From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Player.cpp | 3132 ++++++++++++++++++++++++++-------------------------- 1 file changed, 1578 insertions(+), 1554 deletions(-) (limited to 'Stars45/Player.cpp') diff --git a/Stars45/Player.cpp b/Stars45/Player.cpp index 5f947c0..fff1c00 100644 --- a/Stars45/Player.cpp +++ b/Stars45/Player.cpp @@ -1,1554 +1,1578 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Player.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Player / Logbook class -*/ - - -#include "MemDebug.h" -#include "Player.h" -#include "NetLobbyServer.h" -#include "NetLayer.h" -#include "Ship.h" -#include "SimEvent.h" -#include "Campaign.h" -#include "CampaignSaveGame.h" -#include "Random.h" -#include "HUDView.h" -#include "MFD.h" - -#include "DataLoader.h" -#include "Encrypt.h" -#include "ParseUtil.h" -#include "FormatUtil.h" -#include "Bitmap.h" -#include "Game.h" - -// +-------------------------------------------------------------------+ - -class AwardInfo -{ -public: - static const char* TYPENAME() { return "AwardInfo"; } - - AwardInfo() : - type(RANK), - id(0), - large_insignia(0), - small_insignia(0), - granted_ship_classes(0x7), - total_points(0), - mission_points(0), - total_missions(0), - kills(0), - lost(0), - collision(0), - campaign_id(0), - campaign_complete(false), - dynamic_campaign(false), - ceremony(true), - required_awards(0), - lottery(0), - min_rank(0), - max_rank((int) 1e9), - min_ship_class(0), - max_ship_class((int) 1e9) - { } - ~AwardInfo() { } - - enum TYPE { RANK, MEDAL }; - - int type; - int id; - Text name; - Text abrv; - Text desc; - Text grant; - Text desc_sound; - Text grant_sound; - Bitmap* large_insignia; - Bitmap* small_insignia; - int granted_ship_classes; - - int total_points; - int mission_points; - int total_missions; - int kills; - int lost; - int collision; - int campaign_id; - bool campaign_complete; - bool dynamic_campaign; - bool ceremony; - - int required_awards; - int lottery; - int min_rank; - int max_rank; - int min_ship_class; - int max_ship_class; -}; - -static List rank_table; -static List medal_table; -static bool config_exists = false; - -// +-------------------------------------------------------------------+ - -Player::Player(const char* n) -: uid(0), name(n), create_date(0), points(0), medals(0), flight_time(0), -missions(0), kills(0), losses(0), campaigns(0), trained(0), -flight_model(0), flying_start(0), landing_model(0), -ai_level(1), hud_mode(0), hud_color(1), -ff_level(4), grid(1), gunsight(0), award(0) -{ - name.setSensitive(false); - - mfd[0] = -1; - mfd[1] = -1; - mfd[2] = -1; - mfd[3] = -1; -} - -Player::Player() -: uid(0), create_date(0), points(0), medals(0), flight_time(0), -missions(0), kills(0), losses(0), campaigns(0), trained(0), -flight_model(0), flying_start(0), landing_model(0), -ai_level(1), hud_mode(0), hud_color(1), -ff_level(4), grid(1), gunsight(0), award(0) -{ - name.setSensitive(false); - - mfd[0] = -1; - mfd[1] = -1; - mfd[2] = -1; - mfd[3] = -1; -} - -Player::~Player() -{ } - -// +-------------------------------------------------------------------+ - -void -Player::SetName(const char* n) -{ - if (n && *n) - name = n; -} - -void -Player::SetPassword(const char* p) -{ - if (p && *p) { - pass = p; - - if (pass.length() > 16) - pass = pass.substring(0, 16); - } -} - -void -Player::SetSquadron(const char* s) -{ - if (s && *s) - squadron = s; -} - -void -Player::SetSignature(const char* s) -{ - if (s && *s) - signature = s; -} - -const Text& -Player::ChatMacro(int n) const -{ - if (n >= 0 && n < 10) - return chat_macros[n]; - - return chat_macros[0]; -} - -void -Player::SetChatMacro(int n, const char* m) -{ - if (n >= 0 && n < 10 && m && *m) - chat_macros[n] = m; -} - -void -Player::SetPoints(int p) -{ - if (p >= 0) - points = p; -} - -void -Player::SetMedals(int m) -{ - medals = m; -} - -void -Player::SetCampaigns(int n) -{ - campaigns = n; -} - -void -Player::SetTrained(int n) -{ - if (n == 0) - trained = 0; - - else if (n > 0 && n <= 20) - trained = trained | (1 << (n-1)); - - else if (n > 20) - trained = n; -} - -bool -Player::HasTrained(int n) const -{ - if (n > 0 && n <= 20) - return (trained & (1 << (n-1))) ? true : false; - - return false; -} - -bool -Player::HasCompletedCampaign(int id) const -{ - if (id > 0 && id < 30) - return (campaigns & (1 << id)) ? true : false; - - return false; -} - -void -Player::SetCampaignComplete(int id) -{ - if (id > 0 && id < 30) { - campaigns = campaigns | (1 << id); - Save(); - } -} - -void -Player::SetCreateDate(int d) -{ - if (d >= 0) - create_date = d; -} - -void -Player::SetFlightTime(int t) -{ - if (t >= 0) - flight_time = t; -} - -void -Player::SetMissions(int m) -{ - if (m >= 0) - missions = m; -} - -void -Player::SetKills(int k) -{ - if (k >= 0) - kills = k; -} - -void -Player::SetLosses(int l) -{ - if (l >= 0) - losses = l; -} - -// +-------------------------------------------------------------------+ - -void -Player::AddFlightTime(int t) -{ - if (t > 0) - flight_time += t; -} - -void -Player::AddPoints(int p) -{ - if (p > 0) - points += p; -} - -void -Player::AddMissions(int m) -{ - if (m > 0) - missions += m; -} - -void -Player::AddKills(int k) -{ - if (k > 0) - kills += k; -} - -void -Player::AddLosses(int l) -{ - if (l > 0) - losses += l; -} - -// +-------------------------------------------------------------------+ - -void -Player::SetFlightModel(int n) -{ - if (n >= Ship::FM_STANDARD && n <= Ship::FM_ARCADE) { - flight_model = n; - Ship::SetFlightModel(n); - } -} - -void -Player::SetFlyingStart(int n) -{ - flying_start = n; -} - -void -Player::SetLandingModel(int n) -{ - if (n >= Ship::LM_STANDARD && n <= Ship::LM_EASIER) { - landing_model = n; - Ship::SetLandingModel(landing_model); - } -} - -void -Player::SetAILevel(int n) -{ - ai_level = n; -} - -void -Player::SetHUDMode(int n) -{ - hud_mode = n; - HUDView::SetArcade(n > 0); -} - -void -Player::SetHUDColor(int n) -{ - hud_color = n; - HUDView::SetDefaultColorSet(n); -} - -void -Player::SetFriendlyFire(int n) -{ - if (n >= 0 && n <= 4) { - ff_level = n; - Ship::SetFriendlyFireLevel(n/4.0); - } -} - -void -Player::SetGridMode(int n) -{ - if (n >= 0 && n <= 1) { - grid = n; - } -} - -void -Player::SetGunsight(int n) -{ - if (n >= 0 && n <= 1) { - gunsight = n; - } -} - -void -Player::ClearShowAward() -{ - award = 0; -} - -Text -Player::AwardName() const -{ - if (award) - return award->name; - - return Text(); -} - -Text -Player::AwardDesc() const -{ - if (award) - return award->grant; - - return Text(); -} - -Bitmap* -Player::AwardImage() const -{ - if (award) - return award->large_insignia; - - return 0; -} - -Sound* -Player::AwardSound() const -{ - if (award && award->grant_sound.length()) { - DataLoader* loader = DataLoader::GetLoader(); - Sound* result = 0; - - loader->LoadSound(award->grant_sound, result); - return result; - } - - return 0; -} - -// +-------------------------------------------------------------------+ - -const char* -Player::RankName(int rank) -{ - ListIter iter = rank_table; - while (++iter) { - AwardInfo* award = iter.value(); - if (award->id == rank) - return award->name; - } - - return "Conscript"; -} - -const char* -Player::RankAbrv(int rank) -{ - ListIter iter = rank_table; - while (++iter) { - AwardInfo* award = iter.value(); - if (award->id == rank) - return award->abrv; - } - - return ""; -} - -Bitmap* -Player::RankInsignia(int rank, int size) -{ - ListIter iter = rank_table; - while (++iter) { - AwardInfo* award = iter.value(); - if (award->id == rank) { - if (size == 0) - return award->small_insignia; - - if (size == 1) - return award->large_insignia; - } - } - - return 0; -} - -const char* -Player::RankDescription(int rank) -{ - ListIter iter = rank_table; - while (++iter) { - AwardInfo* award = iter.value(); - if (award->id == rank) - return award->desc; - } - - return ""; -} - -int -Player::RankFromName(const char* name) -{ - ListIter iter = rank_table; - while (++iter) { - AwardInfo* award = iter.value(); - if (award->name == name) - return award->id; - } - - return 0; -} - -int -Player::Rank() const -{ - for (int i = rank_table.size()-1; i >= 0; i--) { - AwardInfo* award = rank_table[i]; - if (points >= award->total_points) - return award->id; - } - - return 0; -} - -void -Player::SetRank(int r) -{ - ListIter iter = rank_table; - while (++iter) { - AwardInfo* award = iter.value(); - if (r == award->id) - points = award->total_points; - } -} - -int -Player::Medal(int n) const -{ - if (n < 0) - return 0; - - for (int i = 0; i < 16; i++) { - int selector = 1 << (15-i); - - // found a medal: - if (medals & selector) { - - // and it's the nth medal! - if (n == 0) { - return selector; - } - - n--; - } - } - - return 0; -} - -// +-------------------------------------------------------------------+ - -const char* -Player::MedalName(int medal) -{ - ListIter iter = medal_table; - while (++iter) { - AwardInfo* award = iter.value(); - if (award->id == medal) - return award->name; - } - - return ""; -} - -Bitmap* -Player::MedalInsignia(int medal, int size) -{ - ListIter iter = medal_table; - while (++iter) { - AwardInfo* award = iter.value(); - if (award->id == medal) { - if (size == 0) - return award->small_insignia; - - if (size == 1) - return award->large_insignia; - } - } - - return 0; -} - -const char* -Player::MedalDescription(int medal) -{ - ListIter iter = medal_table; - while (++iter) { - AwardInfo* award = iter.value(); - if (award->id == medal) - return award->desc; - } - - return ""; -} - -// +-------------------------------------------------------------------+ - -bool -Player::CanCommand(int ship_class) -{ - if (ship_class <= Ship::ATTACK) - return true; - - for (int i = rank_table.size()-1; i >= 0; i--) { - AwardInfo* award = rank_table[i]; - if (points > award->total_points) { - return (ship_class & award->granted_ship_classes) != 0; - } - } - - return false; -} - -int -Player::CommandRankRequired(int ship_class) -{ - for (int i = 0; i < rank_table.size(); i++) { - AwardInfo* award = rank_table[i]; - if ((ship_class & award->granted_ship_classes) != 0) { - return i; - } - } - - return rank_table.size()-1; -} - -// +-------------------------------------------------------------------+ - -int -Player::GetMissionPoints(ShipStats* s, DWORD start_time) -{ - int result = 0; - - if (s) { - result = s->GetPoints(); - - int flight_time = (Game::GameTime() - start_time) / 1000; - - // if player survived mission, award one experience point - // for each minute of action, in ten point blocks: - if (!s->GetDeaths() && !s->GetColls()) { - int minutes = flight_time / 60; - minutes /= 10; - minutes *= 10; - result += minutes; - - if (s->HasEvent(SimEvent::DOCK)) - result += 100; - } - else { - result -= (int) (2.5 * Ship::Value(s->GetShipClass())); - } - - if (result < 0) - result = 0; - } - - return result; -} - -// +-------------------------------------------------------------------+ - -void -Player::ProcessStats(ShipStats* s, DWORD start_time) -{ - if (!s) return; - - int old_rank = Rank(); - int pts = GetMissionPoints(s, start_time); - - AddPoints(pts); - AddPoints(s->GetCommandPoints()); - AddKills(s->GetGunKills()); - AddKills(s->GetMissileKills()); - AddLosses(s->GetDeaths()); - AddLosses(s->GetColls()); - AddMissions(1); - AddFlightTime((Game::GameTime() - start_time) / 1000); - - int rank = Rank(); - - // did the player earn a promotion? - if (old_rank != rank) { - ListIter iter = rank_table; - while (++iter) { - AwardInfo* a = iter.value(); - if (rank == a->id) { - award = a; - } - } - } - - // if not, did the player earn a medal? - else { - ListIter iter = medal_table; - while (++iter) { - AwardInfo* a = iter.value(); - - if (EarnedAward(a, s) && a->ceremony) { - award = a; - break; - } - } - } - - // persist all stats, promotions, and medals: - Save(); -} - -bool -Player::EarnedAward(AwardInfo* a, ShipStats* s) -{ - if (!a || !s) - return false; - - // already earned this medal? - if (a->id & medals) - return false; - - // eligible for this medal? - int rank = Rank(); - if (a->min_rank > rank || a->max_rank < rank) - return false; - - if ((a->required_awards & medals) < a->required_awards) - return false; - - if (a->min_ship_class > s->GetShipClass() || a->max_ship_class < s->GetShipClass()) - return false; - - if (a->total_points > points) - return false; - - if (a->total_missions > missions) - return false; - - if (a->campaign_id && a->campaign_complete) { - if (!HasCompletedCampaign(a->campaign_id)) - return false; - } - - else { - // campaign related requirements - Campaign* c = Campaign::GetCampaign(); - - if (c) { - if (a->dynamic_campaign && !c->IsDynamic()) - return false; - } - } - - // sufficient merit for this medal? - if (a->mission_points > s->GetPoints()) - return false; - - if (a->kills > s->GetGunKills() + s->GetMissileKills()) - return false; - - if (a->mission_points > s->GetPoints()) - return false; - - // player must survive mission if lost = -1 - if (a->lost < 0 && (s->GetDeaths() || s->GetColls())) - return false; - - // do we need to be wounded in battle? - if (a->lost > s->GetDeaths() || a->collision > s->GetColls()) - return false; - - // final lottery check: - if (a->lottery < 2 || RandomChance(1, a->lottery)) { - medals |= a->id; - return true; - } - - // what do we have for the losers, judge? - return false; -} - -// +-------------------------------------------------------------------+ - -static List player_roster; -static Player* current_player = 0; - -List& -Player::GetRoster() -{ - return player_roster; -} - -Player* -Player::GetCurrentPlayer() -{ - return current_player; -} - -void -Player::SelectPlayer(Player* p) -{ - HUDView* hud = HUDView::GetInstance(); - - if (current_player && current_player != p) { - if (hud) { - for (int i = 0; i < 3; i++) { - MFD* mfd = hud->GetMFD(i); - - if (mfd) - current_player->mfd[i] = mfd->GetMode(); - } - } - } - - if (player_roster.contains(p)) { - current_player = p; - - Ship::SetFlightModel(p->flight_model); - Ship::SetLandingModel(p->landing_model); - HUDView::SetArcade(p->hud_mode > 0); - HUDView::SetDefaultColorSet(p->hud_color); - - if (hud) { - for (int i = 0; i < 3; i++) { - if (p->mfd[i] >= 0) { - MFD* mfd = hud->GetMFD(i); - - if (mfd) - mfd->SetMode(p->mfd[i]); - } - } - } - } -} - -Player* -Player::Find(const char* name) -{ - for (int i = 0; i < player_roster.size(); i++) { - Player* p = player_roster.at(i); - if (p->Name() == name) - return p; - } - - return 0; -} - -Player* -Player::Create(const char* name) -{ - if (name && *name) { - // check for existence: - if (Find(name)) - return 0; - - Player* newbie = new(__FILE__,__LINE__) Player(name); - newbie->SetCreateDate(NetLayer::GetUTC()); - - player_roster.append(newbie); - newbie->CreateUniqueID(); - return newbie; - } - - return 0; -} - -void -Player::Destroy(Player* p) -{ - if (p) { - player_roster.remove(p); - - if (p == current_player) { - current_player = 0; - - if (player_roster.size()) - current_player = player_roster.at(0); - } - - CampaignSaveGame::RemovePlayer(p); - delete p; - } -} - -// +-------------------------------------------------------------------+ - -void -Player::Initialize() -{ - LoadAwardTables(); - Load(); - - if (!current_player) { - if (!player_roster.size()) { - Create("Pilot"); - } - - SelectPlayer(player_roster.at(0)); - } -} - -void -Player::Close() -{ - if (current_player && !player_roster.contains(current_player)) - delete current_player; - - player_roster.destroy(); - current_player = 0; - - rank_table.destroy(); - medal_table.destroy(); -} - -// +-------------------------------------------------------------------+ - -bool -Player::ConfigExists() -{ - return config_exists; -} - -// +-------------------------------------------------------------------+ - -#define GET_DEF_BOOL(x) if(pdef->name()->value()==(#x))GetDefBool(player->x,pdef,filename) -#define GET_DEF_TEXT(x) if(pdef->name()->value()==(#x))GetDefText(player->x,pdef,filename) -#define GET_DEF_NUM(x) if(pdef->name()->value()==(#x))GetDefNumber(player->x,pdef,filename) - -void -Player::Load() -{ - config_exists = false; - - // read the config file: - BYTE* block = 0; - int blocklen = 0; - - char filename[64]; - strcpy_s(filename, "player.cfg"); - - FILE* f; - ::fopen_s(&f, filename, "rb"); - - if (f) { - config_exists = true; - - ::fseek(f, 0, SEEK_END); - blocklen = ftell(f); - ::fseek(f, 0, SEEK_SET); - - block = new(__FILE__,__LINE__) BYTE[blocklen+1]; - block[blocklen] = 0; - - ::fread(block, blocklen, 1, f); - ::fclose(f); - } - - if (blocklen == 0) - return; - - Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); - Term* term = parser.ParseTerm(); - - if (!term) { - Print("ERROR: could not parse '%s'.\n", filename); - return; - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "PLAYER_CONFIG") { - Print("WARNING: invalid '%s' file. Using defaults\n", filename); - return; - } - } - - if (current_player && !player_roster.contains(current_player)) - delete current_player; - player_roster.destroy(); - current_player = 0; - - do { - delete term; - - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "player") { - - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: player structure missing in '%s'\n", filename); - } - else { - Player* player = new(__FILE__,__LINE__) Player; - bool current = false; - TermStruct* val = def->term()->isStruct(); - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - GET_DEF_TEXT(name); - else GET_DEF_TEXT(squadron); - else GET_DEF_TEXT(signature); - - else GET_DEF_NUM(uid); - else GET_DEF_NUM(flight_model); - else GET_DEF_NUM(flying_start); - else GET_DEF_NUM(landing_model); - else GET_DEF_NUM(ai_level); - else GET_DEF_NUM(hud_mode); - else GET_DEF_NUM(hud_color); - else GET_DEF_NUM(ff_level); - else GET_DEF_NUM(grid); - else GET_DEF_NUM(gunsight); - - else if (pdef->name()->value() == ("chat_0")) - GetDefText(player->chat_macros[0], pdef, filename); - - else if (pdef->name()->value() == ("chat_1")) - GetDefText(player->chat_macros[1], pdef, filename); - - else if (pdef->name()->value() == ("chat_2")) - GetDefText(player->chat_macros[2], pdef, filename); - - else if (pdef->name()->value() == ("chat_3")) - GetDefText(player->chat_macros[3], pdef, filename); - - else if (pdef->name()->value() == ("chat_4")) - GetDefText(player->chat_macros[4], pdef, filename); - - else if (pdef->name()->value() == ("chat_5")) - GetDefText(player->chat_macros[5], pdef, filename); - - else if (pdef->name()->value() == ("chat_6")) - GetDefText(player->chat_macros[6], pdef, filename); - - else if (pdef->name()->value() == ("chat_7")) - GetDefText(player->chat_macros[7], pdef, filename); - - else if (pdef->name()->value() == ("chat_8")) - GetDefText(player->chat_macros[8], pdef, filename); - - else if (pdef->name()->value() == ("chat_9")) - GetDefText(player->chat_macros[9], pdef, filename); - - else if (pdef->name()->value() == ("mfd0")) - GetDefNumber(player->mfd[0], pdef, filename); - - else if (pdef->name()->value() == ("mfd1")) - GetDefNumber(player->mfd[1], pdef, filename); - - else if (pdef->name()->value() == ("mfd2")) - GetDefNumber(player->mfd[2], pdef, filename); - - else if (pdef->name()->value() == ("current")) - GetDefBool(current, pdef, filename); - - else if (pdef->name()->value() == ("trained")) - GetDefNumber(player->trained, pdef, filename); - - else if (pdef->name()->value() == ("stats")) { - Text stats; - GetDefText(stats, pdef, filename); - player->DecodeStats(stats); - } - - else if (pdef->name()->value().indexOf("XXX_CHEAT_A1B2C3_") == 0) { - if (pdef->name()->value().contains("points")) - GetDefNumber(player->points, pdef, filename); - - else if (pdef->name()->value().contains("rank")) { - int rank=0; - GetDefNumber(rank, pdef, filename); - player->SetRank(rank); - } - - else if (pdef->name()->value().contains("medals")) - GetDefNumber(player->medals, pdef, filename); - - else if (pdef->name()->value().contains("campaigns")) - GetDefNumber(player->campaigns, pdef, filename); - - else if (pdef->name()->value().contains("missions")) - GetDefNumber(player->missions, pdef, filename); - - else if (pdef->name()->value().contains("kills")) - GetDefNumber(player->kills, pdef, filename); - - else if (pdef->name()->value().contains("losses")) - GetDefNumber(player->losses, pdef, filename); - - else if (pdef->name()->value().contains("flight_time")) - GetDefNumber(player->flight_time, pdef, filename); - } - } - } - - player_roster.append(player); - player->CreateUniqueID(); - - if (current) - SelectPlayer(player); - } - - } - else { - Print("WARNING: unknown label '%s' in '%s'\n", - def->name()->value().data(), filename); - } - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - term->print(); - } - } - } - while (term); - - delete [] block; -} - -// +-------------------------------------------------------------------+ - -void -Player::Save() -{ - HUDView* hud = HUDView::GetInstance(); - if (hud && current_player) { - for (int i = 0; i < 3; i++) { - MFD* mfd = hud->GetMFD(i); - - if (mfd) - current_player->mfd[i] = mfd->GetMode(); - } - } - - FILE* f; - fopen_s(&f, "player.cfg", "w"); - if (f) { - fprintf(f, "PLAYER_CONFIG\n\n"); - - ListIter iter = player_roster; - while (++iter) { - Player* p = iter.value(); - - fprintf(f, "player: {\n"); - fprintf(f, " uid: %d,\n", p->uid); - fprintf(f, " name: \"%s\",\n", SafeQuotes(p->name.data())); - fprintf(f, " squadron: \"%s\",\n", SafeQuotes(p->squadron.data())); - fprintf(f, " signature: \"%s\",\n", SafeQuotes(p->signature.data())); - - Text stat_data = p->EncodeStats(); - - if (stat_data.length() > 32) { - char tmp[64]; - int len = stat_data.length(); - - for (int n = 0; n < len; n += 32) { - ZeroMemory(tmp, sizeof(tmp)); - const char* p = stat_data.data() + n; - strncpy(tmp, p, 32); - - if (n == 0) - fprintf(f, " stats: \"%s\"\n", tmp); - else if (n < len-32) - fprintf(f, " \"%s\"\n", tmp); - else - fprintf(f, " \"%s\",\n", tmp); - } - } - - if (p == current_player) - fprintf(f, " current: true,\n"); - else - fprintf(f, " current: false,\n"); - - fprintf(f, " trained: %d,\n", p->trained); - fprintf(f, " flight_model: %d,\n", p->flight_model); - fprintf(f, " flying_start: %d,\n", p->flying_start); - fprintf(f, " landing_model: %d,\n", p->landing_model); - fprintf(f, " ai_level: %d,\n", p->ai_level); - fprintf(f, " hud_mode: %d,\n", p->hud_mode); - fprintf(f, " hud_color: %d,\n", p->hud_color); - fprintf(f, " ff_level: %d,\n", p->ff_level); - fprintf(f, " grid: %d,\n", p->grid); - fprintf(f, " gunsight: %d,\n", p->gunsight); - - for (int i = 0; i < 10; i++) { - fprintf(f, " chat_%d: \"%s\",\n", i, SafeQuotes(p->chat_macros[i].data())); - } - - for (int i = 0; i < 3; i++) { - if (p->mfd[i] >= 0) { - fprintf(f, " mfd%d: %d,\n", i, p->mfd[i]); - } - } - - fprintf(f, "}\n\n"); - } - - fclose(f); - - config_exists = true; - } -} - -// +-------------------------------------------------------------------+ - -static char stat_buf[280]; -static char code_buf[280]; - -Text -Player::EncodeStats() -{ - ZeroMemory(stat_buf, 280); - ZeroMemory(code_buf, 280); - - sprintf_s(stat_buf, "%-16s%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x", - pass.data(), - create_date, - points, - flight_time, - missions, - kills, - losses, - medals, - campaigns, - 11, 12, 13, 14, 15, 16, - 17, 18, 19, 20, 21, 22, 23, 24, - 25, 26, 27, 28, 29, 30, 31, 32); - - for (int i = 0; i < 16; i++) - for (int j = 0; j < 16; j++) - code_buf[i*16 + j] = stat_buf[j*16 + i]; - - return Encryption::Encode(Encryption::Encrypt(code_buf)); -} - -void -Player::DecodeStats(const char* stats) -{ - ZeroMemory(stat_buf, 280); - ZeroMemory(code_buf, 280); - - if (!stats || !*stats) { - Print("Player::DecodeStats() invalid or missing stats\n"); - create_date = NetLayer::GetUTC(); - return; - } - - Text plain = Encryption::Decrypt(Encryption::Decode(stats)); - - if (plain.length() == 64) { - for (int i = 0; i < 8; i++) - for (int j = 0; j < 8; j++) - stat_buf[j*8 + i] = plain[i*8 +j]; - } - - else if (plain.length() == 256) { - for (int i = 0; i < 16; i++) - for (int j = 0; j < 16; j++) - stat_buf[j*16 + i] = plain[i*16 +j]; - } - - else { - Print("Player::DecodeStats() invalid plain text length %d\n", plain.length()); - create_date = NetLayer::GetUTC(); - return; - } - - char work[32]; - ZeroMemory(work, 32); - CopyMemory(work, stat_buf, 16); - for (int i = 15; i > 0; i--) - if (work[i] == ' ') work[i] = 0; - else break; - pass = work; - - ZeroMemory(work, 16); - CopyMemory(work, stat_buf+16, 8); - sscanf_s(work, "%x", &create_date); - - ZeroMemory(work, 16); - CopyMemory(work, stat_buf+24, 8); - sscanf_s(work, "%x", &points); - if (points < 0) points = 0; - - ZeroMemory(work, 16); - CopyMemory(work, stat_buf+32, 8); - sscanf_s(work, "%x", &flight_time); - if (flight_time < 0) flight_time = 0; - - ZeroMemory(work, 16); - CopyMemory(work, stat_buf+40, 8); - sscanf_s(work, "%x", &missions); - if (missions < 0) missions = 0; - - ZeroMemory(work, 16); - CopyMemory(work, stat_buf+48, 8); - sscanf_s(work, "%x", &kills); - if (kills < 0) kills = 0; - - ZeroMemory(work, 16); - CopyMemory(work, stat_buf+56, 8); - sscanf_s(work, "%x", &losses); - if (losses < 0) losses = 0; - - if (plain.length() > 64) { - ZeroMemory(work, 16); - CopyMemory(work, stat_buf+64, 8); - sscanf_s(work, "%x", &medals); - - ZeroMemory(work, 16); - CopyMemory(work, stat_buf+72, 8); - sscanf_s(work, "%x", &campaigns); - } - - if (create_date == 0) { - ::Print("WARNING - loaded player with zero stats '%s'\n", name.data()); - create_date = NetLayer::GetUTC(); - } -} - -// +-------------------------------------------------------------------+ - -void -Player::LoadAwardTables() -{ - DataLoader* loader = DataLoader::GetLoader(); - - if (!loader) return; - - BYTE* block = 0; - const char* filename = "awards.def"; - - loader->SetDataPath("Awards/"); - loader->LoadBuffer(filename, block, true); - Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block)); - - Term* term = parser.ParseTerm(); - - if (!term) { - return; - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "AWARDS") { - return; - } - } - - rank_table.destroy(); - medal_table.destroy(); - - ::Print("Loading Ranks and Medals\n"); - - do { - delete term; term = 0; - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "award") { - - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: award structure missing in '%s'\n", filename); - } - else { - AwardInfo* award = new(__FILE__,__LINE__) AwardInfo; - TermStruct* val = def->term()->isStruct(); - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - if (pdef->name()->value() == ("name")) { - GetDefText(award->name, pdef, filename); - award->name = Game::GetText(award->name); - } - - else if (pdef->name()->value() == ("abrv")) { - GetDefText(award->abrv, pdef, filename); - award->abrv = Game::GetText(award->abrv); - } - - else if (pdef->name()->value() == ("desc")) { - GetDefText(award->desc, pdef, filename); - if (award->desc.length() <= 40) - award->desc = Game::GetText(award->desc); - } - - else if (pdef->name()->value() == ("award")) { - GetDefText(award->grant, pdef, filename); - if (award->grant.length() <= 40) - award->grant = Game::GetText(award->grant); - } - - else if (pdef->name()->value() == ("desc_sound")) - GetDefText(award->desc_sound, pdef, filename); - - else if (pdef->name()->value() == ("award_sound")) - GetDefText(award->grant_sound, pdef, filename); - - else if (pdef->name()->value().indexOf("large") == 0) { - Text txt; - GetDefText(txt, pdef, filename); - txt.setSensitive(false); - - if (!txt.contains(".pcx")) - txt.append(".pcx"); - - loader->CacheBitmap(txt, award->large_insignia); - } - - else if (pdef->name()->value().indexOf("small") == 0) { - Text txt; - GetDefText(txt, pdef, filename); - txt.setSensitive(false); - - if (!txt.contains(".pcx")) - txt.append(".pcx"); - - loader->CacheBitmap(txt, award->small_insignia); - - if (award->small_insignia) - award->small_insignia->AutoMask(); - } - - else if (pdef->name()->value() == ("type")) { - Text txt; - GetDefText(txt, pdef, filename); - txt.setSensitive(false); - - if (txt == "rank") - award->type = AwardInfo::RANK; - - else if (txt == "medal") - award->type = AwardInfo::MEDAL; - } - - else if (pdef->name()->value() == ("id")) - GetDefNumber(award->id, pdef, filename); - - else if (pdef->name()->value() == ("total_points")) - GetDefNumber(award->total_points, pdef, filename); - - else if (pdef->name()->value() == ("mission_points")) - GetDefNumber(award->mission_points, pdef, filename); - - else if (pdef->name()->value() == ("total_missions")) - GetDefNumber(award->total_missions, pdef, filename); - - else if (pdef->name()->value() == ("kills")) - GetDefNumber(award->kills, pdef, filename); - - else if (pdef->name()->value() == ("lost")) - GetDefNumber(award->lost, pdef, filename); - - else if (pdef->name()->value() == ("collision")) - GetDefNumber(award->collision, pdef, filename); - - else if (pdef->name()->value() == ("campaign_id")) - GetDefNumber(award->campaign_id, pdef, filename); - - else if (pdef->name()->value() == ("campaign_complete")) - GetDefBool(award->campaign_complete, pdef, filename); - - else if (pdef->name()->value() == ("dynamic_campaign")) - GetDefBool(award->dynamic_campaign, pdef, filename); - - else if (pdef->name()->value() == ("ceremony")) - GetDefBool(award->ceremony, pdef, filename); - - else if (pdef->name()->value() == ("required_awards")) - GetDefNumber(award->required_awards, pdef, filename); - - else if (pdef->name()->value() == ("lottery")) - GetDefNumber(award->lottery, pdef, filename); - - else if (pdef->name()->value() == ("min_rank")) - GetDefNumber(award->min_rank, pdef, filename); - - else if (pdef->name()->value() == ("max_rank")) - GetDefNumber(award->max_rank, pdef, filename); - - else if (pdef->name()->value() == ("min_ship_class")) { - Text classname; - GetDefText(classname, pdef, filename); - award->min_ship_class = Ship::ClassForName(classname); - } - - else if (pdef->name()->value() == ("max_ship_class")) { - Text classname; - GetDefText(classname, pdef, filename); - award->max_ship_class = Ship::ClassForName(classname); - } - - else if (pdef->name()->value().indexOf("grant") == 0) - GetDefNumber(award->granted_ship_classes, pdef, filename); - } - } - - if (award->type == AwardInfo::RANK) { - rank_table.append(award); - } - - else if (award->type == AwardInfo::MEDAL) { - medal_table.append(award); - } - - else { - delete award; - } - } - } - else { - Print("WARNING: unknown label '%s' in '%s'\n", - def->name()->value().data(), filename); - } - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - term->print(); - } - } - } - while (term); - - loader->ReleaseBuffer(block); - loader->SetDataPath(0); -} - -// +-------------------------------------------------------------------+ - -void -Player::CreateUniqueID() -{ - ListIter iter = player_roster; - while (++iter) { - Player* p = iter.value(); - - if (p != this && p->uid >= uid) - uid = p->uid + 1; - } - - if (uid < 1) - uid = 1; -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Player.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Player / Logbook class +*/ + + +#include "MemDebug.h" +#include "Player.h" +#include "NetLobbyServer.h" +#include "NetLayer.h" +#include "Ship.h" +#include "SimEvent.h" +#include "Campaign.h" +#include "CampaignSaveGame.h" +#include "Random.h" +#include "HUDView.h" +#include "MFD.h" + +#include "DataLoader.h" +#include "Encrypt.h" +#include "ParseUtil.h" +#include "FormatUtil.h" +#include "Bitmap.h" +#include "Game.h" + +// +-------------------------------------------------------------------+ + +class AwardInfo +{ +public: + static const char* TYPENAME() { return "AwardInfo"; } + + AwardInfo() : + type(RANK), + id(0), + large_insignia(0), + small_insignia(0), + granted_ship_classes(0x7), + total_points(0), + mission_points(0), + total_missions(0), + kills(0), + lost(0), + collision(0), + campaign_id(0), + campaign_complete(false), + dynamic_campaign(false), + ceremony(true), + required_awards(0), + lottery(0), + min_rank(0), + max_rank((int) 1e9), + min_ship_class(0), + max_ship_class((int) 1e9) + { } + ~AwardInfo() { } + + enum TYPE { RANK, MEDAL }; + + int type; + int id; + Text name; + Text abrv; + Text desc; + Text grant; + Text desc_sound; + Text grant_sound; + Bitmap* large_insignia; + Bitmap* small_insignia; + int granted_ship_classes; + + int total_points; + int mission_points; + int total_missions; + int kills; + int lost; + int collision; + int campaign_id; + bool campaign_complete; + bool dynamic_campaign; + bool ceremony; + + int required_awards; + int lottery; + int min_rank; + int max_rank; + int min_ship_class; + int max_ship_class; +}; + +static List rank_table; +static List medal_table; +static bool config_exists = false; + +// +-------------------------------------------------------------------+ + +Player::Player(const char* n) + : uid(0), name(n), create_date(0), points(0), medals(0), flight_time(0), + missions(0), kills(0), losses(0), campaigns(0), trained(0), + flight_model(0), flying_start(0), landing_model(0), + ai_level(1), hud_mode(0), hud_color(1), + ff_level(4), grid(1), gunsight(0), award(0) +{ + name.setSensitive(false); + + mfd[0] = -1; + mfd[1] = -1; + mfd[2] = -1; + mfd[3] = -1; +} + +Player::Player() + : uid(0), create_date(0), points(0), medals(0), flight_time(0), + missions(0), kills(0), losses(0), campaigns(0), trained(0), + flight_model(0), flying_start(0), landing_model(0), + ai_level(1), hud_mode(0), hud_color(1), + ff_level(4), grid(1), gunsight(0), award(0) +{ + name.setSensitive(false); + + mfd[0] = -1; + mfd[1] = -1; + mfd[2] = -1; + mfd[3] = -1; +} + +Player::~Player() +{ } + +// +-------------------------------------------------------------------+ + +void +Player::SetName(const char* n) +{ + if (n && *n) + name = n; +} + +void +Player::SetPassword(const char* p) +{ + if (p && *p) { + pass = p; + + if (pass.length() > 16) + pass = pass.substring(0, 16); + } +} + +void +Player::SetSquadron(const char* s) +{ + if (s && *s) + squadron = s; +} + +void +Player::SetSignature(const char* s) +{ + if (s && *s) + signature = s; +} + +const Text& +Player::ChatMacro(int n) const +{ + if (n >= 0 && n < 10) + return chat_macros[n]; + + return chat_macros[0]; +} + +void +Player::SetChatMacro(int n, const char* m) +{ + if (n >= 0 && n < 10 && m && *m) + chat_macros[n] = m; +} + +void +Player::SetPoints(int p) +{ + if (p >= 0) + points = p; +} + +void +Player::SetMedals(int m) +{ + medals = m; +} + +void +Player::SetCampaigns(int n) +{ + campaigns = n; +} + +void +Player::SetTrained(int n) +{ + if (n == 0) + trained = 0; + + else if (n > 0 && n <= 20) + trained = trained | (1 << (n-1)); + + else if (n > 20) + trained = n; +} + +bool +Player::HasTrained(int n) const +{ + if (n > 0 && n <= 20) + return (trained & (1 << (n-1))) ? true : false; + + return false; +} + +bool +Player::HasCompletedCampaign(int id) const +{ + if (id > 0 && id < 30) + return (campaigns & (1 << id)) ? true : false; + + return false; +} + +void +Player::SetCampaignComplete(int id) +{ + if (id > 0 && id < 30) { + campaigns = campaigns | (1 << id); + Save(); + } +} + +void +Player::SetCreateDate(int d) +{ + if (d >= 0) + create_date = d; +} + +void +Player::SetFlightTime(int t) +{ + if (t >= 0) + flight_time = t; +} + +void +Player::SetMissions(int m) +{ + if (m >= 0) + missions = m; +} + +void +Player::SetKills(int k) +{ + if (k >= 0) + kills = k; +} + +void +Player::SetLosses(int l) +{ + if (l >= 0) + losses = l; +} + +// +-------------------------------------------------------------------+ + +void +Player::AddFlightTime(int t) +{ + if (t > 0) + flight_time += t; +} + +void +Player::AddPoints(int p) +{ + if (p > 0) + points += p; +} + +void +Player::AddMissions(int m) +{ + if (m > 0) + missions += m; +} + +void +Player::AddKills(int k) +{ + if (k > 0) + kills += k; +} + +void +Player::AddLosses(int l) +{ + if (l > 0) + losses += l; +} + +// +-------------------------------------------------------------------+ + +void +Player::SetFlightModel(int n) +{ + if (n >= Ship::FM_STANDARD && n <= Ship::FM_ARCADE) { + flight_model = n; + Ship::SetFlightModel(n); + } +} + +void +Player::SetFlyingStart(int n) +{ + flying_start = n; +} + +void +Player::SetLandingModel(int n) +{ + if (n >= Ship::LM_STANDARD && n <= Ship::LM_EASIER) { + landing_model = n; + Ship::SetLandingModel(landing_model); + } +} + +void +Player::SetAILevel(int n) +{ + ai_level = n; +} + +void +Player::SetHUDMode(int n) +{ + hud_mode = n; + HUDView::SetArcade(n > 0); +} + +void +Player::SetHUDColor(int n) +{ + hud_color = n; + HUDView::SetDefaultColorSet(n); +} + +void +Player::SetFriendlyFire(int n) +{ + if (n >= 0 && n <= 4) { + ff_level = n; + Ship::SetFriendlyFireLevel(n/4.0); + } +} + +void +Player::SetGridMode(int n) +{ + if (n >= 0 && n <= 1) { + grid = n; + } +} + +void +Player::SetGunsight(int n) +{ + if (n >= 0 && n <= 1) { + gunsight = n; + } +} + +void +Player::ClearShowAward() +{ + award = 0; +} + +Text +Player::AwardName() const +{ + if (award) + return award->name; + + return Text(); +} + +Text +Player::AwardDesc() const +{ + if (award) + return award->grant; + + return Text(); +} + +Bitmap* +Player::AwardImage() const +{ + if (award) + return award->large_insignia; + + return 0; +} + +Sound* +Player::AwardSound() const +{ + if (award && award->grant_sound.length()) { + DataLoader* loader = DataLoader::GetLoader(); + Sound* result = 0; + + loader->LoadSound(award->grant_sound, result); + return result; + } + + return 0; +} + +// +-------------------------------------------------------------------+ + +const char* +Player::RankName(int rank) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == rank) + return award->name; + } + + return "Conscript"; +} + +const char* +Player::RankAbrv(int rank) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == rank) + return award->abrv; + } + + return ""; +} + +Bitmap* +Player::RankInsignia(int rank, int size) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == rank) { + if (size == 0) + return award->small_insignia; + + if (size == 1) + return award->large_insignia; + } + } + + return 0; +} + +const char* +Player::RankDescription(int rank) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == rank) + return award->desc; + } + + return ""; +} + +int +Player::RankFromName(const char* name) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->name == name) + return award->id; + } + + return 0; +} + +int +Player::Rank() const +{ + for (int i = rank_table.size()-1; i >= 0; i--) { + AwardInfo* award = rank_table[i]; + if (points >= award->total_points) + return award->id; + } + + return 0; +} + +void +Player::SetRank(int r) +{ + ListIter iter = rank_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (r == award->id) + points = award->total_points; + } +} + +int +Player::Medal(int n) const +{ + if (n < 0) + return 0; + + for (int i = 0; i < 16; i++) { + int selector = 1 << (15-i); + + // found a medal: + if (medals & selector) { + + // and it's the nth medal! + if (n == 0) { + return selector; + } + + n--; + } + } + + return 0; +} + +// +-------------------------------------------------------------------+ + +const char* +Player::MedalName(int medal) +{ + ListIter iter = medal_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == medal) + return award->name; + } + + return ""; +} + +Bitmap* +Player::MedalInsignia(int medal, int size) +{ + ListIter iter = medal_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == medal) { + if (size == 0) + return award->small_insignia; + + if (size == 1) + return award->large_insignia; + } + } + + return 0; +} + +const char* +Player::MedalDescription(int medal) +{ + ListIter iter = medal_table; + while (++iter) { + AwardInfo* award = iter.value(); + if (award->id == medal) + return award->desc; + } + + return ""; +} + +// +-------------------------------------------------------------------+ + +bool +Player::CanCommand(int ship_class) +{ + if (ship_class <= Ship::ATTACK) + return true; + + for (int i = rank_table.size()-1; i >= 0; i--) { + AwardInfo* award = rank_table[i]; + if (points > award->total_points) { + return (ship_class & award->granted_ship_classes) != 0; + } + } + + return false; +} + +int +Player::CommandRankRequired(int ship_class) +{ + for (int i = 0; i < rank_table.size(); i++) { + AwardInfo* award = rank_table[i]; + if ((ship_class & award->granted_ship_classes) != 0) { + return i; + } + } + + return rank_table.size()-1; +} + +// +-------------------------------------------------------------------+ + +int +Player::GetMissionPoints(ShipStats* s, DWORD start_time) +{ + int result = 0; + + if (s) { + result = s->GetPoints(); + + int flight_time = (Game::GameTime() - start_time) / 1000; + + // if player survived mission, award one experience point + // for each minute of action, in ten point blocks: + if (!s->GetDeaths() && !s->GetColls()) { + int minutes = flight_time / 60; + minutes /= 10; + minutes *= 10; + result += minutes; + + if (s->HasEvent(SimEvent::DOCK)) + result += 100; + } + else { + result -= (int) (2.5 * Ship::Value(s->GetShipClass())); + } + + if (result < 0) + result = 0; + } + + return result; +} + +// +-------------------------------------------------------------------+ + +void +Player::ProcessStats(ShipStats* s, DWORD start_time) +{ + if (!s) return; + + int old_rank = Rank(); + int pts = GetMissionPoints(s, start_time); + + AddPoints(pts); + AddPoints(s->GetCommandPoints()); + AddKills(s->GetGunKills()); + AddKills(s->GetMissileKills()); + AddLosses(s->GetDeaths()); + AddLosses(s->GetColls()); + AddMissions(1); + AddFlightTime((Game::GameTime() - start_time) / 1000); + + int rank = Rank(); + + // did the player earn a promotion? + if (old_rank != rank) { + ListIter iter = rank_table; + while (++iter) { + AwardInfo* a = iter.value(); + if (rank == a->id) { + award = a; + } + } + } + + // if not, did the player earn a medal? + else { + ListIter iter = medal_table; + while (++iter) { + AwardInfo* a = iter.value(); + + if (EarnedAward(a, s) && a->ceremony) { + award = a; + break; + } + } + } + + // persist all stats, promotions, and medals: + Save(); +} + +bool +Player::EarnedAward(AwardInfo* a, ShipStats* s) +{ + if (!a || !s) + return false; + + // already earned this medal? + if (a->id & medals) + return false; + + // eligible for this medal? + int rank = Rank(); + if (a->min_rank > rank || a->max_rank < rank) + return false; + + if ((a->required_awards & medals) < a->required_awards) + return false; + + if (a->min_ship_class > s->GetShipClass() || a->max_ship_class < s->GetShipClass()) + return false; + + if (a->total_points > points) + return false; + + if (a->total_missions > missions) + return false; + + if (a->campaign_id && a->campaign_complete) { + if (!HasCompletedCampaign(a->campaign_id)) + return false; + } + + else { + // campaign related requirements + Campaign* c = Campaign::GetCampaign(); + + if (c) { + if (a->dynamic_campaign && !c->IsDynamic()) + return false; + } + } + + // sufficient merit for this medal? + if (a->mission_points > s->GetPoints()) + return false; + + if (a->kills > s->GetGunKills() + s->GetMissileKills()) + return false; + + if (a->mission_points > s->GetPoints()) + return false; + + // player must survive mission if lost = -1 + if (a->lost < 0 && (s->GetDeaths() || s->GetColls())) + return false; + + // do we need to be wounded in battle? + if (a->lost > s->GetDeaths() || a->collision > s->GetColls()) + return false; + + // final lottery check: + if (a->lottery < 2 || RandomChance(1, a->lottery)) { + medals |= a->id; + return true; + } + + // what do we have for the losers, judge? + return false; +} + +// +-------------------------------------------------------------------+ + +static List player_roster; +static Player* current_player = 0; + +List& +Player::GetRoster() +{ + return player_roster; +} + +Player* +Player::GetCurrentPlayer() +{ + return current_player; +} + +void +Player::SelectPlayer(Player* p) +{ + HUDView* hud = HUDView::GetInstance(); + + if (current_player && current_player != p) { + if (hud) { + for (int i = 0; i < 3; i++) { + MFD* mfd = hud->GetMFD(i); + + if (mfd) + current_player->mfd[i] = mfd->GetMode(); + } + } + } + + if (player_roster.contains(p)) { + current_player = p; + + Ship::SetFlightModel(p->flight_model); + Ship::SetLandingModel(p->landing_model); + HUDView::SetArcade(p->hud_mode > 0); + HUDView::SetDefaultColorSet(p->hud_color); + + if (hud) { + for (int i = 0; i < 3; i++) { + if (p->mfd[i] >= 0) { + MFD* mfd = hud->GetMFD(i); + + if (mfd) + mfd->SetMode(p->mfd[i]); + } + } + } + } +} + +Player* +Player::Find(const char* name) +{ + for (int i = 0; i < player_roster.size(); i++) { + Player* p = player_roster.at(i); + if (p->Name() == name) + return p; + } + + return 0; +} + +Player* +Player::Create(const char* name) +{ + if (name && *name) { + // check for existence: + if (Find(name)) + return 0; + + Player* newbie = new(__FILE__,__LINE__) Player(name); + newbie->SetCreateDate(NetLayer::GetUTC()); + + player_roster.append(newbie); + newbie->CreateUniqueID(); + return newbie; + } + + return 0; +} + +void +Player::Destroy(Player* p) +{ + if (p) { + player_roster.remove(p); + + if (p == current_player) { + current_player = 0; + + if (player_roster.size()) + current_player = player_roster.at(0); + } + + CampaignSaveGame::RemovePlayer(p); + delete p; + } +} + +// +-------------------------------------------------------------------+ + +void +Player::Initialize() +{ + LoadAwardTables(); + Load(); + + if (!current_player) { + if (!player_roster.size()) { + Create("Pilot"); + } + + SelectPlayer(player_roster.at(0)); + } +} + +void +Player::Close() +{ + if (current_player && !player_roster.contains(current_player)) + delete current_player; + + player_roster.destroy(); + current_player = 0; + + rank_table.destroy(); + medal_table.destroy(); +} + +// +-------------------------------------------------------------------+ + +bool +Player::ConfigExists() +{ + return config_exists; +} + +// +-------------------------------------------------------------------+ + +#define GET_DEF_BOOL(x) if(pdef->name()->value()==(#x))GetDefBool(player->x,pdef,filename) +#define GET_DEF_TEXT(x) if(pdef->name()->value()==(#x))GetDefText(player->x,pdef,filename) +#define GET_DEF_NUM(x) if(pdef->name()->value()==(#x))GetDefNumber(player->x,pdef,filename) + +void +Player::Load() +{ + config_exists = false; + + // read the config file: + BYTE* block = 0; + int blocklen = 0; + + char filename[64]; + strcpy_s(filename, "player.cfg"); + + FILE* f; + ::fopen_s(&f, filename, "rb"); + + if (f) { + config_exists = true; + + ::fseek(f, 0, SEEK_END); + blocklen = ftell(f); + ::fseek(f, 0, SEEK_SET); + + block = new(__FILE__,__LINE__) BYTE[blocklen+1]; + block[blocklen] = 0; + + ::fread(block, blocklen, 1, f); + ::fclose(f); + } + + if (blocklen == 0) + return; + + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'.\n", filename); + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "PLAYER_CONFIG") { + Print("WARNING: invalid '%s' file. Using defaults\n", filename); + return; + } + } + + if (current_player && !player_roster.contains(current_player)) + delete current_player; + player_roster.destroy(); + current_player = 0; + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "player") { + + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: player structure missing in '%s'\n", filename); + } + else { + Player* player = new(__FILE__,__LINE__) Player; + bool current = false; + TermStruct* val = def->term()->isStruct(); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + GET_DEF_TEXT(name); + else GET_DEF_TEXT(squadron); + else GET_DEF_TEXT(signature); + + else GET_DEF_NUM(uid); + else GET_DEF_NUM(flight_model); + else GET_DEF_NUM(flying_start); + else GET_DEF_NUM(landing_model); + else GET_DEF_NUM(ai_level); + else GET_DEF_NUM(hud_mode); + else GET_DEF_NUM(hud_color); + else GET_DEF_NUM(ff_level); + else GET_DEF_NUM(grid); + else GET_DEF_NUM(gunsight); + + else if (pdef->name()->value() == ("chat_0")) + GetDefText(player->chat_macros[0], pdef, filename); + + else if (pdef->name()->value() == ("chat_1")) + GetDefText(player->chat_macros[1], pdef, filename); + + else if (pdef->name()->value() == ("chat_2")) + GetDefText(player->chat_macros[2], pdef, filename); + + else if (pdef->name()->value() == ("chat_3")) + GetDefText(player->chat_macros[3], pdef, filename); + + else if (pdef->name()->value() == ("chat_4")) + GetDefText(player->chat_macros[4], pdef, filename); + + else if (pdef->name()->value() == ("chat_5")) + GetDefText(player->chat_macros[5], pdef, filename); + + else if (pdef->name()->value() == ("chat_6")) + GetDefText(player->chat_macros[6], pdef, filename); + + else if (pdef->name()->value() == ("chat_7")) + GetDefText(player->chat_macros[7], pdef, filename); + + else if (pdef->name()->value() == ("chat_8")) + GetDefText(player->chat_macros[8], pdef, filename); + + else if (pdef->name()->value() == ("chat_9")) + GetDefText(player->chat_macros[9], pdef, filename); + + else if (pdef->name()->value() == ("mfd0")) + GetDefNumber(player->mfd[0], pdef, filename); + + else if (pdef->name()->value() == ("mfd1")) + GetDefNumber(player->mfd[1], pdef, filename); + + else if (pdef->name()->value() == ("mfd2")) + GetDefNumber(player->mfd[2], pdef, filename); + + else if (pdef->name()->value() == ("current")) + GetDefBool(current, pdef, filename); + + else if (pdef->name()->value() == ("trained")) + GetDefNumber(player->trained, pdef, filename); + + else if (pdef->name()->value() == ("stats")) { + Text stats; + GetDefText(stats, pdef, filename); + player->DecodeStats(stats); + } + + else if (pdef->name()->value().indexOf("XXX_CHEAT_A1B2C3_") == 0) { + if (pdef->name()->value().contains("points")) + GetDefNumber(player->points, pdef, filename); + + else if (pdef->name()->value().contains("rank")) { + int rank=0; + GetDefNumber(rank, pdef, filename); + player->SetRank(rank); + } + + else if (pdef->name()->value().contains("medals")) + GetDefNumber(player->medals, pdef, filename); + + else if (pdef->name()->value().contains("campaigns")) + GetDefNumber(player->campaigns, pdef, filename); + + else if (pdef->name()->value().contains("missions")) + GetDefNumber(player->missions, pdef, filename); + + else if (pdef->name()->value().contains("kills")) + GetDefNumber(player->kills, pdef, filename); + + else if (pdef->name()->value().contains("losses")) + GetDefNumber(player->losses, pdef, filename); + + else if (pdef->name()->value().contains("flight_time")) + GetDefNumber(player->flight_time, pdef, filename); + } + } + } + + player_roster.append(player); + player->CreateUniqueID(); + + if (current) + SelectPlayer(player); + } + + } + else { + Print("WARNING: unknown label '%s' in '%s'\n", + def->name()->value().data(), filename); + } + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + delete [] block; +} + +// +-------------------------------------------------------------------+ + +void +Player::Save() +{ + HUDView* hud = HUDView::GetInstance(); + if (hud && current_player) { + for (int i = 0; i < 3; i++) { + MFD* mfd = hud->GetMFD(i); + + if (mfd) + current_player->mfd[i] = mfd->GetMode(); + } + } + + FILE* f; + fopen_s(&f, "player.cfg", "w"); + if (f) { + fprintf(f, "PLAYER_CONFIG\n\n"); + + ListIter iter = player_roster; + while (++iter) { + Player* p = iter.value(); + + fprintf(f, "player: {\n"); + fprintf(f, " uid: %d,\n", p->uid); + fprintf(f, " name: \"%s\",\n", SafeQuotes(p->name.data())); + fprintf(f, " squadron: \"%s\",\n", SafeQuotes(p->squadron.data())); + fprintf(f, " signature: \"%s\",\n", SafeQuotes(p->signature.data())); + + Text stat_data = p->EncodeStats(); + + if (stat_data.length() > 32) { + char tmp[64]; + int len = stat_data.length(); + + for (int n = 0; n < len; n += 32) { + ZeroMemory(tmp, sizeof(tmp)); + const char* p = stat_data.data() + n; + strncpy(tmp, p, 32); + + if (n == 0) + fprintf(f, " stats: \"%s\"\n", tmp); + else if (n < len-32) + fprintf(f, " \"%s\"\n", tmp); + else + fprintf(f, " \"%s\",\n", tmp); + } + } + + if (p == current_player) + fprintf(f, " current: true,\n"); + else + fprintf(f, " current: false,\n"); + + fprintf(f, " trained: %d,\n", p->trained); + fprintf(f, " flight_model: %d,\n", p->flight_model); + fprintf(f, " flying_start: %d,\n", p->flying_start); + fprintf(f, " landing_model: %d,\n", p->landing_model); + fprintf(f, " ai_level: %d,\n", p->ai_level); + fprintf(f, " hud_mode: %d,\n", p->hud_mode); + fprintf(f, " hud_color: %d,\n", p->hud_color); + fprintf(f, " ff_level: %d,\n", p->ff_level); + fprintf(f, " grid: %d,\n", p->grid); + fprintf(f, " gunsight: %d,\n", p->gunsight); + + for (int i = 0; i < 10; i++) { + fprintf(f, " chat_%d: \"%s\",\n", i, SafeQuotes(p->chat_macros[i].data())); + } + + for (int i = 0; i < 3; i++) { + if (p->mfd[i] >= 0) { + fprintf(f, " mfd%d: %d,\n", i, p->mfd[i]); + } + } + + fprintf(f, "}\n\n"); + } + + fclose(f); + + config_exists = true; + } +} + +// +-------------------------------------------------------------------+ + +static char stat_buf[280]; +static char code_buf[280]; + +Text +Player::EncodeStats() +{ + ZeroMemory(stat_buf, 280); + ZeroMemory(code_buf, 280); + + sprintf_s(stat_buf, "%-16s%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x", + pass.data(), + create_date, + points, + flight_time, + missions, + kills, + losses, + medals, + campaigns, + 11, 12, 13, 14, 15, 16, + 17, 18, 19, 20, 21, 22, 23, 24, + 25, 26, 27, 28, 29, 30, 31, 32); + + for (int i = 0; i < 16; i++) + for (int j = 0; j < 16; j++) + code_buf[i*16 + j] = stat_buf[j*16 + i]; + + return Encryption::Encode(Encryption::Encrypt(code_buf)); +} + +void +Player::DecodeStats(const char* stats) +{ + ZeroMemory(stat_buf, 280); + ZeroMemory(code_buf, 280); + + if (!stats || !*stats) { + Print("Player::DecodeStats() invalid or missing stats\n"); + create_date = NetLayer::GetUTC(); + return; + } + + Text plain = Encryption::Decrypt(Encryption::Decode(stats)); + + if (plain.length() == 64) { + for (int i = 0; i < 8; i++) + for (int j = 0; j < 8; j++) + stat_buf[j*8 + i] = plain[i*8 +j]; + } + + else if (plain.length() == 256) { + for (int i = 0; i < 16; i++) + for (int j = 0; j < 16; j++) + stat_buf[j*16 + i] = plain[i*16 +j]; + } + + else { + Print("Player::DecodeStats() invalid plain text length %d\n", plain.length()); + create_date = NetLayer::GetUTC(); + return; + } + + char work[32]; + ZeroMemory(work, 32); + CopyMemory(work, stat_buf, 16); + for (int i = 15; i > 0; i--) + if (work[i] == ' ') work[i] = 0; + else break; + pass = work; + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+16, 8); + sscanf_s(work, "%x", &create_date); + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+24, 8); + sscanf_s(work, "%x", &points); + if (points < 0) points = 0; + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+32, 8); + sscanf_s(work, "%x", &flight_time); + if (flight_time < 0) flight_time = 0; + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+40, 8); + sscanf_s(work, "%x", &missions); + if (missions < 0) missions = 0; + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+48, 8); + sscanf_s(work, "%x", &kills); + if (kills < 0) kills = 0; + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+56, 8); + sscanf_s(work, "%x", &losses); + if (losses < 0) losses = 0; + + if (plain.length() > 64) { + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+64, 8); + sscanf_s(work, "%x", &medals); + + ZeroMemory(work, 16); + CopyMemory(work, stat_buf+72, 8); + sscanf_s(work, "%x", &campaigns); + } + + if (create_date == 0) { + ::Print("WARNING - loaded player with zero stats '%s'\n", name.data()); + create_date = NetLayer::GetUTC(); + } +} + +// +-------------------------------------------------------------------+ + +void +Player::LoadAwardTables() +{ + DataLoader* loader = DataLoader::GetLoader(); + + if (!loader) return; + + BYTE* block = 0; + const char* filename = "awards.def"; + + loader->SetDataPath("Awards/"); + loader->LoadBuffer(filename, block, true); + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block)); + + Term* term = parser.ParseTerm(); + + if (!term) { + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "AWARDS") { + return; + } + } + + rank_table.destroy(); + medal_table.destroy(); + + ::Print("Loading Ranks and Medals\n"); + + do { + delete term; term = 0; + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "award") { + + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: award structure missing in '%s'\n", filename); + } + else { + AwardInfo* award = new(__FILE__,__LINE__) AwardInfo; + TermStruct* val = def->term()->isStruct(); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + if (pdef->name()->value() == ("name")) { + GetDefText(award->name, pdef, filename); + award->name = Game::GetText(award->name); + } + + else if (pdef->name()->value() == ("abrv")) { + GetDefText(award->abrv, pdef, filename); + award->abrv = Game::GetText(award->abrv); + } + + else if (pdef->name()->value() == ("desc")) { + GetDefText(award->desc, pdef, filename); + if (award->desc.length() <= 40) + award->desc = Game::GetText(award->desc); + } + + else if (pdef->name()->value() == ("award")) { + GetDefText(award->grant, pdef, filename); + if (award->grant.length() <= 40) + award->grant = Game::GetText(award->grant); + } + + else if (pdef->name()->value() == ("desc_sound")) + GetDefText(award->desc_sound, pdef, filename); + + else if (pdef->name()->value() == ("award_sound")) + GetDefText(award->grant_sound, pdef, filename); + + else if (pdef->name()->value().indexOf("large") == 0) { + Text txt; + GetDefText(txt, pdef, filename); + txt.setSensitive(false); + + if (!txt.contains(".pcx")) + txt.append(".pcx"); + + loader->CacheBitmap(txt, award->large_insignia); + } + + else if (pdef->name()->value().indexOf("small") == 0) { + Text txt; + GetDefText(txt, pdef, filename); + txt.setSensitive(false); + + if (!txt.contains(".pcx")) + txt.append(".pcx"); + + loader->CacheBitmap(txt, award->small_insignia); + + if (award->small_insignia) + award->small_insignia->AutoMask(); + } + + else if (pdef->name()->value() == ("type")) { + Text txt; + GetDefText(txt, pdef, filename); + txt.setSensitive(false); + + if (txt == "rank") + award->type = AwardInfo::RANK; + + else if (txt == "medal") + award->type = AwardInfo::MEDAL; + } + + else if (pdef->name()->value() == ("id")) + GetDefNumber(award->id, pdef, filename); + + else if (pdef->name()->value() == ("total_points")) + GetDefNumber(award->total_points, pdef, filename); + + else if (pdef->name()->value() == ("mission_points")) + GetDefNumber(award->mission_points, pdef, filename); + + else if (pdef->name()->value() == ("total_missions")) + GetDefNumber(award->total_missions, pdef, filename); + + else if (pdef->name()->value() == ("kills")) + GetDefNumber(award->kills, pdef, filename); + + else if (pdef->name()->value() == ("lost")) + GetDefNumber(award->lost, pdef, filename); + + else if (pdef->name()->value() == ("collision")) + GetDefNumber(award->collision, pdef, filename); + + else if (pdef->name()->value() == ("campaign_id")) + GetDefNumber(award->campaign_id, pdef, filename); + + else if (pdef->name()->value() == ("campaign_complete")) + GetDefBool(award->campaign_complete, pdef, filename); + + else if (pdef->name()->value() == ("dynamic_campaign")) + GetDefBool(award->dynamic_campaign, pdef, filename); + + else if (pdef->name()->value() == ("ceremony")) + GetDefBool(award->ceremony, pdef, filename); + + else if (pdef->name()->value() == ("required_awards")) + GetDefNumber(award->required_awards, pdef, filename); + + else if (pdef->name()->value() == ("lottery")) + GetDefNumber(award->lottery, pdef, filename); + + else if (pdef->name()->value() == ("min_rank")) + GetDefNumber(award->min_rank, pdef, filename); + + else if (pdef->name()->value() == ("max_rank")) + GetDefNumber(award->max_rank, pdef, filename); + + else if (pdef->name()->value() == ("min_ship_class")) { + Text classname; + GetDefText(classname, pdef, filename); + award->min_ship_class = Ship::ClassForName(classname); + } + + else if (pdef->name()->value() == ("max_ship_class")) { + Text classname; + GetDefText(classname, pdef, filename); + award->max_ship_class = Ship::ClassForName(classname); + } + + else if (pdef->name()->value().indexOf("grant") == 0) + GetDefNumber(award->granted_ship_classes, pdef, filename); + } + } + + if (award->type == AwardInfo::RANK) { + rank_table.append(award); + } + + else if (award->type == AwardInfo::MEDAL) { + medal_table.append(award); + } + + else { + delete award; + } + } + } + else { + Print("WARNING: unknown label '%s' in '%s'\n", + def->name()->value().data(), filename); + } + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + loader->ReleaseBuffer(block); + loader->SetDataPath(0); +} + +// +-------------------------------------------------------------------+ + +void +Player::CreateUniqueID() +{ + ListIter iter = player_roster; + while (++iter) { + Player* p = iter.value(); + + if (p != this && p->uid >= uid) + uid = p->uid + 1; + } + + if (uid < 1) + uid = 1; +} -- cgit v1.1