From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/NetServerConfig.h | 144 +++++++++++++++++++++++----------------------- 1 file changed, 72 insertions(+), 72 deletions(-) (limited to 'Stars45/NetServerConfig.h') diff --git a/Stars45/NetServerConfig.h b/Stars45/NetServerConfig.h index 14e8484..a63e5f3 100644 --- a/Stars45/NetServerConfig.h +++ b/Stars45/NetServerConfig.h @@ -1,10 +1,10 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars - FILE: NetServerConfig.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars + FILE: NetServerConfig.h + AUTHOR: John DiCamillo */ @@ -25,75 +25,75 @@ class NetUser; class NetServerConfig { public: - static const char* TYPENAME() { return "NetServerConfig"; } - - NetServerConfig(); - ~NetServerConfig(); - - enum GAME_TYPE { - NET_GAME_LAN, - NET_GAME_PRIVATE, - NET_GAME_PUBLIC - }; - - const Text& Name() const { return name; } - const Text& GetAdminName() const { return admin_name; } - const Text& GetAdminPass() const { return admin_pass; } - const Text& GetGamePass() const { return game_pass; } - const Text& GetMission() const { return mission; } - WORD GetAdminPort() const { return admin_port; } - WORD GetLobbyPort() const { return lobby_port; } - WORD GetGamePort() const { return game_port; } - int GetPoolsize() const { return poolsize; } - int GetSessionTimeout() const { return session_timeout; } - int GetGameType() const { return game_type; } - int GetAuthLevel() const { return auth_level; } - - void SetName(const char* s) { name = Clean(s); } - void SetAdminName(const char* s){ admin_name = Clean(s); } - void SetAdminPass(const char* s){ admin_pass = Clean(s); } - void SetGamePass(const char* s) { game_pass = Clean(s); } - void SetMission(const char* s) { mission = Clean(s); } - void SetGameType(int t) { game_type = t; } - void SetAdminPort(WORD p) { admin_port = p; } - void SetLobbyPort(WORD p) { lobby_port = p; } - void SetGamePort(WORD p) { game_port = p; } - void SetPoolsize(int s) { poolsize = s; } - void SetSessionTimeout(int t) { session_timeout = t; } - void SetAuthLevel(int n) { auth_level = n; } - - void Load(); - void Save(); - - bool IsUserBanned(NetUser* user); - void BanUser(NetUser* user); - - static void Initialize(); - static void Close(); - static NetServerConfig* GetInstance() { return instance; } + static const char* TYPENAME() { return "NetServerConfig"; } + + NetServerConfig(); + ~NetServerConfig(); + + enum GAME_TYPE { + NET_GAME_LAN, + NET_GAME_PRIVATE, + NET_GAME_PUBLIC + }; + + const Text& Name() const { return name; } + const Text& GetAdminName() const { return admin_name; } + const Text& GetAdminPass() const { return admin_pass; } + const Text& GetGamePass() const { return game_pass; } + const Text& GetMission() const { return mission; } + WORD GetAdminPort() const { return admin_port; } + WORD GetLobbyPort() const { return lobby_port; } + WORD GetGamePort() const { return game_port; } + int GetPoolsize() const { return poolsize; } + int GetSessionTimeout() const { return session_timeout; } + int GetGameType() const { return game_type; } + int GetAuthLevel() const { return auth_level; } + + void SetName(const char* s) { name = Clean(s); } + void SetAdminName(const char* s){ admin_name = Clean(s); } + void SetAdminPass(const char* s){ admin_pass = Clean(s); } + void SetGamePass(const char* s) { game_pass = Clean(s); } + void SetMission(const char* s) { mission = Clean(s); } + void SetGameType(int t) { game_type = t; } + void SetAdminPort(WORD p) { admin_port = p; } + void SetLobbyPort(WORD p) { lobby_port = p; } + void SetGamePort(WORD p) { game_port = p; } + void SetPoolsize(int s) { poolsize = s; } + void SetSessionTimeout(int t) { session_timeout = t; } + void SetAuthLevel(int n) { auth_level = n; } + + void Load(); + void Save(); + + bool IsUserBanned(NetUser* user); + void BanUser(NetUser* user); + + static void Initialize(); + static void Close(); + static NetServerConfig* GetInstance() { return instance; } private: - void LoadBanList(); - Text Clean(const char* s); - - Text name; - Text admin_name; - Text admin_pass; - Text game_pass; - Text mission; - - WORD admin_port; - WORD lobby_port; - WORD game_port; - int poolsize; - int session_timeout; - int game_type; - int auth_level; - - List banned_addrs; - List banned_names; - - static NetServerConfig* instance; + void LoadBanList(); + Text Clean(const char* s); + + Text name; + Text admin_name; + Text admin_pass; + Text game_pass; + Text mission; + + WORD admin_port; + WORD lobby_port; + WORD game_port; + int poolsize; + int session_timeout; + int game_type; + int auth_level; + + List banned_addrs; + List banned_names; + + static NetServerConfig* instance; }; #endif NetServerConfig_h -- cgit v1.1