From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/Random.cpp | 146 ----------------------------------------------------- 1 file changed, 146 deletions(-) delete mode 100644 Stars45/Random.cpp (limited to 'Stars45/Random.cpp') diff --git a/Stars45/Random.cpp b/Stars45/Random.cpp deleted file mode 100644 index 18f6031..0000000 --- a/Stars45/Random.cpp +++ /dev/null @@ -1,146 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Utility functions for generating random numbers and locations. -*/ - -#include "Random.h" - -// +----------------------------------------------------------------------+ - -void RandomInit() -{ - srand(timeGetTime()); -} - -// +----------------------------------------------------------------------+ - -Point RandomDirection() -{ - Point p = Point(rand() - 16384, rand() - 16384, 0); - p.Normalize(); - return p; -} - -// +----------------------------------------------------------------------+ - -Point RandomPoint() -{ - Point p = Point(rand() - 16384, rand() - 16384, 0); - p.Normalize(); - p *= 15e3 + rand()/3; - return p; -} - -// +----------------------------------------------------------------------+ - -Vec3 RandomVector(double radius) -{ - Vec3 v = Vec3(rand() - 16384, rand() - 16384, rand() - 16384); - v.Normalize(); - - if (radius > 0) - v *= (float) radius; - else - v *= (float) Random(radius/3, radius); - - return v; -} - -// +----------------------------------------------------------------------+ - -double Random(double min, double max) -{ - double delta = max - min; - double r = delta * rand() / 32768.0; - - return min + r; -} - -// +----------------------------------------------------------------------+ - -int RandomIndex() -{ - static int index = 0; - static int table[16] = { 0, 9, 4, 7, 14, 11, 2, 12, 1, 5, 13, 8, 6, 10, 3, 15 }; - - int r = 1 + ((rand() & 0x0700) >> 8); - index += r; - if (index > 1e7) index = 0; - return table[index % 16]; -} - -// +----------------------------------------------------------------------+ - -bool RandomChance(int wins, int tries) -{ - double fraction = 256.0 * wins / tries; - double r = (rand() >> 4) & 0xFF; - - return r < fraction; -} - -// +----------------------------------------------------------------------+ - -int RandomSequence(int current, int range) -{ - if (range > 1) { - int step = (int) Random(1, range-1); - return (current + step) % range; - } - - return current; -} - -// +----------------------------------------------------------------------+ - -int RandomShuffle(int count) -{ - static int set_size = -1; - static BYTE set[256]; - static int index = -1; - - if (count < 0 || count > 250) - return 0; - - if (set_size != count) { - set_size = count; - index = -1; - } - - // need to reshuffle - if (index < 0 || index > set_size-1) { - // set up the deck - int tmp[256]; - for (int i = 0; i < 256; i++) - tmp[i] = i; - - // shuffle the cards - for (int i = 0; i < set_size; i++) { - int n = (int) Random(0, set_size); - int tries = set_size; - while (tmp[n] < 0 && tries--) { - n = (n+1) % set_size; - } - - if (tmp[n] >= 0) { - set[i] = tmp[n]; - tmp[n] = -1; - } - else { - set[i] = 0; - } - } - - index = 0; - } - - return set[index++]; -} -- cgit v1.1