From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/SeekerAI.h | 70 +++++++++++++++++++++++++++--------------------------- 1 file changed, 35 insertions(+), 35 deletions(-) (limited to 'Stars45/SeekerAI.h') diff --git a/Stars45/SeekerAI.h b/Stars45/SeekerAI.h index c72e54f..6ceb766 100644 --- a/Stars45/SeekerAI.h +++ b/Stars45/SeekerAI.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: SeekerAI.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: SeekerAI.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Seeker Missile (low-level) Artifical Intelligence class + OVERVIEW + ======== + Seeker Missile (low-level) Artifical Intelligence class */ #ifndef SeekerAI_h @@ -27,44 +27,44 @@ class Shot; class SeekerAI : public SteerAI { public: - SeekerAI(SimObject* s); - virtual ~SeekerAI(); + SeekerAI(SimObject* s); + virtual ~SeekerAI(); - virtual int Type() const { return 1001; } - virtual int Subframe() const { return true; } + virtual int Type() const { return 1001; } + virtual int Subframe() const { return true; } - virtual void ExecFrame(double seconds); - virtual void FindObjective(); - virtual void SetTarget(SimObject* targ, System* sub=0); - virtual bool Overshot(); + virtual void ExecFrame(double seconds); + virtual void FindObjective(); + virtual void SetTarget(SimObject* targ, System* sub=0); + virtual bool Overshot(); - virtual void SetPursuit(int p) { pursuit = p; } - virtual int GetPursuit() const { return pursuit; } + virtual void SetPursuit(int p) { pursuit = p; } + virtual int GetPursuit() const { return pursuit; } - virtual void SetDelay(double d) { delay = d; } - virtual double GetDelay() const { return delay; } + virtual void SetDelay(double d) { delay = d; } + virtual double GetDelay() const { return delay; } - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; protected: - // behaviors: - virtual Steer AvoidCollision(); - virtual Steer SeekTarget(); + // behaviors: + virtual Steer AvoidCollision(); + virtual Steer SeekTarget(); - // accumulate behaviors: - virtual void Navigator(); + // accumulate behaviors: + virtual void Navigator(); - virtual void CheckDecoys(double distance); + virtual void CheckDecoys(double distance); - Ship* orig_target; - Shot* shot; - int pursuit; // type of pursuit curve - // 1: pure pursuit - // 2: lead pursuit + Ship* orig_target; + Shot* shot; + int pursuit; // type of pursuit curve + // 1: pure pursuit + // 2: lead pursuit - double delay; // don't start seeking until then - bool overshot; + double delay; // don't start seeking until then + bool overshot; }; // +--------------------------------------------------------------------+ -- cgit v1.1