From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Shield.h | 96 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 48 insertions(+), 48 deletions(-) (limited to 'Stars45/Shield.h') diff --git a/Stars45/Shield.h b/Stars45/Shield.h index 0fa16c3..1e25394 100644 --- a/Stars45/Shield.h +++ b/Stars45/Shield.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Shield.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Shield.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Conventional Shield (system) class + OVERVIEW + ======== + Conventional Shield (system) class */ #ifndef Shield_h @@ -29,48 +29,48 @@ class Sound; class Shield : public System { public: - enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD }; - - Shield(SUBTYPE s); - Shield(const Shield& rhs); - virtual ~Shield(); - - virtual void ExecFrame(double seconds); - double DeflectDamage(Shot* shot, double shot_damage); - - double ShieldLevel() const { return shield_level * 100; } - double ShieldFactor() const { return shield_factor; } - double ShieldCurve() const { return shield_curve; } - void SetShieldFactor(double f) { shield_factor = (float) f; } - void SetShieldCurve(double c) { shield_curve = (float) c; } - double ShieldCutoff() const { return shield_cutoff; } - void SetShieldCutoff(double f) { shield_cutoff = (float) f; } - double Capacity() const { return capacity; } - double Consumption() const { return sink_rate; } - void SetConsumption(double r) { sink_rate = (float)r; } - bool ShieldCapacitor() const { return shield_capacitor; } - void SetShieldCapacitor(bool c); - bool ShieldBubble() const { return shield_bubble; } - void SetShieldBubble(bool b) { shield_bubble = b; } - double DeflectionCost() const { return deflection_cost; } - void SetDeflectionCost(double c) { deflection_cost = (float) c; } - - // override from System: - virtual void SetPowerLevel(double level); - virtual void SetNetShieldLevel(int level); - - virtual void Distribute(double delivered_energy, double seconds); - virtual void DoEMCON(int emcon); + enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD }; + + Shield(SUBTYPE s); + Shield(const Shield& rhs); + virtual ~Shield(); + + virtual void ExecFrame(double seconds); + double DeflectDamage(Shot* shot, double shot_damage); + + double ShieldLevel() const { return shield_level * 100; } + double ShieldFactor() const { return shield_factor; } + double ShieldCurve() const { return shield_curve; } + void SetShieldFactor(double f) { shield_factor = (float) f; } + void SetShieldCurve(double c) { shield_curve = (float) c; } + double ShieldCutoff() const { return shield_cutoff; } + void SetShieldCutoff(double f) { shield_cutoff = (float) f; } + double Capacity() const { return capacity; } + double Consumption() const { return sink_rate; } + void SetConsumption(double r) { sink_rate = (float)r; } + bool ShieldCapacitor() const { return shield_capacitor; } + void SetShieldCapacitor(bool c); + bool ShieldBubble() const { return shield_bubble; } + void SetShieldBubble(bool b) { shield_bubble = b; } + double DeflectionCost() const { return deflection_cost; } + void SetDeflectionCost(double c) { deflection_cost = (float) c; } + + // override from System: + virtual void SetPowerLevel(double level); + virtual void SetNetShieldLevel(int level); + + virtual void Distribute(double delivered_energy, double seconds); + virtual void DoEMCON(int emcon); protected: - bool shield_capacitor; - bool shield_bubble; - float shield_factor; - float shield_level; - float shield_curve; - float shield_cutoff; - float requested_power_level; - float deflection_cost; + bool shield_capacitor; + bool shield_bubble; + float shield_factor; + float shield_level; + float shield_curve; + float shield_cutoff; + float requested_power_level; + float deflection_cost; }; #endif Shield_h -- cgit v1.1