From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/QuantumView.cpp | 358 ++++++++++++++++++++++++------------------------ 1 file changed, 179 insertions(+), 179 deletions(-) (limited to 'Stars45/QuantumView.cpp') diff --git a/Stars45/QuantumView.cpp b/Stars45/QuantumView.cpp index 07f5154..5f3ded2 100644 --- a/Stars45/QuantumView.cpp +++ b/Stars45/QuantumView.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: QuantumView.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: QuantumView.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - View class for Quantum Destination HUD Overlay + OVERVIEW + ======== + View class for Quantum Destination HUD Overlay */ #include "MemDebug.h" @@ -48,18 +48,18 @@ static bool show_menu = false; void QuantumView::Initialize() { - static int initialized = 0; - if (initialized) return; + static int initialized = 0; + if (initialized) return; - quantum_menu = new(__FILE__,__LINE__) Menu(Game::GetText("QuantumView.menu")); + quantum_menu = new(__FILE__,__LINE__) Menu(Game::GetText("QuantumView.menu")); - initialized = 1; + initialized = 1; } void QuantumView::Close() { - delete quantum_menu; + delete quantum_menu; } // +====================================================================+ @@ -67,34 +67,34 @@ QuantumView::Close() QuantumView* QuantumView::quantum_view = 0; QuantumView::QuantumView(Window* c) - : View(c), sim(0), ship(0), font(0) +: View(c), sim(0), ship(0), font(0) { - quantum_view = this; - sim = Sim::GetSim(); - - width = window->Width(); - height = window->Height(); - xcenter = (width / 2.0) - 0.5; - ycenter = (height / 2.0) + 0.5; - font = FontMgr::Find("HUD"); - - HUDView* hud = HUDView::GetInstance(); - if (hud) - SetColor(hud->GetTextColor()); + quantum_view = this; + sim = Sim::GetSim(); + + width = window->Width(); + height = window->Height(); + xcenter = (width / 2.0) - 0.5; + ycenter = (height / 2.0) + 0.5; + font = FontMgr::Find("HUD"); + + HUDView* hud = HUDView::GetInstance(); + if (hud) + SetColor(hud->GetTextColor()); } QuantumView::~QuantumView() { - quantum_view = 0; + quantum_view = 0; } void QuantumView::OnWindowMove() { - width = window->Width(); - height = window->Height(); - xcenter = (width / 2.0) - 0.5; - ycenter = (height / 2.0) + 0.5; + width = window->Width(); + height = window->Height(); + xcenter = (width / 2.0) - 0.5; + ycenter = (height / 2.0) + 0.5; } // +--------------------------------------------------------------------+ @@ -102,16 +102,16 @@ QuantumView::OnWindowMove() bool QuantumView::Update(SimObject* obj) { - if (obj == ship) - ship = 0; + if (obj == ship) + ship = 0; - return SimObserver::Update(obj); + return SimObserver::Update(obj); } const char* QuantumView::GetObserverName() const { - return "QuantumView"; + return "QuantumView"; } // +--------------------------------------------------------------------+ @@ -119,38 +119,38 @@ QuantumView::GetObserverName() const void QuantumView::Refresh() { - sim = Sim::GetSim(); - - if (sim && ship != sim->GetPlayerShip()) { - ship = sim->GetPlayerShip(); - - if (ship) { - if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) { - ship = 0; - } - else { - Observe(ship); - } - } - } - - if (IsMenuShown()) { - Rect menu_rect(width-115, 10, 115, 12); - - font->SetColor(hud_color); - font->SetAlpha(1); - font->DrawText(quantum_menu->GetTitle(), 0, menu_rect, DT_CENTER); - - menu_rect.y += 15; - - ListIter item = quantum_menu->GetItems(); - while (++item) { - item->SetEnabled(true); - - font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT); - menu_rect.y += 10; - } - } + sim = Sim::GetSim(); + + if (sim && ship != sim->GetPlayerShip()) { + ship = sim->GetPlayerShip(); + + if (ship) { + if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) { + ship = 0; + } + else { + Observe(ship); + } + } + } + + if (IsMenuShown()) { + Rect menu_rect(width-115, 10, 115, 12); + + font->SetColor(hud_color); + font->SetAlpha(1); + font->DrawText(quantum_menu->GetTitle(), 0, menu_rect, DT_CENTER); + + menu_rect.y += 15; + + ListIter item = quantum_menu->GetItems(); + while (++item) { + item->SetEnabled(true); + + font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT); + menu_rect.y += 10; + } + } } // +--------------------------------------------------------------------+ @@ -158,55 +158,55 @@ QuantumView::Refresh() void QuantumView::ExecFrame() { - HUDView* hud = HUDView::GetInstance(); - if (hud) { - if (hud_color != hud->GetTextColor()) { - hud_color = hud->GetTextColor(); - SetColor(hud_color); - } - } - - static double time_til_change = 0; - - if (time_til_change > 0) - time_til_change -= Game::GUITime(); - - if (time_til_change <= 0) { - time_til_change = 0; - - if (show_menu) { - QuantumDrive* quantum_drive = 0; - - if (ship) - quantum_drive = ship->GetQuantumDrive(); - - if (quantum_drive && quantum_drive->ActiveState() != QuantumDrive::ACTIVE_READY) { - show_menu = false; - return; - } - - int max_items = quantum_menu->NumItems(); - - for (int i = 0; i < max_items; i++) { - if (Keyboard::KeyDown('1' + i)) { - MenuItem* item = quantum_menu->GetItem(i); - if (item && item->GetEnabled()) { - - SimRegion* rgn = (SimRegion*) item->GetData(); - - if (rgn) { - quantum_drive->SetDestination(rgn, Point(0,0,0)); - quantum_drive->Engage(); - } - - show_menu = false; - time_til_change = 0.3; - break; - } - } - } - } - } + HUDView* hud = HUDView::GetInstance(); + if (hud) { + if (hud_color != hud->GetTextColor()) { + hud_color = hud->GetTextColor(); + SetColor(hud_color); + } + } + + static double time_til_change = 0; + + if (time_til_change > 0) + time_til_change -= Game::GUITime(); + + if (time_til_change <= 0) { + time_til_change = 0; + + if (show_menu) { + QuantumDrive* quantum_drive = 0; + + if (ship) + quantum_drive = ship->GetQuantumDrive(); + + if (quantum_drive && quantum_drive->ActiveState() != QuantumDrive::ACTIVE_READY) { + show_menu = false; + return; + } + + int max_items = quantum_menu->NumItems(); + + for (int i = 0; i < max_items; i++) { + if (Keyboard::KeyDown('1' + i)) { + MenuItem* item = quantum_menu->GetItem(i); + if (item && item->GetEnabled()) { + + SimRegion* rgn = (SimRegion*) item->GetData(); + + if (rgn) { + quantum_drive->SetDestination(rgn, Point(0,0,0)); + quantum_drive->Engage(); + } + + show_menu = false; + time_til_change = 0.3; + break; + } + } + } + } + } } // +--------------------------------------------------------------------+ @@ -214,7 +214,7 @@ QuantumView::ExecFrame() void QuantumView::SetColor(Color c) { - hud_color = c; + hud_color = c; } // +--------------------------------------------------------------------+ @@ -222,34 +222,34 @@ QuantumView::SetColor(Color c) bool QuantumView::IsMenuShown() { - return show_menu; + return show_menu; } void QuantumView::ShowMenu() { - if (!ship) return; - - if (!show_menu) { - if (ship->IsStarship() && ship->GetQuantumDrive()) { - GetQuantumMenu(ship); - show_menu = true; - } - - for (int i = 0; i < 10; i++) { - if (Keyboard::KeyDown('1' + i)) { - // just need to clear the key down flag - // so we don't process old keystrokes - // as valid menu picks... - } - } - } + if (!ship) return; + + if (!show_menu) { + if (ship->IsStarship() && ship->GetQuantumDrive()) { + GetQuantumMenu(ship); + show_menu = true; + } + + for (int i = 0; i < 10; i++) { + if (Keyboard::KeyDown('1' + i)) { + // just need to clear the key down flag + // so we don't process old keystrokes + // as valid menu picks... + } + } + } } void QuantumView::CloseMenu() { - show_menu = false; + show_menu = false; } // +--------------------------------------------------------------------+ @@ -257,62 +257,62 @@ QuantumView::CloseMenu() Menu* QuantumView::GetQuantumMenu(Ship* s) { - if (s && sim) { - if (s->IsStarship()) { - quantum_menu->ClearItems(); + if (s && sim) { + if (s->IsStarship()) { + quantum_menu->ClearItems(); - SimRegion* current_region = ship->GetRegion(); + SimRegion* current_region = ship->GetRegion(); - if (!current_region) return 0; + if (!current_region) return 0; - StarSystem* current_system = current_region->System(); + StarSystem* current_system = current_region->System(); - List rgn_list; + List rgn_list; - ListIter iter = sim->GetRegions(); - while (++iter) { - SimRegion* rgn = iter.value(); - StarSystem* rgn_system = rgn->System(); + ListIter iter = sim->GetRegions(); + while (++iter) { + SimRegion* rgn = iter.value(); + StarSystem* rgn_system = rgn->System(); - if (rgn != ship->GetRegion() && !rgn->IsAirSpace() && - rgn_system == current_system) { - rgn_list.append(rgn); - } - } + if (rgn != ship->GetRegion() && !rgn->IsAirSpace() && + rgn_system == current_system) { + rgn_list.append(rgn); + } + } - // sort local regions by distance from star: - rgn_list.sort(); + // sort local regions by distance from star: + rgn_list.sort(); - // now add regions in other star systems: - iter.reset(); - while (++iter) { - SimRegion* rgn = iter.value(); - StarSystem* rgn_system = rgn->System(); + // now add regions in other star systems: + iter.reset(); + while (++iter) { + SimRegion* rgn = iter.value(); + StarSystem* rgn_system = rgn->System(); - if (rgn != ship->GetRegion() && rgn->Type() != SimRegion::AIR_SPACE && - rgn_system != current_system && current_region->Links().contains(rgn)) { - rgn_list.append(rgn); - } - } + if (rgn != ship->GetRegion() && rgn->Type() != SimRegion::AIR_SPACE && + rgn_system != current_system && current_region->Links().contains(rgn)) { + rgn_list.append(rgn); + } + } - int n = 1; - iter.attach(rgn_list); - while (++iter) { - SimRegion* rgn = iter.value(); - StarSystem* rgn_system = rgn->System(); - char text[64]; + int n = 1; + iter.attach(rgn_list); + while (++iter) { + SimRegion* rgn = iter.value(); + StarSystem* rgn_system = rgn->System(); + char text[64]; - if (rgn_system != current_system) - sprintf(text, "%d. %s/%s", n++, rgn_system->Name(), rgn->Name()); - else - sprintf(text, "%d. %s", n++, rgn->Name()); + if (rgn_system != current_system) + sprintf(text, "%d. %s/%s", n++, rgn_system->Name(), rgn->Name()); + else + sprintf(text, "%d. %s", n++, rgn->Name()); - quantum_menu->AddItem(text, (DWORD) rgn); - } + quantum_menu->AddItem(text, (DWORD) rgn); + } - return quantum_menu; - } - } + return quantum_menu; + } + } - return 0; + return 0; } -- cgit v1.1