From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/RadioTraffic.h | 64 -------------------------------------------------- 1 file changed, 64 deletions(-) delete mode 100644 Stars45/RadioTraffic.h (limited to 'Stars45/RadioTraffic.h') diff --git a/Stars45/RadioTraffic.h b/Stars45/RadioTraffic.h deleted file mode 100644 index 5ffd1ec..0000000 --- a/Stars45/RadioTraffic.h +++ /dev/null @@ -1,64 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - RadioTraffic maintains a history of all messages sent between ships - in the simulation. This class also handles displaying relevant - traffic to the player. -*/ - -#ifndef RadioTraffic_h -#define RadioTraffic_h - -#include "Types.h" -#include "Geometry.h" -#include "SimObject.h" -#include "List.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class Element; -class RadioMessage; -class Ship; -class SimObject; - -// +--------------------------------------------------------------------+ - -class RadioTraffic -{ -public: - RadioTraffic(); - ~RadioTraffic(); - - // accessors: - static void Initialize(); - static void Close(); - - static RadioTraffic* GetInstance() { return radio_traffic; } - - static void SendQuickMessage(Ship* ship, int msg); - static void Transmit(RadioMessage* msg); - static void DiscardMessages(); - static Text TranslateVox(const char* phrase); - - void SendMessage(RadioMessage* msg); - void DisplayMessage(RadioMessage* msg); - - -protected: - List traffic; - - static RadioTraffic* radio_traffic; -}; - -// +--------------------------------------------------------------------+ - -#endif // RadioTraffic_h - -- cgit v1.1