From 966fe28c59f59fc8be795c8215b9352435982445 Mon Sep 17 00:00:00 2001 From: Aki Date: Thu, 30 Sep 2021 16:46:36 +0200 Subject: Merged nGenEx and Parser into Stars45 --- Stars45/Physical.h | 229 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 229 insertions(+) create mode 100644 Stars45/Physical.h (limited to 'Stars45/Physical.h') diff --git a/Stars45/Physical.h b/Stars45/Physical.h new file mode 100644 index 0000000..623d8b6 --- /dev/null +++ b/Stars45/Physical.h @@ -0,0 +1,229 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Physical.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Abstract Physical Object +*/ + +#ifndef Physical_h +#define Physical_h + +#include "Types.h" +#include "Geometry.h" +#include "Camera.h" + +// +--------------------------------------------------------------------+ + +class Director; +class Graphic; +class Light; + +// +--------------------------------------------------------------------+ + +class Physical +{ +public: + static const char* TYPENAME() { return "Physical"; } + + Physical(); + Physical(const char* n, int t=0); + virtual ~Physical(); + + int operator == (const Physical& p) const { return id == p.id; } + + // Integration Loop Control: + static void SetSubFrameLength(double seconds) { sub_frame = seconds; } + static double GetSubFrameLength() { return sub_frame; } + + // operations + virtual void ExecFrame(double seconds); + virtual void AeroFrame(double seconds); + virtual void ArcadeFrame(double seconds); + + virtual void AngularFrame(double seconds); + virtual void LinearFrame(double seconds); + + virtual void CalcFlightPath(); + + virtual void MoveTo(const Point& new_loc); + virtual void TranslateBy(const Point& ref); + virtual void ApplyForce(const Point& force); + virtual void ApplyTorque(const Point& torque); + virtual void SetThrust(double t); + virtual void SetTransX(double t); + virtual void SetTransY(double t); + virtual void SetTransZ(double t); + virtual void SetHeading(double r, double p, double y); + virtual void LookAt(const Point& dst); + virtual void ApplyRoll(double roll_acc); + virtual void ApplyPitch(double pitch_acc); + virtual void ApplyYaw(double yaw_acc); + + virtual int CollidesWith(Physical& o); + static void ElasticCollision(Physical& a, Physical& b); + static void InelasticCollision(Physical& a, Physical& b); + static void SemiElasticCollision(Physical& a, Physical& b); + virtual void InflictDamage(double damage, int type = 0); + + // accessors: + int Identity() const { return id; } + int Type() const { return obj_type; } + const char* Name() const { return name; } + + Point Location() const { return cam.Pos(); } + Point Heading() const { return cam.vpn(); } + Point LiftLine() const { return cam.vup(); } + Point BeamLine() const { return cam.vrt(); } + Point Velocity() const { return velocity + arcade_velocity; } + Point Acceleration() + const { return accel; } + double Thrust() const { return thrust; } + double TransX() const { return trans_x; } + double TransY() const { return trans_y; } + double TransZ() const { return trans_z; } + double Drag() const { return drag; } + + double Roll() const { return roll; } + double Pitch() const { return pitch; } + double Yaw() const { return yaw; } + Point Rotation() const { return Point(dp,dr,dy); } + + double Alpha() const { return alpha; } + + double FlightPathYawAngle() const { return flight_path_yaw; } + double FlightPathPitchAngle() const { return flight_path_pitch; } + + double Radius() const { return radius; } + double Mass() const { return mass; } + double Integrity() const { return integrity; } + double Life() const { return life; } + + double Shake() const { return shake; } + const Point& Vibration() const { return vibration; } + + const Camera& Cam() const { return cam; } + Graphic* Rep() const { return rep; } + Light* LightSrc() const { return light; } + + Director* GetDirector() const { return dir; } + + // mutators: + virtual void SetAngularRates(double r, double p, double y); + virtual void GetAngularRates(double& r, double& p, double& y); + virtual void SetAngularDrag(double r, double p, double y); + virtual void GetAngularDrag(double& r, double& p, double& y); + virtual void GetAngularThrust(double& r, double& p, double& y); + virtual void SetVelocity(const Point& v) { velocity = v; } + virtual void SetAbsoluteOrientation(double roll, double pitch, double yaw); + virtual void CloneCam(const Camera& cam); + virtual void SetDrag(double d) { drag = (float) d; } + + virtual void SetPrimary(const Point& loc, double mass); + virtual void SetGravity(double g); + virtual void SetBaseDensity(double d); + + virtual double GetBaseDensity() const { return Do; } + virtual double GetDensity() const; + + enum { NAMELEN = 48 }; + +protected: + static int id_key; + + // identification: + int id; + int obj_type; + char name[NAMELEN]; + + // position, velocity, and acceleration: + Camera cam; + Point velocity; + Point arcade_velocity; + Point accel; + float thrust; + float trans_x; + float trans_y; + float trans_z; + float drag; + + // attitude and angular velocity: + float roll, pitch, yaw; + float dr, dp, dy; + float dr_acc, dp_acc, dy_acc; + float dr_drg, dp_drg, dy_drg; + + float flight_path_yaw; + float flight_path_pitch; + + // gravitation: + Point primary_loc; + double primary_mass; + + // aerodynamics: + float g_accel; // acceleration due to gravity (constant) + float Do; // atmospheric density at sea level + float CL; // base coefficient of lift + float CD; // base coefficient of drag + float alpha; // current angle of attack (radians) + float stall; // stall angle of attack (radians) + bool lat_thrust; // lateral thrusters enabled in aero mode? + bool straight; + + // vibration: + float shake; + Point vibration; + + // scale factors for ApplyXxx(): + float roll_rate, pitch_rate, yaw_rate; + + // physical properties: + double life; + float radius; + float mass; + float integrity; + + // graphic representation: + Graphic* rep; + Light* light; + + // AI or human controller: + Director* dir; // null implies an autonomous object + + static double sub_frame; +}; + +// +--------------------------------------------------------------------+ + +#endif Physical_h + -- cgit v1.1