From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/RadioView.cpp | 1304 +++++++++++++++++++++++++------------------------ 1 file changed, 664 insertions(+), 640 deletions(-) (limited to 'Stars45/RadioView.cpp') diff --git a/Stars45/RadioView.cpp b/Stars45/RadioView.cpp index ee757ef..a554456 100644 --- a/Stars45/RadioView.cpp +++ b/Stars45/RadioView.cpp @@ -1,640 +1,664 @@ -/* Project Starshatter 5.0 - Destroyer Studios LLC - Copyright © 1997-2007. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: RadioView.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - View class for Radio Communications HUD Overlay -*/ - -#include "MemDebug.h" -#include "RadioView.h" -#include "RadioMessage.h" -#include "RadioTraffic.h" -#include "QuantumView.h" -#include "HUDView.h" -#include "Ship.h" -#include "Element.h" -#include "Sim.h" -#include "Starshatter.h" - -#include "CameraView.h" -#include "Color.h" -#include "Window.h" -#include "Video.h" -#include "Screen.h" -#include "DataLoader.h" -#include "Scene.h" -#include "FontMgr.h" -#include "FormatUtil.h" -#include "Keyboard.h" -#include "Mouse.h" -#include "Game.h" -#include "Menu.h" - -static Color hud_color = Color::Black; -static Color txt_color = Color::White; - -// +====================================================================+ -// -// RADIO COMMUNICATIONS MENU: -// - -static Menu* fighter_menu = 0; -static Menu* starship_menu = 0; -static Menu* target_menu = 0; -static Menu* combat_menu = 0; -static Menu* formation_menu = 0; -static Menu* sensors_menu = 0; -static Menu* mission_menu = 0; -static Menu* wing_menu = 0; -static Menu* elem_menu = 0; -static Menu* control_menu = 0; - -static int starship_page = 0; -static int num_pages = 0; -const int PAGE_SIZE = 9; - -static MenuHistory history; - -void -RadioView::Initialize() -{ - static int initialized = 0; - if (initialized) return; - - target_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.TARGET")); - target_menu->AddItem(Game::GetText("RadioView.item.attack"), RadioMessage::ATTACK); - target_menu->AddItem(Game::GetText("RadioView.item.bracket"), RadioMessage::BRACKET); - target_menu->AddItem(Game::GetText("RadioView.item.escort"), RadioMessage::ESCORT); - - combat_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.COMBAT")); - combat_menu->AddItem(Game::GetText("RadioView.item.cover"), RadioMessage::COVER_ME); - combat_menu->AddItem(Game::GetText("RadioView.item.break-attack"), RadioMessage::WEP_FREE); - combat_menu->AddItem(Game::GetText("RadioView.item.form-up"), RadioMessage::FORM_UP); - - formation_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.FORMATION")); - formation_menu->AddItem(Game::GetText("RadioView.item.diamond"), RadioMessage::GO_DIAMOND); - formation_menu->AddItem(Game::GetText("RadioView.item.spread"), RadioMessage::GO_SPREAD); - formation_menu->AddItem(Game::GetText("RadioView.item.box"), RadioMessage::GO_BOX); - formation_menu->AddItem(Game::GetText("RadioView.item.trail"), RadioMessage::GO_TRAIL); - - sensors_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.SENSORS")); - sensors_menu->AddItem(Game::GetText("RadioView.item.emcon-1"), RadioMessage::GO_EMCON1); - sensors_menu->AddItem(Game::GetText("RadioView.item.emcon-2"), RadioMessage::GO_EMCON2); - sensors_menu->AddItem(Game::GetText("RadioView.item.emcon-3"), RadioMessage::GO_EMCON3); - sensors_menu->AddItem(Game::GetText("RadioView.item.probe"), RadioMessage::LAUNCH_PROBE); - - mission_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.MISSION")); - mission_menu->AddItem(Game::GetText("RadioView.item.skip-navpt"), RadioMessage::SKIP_NAVPOINT); - mission_menu->AddItem(Game::GetText("RadioView.item.resume"), RadioMessage::RESUME_MISSION); - mission_menu->AddItem(Game::GetText("RadioView.item.rtb"), RadioMessage::RTB); - - wing_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.WINGMAN")); - wing_menu->AddMenu(Game::GetText("RadioView.item.target"), target_menu); - wing_menu->AddMenu(Game::GetText("RadioView.item.combat"), combat_menu); - wing_menu->AddMenu(Game::GetText("RadioView.item.formation"), formation_menu); - wing_menu->AddMenu(Game::GetText("RadioView.item.mission"), mission_menu); - wing_menu->AddMenu(Game::GetText("RadioView.item.sensors"), sensors_menu); - - elem_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.ELEMENT")); - elem_menu->AddMenu(Game::GetText("RadioView.item.target"), target_menu); - elem_menu->AddMenu(Game::GetText("RadioView.item.combat"), combat_menu); - elem_menu->AddMenu(Game::GetText("RadioView.item.formation"), formation_menu); - elem_menu->AddMenu(Game::GetText("RadioView.item.mission"), mission_menu); - elem_menu->AddMenu(Game::GetText("RadioView.item.sensors"), sensors_menu); - - control_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.CONTROL")); - control_menu->AddItem(Game::GetText("RadioView.item.picture"), RadioMessage::REQUEST_PICTURE); - control_menu->AddItem(Game::GetText("RadioView.item.backup"), RadioMessage::REQUEST_SUPPORT); - control_menu->AddItem(Game::GetText("RadioView.item.call-inbound"), RadioMessage::CALL_INBOUND); - control_menu->AddItem(Game::GetText("RadioView.item.call-finals"), RadioMessage::CALL_FINALS); - - fighter_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.RADIO")); - fighter_menu->AddMenu(Game::GetText("RadioView.item.wingman"), wing_menu); - fighter_menu->AddMenu(Game::GetText("RadioView.item.element"), elem_menu); - fighter_menu->AddMenu(Game::GetText("RadioView.item.control"), control_menu); - - starship_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.RADIO")); - - initialized = 1; -} - -void -RadioView::Close() -{ - history.Clear(); - - delete fighter_menu; - delete starship_menu; - delete target_menu; - delete combat_menu; - delete formation_menu; - delete sensors_menu; - delete mission_menu; - delete wing_menu; - delete elem_menu; - delete control_menu; -} - -static bool TargetRequired(const MenuItem* item) -{ - if (item) { - switch (item->GetData()) { - case RadioMessage::ATTACK: - case RadioMessage::BRACKET: - case RadioMessage::ESCORT: - return true; - - default: - if (item->GetData() == (DWORD) target_menu) - return true; - } - } - - return false; -} - -// +====================================================================+ - -RadioView* RadioView::radio_view = 0; -ThreadSync RadioView::sync; - -RadioView::RadioView(Window* c) -: View(c), sim(0), ship(0), font(0), dst_elem(0) -{ - radio_view = this; - sim = Sim::GetSim(); - - width = window->Width(); - height = window->Height(); - xcenter = (width / 2.0) - 0.5; - ycenter = (height / 2.0) + 0.5; - font = FontMgr::Find("HUD"); - - HUDView* hud = HUDView::GetInstance(); - if (hud) - SetColor(hud->GetTextColor()); - - for (int i = 0; i < MAX_MSG; i++) - msg_time[i] = 0; -} - -RadioView::~RadioView() -{ - radio_view = 0; -} - -void -RadioView::OnWindowMove() -{ - width = window->Width(); - height = window->Height(); - xcenter = (width / 2.0) - 0.5; - ycenter = (height / 2.0) + 0.5; -} - -// +--------------------------------------------------------------------+ - -bool -RadioView::Update(SimObject* obj) -{ - if (obj == ship) { - ship = 0; - history.Clear(); - } - - return SimObserver::Update(obj); -} - -const char* -RadioView::GetObserverName() const -{ - return "RadioView"; -} - -// +--------------------------------------------------------------------+ - -void -RadioView::Refresh() -{ - sim = Sim::GetSim(); - - if (!font) - return; - - font->SetColor(txt_color); - font->SetAlpha(1); - - if (sim && ship != sim->GetPlayerShip()) { - ship = sim->GetPlayerShip(); - history.Clear(); - - if (ship) { - if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) { - ship = 0; - } - else { - Observe(ship); - } - } - } - - QuantumView* qv = QuantumView::GetInstance(); - - if (!qv || !qv->IsMenuShown()) { - Menu* menu = history.GetCurrent(); - - if (menu) { - Rect menu_rect(width-115, 10, 115, 12); - - font->DrawText(menu->GetTitle(), 0, menu_rect, DT_CENTER); - menu_rect.y += 15; - - ListIter item = menu->GetItems(); - while (++item) { - if (ship->GetEMCON() < 2 || - (TargetRequired(item.value()) && !ship->GetTarget()) || - item->GetText().contains("KIA")) { - item->SetEnabled(false); - font->SetAlpha(0.35); - } - else { - item->SetEnabled(true); - font->SetAlpha(1); - } - - font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT); - menu_rect.y += 10; - } - } - } - - int message_queue_empty = true; - - // age messages: - for (int i = 0; i < MAX_MSG; i++) { - if (msg_time[i] > 0) { - msg_time[i] -= Game::GUITime(); - - if (msg_time[i] <= 0) { - msg_time[i] = 0; - msg_text[i] = ""; - } - - message_queue_empty = false; - } - } - - if (!message_queue_empty) { - // advance message pipeline: - for (int i = 0; i < MAX_MSG; i++) { - if (msg_time[0] == 0) { - for (int j = 0; j < MAX_MSG-1; j++) { - msg_time[j] = msg_time[j+1]; - msg_text[j] = msg_text[j+1]; - } - - msg_time[MAX_MSG-1] = 0; - msg_text[MAX_MSG-1] = ""; - } - } - - bool hud_off = false; - - if (HUDView::GetInstance()) - hud_off = (HUDView::GetInstance()->GetHUDMode() == HUDView::HUD_MODE_OFF); - - // draw messages: - if (!hud_off) { - for (int i = 0; i < MAX_MSG; i++) { - if (msg_time[i] > 0) { - Rect msg_rect(0, 95 + i*10, width, 12); - - if (msg_time[i] > 1) - font->SetAlpha(1); - else - font->SetAlpha(0.5 + 0.5*msg_time[i]); - - font->DrawText(msg_text[i].data(), msg_text[i].length(), msg_rect, DT_CENTER); - } - } - - font->SetAlpha(1); - } - } - - Starshatter* stars = Starshatter::GetInstance(); - if (stars && stars->GetChatMode()) { - Text chat; - - switch (stars->GetChatMode()) { - case 1: chat = "ALL: "; break; - case 2: chat = "TEAM: "; break; - case 3: chat = "WING: "; break; - case 4: chat = "UNIT: "; break; - } - - chat += stars->GetChatText(); - - Rect chat_rect(width/2 - 250, height-150, 500, 12); - font->DrawText(chat, 0, chat_rect, DT_LEFT); - - chat_rect.Inflate(2,2); - window->DrawRect(chat_rect, hud_color); - } -} - -// +--------------------------------------------------------------------+ - -void -RadioView::SendRadioMessage(Ship* ship, MenuItem* item) -{ - if (!ship || !item) return; - Element* elem = ship->GetElement(); - if (!elem) return; - - // check destination: - if (dst_elem) { - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(dst_elem, ship, item->GetData()); - - if (TargetRequired(item)) - msg->AddTarget(ship->GetTarget()); - - RadioTraffic::Transmit(msg); - dst_elem = 0; - } - - else if (history.Find(Game::GetText("RadioView.menu.WINGMAN"))) { // wingman menu - int index = ship->GetElementIndex(); - int wing = 0; - - switch (index) { - case 1: wing = 2; break; - case 2: wing = 1; break; - case 3: wing = 4; break; - case 4: wing = 3; break; - } - - if (wing) { - Ship* dst = elem->GetShip(wing); - if (dst) { - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(dst, ship, item->GetData()); - - if (TargetRequired(item)) - msg->AddTarget(ship->GetTarget()); - - RadioTraffic::Transmit(msg); - } - } - } - - else if (history.Find(Game::GetText("RadioView.menu.ELEMENT"))) { // element menu - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, item->GetData()); - - if (TargetRequired(item)) - msg->AddTarget(ship->GetTarget()); - - RadioTraffic::Transmit(msg); - } - - else if (history.Find(Game::GetText("RadioView.menu.CONTROL"))) { // control menu - RadioMessage* msg = 0; - Ship* controller = ship->GetController(); - - if (controller) { - msg = new(__FILE__,__LINE__) RadioMessage(controller, ship, item->GetData()); - RadioTraffic::Transmit(msg); - } - } -} - -// +--------------------------------------------------------------------+ - -void -RadioView::ExecFrame() -{ - HUDView* hud = HUDView::GetInstance(); - if (hud) { - if (txt_color != hud->GetTextColor()) { - txt_color = hud->GetTextColor(); - SetColor(txt_color); - } - - hud_color = hud->GetHUDColor(); - } - - static int current_key = 0; - - if (current_key > 0 && Keyboard::KeyDown(current_key)) - return; - - current_key = 0; - - Menu* menu = history.GetCurrent(); - if (menu) { - int max_items = menu->NumItems(); - - if (menu == starship_menu && Keyboard::KeyDown('0')) { - current_key = '0'; - if (++starship_page >= num_pages) - starship_page = 0; - - history.Pop(); - history.Push(GetRadioMenu(ship)); - } - else { - for (int i = 0; i < max_items; i++) { - if (Keyboard::KeyDown('1' + i)) { - current_key = '1' + i; - MenuItem* item = menu->GetItem(i); - if (item && item->GetEnabled()) { - if (item->GetSubmenu()) { - if (history.GetCurrent() == starship_menu) - dst_elem = (Element*) item->GetData(); - - history.Push(item->GetSubmenu()); - } - else { - // execute radio message: - SendRadioMessage(ship, item); - - // clear radio menu: - history.Clear(); - } - - break; - } - } - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -RadioView::SetColor(Color c) -{ - HUDView* hud = HUDView::GetInstance(); - - if (hud) { - hud_color = hud->GetHUDColor(); - txt_color = hud->GetTextColor(); - } - else { - hud_color = c; - txt_color = c; - } -} - -// +--------------------------------------------------------------------+ - -bool -RadioView::IsMenuShown() -{ - return history.GetCurrent() != 0; -} - -void -RadioView::ShowMenu() -{ - if (!ship) return; - - if (!history.GetCurrent()) { - history.Push(GetRadioMenu(ship)); - - for (int i = 0; i < 10; i++) { - if (Keyboard::KeyDown('1' + i)) { - // just need to clear the key down flag - // so we don't process old keystrokes - // as valid menu picks... - } - } - } -} - -void -RadioView::CloseMenu() -{ - history.Clear(); - dst_elem = 0; - starship_page = 0; - num_pages = 0; -} - -// +--------------------------------------------------------------------+ - -Menu* -RadioView::GetRadioMenu(Ship* s) -{ - dst_elem = 0; - - if (s && sim) { - if (s->IsStarship()) { - starship_menu->ClearItems(); - - int n = 0; - int page_offset = starship_page*PAGE_SIZE; - - ListIter elem = sim->GetElements(); - - if (num_pages == 0) { - while (++elem) { - if (elem->IsFinished() || elem->IsSquadron() || elem->IsStatic()) - continue; - - if (ship->GetIFF() == elem->GetIFF() && ship->GetElement() != elem.value()) - n++; - } - - num_pages = (n/PAGE_SIZE) + (n%PAGE_SIZE > 0); - n = 0; - elem.reset(); - } - - while (++elem) { - if (elem->IsFinished() || elem->IsSquadron() || elem->IsStatic()) - continue; - - if (ship->GetIFF() == elem->GetIFF() && ship->GetElement() != elem.value()) { - if (n >= page_offset && n < page_offset+PAGE_SIZE) { - char text[64]; - sprintf_s(text, "%d. %s", n+1 - page_offset, (const char*) elem->Name()); - - if (elem->IsActive()) { - starship_menu->AddMenu(text, elem_menu, (DWORD) elem.value()); - } - else { - strcat_s(text, " "); - strcat_s(text, Game::GetText("RadioView.item.not-avail").data()); - starship_menu->AddItem(text, 0, false); - } - } - n++; - } - } - - if (num_pages > 1) { - char text[64]; - sprintf_s(text, Game::GetText("RadioView.item.next-page").data(), starship_page + 1, num_pages); - starship_menu->AddItem(text); - } - - return starship_menu; - } - else if (s->IsDropship()) { - return fighter_menu; - } - } - - return 0; -} - -// +--------------------------------------------------------------------+ - -void -RadioView::Message(const char* msg) -{ - AutoThreadSync a(sync); - - if (radio_view) { - int index = -1; - - for (int i = 0; i < MAX_MSG; i++) { - if (radio_view->msg_time[i] <= 0) { - index = i; - break; - } - } - - // no space; advance pipeline: - if (index < 0) { - for (int i = 0; i < MAX_MSG-1; i++) { - radio_view->msg_text[i] = radio_view->msg_text[i+1]; - radio_view->msg_time[i] = radio_view->msg_time[i+1]; - } - - index = MAX_MSG-1; - } - - radio_view->msg_text[index] = msg; - radio_view->msg_time[index] = 10; - } -} - -void -RadioView::ClearMessages() -{ - if (radio_view) { - for (int i = 0; i < MAX_MSG-1; i++) { - radio_view->msg_text[i] = Text(); - radio_view->msg_time[i] = 0; - } - } -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: RadioView.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + View class for Radio Communications HUD Overlay +*/ + +#include "MemDebug.h" +#include "RadioView.h" +#include "RadioMessage.h" +#include "RadioTraffic.h" +#include "QuantumView.h" +#include "HUDView.h" +#include "Ship.h" +#include "Element.h" +#include "Sim.h" +#include "Starshatter.h" + +#include "CameraView.h" +#include "Color.h" +#include "Window.h" +#include "Video.h" +#include "Screen.h" +#include "DataLoader.h" +#include "Scene.h" +#include "FontMgr.h" +#include "FormatUtil.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "Game.h" +#include "Menu.h" + +static Color hud_color = Color::Black; +static Color txt_color = Color::White; + +// +====================================================================+ +// +// RADIO COMMUNICATIONS MENU: +// + +static Menu* fighter_menu = 0; +static Menu* starship_menu = 0; +static Menu* target_menu = 0; +static Menu* combat_menu = 0; +static Menu* formation_menu = 0; +static Menu* sensors_menu = 0; +static Menu* mission_menu = 0; +static Menu* wing_menu = 0; +static Menu* elem_menu = 0; +static Menu* control_menu = 0; + +static int starship_page = 0; +static int num_pages = 0; +const int PAGE_SIZE = 9; + +static MenuHistory history; + +void +RadioView::Initialize() +{ + static int initialized = 0; + if (initialized) return; + + target_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.TARGET")); + target_menu->AddItem(Game::GetText("RadioView.item.attack"), RadioMessage::ATTACK); + target_menu->AddItem(Game::GetText("RadioView.item.bracket"), RadioMessage::BRACKET); + target_menu->AddItem(Game::GetText("RadioView.item.escort"), RadioMessage::ESCORT); + + combat_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.COMBAT")); + combat_menu->AddItem(Game::GetText("RadioView.item.cover"), RadioMessage::COVER_ME); + combat_menu->AddItem(Game::GetText("RadioView.item.break-attack"), RadioMessage::WEP_FREE); + combat_menu->AddItem(Game::GetText("RadioView.item.form-up"), RadioMessage::FORM_UP); + + formation_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.FORMATION")); + formation_menu->AddItem(Game::GetText("RadioView.item.diamond"), RadioMessage::GO_DIAMOND); + formation_menu->AddItem(Game::GetText("RadioView.item.spread"), RadioMessage::GO_SPREAD); + formation_menu->AddItem(Game::GetText("RadioView.item.box"), RadioMessage::GO_BOX); + formation_menu->AddItem(Game::GetText("RadioView.item.trail"), RadioMessage::GO_TRAIL); + + sensors_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.SENSORS")); + sensors_menu->AddItem(Game::GetText("RadioView.item.emcon-1"), RadioMessage::GO_EMCON1); + sensors_menu->AddItem(Game::GetText("RadioView.item.emcon-2"), RadioMessage::GO_EMCON2); + sensors_menu->AddItem(Game::GetText("RadioView.item.emcon-3"), RadioMessage::GO_EMCON3); + sensors_menu->AddItem(Game::GetText("RadioView.item.probe"), RadioMessage::LAUNCH_PROBE); + + mission_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.MISSION")); + mission_menu->AddItem(Game::GetText("RadioView.item.skip-navpt"), RadioMessage::SKIP_NAVPOINT); + mission_menu->AddItem(Game::GetText("RadioView.item.resume"), RadioMessage::RESUME_MISSION); + mission_menu->AddItem(Game::GetText("RadioView.item.rtb"), RadioMessage::RTB); + + wing_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.WINGMAN")); + wing_menu->AddMenu(Game::GetText("RadioView.item.target"), target_menu); + wing_menu->AddMenu(Game::GetText("RadioView.item.combat"), combat_menu); + wing_menu->AddMenu(Game::GetText("RadioView.item.formation"), formation_menu); + wing_menu->AddMenu(Game::GetText("RadioView.item.mission"), mission_menu); + wing_menu->AddMenu(Game::GetText("RadioView.item.sensors"), sensors_menu); + + elem_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.ELEMENT")); + elem_menu->AddMenu(Game::GetText("RadioView.item.target"), target_menu); + elem_menu->AddMenu(Game::GetText("RadioView.item.combat"), combat_menu); + elem_menu->AddMenu(Game::GetText("RadioView.item.formation"), formation_menu); + elem_menu->AddMenu(Game::GetText("RadioView.item.mission"), mission_menu); + elem_menu->AddMenu(Game::GetText("RadioView.item.sensors"), sensors_menu); + + control_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.CONTROL")); + control_menu->AddItem(Game::GetText("RadioView.item.picture"), RadioMessage::REQUEST_PICTURE); + control_menu->AddItem(Game::GetText("RadioView.item.backup"), RadioMessage::REQUEST_SUPPORT); + control_menu->AddItem(Game::GetText("RadioView.item.call-inbound"), RadioMessage::CALL_INBOUND); + control_menu->AddItem(Game::GetText("RadioView.item.call-finals"), RadioMessage::CALL_FINALS); + + fighter_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.RADIO")); + fighter_menu->AddMenu(Game::GetText("RadioView.item.wingman"), wing_menu); + fighter_menu->AddMenu(Game::GetText("RadioView.item.element"), elem_menu); + fighter_menu->AddMenu(Game::GetText("RadioView.item.control"), control_menu); + + starship_menu = new(__FILE__,__LINE__) Menu(Game::GetText("RadioView.menu.RADIO")); + + initialized = 1; +} + +void +RadioView::Close() +{ + history.Clear(); + + delete fighter_menu; + delete starship_menu; + delete target_menu; + delete combat_menu; + delete formation_menu; + delete sensors_menu; + delete mission_menu; + delete wing_menu; + delete elem_menu; + delete control_menu; +} + +static bool TargetRequired(const MenuItem* item) +{ + if (item) { + switch (item->GetData()) { + case RadioMessage::ATTACK: + case RadioMessage::BRACKET: + case RadioMessage::ESCORT: + return true; + + default: + if (item->GetData() == (DWORD) target_menu) + return true; + } + } + + return false; +} + +// +====================================================================+ + +RadioView* RadioView::radio_view = 0; +ThreadSync RadioView::sync; + +RadioView::RadioView(Window* c) +: View(c), sim(0), ship(0), font(0), dst_elem(0) +{ + radio_view = this; + sim = Sim::GetSim(); + + width = window->Width(); + height = window->Height(); + xcenter = (width / 2.0) - 0.5; + ycenter = (height / 2.0) + 0.5; + font = FontMgr::Find("HUD"); + + HUDView* hud = HUDView::GetInstance(); + if (hud) + SetColor(hud->GetTextColor()); + + for (int i = 0; i < MAX_MSG; i++) + msg_time[i] = 0; +} + +RadioView::~RadioView() +{ + radio_view = 0; +} + +void +RadioView::OnWindowMove() +{ + width = window->Width(); + height = window->Height(); + xcenter = (width / 2.0) - 0.5; + ycenter = (height / 2.0) + 0.5; +} + +// +--------------------------------------------------------------------+ + +bool +RadioView::Update(SimObject* obj) +{ + if (obj == ship) { + ship = 0; + history.Clear(); + } + + return SimObserver::Update(obj); +} + +const char* +RadioView::GetObserverName() const +{ + return "RadioView"; +} + +// +--------------------------------------------------------------------+ + +void +RadioView::Refresh() +{ + sim = Sim::GetSim(); + + if (!font) + return; + + font->SetColor(txt_color); + font->SetAlpha(1); + + if (sim && ship != sim->GetPlayerShip()) { + ship = sim->GetPlayerShip(); + history.Clear(); + + if (ship) { + if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) { + ship = 0; + } + else { + Observe(ship); + } + } + } + + QuantumView* qv = QuantumView::GetInstance(); + + if (!qv || !qv->IsMenuShown()) { + Menu* menu = history.GetCurrent(); + + if (menu) { + Rect menu_rect(width-115, 10, 115, 12); + + font->DrawText(menu->GetTitle(), 0, menu_rect, DT_CENTER); + menu_rect.y += 15; + + ListIter item = menu->GetItems(); + while (++item) { + if (ship->GetEMCON() < 2 || + (TargetRequired(item.value()) && !ship->GetTarget()) || + item->GetText().contains("KIA")) { + item->SetEnabled(false); + font->SetAlpha(0.35); + } + else { + item->SetEnabled(true); + font->SetAlpha(1); + } + + font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT); + menu_rect.y += 10; + } + } + } + + int message_queue_empty = true; + + // age messages: + for (int i = 0; i < MAX_MSG; i++) { + if (msg_time[i] > 0) { + msg_time[i] -= Game::GUITime(); + + if (msg_time[i] <= 0) { + msg_time[i] = 0; + msg_text[i] = ""; + } + + message_queue_empty = false; + } + } + + if (!message_queue_empty) { + // advance message pipeline: + for (int i = 0; i < MAX_MSG; i++) { + if (msg_time[0] == 0) { + for (int j = 0; j < MAX_MSG-1; j++) { + msg_time[j] = msg_time[j+1]; + msg_text[j] = msg_text[j+1]; + } + + msg_time[MAX_MSG-1] = 0; + msg_text[MAX_MSG-1] = ""; + } + } + + bool hud_off = false; + + if (HUDView::GetInstance()) + hud_off = (HUDView::GetInstance()->GetHUDMode() == HUDView::HUD_MODE_OFF); + + // draw messages: + if (!hud_off) { + for (int i = 0; i < MAX_MSG; i++) { + if (msg_time[i] > 0) { + Rect msg_rect(0, 95 + i*10, width, 12); + + if (msg_time[i] > 1) + font->SetAlpha(1); + else + font->SetAlpha(0.5 + 0.5*msg_time[i]); + + font->DrawText(msg_text[i].data(), msg_text[i].length(), msg_rect, DT_CENTER); + } + } + + font->SetAlpha(1); + } + } + + Starshatter* stars = Starshatter::GetInstance(); + if (stars && stars->GetChatMode()) { + Text chat; + + switch (stars->GetChatMode()) { + case 1: chat = "ALL: "; break; + case 2: chat = "TEAM: "; break; + case 3: chat = "WING: "; break; + case 4: chat = "UNIT: "; break; + } + + chat += stars->GetChatText(); + + Rect chat_rect(width/2 - 250, height-150, 500, 12); + font->DrawText(chat, 0, chat_rect, DT_LEFT); + + chat_rect.Inflate(2,2); + window->DrawRect(chat_rect, hud_color); + } +} + +// +--------------------------------------------------------------------+ + +void +RadioView::SendRadioMessage(Ship* ship, MenuItem* item) +{ + if (!ship || !item) return; + Element* elem = ship->GetElement(); + if (!elem) return; + + // check destination: + if (dst_elem) { + RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(dst_elem, ship, item->GetData()); + + if (TargetRequired(item)) + msg->AddTarget(ship->GetTarget()); + + RadioTraffic::Transmit(msg); + dst_elem = 0; + } + + else if (history.Find(Game::GetText("RadioView.menu.WINGMAN"))) { // wingman menu + int index = ship->GetElementIndex(); + int wing = 0; + + switch (index) { + case 1: wing = 2; break; + case 2: wing = 1; break; + case 3: wing = 4; break; + case 4: wing = 3; break; + } + + if (wing) { + Ship* dst = elem->GetShip(wing); + if (dst) { + RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(dst, ship, item->GetData()); + + if (TargetRequired(item)) + msg->AddTarget(ship->GetTarget()); + + RadioTraffic::Transmit(msg); + } + } + } + + else if (history.Find(Game::GetText("RadioView.menu.ELEMENT"))) { // element menu + RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(elem, ship, item->GetData()); + + if (TargetRequired(item)) + msg->AddTarget(ship->GetTarget()); + + RadioTraffic::Transmit(msg); + } + + else if (history.Find(Game::GetText("RadioView.menu.CONTROL"))) { // control menu + RadioMessage* msg = 0; + Ship* controller = ship->GetController(); + + if (controller) { + msg = new(__FILE__,__LINE__) RadioMessage(controller, ship, item->GetData()); + RadioTraffic::Transmit(msg); + } + } +} + +// +--------------------------------------------------------------------+ + +void +RadioView::ExecFrame() +{ + HUDView* hud = HUDView::GetInstance(); + if (hud) { + if (txt_color != hud->GetTextColor()) { + txt_color = hud->GetTextColor(); + SetColor(txt_color); + } + + hud_color = hud->GetHUDColor(); + } + + static int current_key = 0; + + if (current_key > 0 && Keyboard::KeyDown(current_key)) + return; + + current_key = 0; + + Menu* menu = history.GetCurrent(); + if (menu) { + int max_items = menu->NumItems(); + + if (menu == starship_menu && Keyboard::KeyDown('0')) { + current_key = '0'; + if (++starship_page >= num_pages) + starship_page = 0; + + history.Pop(); + history.Push(GetRadioMenu(ship)); + } + else { + for (int i = 0; i < max_items; i++) { + if (Keyboard::KeyDown('1' + i)) { + current_key = '1' + i; + MenuItem* item = menu->GetItem(i); + if (item && item->GetEnabled()) { + if (item->GetSubmenu()) { + if (history.GetCurrent() == starship_menu) + dst_elem = (Element*) item->GetData(); + + history.Push(item->GetSubmenu()); + } + else { + // execute radio message: + SendRadioMessage(ship, item); + + // clear radio menu: + history.Clear(); + } + + break; + } + } + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +RadioView::SetColor(Color c) +{ + HUDView* hud = HUDView::GetInstance(); + + if (hud) { + hud_color = hud->GetHUDColor(); + txt_color = hud->GetTextColor(); + } + else { + hud_color = c; + txt_color = c; + } +} + +// +--------------------------------------------------------------------+ + +bool +RadioView::IsMenuShown() +{ + return history.GetCurrent() != 0; +} + +void +RadioView::ShowMenu() +{ + if (!ship) return; + + if (!history.GetCurrent()) { + history.Push(GetRadioMenu(ship)); + + for (int i = 0; i < 10; i++) { + if (Keyboard::KeyDown('1' + i)) { + // just need to clear the key down flag + // so we don't process old keystrokes + // as valid menu picks... + } + } + } +} + +void +RadioView::CloseMenu() +{ + history.Clear(); + dst_elem = 0; + starship_page = 0; + num_pages = 0; +} + +// +--------------------------------------------------------------------+ + +Menu* +RadioView::GetRadioMenu(Ship* s) +{ + dst_elem = 0; + + if (s && sim) { + if (s->IsStarship()) { + starship_menu->ClearItems(); + + int n = 0; + int page_offset = starship_page*PAGE_SIZE; + + ListIter elem = sim->GetElements(); + + if (num_pages == 0) { + while (++elem) { + if (elem->IsFinished() || elem->IsSquadron() || elem->IsStatic()) + continue; + + if (ship->GetIFF() == elem->GetIFF() && ship->GetElement() != elem.value()) + n++; + } + + num_pages = (n/PAGE_SIZE) + (n%PAGE_SIZE > 0); + n = 0; + elem.reset(); + } + + while (++elem) { + if (elem->IsFinished() || elem->IsSquadron() || elem->IsStatic()) + continue; + + if (ship->GetIFF() == elem->GetIFF() && ship->GetElement() != elem.value()) { + if (n >= page_offset && n < page_offset+PAGE_SIZE) { + char text[64]; + sprintf_s(text, "%d. %s", n+1 - page_offset, (const char*) elem->Name()); + + if (elem->IsActive()) { + starship_menu->AddMenu(text, elem_menu, (DWORD) elem.value()); + } + else { + strcat_s(text, " "); + strcat_s(text, Game::GetText("RadioView.item.not-avail").data()); + starship_menu->AddItem(text, 0, false); + } + } + n++; + } + } + + if (num_pages > 1) { + char text[64]; + sprintf_s(text, Game::GetText("RadioView.item.next-page").data(), starship_page + 1, num_pages); + starship_menu->AddItem(text); + } + + return starship_menu; + } + else if (s->IsDropship()) { + return fighter_menu; + } + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +RadioView::Message(const char* msg) +{ + AutoThreadSync a(sync); + + if (radio_view) { + int index = -1; + + for (int i = 0; i < MAX_MSG; i++) { + if (radio_view->msg_time[i] <= 0) { + index = i; + break; + } + } + + // no space; advance pipeline: + if (index < 0) { + for (int i = 0; i < MAX_MSG-1; i++) { + radio_view->msg_text[i] = radio_view->msg_text[i+1]; + radio_view->msg_time[i] = radio_view->msg_time[i+1]; + } + + index = MAX_MSG-1; + } + + radio_view->msg_text[index] = msg; + radio_view->msg_time[index] = 10; + } +} + +void +RadioView::ClearMessages() +{ + if (radio_view) { + for (int i = 0; i < MAX_MSG-1; i++) { + radio_view->msg_text[i] = Text(); + radio_view->msg_time[i] = 0; + } + } +} -- cgit v1.1