From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/NetUser.h | 162 +++++++++++++++++++++++++++--------------------------- 1 file changed, 81 insertions(+), 81 deletions(-) (limited to 'Stars45/NetUser.h') diff --git a/Stars45/NetUser.h b/Stars45/NetUser.h index 6d8c9eb..31e261c 100644 --- a/Stars45/NetUser.h +++ b/Stars45/NetUser.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: NetUser.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: NetUser.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - This class represents a user connecting to the multiplayer lobby + OVERVIEW + ======== + This class represents a user connecting to the multiplayer lobby */ @@ -30,81 +30,81 @@ class Player; class NetUser { public: - static const char* TYPENAME() { return "NetUser"; } - - NetUser(const char* name); - NetUser(const Player* player); - virtual ~NetUser(); - - int operator == (const NetUser& u) const { return this == &u; } - - const Text& Name() const { return name; } - const Text& Pass() const { return pass; } - const NetAddr& GetAddress() const { return addr; } - Color GetColor() const { return color; } - const Text& GetSessionID() const { return session_id; } - DWORD GetNetID() const { return netid; } - bool IsHost() const { return host; } - - int AuthLevel() const { return auth_level; } - int AuthState() const { return auth_state; } - const char* Salt() const { return salt; } - bool IsAuthOK() const; - - const Text& Squadron() const { return squadron; } - const Text& Signature() const { return signature; } - int Rank() const { return rank; } - int FlightTime() const { return flight_time; } - int Missions() const { return missions; } - int Kills() const { return kills; } - int Losses() const { return losses; } - - void SetName(const char* n) { name = n; } - void SetPass(const char* p) { pass = p; } - void SetAddress(const NetAddr& a) - { addr = a; } - - void SetColor(Color c) { color = c; } - void SetNetID(DWORD id) { netid = id; } - void SetSessionID(Text s) { session_id = s; } - void SetHost(bool h) { host = h; } - - void SetAuthLevel(int n) { auth_level = n; } - void SetAuthState(int n) { auth_state = n; } - void SetSalt(const char* s) { strcpy(salt, s);} - - void SetSquadron(const char* s) { squadron = s; } - void SetSignature(const char* s){ signature = s; } - void SetRank(int n) { rank = n; } - void SetFlightTime(int n) { flight_time = n;} - void SetMissions(int n) { missions = n; } - void SetKills(int n) { kills = n; } - void SetLosses(int n) { losses = n; } - - Text GetDescription(); + static const char* TYPENAME() { return "NetUser"; } + + NetUser(const char* name); + NetUser(const Player* player); + virtual ~NetUser(); + + int operator == (const NetUser& u) const { return this == &u; } + + const Text& Name() const { return name; } + const Text& Pass() const { return pass; } + const NetAddr& GetAddress() const { return addr; } + Color GetColor() const { return color; } + const Text& GetSessionID() const { return session_id; } + DWORD GetNetID() const { return netid; } + bool IsHost() const { return host; } + + int AuthLevel() const { return auth_level; } + int AuthState() const { return auth_state; } + const char* Salt() const { return salt; } + bool IsAuthOK() const; + + const Text& Squadron() const { return squadron; } + const Text& Signature() const { return signature; } + int Rank() const { return rank; } + int FlightTime() const { return flight_time; } + int Missions() const { return missions; } + int Kills() const { return kills; } + int Losses() const { return losses; } + + void SetName(const char* n) { name = n; } + void SetPass(const char* p) { pass = p; } + void SetAddress(const NetAddr& a) + { addr = a; } + + void SetColor(Color c) { color = c; } + void SetNetID(DWORD id) { netid = id; } + void SetSessionID(Text s) { session_id = s; } + void SetHost(bool h) { host = h; } + + void SetAuthLevel(int n) { auth_level = n; } + void SetAuthState(int n) { auth_state = n; } + void SetSalt(const char* s) { strcpy(salt, s);} + + void SetSquadron(const char* s) { squadron = s; } + void SetSignature(const char* s){ signature = s; } + void SetRank(int n) { rank = n; } + void SetFlightTime(int n) { flight_time = n;} + void SetMissions(int n) { missions = n; } + void SetKills(int n) { kills = n; } + void SetLosses(int n) { losses = n; } + + Text GetDescription(); protected: - Text name; - Text pass; - Text session_id; - NetAddr addr; - DWORD netid; - Color color; - bool host; - - // authentication: - int auth_state; - int auth_level; - char salt[33]; - - // stats: - Text squadron; - Text signature; - int rank; - int flight_time; - int missions; - int kills; - int losses; + Text name; + Text pass; + Text session_id; + NetAddr addr; + DWORD netid; + Color color; + bool host; + + // authentication: + int auth_state; + int auth_level; + char salt[33]; + + // stats: + Text squadron; + Text signature; + int rank; + int flight_time; + int missions; + int kills; + int losses; }; // +-------------------------------------------------------------------+ -- cgit v1.1