From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/Shield.h | 76 -------------------------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 Stars45/Shield.h (limited to 'Stars45/Shield.h') diff --git a/Stars45/Shield.h b/Stars45/Shield.h deleted file mode 100644 index 57dc7dc..0000000 --- a/Stars45/Shield.h +++ /dev/null @@ -1,76 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Conventional Shield (system) class -*/ - -#ifndef Shield_h -#define Shield_h - -#include "Types.h" -#include "System.h" -#include "Geometry.h" - -// +--------------------------------------------------------------------+ - -class Shot; -class Sound; - -// +--------------------------------------------------------------------+ - -class Shield : public System -{ -public: - enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD }; - - Shield(SUBTYPE s); - Shield(const Shield& rhs); - virtual ~Shield(); - - virtual void ExecFrame(double seconds); - double DeflectDamage(Shot* shot, double shot_damage); - - double ShieldLevel() const { return shield_level * 100; } - double ShieldFactor() const { return shield_factor; } - double ShieldCurve() const { return shield_curve; } - void SetShieldFactor(double f) { shield_factor = (float) f; } - void SetShieldCurve(double c) { shield_curve = (float) c; } - double ShieldCutoff() const { return shield_cutoff; } - void SetShieldCutoff(double f) { shield_cutoff = (float) f; } - double Capacity() const { return capacity; } - double Consumption() const { return sink_rate; } - void SetConsumption(double r) { sink_rate = (float)r; } - bool ShieldCapacitor() const { return shield_capacitor; } - void SetShieldCapacitor(bool c); - bool ShieldBubble() const { return shield_bubble; } - void SetShieldBubble(bool b) { shield_bubble = b; } - double DeflectionCost() const { return deflection_cost; } - void SetDeflectionCost(double c) { deflection_cost = (float) c; } - - // override from System: - virtual void SetPowerLevel(double level); - virtual void SetNetShieldLevel(int level); - - virtual void Distribute(double delivered_energy, double seconds); - virtual void DoEMCON(int emcon); - -protected: - bool shield_capacitor; - bool shield_bubble; - float shield_factor; - float shield_level; - float shield_curve; - float shield_cutoff; - float requested_power_level; - float deflection_cost; -}; - -#endif // Shield_h - -- cgit v1.1