactor() const { return shield_factor; } - double ShieldCurve() const { return shield_curve; } - void SetShieldFactor(double f) { shield_factor = (float) f; } - void SetShieldCurve(double c) { shield_curve = (float) c; } - double ShieldCutoff() const { return shield_cutoff; } - void SetShieldCutoff(double f) { shield_cutoff = (float) f; } - double Capacity() const { return capacity; } - double Consumption() const { return sink_rate; } - void SetConsumption(double r) { sink_rate = (float)r; } - bool ShieldCapacitor() const { return shield_capacitor; } - void SetShieldCapacitor(bool c); - bool ShieldBubble() const { return shield_bubble; } - void SetShieldBubble(bool b) { shield_bubble = b; } - double DeflectionCost() const { return deflection_cost; } - void SetDeflectionCost(double c) { deflection_cost = (float) c; } - - // override from System: - virtual void SetPowerLevel(double level); - virtual void SetNetShieldLevel(int level); - - virtual void Distribute(double delivered_energy, double seconds); - virtual void DoEMCON(int emcon); - -protected: - bool shield_capacitor; - bool shield_bubble; - float shield_factor; - float shield_level; - float shield_curve; - float shield_cutoff; - float requested_power_level; - float deflection_cost; -}; - -#endif Shield_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Shield.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Conventional Shield (system) class +*/ + +#ifndef Shield_h +#define Shield_h + +#include "Types.h" +#include "System.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class Shot; +class Sound; + +// +--------------------------------------------------------------------+ + +class Shield : public System +{ +public: + enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD }; + + Shield(SUBTYPE s); + Shield(const Shield& rhs); + virtual ~Shield(); + + virtual void ExecFrame(double seconds); + double DeflectDamage(Shot* shot, double shot_damage); + + double ShieldLevel() const { return shield_level * 100; } + double ShieldFactor() const { return shield_factor; } + double ShieldCurve() const { return shield_curve; } + void SetShieldFactor(double f) { shield_factor = (float) f; } + void SetShieldCurve(double c) { shield_curve = (float) c; } + double ShieldCutoff() const { return shield_cutoff; } + void SetShieldCutoff(double f) { shield_cutoff = (float) f; } + double Capacity() const { return capacity; } + double Consumption() const { return sink_rate; } + void SetConsumption(double r) { sink_rate = (float)r; } + bool ShieldCapacitor() const { return shield_capacitor; } + void SetShieldCapacitor(bool c); + bool ShieldBubble() const { return shield_bubble; } + void SetShieldBubble(bool b) { shield_bubble = b; } + double DeflectionCost() const { return deflection_cost; } + void SetDeflectionCost(double c) { deflection_cost = (float) c; } + + // override from System: + virtual void SetPowerLevel(double level); + virtual void SetNetShieldLevel(int level); + + virtual void Distribute(double delivered_energy, double seconds); + virtual void DoEMCON(int emcon); + +protected: + bool shield_capacitor; + bool shield_bubble; + float shield_factor; + float shield_level; + float shield_curve; + float shield_cutoff; + float requested_power_level; + float deflection_cost; +}; + +#endif Shield_h + -- cgit v1.1