From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/SeekerAI.h | 170 ++++++++++++++++++++++++++++++----------------------- 1 file changed, 97 insertions(+), 73 deletions(-) (limited to 'Stars45/SeekerAI.h') diff --git a/Stars45/SeekerAI.h b/Stars45/SeekerAI.h index 6ceb766..223d77f 100644 --- a/Stars45/SeekerAI.h +++ b/Stars45/SeekerAI.h @@ -1,73 +1,97 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: SeekerAI.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Seeker Missile (low-level) Artifical Intelligence class -*/ - -#ifndef SeekerAI_h -#define SeekerAI_h - -#include "Types.h" -#include "SteerAI.h" -#include "SimObject.h" - -// +--------------------------------------------------------------------+ - -class Ship; -class Shot; - -class SeekerAI : public SteerAI -{ -public: - SeekerAI(SimObject* s); - virtual ~SeekerAI(); - - virtual int Type() const { return 1001; } - virtual int Subframe() const { return true; } - - virtual void ExecFrame(double seconds); - virtual void FindObjective(); - virtual void SetTarget(SimObject* targ, System* sub=0); - virtual bool Overshot(); - - virtual void SetPursuit(int p) { pursuit = p; } - virtual int GetPursuit() const { return pursuit; } - - virtual void SetDelay(double d) { delay = d; } - virtual double GetDelay() const { return delay; } - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - -protected: - // behaviors: - virtual Steer AvoidCollision(); - virtual Steer SeekTarget(); - - // accumulate behaviors: - virtual void Navigator(); - - virtual void CheckDecoys(double distance); - - Ship* orig_target; - Shot* shot; - int pursuit; // type of pursuit curve - // 1: pure pursuit - // 2: lead pursuit - - double delay; // don't start seeking until then - bool overshot; -}; - -// +--------------------------------------------------------------------+ - -#endif SeekerAI_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: SeekerAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Seeker Missile (low-level) Artifical Intelligence class +*/ + +#ifndef SeekerAI_h +#define SeekerAI_h + +#include "Types.h" +#include "SteerAI.h" +#include "SimObject.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class Shot; + +class SeekerAI : public SteerAI +{ +public: + SeekerAI(SimObject* s); + virtual ~SeekerAI(); + + virtual int Type() const { return 1001; } + virtual int Subframe() const { return true; } + + virtual void ExecFrame(double seconds); + virtual void FindObjective(); + virtual void SetTarget(SimObject* targ, System* sub=0); + virtual bool Overshot(); + + virtual void SetPursuit(int p) { pursuit = p; } + virtual int GetPursuit() const { return pursuit; } + + virtual void SetDelay(double d) { delay = d; } + virtual double GetDelay() const { return delay; } + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + +protected: + // behaviors: + virtual Steer AvoidCollision(); + virtual Steer SeekTarget(); + + // accumulate behaviors: + virtual void Navigator(); + + virtual void CheckDecoys(double distance); + + Ship* orig_target; + Shot* shot; + int pursuit; // type of pursuit curve + // 1: pure pursuit + // 2: lead pursuit + + double delay; // don't start seeking until then + bool overshot; +}; + +// +--------------------------------------------------------------------+ + +#endif SeekerAI_h + -- cgit v1.1