From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/Player.cpp | 1552 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1552 insertions(+) create mode 100644 Stars45/Player.cpp (limited to 'Stars45/Player.cpp') diff --git a/Stars45/Player.cpp b/Stars45/Player.cpp new file mode 100644 index 0000000..4a7c8aa --- /dev/null +++ b/Stars45/Player.cpp @@ -0,0 +1,1552 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: Player.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Player / Logbook class +*/ + + +#include "MemDebug.h" +#include "Player.h" +#include "NetLobbyServer.h" +#include "NetLayer.h" +#include "Ship.h" +#include "SimEvent.h" +#include "Campaign.h" +#include "CampaignSaveGame.h" +#include "Random.h" +#include "HUDView.h" +#include "MFD.h" + +#include "DataLoader.h" +#include "Encrypt.h" +#include "ParseUtil.h" +#include "FormatUtil.h" +#include "Bitmap.h" +#include "Game.h" + +// +-------------------------------------------------------------------+ + +class AwardInfo +{ +public: + static const char* TYPENAME() { return "AwardInfo"; } + + AwardInfo() : + type(RANK), + id(0), + large_insignia(0), + small_insignia(0), + granted_ship_classes(0x7), + total_points(0), + mission_points(0), + total_missions(0), + kills(0), + lost(0), + collision(0), + campaign_id(0), + campaign_complete(false), + dynamic_campaign(false), + ceremony(true), + required_awards(0), + lottery(0), + min_rank(0), + max_rank((int) 1e9), + min_ship_class(0), + max_ship_class((int) 1e9) + { } + ~AwardInfo() { } + + enum TYPE { RANK, MEDAL }; + + int type; + int id; + Text name; + Text abrv; + Text desc; + Text grant; + Text desc_sound; + Text grant_sound; + Bitmap* large_insignia; + Bitmap* small_insignia; + int granted_ship_classes; + + int total_points; + int mission_points; + int total_missions; + int kills; + int lost; + int collision; + int campaign_id; + bool campaign_complete; + bool dynamic_campaign; + bool ceremony; + + int required_awards; + int lottery; + int min_rank; + int max_rank; + int min_ship_class; + int max_ship_class; +}; + +static List rank_table; +static List medal_table; +static bool config_exists = false; + +// +-------------------------------------------------------------------+ + +Player::Player(const char* n) + : uid(0), name(n), create_date(0), points(0), medals(0), flight_time(0), + missions(0), kills(0), losses(0), campaigns(0), trained(0), + flight_model(0), flying_start(0), landing_model(0), + ai_level(1), hud_mode(0), hud_color(1), + ff_level(4), grid(1), gunsight(0), award(0) +{ + name.setSensitive(false); + + mfd[0] = -1; + mfd[1] = -1; + mfd[2] = -1; + mfd[3] = -1; +} + +Player::Player() + : uid(0), create_date(0), points(0), medals(0), flight_time(0), + missions(0), kills(0), losses(0), campaigns(0), trained(0), + flight_model(0), flying_start(0), landing_model(0), + ai_level(1), hud_mode(0), hud_color(1), + ff_level(4), grid(1), gunsight(0), award(0) +{ + name.setSensitive(false); + + mfd[0] = -1; + mfd[1] = -1; + mfd[2] = -1; + mfd[3] = -1; +} + +Player::~Player() +{ } + +// +-------------------------------------------------------------------+ + +void +Player::SetName(const char* n) +{ + if (n && *n) + name = n; +} + +void +Player::SetPassword(const char* p) +{ + if (p && *p) { + pass = p; + + if (pass.length() > 16) + pass = pass.substring(0, 16); + } +} + +void +Player::SetSquadron(const char* s) +{ + if (s && *s) + squadron = s; +} + +void +Player::SetSignature(const char* s) +{ + if (s && *s) + signature = s; +} + +const Text& +Player::ChatMacro(int n) const +{ + if (n >= 0 && n < 10) + return chat_macros[n]; + + return chat_macros[0]; +} + +void +Player::SetChatMacro(int n, const char* m) +{ + if (n >= 0 && n < 10 && m && *m) + chat_macros[n] = m; +} + +void +Player::SetPoints(int p) +{ + if (p >= 0) + points = p; +} + +void +Player::SetMedals(int m) +{ + medals = m; +} + +void +Player::SetCampaigns(int n) +{ + campaigns = n; +} + +void +Player::SetTrained(int n) +{ + if (n == 0) + trained = 0; + + else if (n > 0 && n <= 20) + trained = trained | (1 << (n-1)); + + else if (n > 20) + trained = n; +} + +bool +Player::HasTrained(int n) const +{ + if (n > 0 && n <= 20) + return (trained & (1 << (n-1))) ? true : false; + + return false; +} + +bool +Player::HasCompletedCampaign(int id) const +{ + if (id > 0 && id < 30) + return (campaigns & (1 << id)) ? true : false; + + return false; +} + +void +Player::SetCampaignComplete(int id) +{ + if (id > 0 && id < 30) { + campaigns = campaigns | (1 << id); + Save(); + } +} + +void +Player::SetCreateDate(int d) +{ + if (d >= 0) + create_date = d; +} + +void +Player::SetFlightTime(int t) +{ + if (t >= 0) + flight_time = t; +} + +void +Player::SetMissions(int m) +{ + if (m >= 0) + missions = m; +} + +void +Player::SetKills(int k) +{ + if (k >= 0) + kills = k; +} + +void +Player::SetLosses(int l) +{ + if (l >= 0) + losses = l; +} + +// +-------------------------------------------------------------------+ + +void +Player::AddFlightTime(int t) +{ + if (t > 0) + flight_time += t; +} + +void +Player::AddPoints(int p) +{ + if (p > 0) + points += p; +} + +void +Player::AddMissions(int m) +{ + if (m > 0) + missions += m; +} + +void +Player::AddKills(int k) +{ + if (k > 0) + kills += k; +} + +void +Player::AddLosses(int l) +{ + if (l > 0) + losses += l; +} + +// +-------------------------------------------------------------------+ + +void +Player::SetFlightModel(int n) +{ + if (n >= Ship::FM_STANDARD && n <= Ship::FM_ARCADE) { + flight_model = n; + Ship::SetFlightModel(n); + } +} + +void +Player::SetFlyingStart(int n) +{ + flying_start = n; +} + +void +Player::SetLandingModel(int n) +{ + if (n >= Ship::LM_STANDARD && n <= Ship::LM_EASIER) { + landing_model = n; + Ship::SetLandingModel(landing_model); + } +} + +void +Player::SetAILevel(int n) +{ + ai_level = n; +} + +void +Player::SetHUDMode(int n) +{ + hud_mode = n; + HUDView::SetArcade(n > 0); +} + +void +Player::SetHUDColor(int n) +{ + hud_color = n; + HUDView::SetDefaultColorSet(n); +} + +void +Player::SetFriendlyFire(int n) +{ + if (n >= 0 && n <= 4) { + ff_level = n; + Ship::SetFriendlyFireLevel(n/4.0); + } +} + +void +Player::SetGridMode(int n) +{ + if (n >= 0 && n <= 1) { + grid = n; + } +} + +void +Player::SetGunsight(int n) +{ + if (n >= 0 && n <= 1) { + gunsight = n; + } +} + +void +Player::ClearShowAward() +{ + award = 0; +} + +Text +Player::AwardName() const +{ + if (award) + return award->name; + + return Text(); +} + +Text +Player::AwardDesc() const +{ + if (award) + return award->grant; + + return Text(); +} + +Bitmap* +Player::AwardImage() const +{ + if (award) + return award->large_insignia; + + return 0; +} + +Sound* +Player::AwardSound() const +{ + if (award && award->grant_sound.length()) { + DataLoader* loader = DataLoader::GetLoader(); + Sound* result = 0; + + loader->LoadSound(award->grant_sound, result); + return result; + } + + return 0; +} + +// +-------------------------------------------------------------------+ + +const char* +Player::RankName(int rank) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == rank) + return award->name; + } + + return "Conscript"; +} + +const char* +Player::RankAbrv(int rank) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == rank) + return award->abrv; + } + + return ""; +} + +Bitmap* +Player::RankInsignia(int rank, int size) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == rank) { + if (size == 0) + return award->small_insignia; + + if (size == 1) + return award->large_insignia; + } + } + + return 0; +} + +const char* +Player::RankDescription(int rank) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == rank) + return award->desc; + } + + return ""; +} + +int +Player::RankFromName(const char* name) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->name == name) + return award->id; + } + + return 0; +} + +int +Player::Rank() const +{ + for (int i = rank_table.size()-1; i >= 0; i--) { + AwardInfo* award = rank_table[i]; + if (points >= award->total_points) + return award->id; + } + + return 0; +} + +void +Player::SetRank(int r) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (r == award->id) + points = award->total_points; + } +} + +int +Player::Medal(int n) const +{ + if (n < 0) + return 0; + + for (int i = 0; i < 16; i++) { + int selector = 1 << (15-i); + + // found a medal: + if (medals & selector) { + + // and it's the nth medal! + if (n == 0) { + return selector; + } + + n--; + } + } + + return 0; +} + +// +-------------------------------------------------------------------+ + +const char* +Player::MedalName(int medal) +{ + ListIter iter = medal_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == medal) + return award->name; + } + + return ""; +} + +Bitmap* +Player::MedalInsignia(int medal, int size) +{ + ListIter iter = medal_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == medal) { + if (size == 0) + return award->small_insignia; + + if (size == 1) + return award->large_insignia; + } + } + + return 0; +} + +const char* +Player::MedalDescription(int medal) +{ + ListIter iter = medal_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == medal) + return award->desc; + } + + return ""; +} + +// +-------------------------------------------------------------------+ + +bool +Player::CanCommand(int ship_class) +{ + if (ship_class <= Ship::ATTACK) + return true; + + for (int i = rank_table.size()-1; i >= 0; i--) { + AwardInfo* award = rank_table[i]; + if (points > award->total_points) { + return (ship_class & award->granted_ship_classes) != 0; + } + } + + return false; +} + +int +Player::CommandRankRequired(int ship_class) +{ + for (int i = 0; i < rank_table.size(); i++) { + AwardInfo* award = rank_table[i]; + if ((ship_class & award->granted_ship_classes) != 0) { + return i; + } + } + + return rank_table.size()-1; +} + +// +-------------------------------------------------------------------+ + +int +Player::GetMissionPoints(ShipStats* s, DWORD start_time) +{ + int result = 0; + + if (s) { + result = s->GetPoints(); + + int flight_time = (Game::GameTime() - start_time) / 1000; + + // if player survived mission, award one experience point + // for each minute of action, in ten point blocks: + if (!s->GetDeaths() && !s->GetColls()) { + int minutes = flight_time / 60; + minutes /= 10; + minutes *= 10; + result += minutes; + + if (s->HasEvent(SimEvent::DOCK)) + result += 100; + } + else { + result -= (int) (2.5 * Ship::Value(s->GetShipClass())); + } + + if (result < 0) + result = 0; + } + + return result; +} + +// +-------------------------------------------------------------------+ + +void +Player::ProcessStats(ShipStats* s, DWORD start_time) +{ + if (!s) return; + + int old_rank = Rank(); + int pts = GetMissionPoints(s, start_time); + + AddPoints(pts); + AddPoints(s->GetCommandPoints()); + AddKills(s->GetGunKills()); + AddKills(s->GetMissileKills()); + AddLosses(s->GetDeaths()); + AddLosses(s->GetColls()); + AddMissions(1); + AddFlightTime((Game::GameTime() - start_time) / 1000); + + int rank = Rank(); + + // did the player earn a promotion? + if (old_rank != rank) { + ListIter iter = rank_table; + while (++iter) { + AwardInfo* a = iter.value(); + if (rank == a->id) { + award = a; + } + } + } + + // if not, did the player earn a medal? + else { + ListIter iter = medal_table; + while (++iter) { + AwardInfo* a = iter.value(); + + if (EarnedAward(a, s) && a->ceremony) { + award = a; + break; + } + } + } + + // persist all stats, promotions, and medals: + Save(); +} + +bool +Player::EarnedAward(AwardInfo* a, ShipStats* s) +{ + if (!a || !s) + return false; + + // already earned this medal? + if (a->id & medals) + return false; + + // eligible for this medal? + int rank = Rank(); + if (a->min_rank > rank || a->max_rank < rank) + return false; + + if ((a->required_awards & medals) < a->required_awards) + return false; + + if (a->min_ship_class > s->GetShipClass() || a->max_ship_class < s->GetShipClass()) + return false; + + if (a->total_points > points) + return false; + + if (a->total_missions > missions) + return false; + + if (a->campaign_id && a->campaign_complete) { + if (!HasCompletedCampaign(a->campaign_id)) + return false; + } + + else { + // campaign related requirements + Campaign* c = Campaign::GetCampaign(); + + if (c) { + if (a->dynamic_campaign && !c->IsDynamic()) + return false; + } + } + + // sufficient merit for this medal? + if (a->mission_points > s->GetPoints()) + return false; + + if (a->kills > s->GetGunKills() + s->GetMissileKills()) + return false; + + if (a->mission_points > s->GetPoints()) + return false; + + // player must survive mission if lost = -1 + if (a->lost < 0 && (s->GetDeaths() || s->GetColls())) + return false; + + // do we need to be wounded in battle? + if (a->lost > s->GetDeaths() || a->collision > s->GetColls()) + return false; + + // final lottery check: + if (a->lottery < 2 || RandomChance(1, a->lottery)) { + medals |= a->id; + return true; + } + + // what do we have for the losers, judge? + return false; +} + +// +-------------------------------------------------------------------+ + +static List player_roster; +static Player* current_player = 0; + +List& +Player::GetRoster() +{ + return player_roster; +} + +Player* +Player::GetCurrentPlayer() +{ + return current_player; +} + +void +Player::SelectPlayer(Player* p) +{ + HUDView* hud = HUDView::GetInstance(); + + if (current_player && current_player != p) { + if (hud) { + for (int i = 0; i < 3; i++) { + MFD* mfd = hud->GetMFD(i); + + if (mfd) + current_player->mfd[i] = mfd->GetMode(); + } + } + } + + if (player_roster.contains(p)) { + current_player = p; + + Ship::SetFlightModel(p->flight_model); + Ship::SetLandingModel(p->landing_model); + HUDView::SetArcade(p->hud_mode > 0); + HUDView::SetDefaultColorSet(p->hud_color); + + if (hud) { + for (int i = 0; i < 3; i++) { + if (p->mfd[i] >= 0) { + MFD* mfd = hud->GetMFD(i); + + if (mfd) + mfd->SetMode(p->mfd[i]); + } + } + } + } +} + +Player* +Player::Find(const char* name) +{ + for (int i = 0; i < player_roster.size(); i++) { + Player* p = player_roster.at(i); + if (p->Name() == name) + return p; + } + + return 0; +} + +Player* +Player::Create(const char* name) +{ + if (name && *name) { + // check for existence: + if (Find(name)) + return 0; + + Player* newbie = new(__FILE__,__LINE__) Player(name); + newbie->SetCreateDate(NetLayer::GetUTC()); + + player_roster.append(newbie); + newbie->CreateUniqueID(); + return newbie; + } + + return 0; +} + +void +Player::Destroy(Player* p) +{ + if (p) { + player_roster.remove(p); + + if (p == current_player) { + current_player = 0; + + if (player_roster.size()) + current_player = player_roster.at(0); + } + + CampaignSaveGame::RemovePlayer(p); + delete p; + } +} + +// +-------------------------------------------------------------------+ + +void +Player::Initialize() +{ + LoadAwardTables(); + Load(); + + if (!current_player) { + if (!player_roster.size()) { + Create("Pilot"); + } + + SelectPlayer(player_roster.at(0)); + } +} + +void +Player::Close() +{ + if (current_player && !player_roster.contains(current_player)) + delete current_player; + + player_roster.destroy(); + current_player = 0; + + rank_table.destroy(); + medal_table.destroy(); +} + +// +-------------------------------------------------------------------+ + +bool +Player::ConfigExists() +{ + return config_exists; +} + +// +-------------------------------------------------------------------+ + +#define GET_DEF_BOOL(x) if(pdef->name()->value()==(#x))GetDefBool(player->x,pdef,filename) +#define GET_DEF_TEXT(x) if(pdef->name()->value()==(#x))GetDefText(player->x,pdef,filename) +#define GET_DEF_NUM(x) if(pdef->name()->value()==(#x))GetDefNumber(player->x,pdef,filename) + +void +Player::Load() +{ + config_exists = false; + + // read the config file: + BYTE* block = 0; + int blocklen = 0; + + char filename[64]; + strcpy(filename, "player.cfg"); + + FILE* f = ::fopen(filename, "rb"); + + if (f) { + config_exists = true; + + ::fseek(f, 0, SEEK_END); + blocklen = ftell(f); + ::fseek(f, 0, SEEK_SET); + + block = new(__FILE__,__LINE__) BYTE[blocklen+1]; + block[blocklen] = 0; + + ::fread(block, blocklen, 1, f); + ::fclose(f); + } + + if (blocklen == 0) + return; + + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'.\n", filename); + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "PLAYER_CONFIG") { + Print("WARNING: invalid '%s' file. Using defaults\n", filename); + return; + } + } + + if (current_player && !player_roster.contains(current_player)) + delete current_player; + player_roster.destroy(); + current_player = 0; + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "player") { + + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: player structure missing in '%s'\n", filename); + } + else { + Player* player = new(__FILE__,__LINE__) Player; + bool current = false; + TermStruct* val = def->term()->isStruct(); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + GET_DEF_TEXT(name); + else GET_DEF_TEXT(squadron); + else GET_DEF_TEXT(signature); + + else GET_DEF_NUM(uid); + else GET_DEF_NUM(flight_model); + else GET_DEF_NUM(flying_start); + else GET_DEF_NUM(landing_model); + else GET_DEF_NUM(ai_level); + else GET_DEF_NUM(hud_mode); + else GET_DEF_NUM(hud_color); + else GET_DEF_NUM(ff_level); + else GET_DEF_NUM(grid); + else GET_DEF_NUM(gunsight); + + else if (pdef->name()->value() == ("chat_0")) + GetDefText(player->chat_macros[0], pdef, filename); + + else if (pdef->name()->value() == ("chat_1")) + GetDefText(player->chat_macros[1], pdef, filename); + + else if (pdef->name()->value() == ("chat_2")) + GetDefText(player->chat_macros[2], pdef, filename); + + else if (pdef->name()->value() == ("chat_3")) + GetDefText(player->chat_macros[3], pdef, filename); + + else if (pdef->name()->value() == ("chat_4")) + GetDefText(player->chat_macros[4], pdef, filename); + + else if (pdef->name()->value() == ("chat_5")) + GetDefText(player->chat_macros[5], pdef, filename); + + else if (pdef->name()->value() == ("chat_6")) + GetDefText(player->chat_macros[6], pdef, filename); + + else if (pdef->name()->value() == ("chat_7")) + GetDefText(player->chat_macros[7], pdef, filename); + + else if (pdef->name()->value() == ("chat_8")) + GetDefText(player->chat_macros[8], pdef, filename); + + else if (pdef->name()->value() == ("chat_9")) + GetDefText(player->chat_macros[9], pdef, filename); + + else if (pdef->name()->value() == ("mfd0")) + GetDefNumber(player->mfd[0], pdef, filename); + + else if (pdef->name()->value() == ("mfd1")) + GetDefNumber(player->mfd[1], pdef, filename); + + else if (pdef->name()->value() == ("mfd2")) + GetDefNumber(player->mfd[2], pdef, filename); + + else if (pdef->name()->value() == ("current")) + GetDefBool(current, pdef, filename); + + else if (pdef->name()->value() == ("trained")) + GetDefNumber(player->trained, pdef, filename); + + else if (pdef->name()->value() == ("stats")) { + Text stats; + GetDefText(stats, pdef, filename); + player->DecodeStats(stats); + } + + else if (pdef->name()->value().indexOf("XXX_CHEAT_A1B2C3_") == 0) { + if (pdef->name()->value().contains("points")) + GetDefNumber(player->points, pdef, filename); + + else if (pdef->name()->value().contains("rank")) { + int rank=0; + GetDefNumber(rank, pdef, filename); + player->SetRank(rank); + } + + else if (pdef->name()->value().contains("medals")) + GetDefNumber(player->medals, pdef, filename); + + else if (pdef->name()->value().contains("campaigns")) + GetDefNumber(player->campaigns, pdef, filename); + + else if (pdef->name()->value().contains("missions")) + GetDefNumber(player->missions, pdef, filename); + + else if (pdef->name()->value().contains("kills")) + GetDefNumber(player->kills, pdef, filename); + + else if (pdef->name()->value().contains("losses")) + GetDefNumber(player->losses, pdef, filename); + + else if (pdef->name()->value().contains("flight_time")) + GetDefNumber(player->flight_time, pdef, filename); + } + } + } + + player_roster.append(player); + player->CreateUniqueID(); + + if (current) + SelectPlayer(player); + } + + } + else { + Print("WARNING: unknown label '%s' in '%s'\n", + def->name()->value().data(), filename); + } + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + delete [] block; +} + +// +-------------------------------------------------------------------+ + +void +Player::Save() +{ + HUDView* hud = HUDView::GetInstance(); + if (hud && current_player) { + for (int i = 0; i < 3; i++) { + MFD* mfd = hud->GetMFD(i); + + if (mfd) + current_player->mfd[i] = mfd->GetMode(); + } + } + + FILE* f = fopen("player.cfg", "w"); + if (f) { + fprintf(f, "PLAYER_CONFIG\n\n"); + + ListIter iter = player_roster; + while (++iter) { + Player* p = iter.value(); + + fprintf(f, "player: {\n"); + fprintf(f, " uid: %d,\n", p->uid); + fprintf(f, " name: \"%s\",\n", SafeQuotes(p->name.data())); + fprintf(f, " squadron: \"%s\",\n", SafeQuotes(p->squadron.data())); + fprintf(f, " signature: \"%s\",\n", SafeQuotes(p->signature.data())); + + Text stat_data = p->EncodeStats(); + + if (stat_data.length() > 32) { + char tmp[64]; + int len = stat_data.length(); + + for (int n = 0; n < len; n += 32) { + ZeroMemory(tmp, sizeof(tmp)); + const char* p = stat_data.data() + n; + strncpy(tmp, p, 32); + + if (n == 0) + fprintf(f, " stats: \"%s\"\n", tmp); + else if (n < len-32) + fprintf(f, " \"%s\"\n", tmp); + else + fprintf(f, " \"%s\",\n", tmp); + } + } + + if (p == current_player) + fprintf(f, " current: true,\n"); + else + fprintf(f, " current: false,\n"); + + fprintf(f, " trained: %d,\n", p->trained); + fprintf(f, " flight_model: %d,\n", p->flight_model); + fprintf(f, " flying_start: %d,\n", p->flying_start); + fprintf(f, " landing_model: %d,\n", p->landing_model); + fprintf(f, " ai_level: %d,\n", p->ai_level); + fprintf(f, " hud_mode: %d,\n", p->hud_mode); + fprintf(f, " hud_color: %d,\n", p->hud_color); + fprintf(f, " ff_level: %d,\n", p->ff_level); + fprintf(f, " grid: %d,\n", p->grid); + fprintf(f, " gunsight: %d,\n", p->gunsight); + + for (int i = 0; i < 10; i++) { + fprintf(f, " chat_%d: \"%s\",\n", i, SafeQuotes(p->chat_macros[i].data())); + } + + for (i = 0; i < 3; i++) { + if (p->mfd[i] >= 0) { + fprintf(f, " mfd%d: %d,\n", i, p->mfd[i]); + } + } + + fprintf(f, "}\n\n"); + } + + fclose(f); + + config_exists = true; + } +} + +// +-------------------------------------------------------------------+ + +static char stat_buf[280]; +static char code_buf[280]; + +Text +Player::EncodeStats() +{ + ZeroMemory(stat_buf, 280); + ZeroMemory(code_buf, 280); + + sprintf(stat_buf, "%-16s%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x", + pass.data(), + create_date, + points, + flight_time, + missions, + kills, + losses, + medals, + campaigns, + 11, 12, 13, 14, 15, 16, + 17, 18, 19, 20, 21, 22, 23, 24, + 25, 26, 27, 28, 29, 30, 31, 32); + + for (int i = 0; i < 16; i++) + for (int j = 0; j < 16; j++) + code_buf[i*16 + j] = stat_buf[j*16 + i]; + + return Encryption::Encode(Encryption::Encrypt(code_buf)); +} + +void +Player::DecodeStats(const char* stats) +{ + ZeroMemory(stat_buf, 280); + ZeroMemory(code_buf, 280); + + if (!stats || !*stats) { + Print("Player::DecodeStats() invalid or missing stats\n"); + create_date = NetLayer::GetUTC(); + return; + } + + Text plain = Encryption::Decrypt(Encryption::Decode(stats)); + + if (plain.length() == 64) { + for (int i = 0; i < 8; i++) + for (int j = 0; j < 8; j++) + stat_buf[j*8 + i] = plain[i*8 +j]; + } + + else if (plain.length() == 256) { + for (int i = 0; i < 16; i++) + for (int j = 0; j < 16; j++) + stat_buf[j*16 + i] = plain[i*16 +j]; + } + + else { + Print("Player::DecodeStats() invalid plain text length %d\n", plain.length()); + create_date = NetLayer::GetUTC(); + return; + } + + char work[32]; + ZeroMemory(work, 32); + CopyMemory(work, stat_buf, 16); + for (int i = 15; i > 0; i--) + if (work[i] == ' ') work[i] = 0; + else break; + pass = work; + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+16, 8); + sscanf(work, "%x", &create_date); + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+24, 8); + sscanf(work, "%x", &points); + if (points < 0) points = 0; + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+32, 8); + sscanf(work, "%x", &flight_time); + if (flight_time < 0) flight_time = 0; + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+40, 8); + sscanf(work, "%x", &missions); + if (missions < 0) missions = 0; + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+48, 8); + sscanf(work, "%x", &kills); + if (kills < 0) kills = 0; + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+56, 8); + sscanf(work, "%x", &losses); + if (losses < 0) losses = 0; + + if (plain.length() > 64) { + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+64, 8); + sscanf(work, "%x", &medals); + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+72, 8); + sscanf(work, "%x", &campaigns); + } + + if (create_date == 0) { + ::Print("WARNING - loaded player with zero stats '%s'\n", name.data()); + create_date = NetLayer::GetUTC(); + } +} + +// +-------------------------------------------------------------------+ + +void +Player::LoadAwardTables() +{ + DataLoader* loader = DataLoader::GetLoader(); + + if (!loader) return; + + BYTE* block = 0; + const char* filename = "awards.def"; + + loader->SetDataPath("Awards/"); + loader->LoadBuffer(filename, block, true); + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block)); + + Term* term = parser.ParseTerm(); + + if (!term) { + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "AWARDS") { + return; + } + } + + rank_table.destroy(); + medal_table.destroy(); + + ::Print("Loading Ranks and Medals\n"); + + do { + delete term; term = 0; + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "award") { + + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: award structure missing in '%s'\n", filename); + } + else { + AwardInfo* award = new(__FILE__,__LINE__) AwardInfo; + TermStruct* val = def->term()->isStruct(); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + if (pdef->name()->value() == ("name")) { + GetDefText(award->name, pdef, filename); + award->name = Game::GetText(award->name); + } + + else if (pdef->name()->value() == ("abrv")) { + GetDefText(award->abrv, pdef, filename); + award->abrv = Game::GetText(award->abrv); + } + + else if (pdef->name()->value() == ("desc")) { + GetDefText(award->desc, pdef, filename); + if (award->desc.length() <= 40) + award->desc = Game::GetText(award->desc); + } + + else if (pdef->name()->value() == ("award")) { + GetDefText(award->grant, pdef, filename); + if (award->grant.length() <= 40) + award->grant = Game::GetText(award->grant); + } + + else if (pdef->name()->value() == ("desc_sound")) + GetDefText(award->desc_sound, pdef, filename); + + else if (pdef->name()->value() == ("award_sound")) + GetDefText(award->grant_sound, pdef, filename); + + else if (pdef->name()->value().indexOf("large") == 0) { + Text txt; + GetDefText(txt, pdef, filename); + txt.setSensitive(false); + + if (!txt.contains(".pcx")) + txt.append(".pcx"); + + loader->CacheBitmap(txt, award->large_insignia); + } + + else if (pdef->name()->value().indexOf("small") == 0) { + Text txt; + GetDefText(txt, pdef, filename); + txt.setSensitive(false); + + if (!txt.contains(".pcx")) + txt.append(".pcx"); + + loader->CacheBitmap(txt, award->small_insignia); + + if (award->small_insignia) + award->small_insignia->AutoMask(); + } + + else if (pdef->name()->value() == ("type")) { + Text txt; + GetDefText(txt, pdef, filename); + txt.setSensitive(false); + + if (txt == "rank") + award->type = AwardInfo::RANK; + + else if (txt == "medal") + award->type = AwardInfo::MEDAL; + } + + else if (pdef->name()->value() == ("id")) + GetDefNumber(award->id, pdef, filename); + + else if (pdef->name()->value() == ("total_points")) + GetDefNumber(award->total_points, pdef, filename); + + else if (pdef->name()->value() == ("mission_points")) + GetDefNumber(award->mission_points, pdef, filename); + + else if (pdef->name()->value() == ("total_missions")) + GetDefNumber(award->total_missions, pdef, filename); + + else if (pdef->name()->value() == ("kills")) + GetDefNumber(award->kills, pdef, filename); + + else if (pdef->name()->value() == ("lost")) + GetDefNumber(award->lost, pdef, filename); + + else if (pdef->name()->value() == ("collision")) + GetDefNumber(award->collision, pdef, filename); + + else if (pdef->name()->value() == ("campaign_id")) + GetDefNumber(award->campaign_id, pdef, filename); + + else if (pdef->name()->value() == ("campaign_complete")) + GetDefBool(award->campaign_complete, pdef, filename); + + else if (pdef->name()->value() == ("dynamic_campaign")) + GetDefBool(award->dynamic_campaign, pdef, filename); + + else if (pdef->name()->value() == ("ceremony")) + GetDefBool(award->ceremony, pdef, filename); + + else if (pdef->name()->value() == ("required_awards")) + GetDefNumber(award->required_awards, pdef, filename); + + else if (pdef->name()->value() == ("lottery")) + GetDefNumber(award->lottery, pdef, filename); + + else if (pdef->name()->value() == ("min_rank")) + GetDefNumber(award->min_rank, pdef, filename); + + else if (pdef->name()->value() == ("max_rank")) + GetDefNumber(award->max_rank, pdef, filename); + + else if (pdef->name()->value() == ("min_ship_class")) { + Text classname; + GetDefText(classname, pdef, filename); + award->min_ship_class = Ship::ClassForName(classname); + } + + else if (pdef->name()->value() == ("max_ship_class")) { + Text classname; + GetDefText(classname, pdef, filename); + award->max_ship_class = Ship::ClassForName(classname); + } + + else if (pdef->name()->value().indexOf("grant") == 0) + GetDefNumber(award->granted_ship_classes, pdef, filename); + } + } + + if (award->type == AwardInfo::RANK) { + rank_table.append(award); + } + + else if (award->type == AwardInfo::MEDAL) { + medal_table.append(award); + } + + else { + delete award; + } + } + } + else { + Print("WARNING: unknown label '%s' in '%s'\n", + def->name()->value().data(), filename); + } + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + loader->ReleaseBuffer(block); + loader->SetDataPath(0); +} + +// +-------------------------------------------------------------------+ + +void +Player::CreateUniqueID() +{ + ListIter iter = player_roster; + while (++iter) { + Player* p = iter.value(); + + if (p != this && p->uid >= uid) + uid = p->uid + 1; + } + + if (uid < 1) + uid = 1; +} -- cgit v1.1